LurkerPrime
Member
There's an interesting history of games lying to players. Strategy games do it a lot, e.g. in Civ 4, I think it is, the AI actually doesn't suffer from fog of war--their individual units always have visibility of their full movement range when deciding where to go. And in XCOM 2, the aim percentages displayed to the player are all lies (except in the highest difficulty, again IIRC) in that they are actually higher than shown; there's a pity bonus added for every miss. Another one jumping out at me, though not a strategy game--Resident Evil 4 has an adaptive difficulty mechanic, where it gets easier or harder based on how you perform. I believe all were mentioned in interviews or postmortems somewhere.
It's a design decision to make the game more playable somehow.
Oh man. Whoopsy-daisy, TB.
I hadn't realised TB didn't even play the game...
It's a design decision to make the game more playable somehow.
Oh man. Whoopsy-daisy, TB.
I hadn't realised TB didn't even play the game...