Dan claims he would've hated that shit as a kid but I'm pretty sure 12 year old Dan is the exact demographic that game was targeting.
Does anyone remember how during previous hiring phases, some assholes would write that they didn't think a woman would gel with the group and fit the vibe at Giant Bomb? Real Nostradamuses, those guys.
After playing XCOM 2 so much, man the ugliness of XCOM stands out. It looks like that game was made with unity_soldier_asset.obj.
XCOM 2 has actual Aesthetics:
Just so y'all know I just turned a giant Poison Lizard into a chicken and electrocuted 3 guys in a magic smoke wall I created by raining down meteors on a puddle of water.
Divinity 2 is such a damn good game.
I feel the exact opposite. Yeah, XCOM 2 has an aesthetic, but it's a terribly ugly saturday morning cartoon aesthetic. I liked the austere look of EU/EW much better. WotC especially has just terrible aesthetics for the Chosen, and some of the other DLC stuff like the viper armor. It just looks like a bad GI Joe knockoff now.
I know this is a long shot but you think if someone didn't enjoy Original Sin 1 they might enjoy 2?
LOVED the combat but I didn't care for any of the characters or the story and I just couldn't care about getting past the first city.
Looks like murder is on the schedule!
I really dislike how big everything looks in XCOM, the guns are so big and toy like and the characters all have that UE3 Gears of War look to them that's just so generic, XCOM 2 looks so much better, it's got a real identity to it compared to the first game.
I really dislike how big everything looks in XCOM, the guns are so big and toy like and the characters all have that UE3 Gears of War look to them that's just so generic, XCOM 2 looks so much better, it's got a real identity to it compared to the first game.
I'm honestly OK with the design of the WoTC stuff. It looks great. I do feel like they made the Chosen look a little too human, and one of my bigger gripes with XCOM 2 is, despite looking good, they could've made more of the advent soldiers more unique by making them new alien designs rather than just boring soldiers.
I also feel like XCOM has ALWAYS strived for the bad GI Joe knockoff aesthetic.
Look at these knuckleheads.
I know this is a long shot but you think if someone didn't enjoy Original Sin 1 they might enjoy 2?
LOVED the combat but I didn't care for any of the characters or the story and I just couldn't care about getting past the first city.
Every game should have playable skeletons. That's just science.Hard to tell.
The combat is still the thing about the game. It's even better and more varied in 2.
There definitely is more story (you can pick from multiple characters with backstories and personal quests, and the ones you didn't pick can be your companions. You obviously can also create a new character tho.) but I don't think if you didn't get past the first city in 1 I 'm not sure if you'll enjoy 2.
The characters so far seem to at least have interesting motivations
but I'm not far enough into the story to see if it goes somewhere.a Lizard who used to rule an empire, an elf who was magically enslaved, a dancer with a demon in her head, an Undead who woke up just to discover his whole world is gone and who can't eve reveal his face etc.
I also really love the Undead character simply because it's fucking cool to play an Undead.
There is some really, really cool stuff but most of it is mechanical and not really story related so far, so I'm not sure if it's enough if you didn't like 1.
It makes a lot of super smart changes tho.
For example you can decide for each companion which class they will be, which get's rid off the "Well, I don't like this character but I need a tank/healer" problem a lot of cRPGs have. Especially in Original Sin 1 that was big problem cause there only were two companions (they patched some in later on)
But, I don't think it's the combat alone that makes DOS (and DOS2) so special... it's the openness. It's not, "overcome this obstacle," but rather,"how will you overcome this obstacle?" When the trailer says it brings pen-and-paper style freedom, it isn't joking: if you can think it, you can probably do it.
Like, there's a gate in the way? Sure, you can open it... you can steal a key, you can even take an alternate route. But sprout wings and fly over it? Why not!
new LIS seems even worse than old LIS. The writing is MUCH more one dimensional.
did people just get caught in the hype or something
new LIS seems even worse than old LIS. The writing is MUCH more one dimensional.
did people just get caught in the hype or something
I just can't stand him. Hate his humour, hate the way he talks, hate how he looks, hate his general attitude.
I'd rather have Sara and the guy with no personality from Comic Vine back in my Giant Bomb content than him.
Hard to tell.
The combat is still the thing about the game. It's even better and more varied in 2.
Rachet and Clank.You know what other game lets you turn powerful enemies into chickens?
Dota
Damn thanks, at least the companion changed sound super smart.
I bet I could have really enjoyed 1 with coop but no way I could get my roommate interested in such a deep RPG lol.
There's always steam refund but I always felt like 2 hours isn't enough to get a clear picture with these games.
The beginning is.new LIS seems even worse than old LIS. The writing is MUCH more one dimensional.
did people just get caught in the hype or something
I'm attempting to jump into 1 again after seeing 2 received well. I also read that the first town is the worst bit so I started on the easiest difficulty and am trying to trudge through it. I like the combat systems too but the out of combat movement and environment effects are so fidgety and clunky. I bet I would like it a lot more co-op too since managing 2 main player's inventories along with your whole roster is a bit intimidating.
You know what other game lets you turn powerful enemies into chickens?
Dota
You know what other game lets you turn powerful enemies into chickens?
Dota
You know what other game lets you turn powerful enemies into chickens?
Dota
MVC:I sure doesn't seem like a game that should be 55gb install...
What would you call it?Vinny calling Life is Strange a "traditional adventure game" is offensive to me.
Unsubscribed
Well then what's the point?!In Divinity you can do it without getting insulted in a language you don't understand.
Vinny calling Life is Strange a "traditional adventure game" is offensive to me.
Unsubscribed
Huh? What impressions did you read? The first town in DOS is by far the best part of the game to the point where one of the main criticisms with the game is how nothing past that lived up to it.