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Giant Bomb |OTXXX| Fondle it

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Antiwhippy

the holder of the trombone
Googling private parts somehow showed actual cartoon (like, actual nicktoons) porn on the side bar where they show the images and wikipedia summary.

So uh, warning I guess.
 

kiguel182

Member
This thread sure went places...

Also, love the HP books but hate the movies. Except for the last one because it has really pretty cinematography.
 

drabnon

Member
I can only take small doses of twitch chat, and even smaller doses of anime. I dunno if I can handle so much concentrated cancer
 

drabnon

Member
The Harry vs Voldemort battle sucked ass in the last movie and ruined a fucking epic moment from the book.

Fucking yes! I hated how they handled it. That flying through the sky bullshit was so much less satisfying than the final conversation and 2-second duel in the book.
 

kiguel182

Member
The movies ruined a ton of shit from the books. At least Deathly Hallows looked pretty.

The battle did suck ass I agree. As did all the battles in the movies.
 

drabnon

Member
I don't give the Harry Potter films too tough a time, though, because there are very few book-to-screen adaptations I enjoy as much or more than the book. I can only think of one adaptation I actually enjoyed more than the book off the top of my head, which is Scott Pilgrim vs The World.

Also, 3 more hours until that Kingdom Hearts thing, get hype
 

kiguel182

Member
Yeah, I don’t fault them for that but that doesn’t mean I like them.

Scott Pilgrim vs The World is an awesome movie altought it had to compromise book stuff too. I still love it. The HP movies are very action based which is kinda why they never gave me the feeling of the books.
 
Kinda on Team Dan when it comes to story in games.

You can bring up Metal Gear all you like, but the dude was basically bait-and-switched by that game heading into it (How many people actually knew Metal Gear Solid had that much narrative before they played it back then?), and it just so happens that the narrative is ridiculous and entertaining in a way that resonates with him.
 

Joeku

Member
Kinda on Team Dan when it comes to story in games.

You can bring up Metal Gear all you like, but the dude was basically bait-and-switched by that game heading into it (How many people actually knew Metal Gear Solid had that much narrative before they played it back then?), and it just so happens that the narrative is ridiculous and entertaining in a way that resonates with him.

Can you clarify what you mean by Team Dan in that case? I don't quite recall exactly where he landed.

Also the best game movie is easily Mortal Kombat. It was 90's as fuck and far more earnest than it had any right to be.
 
Can you clarify what you mean by Team Dan in that case? I don't quite recall exactly where he landed.

Too much focus on storytelling can be a tough hurdle for me to get over with a game, with the exceptions being games that either tell their story very well (Dan brings up the Last of Us in his case) or have themes/settings/etc that I particularly enjoy.
 

kiguel182

Member
Dan isn’t against story in games, he just wants it to be cinematic instead of static text.

Personally I see both ways very similar since they are a passive way to experience the story. I rather have something like Firewatch that never takes me out of the game to tell me stuff for example.

As much as I like The Last Of Us I’m still conflicted about how 90 per cent of the good story bits are cutscenes. Except for
the final scene and how the switching perspectives also switches your understanding of Joel’s character.
. The DLC was better about this.
 

Antiwhippy

the holder of the trombone
I kind of think that's just most people really?

I think his beef is mostly with presentation moreso than story.

And that his criteria for story is cool guys and exploding helicopters which hey. fair enough. I'm not really that kind of guy but variety is the spice of life y'know?
 
I think Firewatch is a funny example as it's from a genre that has kind of struggled with storytelling and poor writing. The actual perspective and conventions in these "walking sims" may actually make it hard to tell good stories.
 

ryseing

Member
I don't give the Harry Potter films too tough a time, though, because there are very few book-to-screen adaptations I enjoy as much or more than the book. I can only think of one adaptation I actually enjoyed more than the book off the top of my head, which is Scott Pilgrim vs The World.

I'd put Gone Girl up there, mainly because Fincher is a genius and somehow got a good performance out of Tyler Perry. Plus Pike/Affleck freaking kill.
 

kiguel182

Member
I think Firewatch is a funny example as it's from a genre that has kind of struggled with storytelling and poor writing. The actual perspective and conventions in these "walking sims" may actually make it hard to tell good stories.

But Firewatch tells a compelling story and it explores its themes and characters in a great way. The dialogue system is what sets it apart from “those types of games” to me. It brings a layer of extra gameplay that pulls you in further.

I think the “telling stories from one characters perspective is harder” argument is a good one. Altought it can be used for great effect it makes it hard to tell some kind of stories.
 

drabnon

Member
I know The Last of Us gets flack for its gameplay and how the "best parts of the game are the parts where you don't play it", but I recently went through the game on Grounded mode and I thought the gameplay added to the experience. Every encounter was more intense and a greater emphasis is placed on the stealth/conservation aspect, where I feel like people tend to play the game more like a 3rd Person shooter on lower difficulties. The gameplay is definitely not perfect but I do think it deserves some credit because it adds to the atmosphere and tension of the world and connects you more deeply to the characters in a way that a movie could not.

It's still one of my favorite stories ever told in a game, tied with The World Ends With You.
 
That's almost a style over substance thing. Just like three and half hours of grimy low-fi misery. That's my aesthetic.

Fucking A right, man. It gets in and gets out without overstaying its welcome. The only problem with the game's length is that they were asking $60 for it.

Semi-related thought: A Reservoir Dogs-style story would have potential in the Telltale/Life is Strange framework.
 

ryseing

Member
I know The Last of Us gets flack for its gameplay and how the "best parts of the game are the parts where you don't play it", but I recently went through the game on Grounded mode and I thought the gameplay added to the experience. Every encounter was more intense and a greater emphasis is placed on the stealth/conservation aspect, where I feel like people tend to play the game more like a 3rd Person shooter on lower difficulties. The gameplay is definitely not perfect but I do think it deserves some credit because it adds to the atmosphere and tension of the world and connects you more deeply to the characters in a way that a movie could not.

It's still one of my favorite stories ever told in a game, tied with The World Ends With You.

Anyone who says TLoU has bad gameplay didn't play the MP.
 

drabnon

Member
Oh yeah, I played a lot of TLOU factions trying to get the Platinum and it was extremely rewarding. The team-focused aspect is so good, and you rarely get such a rush as when you get behind someone and shiv them. Also the bow is one of my favorite weapons.
 

Joeku

Member
Fucking A right, man. It gets in and gets out without overstaying its welcome. The only problem with the game's length is that they were asking $60 for it.

Semi-related thought: A Reservoir Dogs-style story would have potential in the Telltale/Life is Strange framework.

I agree that a lot of different stories that would be otherwise loathsome to adapt to a video game would in the Telltale formula, but that's almost cheating because the only gaminess is explicit story choice-making. Not that I wouldn't like to see it. For instance:

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A Reservoir Dogs that was a single player Velvet Sundown-esque but with guns would be both much tougher to make with more potential to fail, and also potentially far more interesting than the modern adventure game version.
 

ryseing

Member
Shame almost all of my friends went "TLoU doesn't need a MP, I'm not going to even try it". Screw you! TLoU MP Survival is easily a Top 5 MP experience.

It was excellent. I really liked the meta game stuff as it added more pressure on you to perform well, plus the Facebook integration was neat. Support roles were viable and important. If you didn't have a teammate rolling medic/crafting you were screwed. The material boxes provided natural places for fights to happen.

Just solidly designed. Shame the B2P weapons stuff soured so many people, and for good reason.
 
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