AmazingDan's beef with Jose Canseco is quite literally the best thing.
i can see it i guess
lol wow Murray is all messed up!
i can see it i guess
I... I will listen to Dan read me Air Force Gator
I... I will listen to Dan read me Air Force Gator
I would totally buy a Brad VO'd audiobook even if that book is about a alligator that joins the Air Force.
I would have Drew's Pacman voice read it.
I would have Drew's Pacman voice read it.
I honestly wish DC was released last year so Evo would have had it behind them already.I think it's just because it's a launch game that's no longer being judged on the launch game curve. I can't imagine how bad the reviews for Knack or Ryse would've been if they were released now instead of at launch.
It was all that Pix the Cat you've been playing, wasn't it?Man just woke up and feels like someone has punched me on my left side of my face. I guess all of today will be spent watching giantbomb dot com content.
It was all that Pix the Cat you've been playing, wasn't it?
Gawd, Driveclub. Driveclub! Man. Jeez.
You know the one thing I disagree with Jeff on about DC are the graphics. The way Evolution studios handled the atmospheric effects are jaw dropping. I have never, EVER seen a game nail something as simple as a partly cloudy sky, or clouds covering the track, or the mountainside being shrouded in darkness for a minute as a large scatter of clouds moves along. It is amazing. If Evo announced they were getting out of the game business and focus exclusively on licensing out their Driveclub engine to other devs, I'd be over the moon. It is breathtaking. You really have to see it in person to appreciate it. Forza will never look this good. I have a hard time imagining any other racing game on consoles looking this good.
But holy crap, all of that is in service to a game that is just fundamentally broken to me. I can imagine a hardcore sim with tuning and realistic handling to be a fun, awesome getaway from Gran Turismo that focuses on supercars and has a blend of online and racing challenges. Or a super awesome Ridge Racer inspired game with boosts and Motorstorm like mayhem (these tracks have a very Ridge Racer next gen-like feel, so much so that I just daydream of slipstreams when racin'). Man, what fun those two types of games would be.
But no, what we have here is an arcade like handling game that punishes you for using arcade like strategy. I can't approach it like a sim game because it has no tuning, no customization, no purchasing strategies of what my next car should be, and no handling that's even close to what a sim game feels like. I can't really approach it as an arcade game because it punishes any type of free-wheelin' arcade strategy that I might employ like cutting a corner or going off track for a second.
I just don't understand what happened. DC is such a disappointment, man, what a bummer. I still hope that Evolution sees success with the game, if only so that they can put this engine to good use with a Motorstorm game, but who knows. Man. Man!
Gawd, Driveclub. Driveclub! Man. Jeez.
You know the one thing I disagree with Jeff on about DC are the graphics. The way Evolution studios handled the atmospheric effects are jaw dropping. I have never, EVER seen a game nail something as simple as a partly cloudy sky, or clouds covering the track, or the mountainside being shrouded in darkness for a minute as a large scatter of clouds moves along. It is amazing. If Evo announced they were getting out of the game business and focus exclusively on licensing out their Driveclub engine to other devs, I'd be over the moon. It is breathtaking. You really have to see it in person to appreciate it. Forza will never look this good. I have a hard time imagining any other racing game on consoles looking this good.
But holy crap, all of that is in service to a game that is just fundamentally broken to me. I can imagine a hardcore sim with tuning and realistic handling to be a fun, awesome getaway from Gran Turismo that focuses on supercars and has a blend of online and racing challenges. Or a super awesome Ridge Racer inspired game with boosts and Motorstorm like mayhem (these tracks have a very Ridge Racer next gen-like feel, so much so that I just daydream of slipstreams when racin'). Man, what fun those two types of games would be.
But no, what we have here is an arcade like handling game that punishes you for using arcade like strategy. I can't approach it like a sim game because it has no tuning, no customization, no purchasing strategies of what my next car should be, and no handling that's even close to what a sim game feels like. I can't really approach it as an arcade game because it punishes any type of free-wheelin' arcade strategy that I might employ like cutting a corner or going off track for a second.
I just don't understand what happened. DC is such a disappointment, man, what a bummer. I still hope that Evolution sees success with the game, if only so that they can put this engine to good use with a Motorstorm game, but who knows. Man. Man!
I think it's just because it's a launch game that's no longer being judged on the launch game curve. I can't imagine how bad the reviews for Knack or Ryse would've been if they were released now instead of at launch.
There is a weird narrative of "it's for people who want a serious no-nonsense racing game with realistic physics, but not for those weirdos that want a serious no-nonsense sim racer with realistic physics" going on with this game that makes the comments pretty hilarious to read.
Damn straight. That game is dangerous to your health.
But holy crap, all of that is in service to a game that is just fundamentally broken to me. I can imagine a hardcore sim with tuning and realistic handling to be a fun, awesome getaway from Gran Turismo that focuses on supercars and has a blend of online and racing challenges. Or a super awesome Ridge Racer inspired game with boosts and Motorstorm like mayhem (these tracks have a very Ridge Racer next gen-like feel, so much so that I just daydream of slipstreams when racin'). Man, what fun those two types of games would be.
But no, what we have here is an arcade like handling game that punishes you for using arcade like strategy. I can't approach it like a sim game because it has no tuning, no customization, no purchasing strategies of what my next car should be, and no handling that's even close to what a sim game feels like. I can't really approach it as an arcade game because it punishes any type of free-wheelin' arcade strategy that I might employ like cutting a corner or going off track for a second.
In bed playing pix the cat and watching breaking brad doom 2. Livin da life.
I think I can offer a theory on why there are no assists and tuning options. The game's progress is built pretty heavily on comparing everything you do on the road to other players and other clubs which becomes much harder to do if everyone is fiddling with all sorts of different knobs and variables. They probably settled on simply levelling the play field so everyone's cars handle the same and no one is placed at a disadvantage just because they don't know how to set up their car properly.
I think I can offer a theory on why there are no assists and tuning options. The game's progress is built pretty heavily on comparing everything you do on the road to other players and other clubs which becomes much harder to do if everyone is fiddling with all sorts of different knobs and variables. They probably settled on simply levelling the play field so everyone's cars handle the same and no one is placed at a disadvantage just because they don't know how to set up their car properly.
Honestly i think that's exactly what they did then added the extra penalty stuff for the people being jerks/trolls regardless.
But that comes with a huge risk because if someone doesn't like what they offer for some reason the whole thing tumbles with no way of recovery.
Finally they captured Mary's true self. If only the BombSquad had known before inviting her to play Avalon, so much tragedy could have been avoided.
i can see it i guess
Why couldn't they have just tagged times with the conditions? (level of assistance, modified/unmodified, etc) Could've set up a system like "_____ on your friends list set this time with this car with these modifications, want to try to beat his time? Do you want to modify your car? Do you want to use his settings?" On the one hand it does seem convoluted, but I feel like in many racing games I reach my "limit" capped by my general racing skill fairly quickly and I run out of things to do if I'm just trying to beat a number.
This P4AU QL is great.
Sounds like Atlus are trying to charge ridiculous prices for everything but I guess it's a pretty good game and if you really want glasses I guess you would be into that or something. idk?
Is Ultimax even out in EU/AU or did it get fucked up the ass like Arena?
Oh shit! They're doing a Styx: Master of Shadows quicklook.
That's great. I'm absolutely loving it. The game is just a love letter to thief with some amazing level design. I hope they like it.