Ocarina's incredibly basic if you go back and look at it, but I'd still rate it highly for how important it is. At the time, it seemed mind-blowingly complex, but it's been bested in that regard.
Skyward is an incredibly intricate and dense game, which I'm sure is a disappointment for people who wanted to explore or whatever. Honestly, I like the game a whole lot, but it's designed more like a Metroid game than something in the Ocarina lineage. They probably should have expunged any artifice of non-linearity, like the sky, because that stuff felt half-baked.
Essentially, it should have just been all dungeons because they were pretty close to that ideal. Also the sword controls were amazing, but, unfortunately, it's locked that game to specific hardware. And that can't be changed without some pretty garbage compromises like right stick sword aiming.