XCOM 2 is one of the few games where missions timers actually improve the experience.
Sure but not if I'm replaying and chillin'
XCOM 2 is one of the few games where missions timers actually improve the experience.
XCOM 2 is one of the few games where missions timers actually improve the experience.
Adding an extra 4 turns with a mod IMO still preserves the tension while giving a little more leeway to kill enemies on the way there.Having played the game for some hours now, I'd argue that that's very subjective. I'd rather be without them.
Chillin and XCOM don't go together.Sure but not if I'm replaying and chillin'
XCOM 2 is one of the few games where missions timers actually improve the experience.
I hated the mission timers in XCOM 2 until I noticed how they were impacting my play style and sort of came to appreciate them. I started building more heavily into stealth rangers for instance. If somebody just wanted to play it how they played XCOM and they were super deliberate, long range set up and slowly move in players I can see how it'd be frustrating.
XCOM 2 is one of the few games where missions timers actually improve the experience.
Yes, exactly. The entire game has been structured around the missions having a sense of urgency and speed that Enemy Unknown was lacking. It's the best change they could have made.
I hated the mission timers in XCOM 2 until I noticed how they were impacting my play style and sort of came to appreciate them. I started building more heavily into stealth rangers for instance. If somebody just wanted to play it how they played XCOM and they were super deliberate, long range set up and slowly move in players I can see how it'd be frustrating.
I think it also fits narratively; you're the scrappy underdogs who need to move quickly, quietly and effectively. The longer you attempt to go toe to toe with the aliens the more screwed you get.
I have some free time today so i think I'll finally get around to making a proper one
i'm glad we live in a world where kanye west is making a video game with music by paul mccartney
The guest articles are cool but they all seem like topics Austin is personally interested in, not general guest contributions
I hated the mission timers in XCOM 2 until I noticed how they were impacting my play style and sort of came to appreciate them. I started building more heavily into stealth rangers for instance. If somebody just wanted to play it how they played XCOM and they were super deliberate, long range set up and slowly move in players I can see how it'd be frustrating.
I think it also fits narratively; you're the scrappy underdogs who need to move quickly, quietly and effectively. The longer you attempt to go toe to toe with the aliens the more screwed you get.
"From restriction, comes the strength to thrive under even more dire foes!"
The timers in XCOM 2 are brutal. I like being patient and turtling. Rushing towards an objective in 8 turns while fighting 10 guys at once is just too frustrating.
The drought is real.I just got so bored at work that I did work.
The drought is real.
I just got so bored at work that I did work.
I played XCOM 1 exactly how XCOM 2 was designed. I never even notice the turn timer, honestly. Never have run up against it. The only difference is I'd have 2 snipers on XCOM EU, and snipers this time aren't quite as OP, and grenadiers are the fucking shit, so I only had 1. 2 Grenadiers, 2 Rangers, 1 specialist, 1 sniper, that's my style.
"From restriction, comes the strength to thrive under even more dire foes!"
There's a really interesting mod for XCom 2 that actually doesn't activate the timer until your team is no longer concealed. I think that is a perfect synergy of their 2 big new gameplay additions. I kind of wish they would have designed the game around that idea instead.
Some of these puzzles near the end of phantasmagoria 2 are some cat hair and honey make a mustache bullshit.
XCOM 2 is one of the few games where missions timers actually improve the experience.
Some of these puzzles near the end of phantasmagoria 2 are some cat hair and honey make a mustache bullshit.
I just got so bored at work that I did work.
So Curtis killed those people, huh? What a weird fucking game
So Curtis killed those people, huh? What a weird fucking game
So Curtis killed those people, huh? What a weird fucking game
Nothing at the moment.So listening to a past podcast where they're talking about Antichamber and all this the witness talk got me thinking, what's the guy who made antichamber up to now?
I really like antichamber.
Wait, I thought that real Curtis was the one killing everyone?
Alright, real Curtis was killing people in the real world, though I don't think I understood that the purpose was to drive fake Curtis mad to reclaim his body? I gotta rewatch that part; I was too focused on the puzzle of flesh.The real Curtis, acting through the Hecatomb, was responsible for the murders and hallucinations with the purpose of driving the duplicate Curtis insane so that he could take over his body. The duplicate Curtis escapes the Hecatomb through the Dimension X portal, kills the real Curtis and returns to Earth. Jocelyn suddenly appears revealing that (somehow) she knows the truth and that she loves him.