Giant Bombcast - 11/17/15

I meant that IX did really well. I know Joker 2 is what really soured SE on the series for at least the spinoffs. Did Joker 2 come after IX? It'd be real weird if IX doing well still did not wash off the stink of Joker 2.

IX was 2009, Joker 2 was 2010.
 
Oh, "beyond" expectations. My mistake. Read that as below. Joker 2 and VI were both after IX.

I totally forgot that Joker 2 and VI came after IX. We all know what happened to Joker 2 and I guess VI probably didn't live up to expectations because it was so late. Series has some bad luck here, there's no denying that. VII might end up doing OK because of the hype, but I kind of expect VIII to disappoint because it's hitting really late as well. Only way XI 3DS makes it is if Nintendo steps in. I do expect to see XI PS4 make it over, because I kind of doubt they'd do that much work for a PS4 exclusive version and keep it only in Japan where that console hasn't built a massive installed base.
 
3.5 hour bombcast! Fantastic. The challenge has been issued to the Beastcast. Its release season. Lets get two three hours Giant Bomb podcasts in one week.
 
I think DQV DS soured SE, which lead to Nintendo putting out DQVI DS, based on how well DQIX did.

Then Joker 2 seemed to sour Nintendo until now, when they needed to stack the 3DS's last year with localizations.
 
ROFL, Jeff's TP 8.8 nightmare returns. What I wouldn't give to see Jeff's live reaction to the TP HD announcement.
 
Maybe I'm not giving Dan enough credit but I was shocked to hear he played Starcraft 2. Never thought that was his kind of game.
 
Maybe I'm not giving Dan enough credit but I was shocked to hear he played Starcraft 2. Never thought that was his kind of game.

From what he's said, he likes RTS combat but doesn't like the base building aspect. I can see why the Starcraft II Campaign would appeal to him.
 
From what he's said, he likes RTS combat but doesn't like the base building aspect. I can see why the Starcraft II Campaign would appeal to him.

I think he just likes single player RTS games. He's big into C&C and that has plenty of base building.

You're making it sound like he should be into MOBAs!



And lol at Brad's swift change of tone when Dan revealed he stole that rug.
 
Jeff referencing the PS3 launch event that they live streamed at Gamespot, I don't know if that video still exists anywhere or if anyone remembers it but it was kind of an amazing train wreck. I'm sure it's been lost in the tubes but it would be amazing if it was out there somewhere.

Edit: I think I found it, its the NYC one but I think it's the one I remember. Don't know if the SF one exists: http://www.gamespot.com/videos/ots-special-playstation-3-launch-event-in-nyc-part/2300-6161991/

Here's part 2: https://www.youtube.com/watch?v=aYbdtYgFHAQ
 
I think he just likes single player RTS games. He's big into C&C and that has plenty of base building.

You're making it sound like he should be into MOBAs!

Well, he also doesn't like micro, so that's why MOBAs aren't really his style. He did seem to dig Heroes of the Storm, so maybe he does secretly dig him. It seems like he only likes RTS games where you have a prebuilt base and you can just crank out dudes and run over enemy armies.
 
ROFL, Jeff's TP 8.8 nightmare returns. What I wouldn't give to see Jeff's live reaction to the TP HD announcement.

You'd think people would have grown up by now and maybe had encountered other fans not liking the game as much as they do.
 
So only Dan and Alex have played Syndicate?

Kind of a bummer. I have a feeling Jeff or Brad might really like it. And Vinny.
 
Oh god Dan's speed weed story is awesome because I know exactly where he's talking about, there's this strip club district smack dab in the middle of downtown and its hilarious, Sex World is a real thing
 
The description of the direction SC2 went is amazing to me. I watched the HotS ending cutscene and that was terrible but fucking DBZ power struggles?

Somehow I'm not surprised when it comes to Blizzard's writing
 
You'd think people would have grown up by now and maybe had encountered other fans not liking the game as much as they do.

I still think prefering Wind Waker is a dubious proposition. Wind Waker is a baby game. No, not the graphics, those are really cool. The dungeons are ridiculously easy. The difficulty of the puzzles is so absurdly low that I can't imagine someone deriving any satisfaction from solving them. Combat has a literal win button. The middle of the game completely sucks!

im getting heated!
 
The end of this podcast is amazing.

I still think prefering Wind Waker is a dubious proposition. Wind Waker is a baby game. No, not the graphics, those are really cool. The dungeons are ridiculously easy. The difficulty of the puzzles is so absurdly low that I can't imagine someone deriving any satisfaction from solving them. Combat has a literal win button. The middle of the game completely sucks!

im getting heated!
Windwaker (at least the original release) benefits from a lot of rose tinted glasses, but it's still better than the horribly paced bore that was Twilight Princess. It's not like TP has difficult combat either.
 
I still think prefering Wind Waker is a dubious proposition. Wind Waker is a baby game. No, not the graphics, those are really cool. The dungeons are ridiculously easy. The difficulty of the puzzles is so absurdly low that I can't imagine someone deriving any satisfaction from solving them. Combat has a literal win button. The middle of the game completely sucks!

im getting heated!

Everyone's entitled to their own opinions, but nah.
 
I still think prefering Wind Waker is a dubious proposition. Wind Waker is a baby game. No, not the graphics, those are really cool. The dungeons are ridiculously easy. The difficulty of the puzzles is so absurdly low that I can't imagine someone deriving any satisfaction from solving them. Combat has a literal win button. The middle of the game completely sucks!

im getting heated!

Zelda wasn't ever hard outside of the NES games, I find.
 
I still think prefering Wind Waker is a dubious proposition. Wind Waker is a baby game. No, not the graphics, those are really cool. The dungeons are ridiculously easy. The difficulty of the puzzles is so absurdly low that I can't imagine someone deriving any satisfaction from solving them. Combat has a literal win button. The middle of the game completely sucks!

im getting heated!

i still hated the Triforce hunt. not sure who thought that was a good idea. but i enjoyed the rest. i also wish they had more dungeons. shame they couldn't add the cut dungeon back into HD.
 
Windwaker (at least the original release) benefits from a lot of rose tinted glasses, but it's still better than the horribly paced bore that was Twilight Princess. It's not like TP has difficult combat either.

The beginning of Wind Waker is great. The ending is superb. The middle, ie most of the game, sucks. So, I think people remember that first and last impression and come away feeling great. Conversely, Twilight Princess's beginning and ending blow, while the middle shines. So there's a bad taste lingering.

Twilight Princess's combat is still easy, but there isn't literally a flashing parry symbol that will win you every fight. Also, they tried to introduce depth with all the moves you can learn, so that's nice.

Zelda wasn't ever hard outside of the NES games, I find.

I was mostly speaking to puzzle difficulty and the NES games don't even have puzzles. But yeah, combat's never really been tough outside 1 because it plays like an old game, 2, and SS.
 
Twilight Princess probably would rank as my worst 3D Zelda were it not for Skyward Sword.

Skyward Sword has problems, but at least it has heart. The repeated ares and bad overworked hurt that game for me, but I really dug the dungeons that were there and I super enjoyed the motion plus combat. The art is second only to Wind Waker. Super damn pretty. I get what people don't like about it, but I think it's the most underrated 3D Zelda.
 
Skyward Sword has problems, but at least it has heart. The repeated ares and bad overworked hurt that game for me, but I really dug the dungeons that were there and I super enjoyed the motion plus combat. The art is second only to Wind Waker. Super damn pretty. I get what people don't like about it, but I think it's the most underrated 3D Zelda.

I will give Skyward Sword points for ambition and heart and doing something new. Twilight Princess felt like they were playing it very safe and trying to touch base with Ocarina of Time fans.

That said Snowpeak Ruins might be my favourite Zelda dungeon.
 
Twilight Princess was a long time ago and I don't remember a whole lot out of it. That snow dungeon was cool. The opening was terrible.

Skyward Sword's opening was worse. I don't think I beat the first dungeon. Those games really need to cut the fat.
 
I can see the gamefaqs threads in my mind that go along the lines of "which is the better Ocarina remake: Ocarina 3D or Twilight Princess".
Also i can't fathom how fans disliked the first showing of WW, what have people from the past have to say for themselves?Is that still the kiddy art-style no one wants for you?
 
Ranking 3D Zeldas is probably one of the hardest lists for me to make. I love them all for different things (except skyward, never beat it. Was too sick of the Wii, I'll return to it soon). I'd say WW, MM, and TP sit at the top of the pack though, and that's hard with my emotional connection to OoT. Also I love the intro to every Zelda game. Bam.

Lol Jeffs comments on these podcasts makes me think he doesn't like Nintendo at all anymore sans Mario Maker.
 
Ranking 3D Zeldas is probably one of the hardest lists for me to make. I love them all for different things (except skyward, never beat it. Was too sick of the Wii, I'll return to it soon). I'd say WW, MM, and TP sit at the top of the pack though, and that's hard with my emotional connection to OoT. Also I love the intro to every Zelda game. Bam.

Lol Jeffs comments on these podcasts makes me think he doesn't like Nintendo at all anymore sans Mario Maker.

Jeff's attitude has clearly been that he respects the craft of their games while not really personally caring them for a while now
 
From what he's said, he likes RTS combat but doesn't like the base building aspect. I can see why the Starcraft II Campaign would appeal to him.

The base building is what makes me love the genre! In fact, it's why I love RTS but can't get into MOBAs. I was never big on campaign stuff in C&C/Starcraft that had you just controlling units. I always wanted the freedom to build an insane base however I wanted to, so I usually just did skirmishes against AI.
 
The base building is what makes me love the genre! In fact, it's why I love RTS but can't get into MOBAs. I was never big on campaign stuff in C&C/Starcraft that had you just controlling units. I always wanted the freedom to build an insane base however I wanted to, so I usually just did skirmishes against AI.
Do you like Age of Empires?
 
The base building is what makes me love the genre! In fact, it's why I love RTS but can't get into MOBAs. I was never big on campaign stuff in C&C/Starcraft that had you just controlling units. I always wanted the freedom to build an insane base however I wanted to, so I usually just did skirmishes against AI.

Yeah I can see that aspect. Do you like Tower Defenses or did you ever play StarCraft/WarCraft custom games like Tower Defenses? Half the fun of WinterMaul was to build an extremely elaborate base for the enemies to run through.
 
The base building is what makes me love the genre! In fact, it's why I love RTS but can't get into MOBAs. I was never big on campaign stuff in C&C/Starcraft that had you just controlling units. I always wanted the freedom to build an insane base however I wanted to, so I usually just did skirmishes against AI.

Have you ever tried to get into multiplayer RTS?
 
Glad Brad knows that SC2's story is shit. I am baffled at the people who are fine with Legacy of the Void's story and how this saga wrapped up.

Also, there's a fundamental difference between MOBAs and RTS games. I will never try out a MOBA because I do not want to play in a team. If this genre resurfaced but it was a 5v5 situation with base building, then I would be out. I'm into it for the 1v1 action.
 
2 hours into the podcast, and man! One of the best episodes this year! Fallout 4 talk, legacy of the void, rise of the Tomb Raider, and Nintendo Direct talk. Packed episode with some great insight. Love it!

Forgot to add the great entertainment that was the controversial decision to remaster Twilight Princess! Jeff and Dan were really passionate in their opinions about why this game got the HD treatment.
 
I mean if we're doing Zelda confessions I think OoT is by far the most boring mainline 3D Zelda game and it doesn't even belong in the same conversation as Majora and Wind Waker
 
I think my personal 3D Zelda power rankings are WW > OoT > MM > TP, but I like all of them. MM's has my least favorite section (*everything* involved in the third temple) but also has a lot of really high highs. TP is a little more middling with the only bad part being the awful drag at the beginning but has some really great dungeons once you press on. I think I'm the only person in the world who liked the spinner, though, even though it was worthless outside of the dungeon you got it in. WW will probably remain my favorite forever and always.

Also, Jason gets my newfound respect and love for nipping Destiny talk right in the bud.
 
The base building is what makes me love the genre! In fact, it's why I love RTS but can't get into MOBAs. I was never big on campaign stuff in C&C/Starcraft that had you just controlling units. I always wanted the freedom to build an insane base however I wanted to, so I usually just did skirmishes against AI.

Thanks for clearing it up. I forgot exactly which way it was. I knew you like taking big armies across a map and didn't like the modes where they made you use squads of hero units.

I'm actually right with you. The base stuff combined with cranking my own armies out is why I really liked the RTSs that I liked. I also could never really get into MOBAs for a similar reason. I did alright with them and I got really hooked for like a summer, but I couldn't keep up with all the micro stuff and ended up falling off.
 
I was born in flordia and have spent the majority of my life in georgia. I have never heard of anyone calling those hats a "tobaggan"

thats a sled, not a hat.
 
Sad to see bad game design criticized for not being bad enough instead of criticizing the design itself. It's not a negative that Battlefront doesn't have enough unlock carrots after 15 hours in, it's bad that it has unlock system that gives you stuff 10+ hours in. Have journalists completely given up on analyzing game design? You can't just play because you like the mechanics and gunplay and want to get better at those guns? Why does there to be a new weapon you unlock for the first time only after 20 hours in? Do you think awarding carrots for grinding makes it better? And if you're enjoying the game why do you need a carrot at the end to feel good about it? Persistent, drawn-out weapon unlock system is bad video game design.

Same goes for Brad's comments on TR. If the abilities you get for finishing tombs are 'indispensable' then they need to be in the main path of the game and not as 'optional' tombs. Again, why do you need these narrative-wise ridiculous unlocks at all? How about doing the tombs because you like the challenge, you wanna figure it out, because you like the actual activity of playing the game, because a TR game should be about tombs rather than going through stuff just so you can get XP points, upgrades or new abilities? It's like they've been conditioned and no longer bat an eye over this.
 
I think discussing legitimate issues with games is interesting and can lead to great discussion but the constant whining has just become tiresome. Strangely enough its one of the reasons that I have started to enjoy the Beastcast because for the most part the hosts sound like they actually still enjoy playing games. All in all I think my time with the Bombcast is coming to a close because its gotten hard to listen to really uninteresting random conversations and complete negativity.
 
I think discussing legitimate issues with games is interesting and can lead to great discussion but the constant whining has just become tiresome. Strangely enough its one of the reasons that I have started to enjoy the Beastcast because for the most part the hosts sound like they actually still enjoy playing games. All in all I think my time with the Bombcast is coming to a close because its gotten hard to listen to really uninteresting random conversations and complete negativity.

Sometimes I think I'm listening to a completely different podcast. Unless any and all criticism is considered whining/negativity?
 
Top Bottom