Gliding is not possible in Zero Dawn on PS4 due to technical reasons. But is possible in Forbidden West, even on PS4 - why?

I am fully aware that their engine is evolving and more optimized now even on the old hardware like ps4. Just curious what was their issues about gliding mechanics in the 1st game and ended up scraping the feature. What was evolve in their engine that now this feature is available. Can you give some insight instead of posting pointless post such as this. I would be gladly.
Look its not that dificult. Theyr engine could not just do that in the scoop of the game. I'am not in anyway a gamedeveloper, but i read a lot over building and evolving a gameengine.In time theyr are coming better tools available that there where not there when they made Horizon. Developers are also constant upgrading and improving theyr engine. What was to difficult to acomplish in Horizon in the version of the Decima engine, is doable now. Again, dont dive to deep.
 
oldie goldie game BF 2142 .. singel core AMD CPU 1.8Ghz etc .. shit RAM, GPU bla bla.

However, I can take a helicopter, fly and crash it into mech gear. Before that, of course, I'll jump out. Why can't I do it with a new HZD. Replace the helicopter with a flying dinosaur. And some stupid excuses don't interest me. I want options and a bold gameplay arc.
 
Thats not the subject. horizon Forbidden West is bound to Zelda in the minds of Nintendo fanboys cous Guerrilla is stealing the concept of the glider from Zelda.
Jadajadajada.....

Gliders and grappling hooks have been in games forever. Tenchu, Just Cause, etc. None of those concepts were invented by Nintendo. Weird how people will argue they were.
 
oldie goldie game BF 2142 .. singel core AMD CPU 1.8Ghz etc .. shit RAM, GPU bla bla.

However, I can take a helicopter, fly and crash it into mech gear. Before that, of course, I'll jump out. Why can't I do it with a new HZD. Replace the helicopter with a flying dinosaur. And some stupid excuses don't interest me. I want options and a bold gameplay arc.

If riding flying dinosaurs isn't in the game it is because they didn't want it there. If Skyrim could do it on PS3 Horizon could do it on PS4.
'Impossible' means 'they couldn't figure out how to do it'

If they ever even said that which I doubt it was impossible in their engine because they didn't design their engine at the time for that because that's not the game they wanted to make. They wanted you to have to fight your way through dinos on foot not fly over them to the next objective.
 
Meanwhile, on PS4....

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I think it's a nice way of saying "we didn't have time or manpower enough to change fundamentals of Decima" without having people point their finger at Sony for not realizing the games full potential
 
It's really about project scope and that shouldn't really need pointing out. They prioritised certain things for the first game, played around with other ideas but realised it was outside the scope of their current time, budget, technology, resources etc. A new project means you can revisit stuff that hit the cutting room floor the first time around and allot the required resources where necessary. This happens in damned near every sequel to every video game and nearly every developer brags about the impressive new features.
 
Dude there have been loads of fast moving games for decades. Even in GTA5, you get the fighter jet and you can get some pretty fast speeds, at least on PC anyway.
I mean we just had that UE5 demo being played on standard HDD's with zero stutter and pop in.
yeah, if you want to stream somehting as detailed as that orig UE5 demo on PS5 at super fast speeds, you probably do neeed a good SSD, but its not like we are going to get games as detailed as that any time soon.
With the right amount of asset repetition and low enough details you can do quite a lot... Also, it depends how fast you want to go for a fixed level of details.

And the amount of RAM in the PS4 is close to the size of the total media for 360 games.
 
That was on xbox too. It just had 30 minute loading times and ran at 900p.

That's about average for an open world game on base consoles from last gen. They didn't want to make a game about flying over dinos. They wanted to make a game about fighting your way across the land. That's why you don't fly in Zero Dawn.
 
If riding flying dinosaurs isn't in the game it is because they didn't want it there. If Skyrim could do it on PS3 Horizon could do it on PS4.


If they ever even said that which I doubt it was impossible in their engine because they didn't design their engine at the time for that because that's not the game they wanted to make. They wanted you to have to fight your way through dinos on foot not fly over them to the next objective.

Thats what I am asking .. why .. why they dont want better gameplay arc .. why ..

Lara "HZD" Croft fighting dinos on foot is PS1 level oldschool gameplay.
 
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Thats what I am asking .. why .. why do you dont want better gameplay arc .. why ..

Lara "HZD" Croft fighting dinos on foot is PS1 level oldschool gameplay.

Fighting in mid air is dumb. They tried that with Lair and it put that dev out of business.
 
Because they improved the engine and how it works on PS4 so they managed to cram it in without the original technical issues. It's been 4 years you know. The engine and content of HZD is not exactly the engine and content of HFW. They didn't say gliding is impossible on PS4 (so you then troll contrast gliding in Switch/WiiU/Wii/PSOne games, lol) so you'll never have any game from any developer regardless of content with such a feature! They said it's impossible with their exact circumstances at the time for their own specific game, engine, content, at the time. It's not that hard guys.
This shouldn't even need to be explained but apparently it does.
 
Fighting in mid air is dumb. They tried that with Lair and it put that dev out of business.


LAIR was not buried due to air battles but for poorly implemented air battles. How long will I be hanging out with the trivial Lara Croft gameplay alias HZD. Why Just Cause controlled the airspace without any problems, but GG did not. Is GG just a second-class company without talent and ambition? Yes, that's exactly it !!
 
That's what I thought. It was flying mounts specifically. Gliding isn't flying. It's falling more slowly.

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I have a game and an avatar can sail the air. I'm preparing a bombastic video. I'll let the avatar jump from a really high place through the clouds matrix/XXX/bourne style. However, GG are beggars without ambition and talent, so the avatar will hop there just once over the mouse fart.
 
lol i love how all these game styles and game mechanics we have had for 30 years now, suddenly are not capable without a super SSD.
People lap it up too.

I don't think its saying it can't be done, simply not by them based on what they are doing with the engine. It like works in some form, simply not smooth or not without issue.

So I'd hold off on saying its a claim if it not being able to be done and simply see it as THEY can't do it based on how they made the game, with that engine etc.

Be like saying we need next gen to have cop chases in Cyberpunk 2077. Its not that they are just suddenly magically lying or something, its not like it can't be done on OTHER engines by OTHER teams, simply that the way the game was made, by that team, with that engine is part of it not being there.

Call it negligence, a over worked engine, over looked features on PS4 etc, but we've seen stuff like this as all teams are not the same and all teams don't just all do the same things. Could have to do with how they are streaming assets thru the engine that is causing some issue. So I don't believe its them saying PS4 can't do it, it simply sounds like they are saying with how they are doing it, with their game, in this situation, on this engine it can't be done.

Who am I to not believe them? I believe CDPR's team when they are unable to do shit we see in Watchdogs 3 and other open world games. Its not saying i don't believe it can't be done, simply respecting that the team for what ever reason is unable to do it.
 
Hold on! Hold the presses!! Wait what? Sony is actually playing y'all and you guys continue to defend them, wait what? You mean to tell me that the old game could not add gliding because of technical problems, yet on the new game it it possible? Ohh man they are really playing y'all a fiddle. Let me stop before I get into trouble and get banned again.
 
I have a game and an avatar can sail the air. I'm preparing a bombastic video. I'll let the avatar jump from a really high place through the clouds matrix/XXX/bourne style. However, GG are beggars without ambition and talent, so the avatar will hop there just once over the mouse fart.

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He did not say it wasn't possible because of the PS4.

"Technical reasons" might be so many different things, there is no reason at all to assume that the issue was the console.

Agreed. Listening to it fully, it just says they had issues. All that means is what they wanted to work out, didn't work out that well in HZD, which makes complete sense as it was their second game on PS4, first if you count the majority of the team. So all I get from this is that it can work on PS4 with HZ Forbidden West, it can't work on HZD.

To me....its sorta irrelevant cause we already know teams learn more deeper into the generation. This is a nothing thread lol Its people trying to make something from literally fucking nothing lol

GTAIV vs GTAV has a shit load of diferences, GTAV is vastly bigger with so many different features, its not Rockstar claiming PS3 or 360 can't do this or that, it would be them simply saying the learned a shitload making GTAIV, Red Dead etc and now applied it to GTAV..........thats it. Reading the thread, you would have thought they claimed gliding BECAUSE PS4 ALONE was impossible and that it wouldn't work on BOTH games, but that simply isn't the case.

This is nothing lol

Whats next? Ubisoft tried having any NPC playable on Watchdogs 2, but saved it for 3, thus they must be lying and its a conspiracy? The deep lolz
 
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because they lied... very easy

just like they lied about flying mounts not being possible without an SSD, complete bullshit (or their engine sucks at streaming assets... one of the 2)
Is there flying in the sequel? I thought it wasn't possible on the first one due to the CPU. I never heard anything about gliding being impossible though.
 
Gliding not being possible on PS4 makes no sense. It's just falling slower.

Flying, on the other hand, is a different matter, at least if we're talking free flying above the entire world. That would be very difficult to pull off on PS4 with such a detailed world.
 
So if Spiiderman comes to PC (which is very possible now), you think a requirement will be a SSD?.
I think it will 'reccomend' a SSD, but the game will run fine on a HDD. Just like on PS4. :messenger_winking:

No, because you can never actually move that fast in the game. It's built around the limitations of an HDD. The SSD just makes it load in 3 seconds on PS5, and fast travel to any point on the map takes like 1 second.
 
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Gliding not being possible on PS4 makes no sense. It's just falling slower.

Flying, on the other hand, is a different matter, at least if we're talking free flying above the entire world. That would be very difficult to pull off on PS4 with such a detailed world.

I don't even think it's down to world detail, I think it's more limitations of the AI and creative solutions they used for sky nav meshes. It probably solves this one problem very well but then when you have to factor in enemies only spawning relative to the player within a time period and the fixes like these that were put in, it probably wouldn't make for a very good flying experience. Then you have to factor in which enemies are still threats while mounted - hint: not many.



Then there is also the aspect of being chased which has technical limitations on data streaming which is getting conflated:



They also detail why they couldn't have the foliage reacting to Aloy because of computational limitations

 
He did not say it wasn't possible because of the PS4.

"Technical reasons" might be so many different things, there is no reason at all to assume that the issue was the console.
Yes, but you can't make fake outrage from that comment, so we need to twist the words enough so we can rally the mob.

Also, gliding and flying aren't the same thing. One encompasses a much smaller scope at a controlled, slower speed. Flying involves whipping across the map at fast speeds - which is still not in the game.
 
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Yes, but you can't make fake outrage from that comment, so we need to twist the words enough so we can rally the mob.

Also, gliding and flying aren't the same thing. One encompasses a much smaller scope at a controlled, slower speed. Flying involves whipping across the map at fast speeds - which is still not in the game.
Fast speeds? Why would they have to be fast speeds? I just want to fly bro.
 
well they did... as evidenced by the fact that the second one has the feature previously said to be impossible on PS4

Why are you Xbots lying? Nobody said gliding was impossible on the PS4. Plus, why would you guys believe that something that's hard to pull off in 2017 couldn't be done in 2021?
 
I can see why it would be an issue if they designed it to take advantage of the PS5 more. And I'm also sure GG would rather not be making this cross gen but it's a necessary evil. More people get to play it while the obvious superior platform will get the best experience (as it should be).
 
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