JimmyRustler
Member
It was alright but I couldn't help but wonder how often Kojima wants to show us totally retarded soldiers that keep shooting at some shit they obviously can't kill....
The intro to TPP was really bad, in my opinion. Flopping around on the ground isn't fun for me.
except the rest of the game isn't like that. it's done like that on purpose.
I don't think TLOU had a good intro at all. It might as well have been a non interactive cutscene.
I'd normally agree, but even the limited interactivity pays dividends down the line. <- Big TLOU spoilersI don't think TLOU had a good intro at all. It might as well have been a non interactive cutscene.
I HATED the MGS5 intro. It was an example of everything wrong with AAA games in my mind. Entirely scripted, no control, took forever to get through.
So, I take it you don't like MGS as well then, as 'flopping around on the ground' has taken up the majority of those 28 years.
Also, while it may not be the most interesting thing to PLAY, but there's little that comes close to this in terms of sheer wow WTF factor. Atleast for me, anyway. GoW3, TLoU and Uncharted 2 are up there.
I HATED the MGS5 intro. It was an example of everything wrong with AAA games in my mind. Entirely scripted, no control, took forever to get through.
Yeah, I thought it worked really well in Ground Zeroes.And Kojima new flow camera makes everything so sloooooooow I wish he went back to editing and cut instead of one shots... I mean it worked for GZ intro but please not everywhere it just kills the pacing of cinematics
lol all i kept doing was mumbling kojima you're fucking crazy over and over again.
Worst one has to go to Baldur's Gate 2. Long, drawn out, and a real dog's breakfast of themes compared to the strong level design throughout the rest of the game.
MGSV's is bad from a gameplay standpoint. The waking up part takes too long.
It's interesting but I wouldn't consider it to be great