God of War 3's intro used to be my favourite. Not anymore.

MGS V's intro is a bit too slow for me. It was okay, but I wouldn't want to play it again.

GoW3's, on the other hand, starts you off as a super badass and gets the game going right away.
 
Best intro this gen? by far

Of all-time? NAH

There are three things in gaming I cannot stand.

1: Moving along a set path at an ultra slow speed with the illusion of control (you only need to press up and it'll move you along the required path in all directions).

2: Forced slow tutorials when it's obvious you already know how to play the basics of the game (like, say if there was a previous mini-game with the same basic control scheme).

3: Being locked into a place and able to look around freely, but not being allowed to move until the game decides to allow you to move.

Guess which intro had all three of these in massive amounts.

I like the bombast in the Phantom Pain's intro, but playing it was a chore. I'd rather it have been a long cutscene than an awkward tutorial. It's my second least favorite mission in the game, behind mission 46.

This is why it's not an all time great. But for it to be a good intro with all 3, shows other devs need to step their intro/tutorial game up.
 
TLOU is still the most emotional opening for me.
GOW3 is still the most badass opening.
MGSV is the most "WTF is going on" opening thus far.
I will always choose Heavy Rain as the most interesting openings in gaming.
 
Sonic Unleashed's intro cutscene is one of the my favourites, probably the best in the Sonic franchise overall. The animation was mind blowing and it's basically a good old fashioned Sonic versus Robotnik scenario. It's a shame the rest of the game couldn't live up to this.

I also really liked The Last Of Us' opening sequence (not just the cutscenes), it really tugged at my heartstrings. I would say that TLOU is the best I have seen.
 
TLOU has the crown. MGSV was way overhyped to me. I couldn't get into it all. Couldn't wait til it was over so I could get to the real gameplay.
 
What?

I personally am really liking MGSV and it's core gameplay and so on. But the intro had incredible slow pacing and felt like it was dragging on forever. It was quite interesting and different tho sure, but that's about it.

It having minimal interactivity and being over an hour long didn't exactly help.
 
The intro to MGS was good but didn't really live up to my expectations, based on how other people reacted who played before me.
Waking up with The Man Who Sold the World playing was probably the coolest moment in games for me this year though.
 
I wonder if people who liked the intro never watched the first two trailers for this game. I mean, they basically spoiled the whole thing. And it's not even the best intro of the series, MGS2's is still the king.

Watched the crap out of everything all the time for this game. Pretty much spoiled myself rotten, regrettably. Still loved the intro. It's lost it's impact now, but it was pretty amazing.

I've seen Let's Players have totally unenthusiastic and unemotional reactions to it, some with no MGS hype in their veins or prior knowledge. ie: Stefanie Joosten's friend playing with her.

For me, it was just the feeling of disorientation, death squad dread and psychedelic horror that did it for me. I felt like I was there, terrified and shocked, and it set the tone of the game for me, in how I percieved everything else including the gameplay. That feeling of being hunted, with the Terminator-esque music kicking in during bombastic, combat alerts in the early game when it didn't feel so easy and less tools/strategies were at your disposal. That, and just the feeling of finally playing MGS5 after all these years. Definitely can't get that feeling back.

So yeah... it's personal, I don't know how other people will feel about it or why.
 
I wonder if people who liked the intro never watched the first two trailers for this game. I mean, they basically spoiled the whole thing. And it's not even the best intro of the series, MGS2's is still the king.

This too, the whole intro was pretty much spoiled. Nearly nothing from the intro wasn't shown in a trailer or in the The Phantom Pain troll reveal.

Incredibly disappointing in that regard.
 
GoW 3 has the best intro, but I haven't played MGSV yet. So I'll need to watch a video to see if it's as good as GoW 3's intro.

Yes because it's logical that you could compare one you played to one you watched.

Anyhoo, both are good, but unlike most, I don't think either are anywhere close to the respective game's best moments.
 
Ten minutes of being strapped to a bed.
Ten more minutes of pressing forward to advance.
Next is a 20 minute-long tutorial.

The idea of having to replay this for an S ranking elicits immediate pain.

Not a fan of MGSV's, and most of it was spoiled by trailers anyway, nearly everything actually.
 
The Last of Us reigns supreme. Perfect storm at that time of my life (recent father, quiet night at home with daughter sleeping next to me, dark room) to elicit the strongest possible "Holy fucking shit." reaction i've ever had out of a game.

Instantly sets the tone and stands head and shoulders above others in terms of emotional investment. And this is the first 20 minutes.

Legit shook.
 
Ten minutes of being strapped to a bed.
Ten more minutes of pressing forward to advance.
Next is a 20 minute-long tutorial.

The idea of having to replay this for an S ranking elicits immediate pain.

Not a fan of MGSV's, and most of it was spoiled by trailers anyway, nearly everything actually.

This is probably one of my biggest complains with MGSV. With so little story in the game, why did they felt the need to spoil nearly everything in the game before release?

Why does the game try to spoil you at the start of missions by crediting characters will appear etc?

Kojima and Co. truly didn't give a fuck about spoilers when they made the game.
 
I thought it was a great intro. The bashing in this thread is comical. Almost feels bait-like at this point. I understand if it's not your cup of tea, opinions are awesome. But to call it shit or garbage is ludicrous IMO, lol.
 
This is probably one of my biggest complains with MGSV. With so little story in the game, why did they felt the need to spoil nearly everything in the game before release?

Why does the game try to spoil you at the start of missions by crediting characters will appear etc?

Kojima and Co. truly didn't give a fuck about spoilers when they made the game.

I think nearly every single cut-scene appeared in one way or another in the trailers, even endgame ones. Konami/Kojima left nothing for the game.
 
As someone who hasn't played much MGS series (30-40% or so of MGS and 50% MGS2), I found it to be quite incredible. I was fucking loving it.
 
The MGS5 was pretty bad really after the initial wow factor wears off. It's nowhere near the level of MGS2, MGS3 and MGS4. MGS4 was probably my favourite.

Lost Odyssey and TLOU (though overrated) were also better.
 
I think nearly every single cut-scene appeared in one way or another in the trailers, even endgame ones. Konami/Kojima left nothing for the game.

They showed so many cutscenes in the trailers that there are even scenes that never made it into the game.
 
Way too slow, way too annoying, way too scripted, way too much crawling. If I hadn't known what the full game of MGS5 was already, I would have maybe stopped playing. Comparing this to the openings of GoW3 or TLoU is ludicrous. I know for certain that it will probably stop me from ever replaying the game.

So many of the things people seem to praise about MGS5 are things that get shredded when they're in other games. Kojima really can do no wrong with a certain percentage of the population, I guess.
 
I think GOW3 and TLOU are still better. Actually.... even MGS2's tanker was better.

It felt to restricted around the start and took too long to open up. And I probably would have liked it more had it not been spoiled as fuck in the trailers.
 
I didn't mind it being slow or scripted but to me it felt like a Michael Bay movie with some cheap moments of shock value added in. Couldn't grip me at all.
 
I think GOW3 and TLOU are still better. Actually.... even MGS2's tanker was better.

It felt to restricted around the start and took too long to open up. And I probably would have liked it more had it not been spoiled as fuck in the trailers.

The one thing about the opening in MGS5 is that it does a fairly clever job of opening up the gameplay in the same pacing as the character in the game is regaining their senses. There is a very "You are the character, the character is you" thing going on for a while in the beginning. By the time the controls have opened up and you aren't tied to one field of view or whatever it's all fire whales and horsey rides.

It's cool. And beautiful. I liked it but for the opening of this new saga for BB i was really hoping for something special. Not just cool.

While it's hard to match anything against this - the only other moment to get me nearly as close to the feels as TLoU's opening was the final fistfight between Ocelot and Snake at the end of 4. That final "You're pretty good." with young Ocelot's voice echoing in the background is etched into the back of my soul. So fucking good.
 
I was blown away by MGSV at first, but once I had to replay it after my save didn't transfer over I realized how little you did. All spectacle.

I agree with most of TLOU nods but I'd still give it to God of War 3. That shit started fast and you hit the ground running. I remember I was practically having a heart attack playing through that first section.

I also don't care for GoW if that says anything. Just a fucking awesome opener.
 
The Last of Us and Bioshock

The whole sequence with the plane, entering the tower, descending with Ryan's speech and the music, the reveal of Rapture...it's so good

642261-rapture.jpg
 
God Tier Openings:
Bioshock
Bioshock Infinite
Half-Life 2
Half-Life 1
The Last of Us
God of War 3


Honestly nothing has touched those, even MGSV.
 
Not even the best MGS intro. Not to mention, I never want to play it again, while GOW 3's intro was pure fun.
 
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Seems like you've been turned into a worthless scrub and you and everyone else in this weird town will be crushed by a gigantic face in 3 days. Who's Zelda? w/e k thx bye.

For current ones MGSV is great, but I'm not sure it can beat Bayonetta 2. Last gen I enjoyed Arkham City, but I'm not sure how well it holds up.
 
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