There are three things in gaming I cannot stand.
1: Moving along a set path at an ultra slow speed with the illusion of control (you only need to press up and it'll move you along the required path in all directions).
2: Forced slow tutorials when it's obvious you already know how to play the basics of the game (like, say if there was a previous mini-game with the same basic control scheme).
3: Being locked into a place and able to look around freely, but not being allowed to move until the game decides to allow you to move.
Guess which intro had all three of these in massive amounts.
I like the bombast in the Phantom Pain's intro, but playing it was a chore. I'd rather it have been a long cutscene than an awkward tutorial. It's my second least favorite mission in the game, behind mission 46.