God of War 3's intro used to be my favourite. Not anymore.

I really liked it first time round, but the second not so much.

MGS2 is probably my favourite intro. It's just really fun to play and sets you up for a massive WTF moment when the switch happens, I still love how they didn't show anything post Tanker before release too, will probably never happen again.
 
I will be unoriginal and echoe the sentiment here: TLOU. It is just perfect. Seriously.

The goal of a great intro is to set the tone of the game and make an impact on the player IMO. In that sense, I believe TLOU intro is the best one gaming has ever had.

The only thing better than that opening is the ending of the game. Which mirrors the intro with such maestry that maybe some people didnt even catch it:
Joel carrying Ellie through the hospital the same way she did with Sarah; and the game ends with the player controlling Ellie, mirroring the very beginning when we played as Sarah.
 
I thought it was a great intro. The bashing in this thread is comical. Almost feels bait-like at this point. I understand if it's not your cup of tea, opinions are awesome. But to call it shit or garbage is ludicrous IMO, lol.

It's shit. Should have been a cutscene I could skip rather than an hour long ordeal with minimal interactivity and a forced tutorial when I've already played ground zeroes.

Terrible, terrible intro and by far the worst moments in the game thus far.
 
Do people not have patience? I enjoyed MGS V's opening immensely. The music, the setup, the intensity. MGSV takes its time for a reason and I wish it was like that for other games. Kojima has his style and I'm glad he sticks to it.

As for God of War 3 I think it is a completely different kettle of fish and I have a hard time comparing them.
 
Do people not have patience? I enjoyed MGS V's opening immensely. The music, the setup, the intensity. MGSV takes its time for a reason and I wish it was like that for other games. Kojima has his style and I'm glad he sticks to it.

As for God of War 3 I think it is a completely different kettle of fish and I have a hard time comparing them.

I have no patience for faux-gameplay sequences that should be cutscenes that I can skip instead of waiting my time 'playing' through.
 
Intro was great, but at least 10 minutes of it should've been trim.

God of War III and Uncharted 2 had some truly great openings. I think Assassin's Creed 2 did as well, but I can never revisit those games.
 
I have to say Uncharted 3 is still my favourite intro. Might be alone but playing as young Nate, the chase over the rooftops and meeting Sully for the first time just felt kinda cool.

Also shout out to both Bayonettas which are over the top mental from the moment the game starts.
 
95% of them.

But that's not the point. There was no gameplay, just the illusion of it, so it should have been a cutscene.


Why are you playing MGS then?

Essentially what I was going to say.

It's a set up and I think MGSV does it admirably. My younger brother that hates music is always singing the David Bowie song now. He was encapsulated, as was I.

It had style and that is something sorely missing in this industry.
 
Essentially what I was going to say.

It's a set up and I think MGSV does it admirably. My younger brother that hates music is always singing the David Bowie song now. He was encapsulated, as was I.

It had style and that is something sorely missing in this industry.

I agree. As I said before, the intro of a game is all about seting the tone and presentation. It is about making an impact. I dont need deep gameplay mechanics in my first seconds with a game.
 
95% of them.

But that's not the point. There was no gameplay, just the illusion of it, so it should have been a cutscene.
What exactly is the illusion of gameplay? Considering that you can be killed, and it acts as a tutorial for sneaking, taking cover, etc., I can't see how you can really say there was no gameplay
 
I think it would please everyone if it was still interactive but treated as a cutscene by the game, meaning you could skip even irrelevant gameplay bits by pressing left touchpad button. You can skip interactive bits like the bed part, but not the hold forward part.You should be able to skip all of those parts where your agency is restricted to make the cutscene continue, imo.

I agree. As I said before, the intro of a game is all about seting the tone and presentation. It is about making an impact. I dont need deep gameplay mechanics in my first seconds with a game.

There's a huge gap between deep gameplay mechanics and literally only being able to hold forward. The game refuses to respond if you even dare to move in any other direction. Thinking you should go slightly to the side only to have the game telling you NOPE is so immersive...
 
My favorite part of the MGSV opening is the sequence before the first title screen. So good. I still can't get that rendition of that song out of my head.
 
What exactly is the illusion of gameplay? Considering that you can be killed, and it acts as a tutorial for sneaking, taking cover, etc., I can't see how you can really say there was no gameplay

No gameplay is an exaggeration. Minimal gameplay. No gameplay that matters or respects player agency would be more accurate (for me). It was a complete waste of my time. Terrible intro and a low point in the series for me.



I think it would please everyone if it was still interactive but treated as a cutscene by the game, meaning you could skip even irrelevant gameplay bits by pressing left touchpad button. You can skip interactive bits like the bed part, but not the hold forward part.You should be able to skip all of those parts where your agency is restricted to make the cutscene continue, imo.



There's a huge gap between deep gameplay mechanics and literally only being able to hold forward. The game refuses to respond if you even dare to move in any other direction. Thinking you should go slightly to the side only to have the game telling you NOPE is so immersive...

Agreed with this.
 
There's a huge gap between deep gameplay mechanics and literally only being able to hold forward. The game refuses to respond if you even dare to move in any other direction. Thinking you should go slightly to the side only to have the game telling you NOPE is so immersive...
That's an exaggeration IMO. Sure the game limited your speed for a few minutes but to say you are only able to move forward isn't accurate.

No gameplay is an exaggeration. Minimal gameplay. No gameplay that matters or respects player agency would be more accurate (for me). It was a complete waste of my time. Terrible intro and a low point in the series for me.
Gameplay doesn't have to respect player agency. Sometimes story and other aspects come first.
 
That's an exaggeration IMO. Sure the game limited your speed for a few minutes but to say you are only able to move forward isn't accurate.

It really isn't. I tried. You can literally only move forward. First thing I thought I'd do when the game gave me the control was to explore the hospital looking for some fun easter eggs, and to my surprise, the game wouldn't let me move in any other direction. Which is why I find it funny that people consider the Ground Zeroes poster an easter egg, you're forced to stare at it, how in the world is that an easter egg?

Anyone else zoom in on the nurse's cleavage at the beginning?

I only found out through GAF that the zooming to that dude's butt during the cutscene was forced. That's all I'm saying.
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That's an exaggeration IMO. Sure the game limited your speed for a few minutes but to say you are only able to move forward isn't accurate.


Gameplay doesn't have to respect player agency. Sometimes story and other aspects come first.

Didn't say it had to. I'm saying why I thought it was terrible. Those things made it a horrible experience for me. Good for you if you or anybody else enjoyed it. I didn't, and those are my reasons why.
 
Some of my faves:

Ori and the Blind Forest
- Almost everything about the presentation of this game was perfect. The intro does a great job of immediately making you case about these two odd characters. It sets the framework for a game that is relatively light on story the rest of the way.

Bioshock and Bioshock Infinite
- The brief playable opening sections and the introductions to Rapture and Columbia. Amazing.

Mass Effect 2
- THAT is how you set the tone for a huge adventure.

Katamari Damacy
- Ok, it's really just the title song. But what a song and title sequence!
https://www.youtube.com/watch?v=kgrnIBlxZCk
 
Some of my faves:

Ori and the Blind Forest
- Almost everything about the presentation of this game was perfect. The intro does a great job of immediately making you case about these two odd characters. It sets the framework for a game that is relatively light on story the rest of the way.

Bioshock and Bioshock Infinite
- The brief playable opening sections and the introductions to Rapture and Columbia. Amazing.

Mass Effect 2
- THAT is how you set the tone for a huge adventure.

Katamari Damacy
- Ok, it's really just the title song. But what a song and title sequence!
https://www.youtube.com/watch?v=kgrnIBlxZCk
I'm actually playing through Bioshock Infinite now for the first time, and I love how you have a good 10-15 minutes with no combat, just traveling through Columbia. But the reveal wasn't as well-executed as Rapture's reveal
 
100% agree.

Both games set their respective tone perfectly with the opening chapter of the game. Anyone with a PS4 that missed out on either games I implore you to buy the Remastered versions and play them
God of War 3 on 60 fps does look damn good. I'll probably be buying it once it drops to 20 dollars since I own it on PS3 already.
 
Didn't like it, can't say I am looking forward to replaying that slog for an S rank. 2's was better. Nier, TLOU and MGS2 are probably my favorite intros.
 
I'm actually playing through Bioshock Infinite now for the first time, and I love how you have a good 10-15 minutes with no combat, just traveling through Columbia. But the reveal wasn't as well-executed as Rapture's reveal
For me it was two different tones done well. Rapture with it's dreary and claustrophobic atmosphere and Columbia with its open and, initially, almost light fantasy setting. I thought the music as you ascend to Columbia was perfect.
 
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