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God of War Ascension |OT| Gods up, Foes down

El Daniel

Member
After 2 hours of struggling on that section I just said fuck it and watched the youtube video to see the end of the game since I knew I was close. Thing is, I now want to beat the game because the last battle seems so fucking cool :( I just don't think I'll be able to get passed this Trial bullshit.

Thing is Squirrel, there are 4 waves of the shit so even if you manage to get through the first 2, you'll likely be fucked on the last waves anyway. I made it to the second to last wave and died because I grapples a harpy and Kratos glitched off the cliff....I haven't played the game again since...

This is on normal?
 

Z3M0G

Member
I later find out that there are no more save points, WHY???????? Why is everything fucking auto save now? I die, come back with full health, try the section again, I can't save right before every boss fight like I used to...does the chapter select take you right to the bosses?

So much for my traditional Sex Scene save file... :(
 
Before GOW:A - They need to change something, too much bosses in GoW2/3, too little riddles, combat is boring, etc.

After GOW:A - Oh my god, why are there fewer bosses, so many riddles. And why did they even DARE to touch the combat, it was always so fun.



Sometimes I hate you internet.
 
Ok, I'm REALLY NOT LIKING what I'm seeing right now. So far, most of the impressions boils down to:

  • Annoying Zoomed out sequences
  • Unskipable cutscenes
  • Boss fights that don't match GOW3
  • Frame-rate issues <--- what?
  • Auto-save
  • Parry nuisance
  • Combat issues
  • Infamous trial SPIKE
  • Sound problems

I mean, what THE FUCK IS GOING ON HERE? Wasn't the last game supposed to use 50% of the GOW3 engine? I MEAN, SERIOUSLY. How? Just about everything GOOD about GOW is just fundamentally broken or underwhelming! You would think by dealing with all the epic fights from 3 you would have AT LEAST a more focused story (not), a better designed combat system (not), a more STABLE FRAME-RATE (not not not) since you don't get all those EPIC moments on GOW 3 to bring down the engine and finally an epic soundtrack (NOT).

This is just absolutely atrocious it makes me really wanna go out and buy it just to see it for myself. It is as if this was SSM's first foray into the PS3's lifecycle considering this should be a more REFINED engine. Like Uncharted 2 degrade to Uncharted 1 polish. I mean, they've got 3 FUCKING years to make this right, now it seemed like this game was just shoehorned in because they've got nothing else to do with that engine they build so hard for the PS3. An engine that performed WORSE than it's predessor. Unfuckingbelievable, jesus christ someone help me.

Please guys, GIVE ME SOME HOPE!
 
Compared to the higher tier action games, how would you guys rate the combat? I know it's not GOW combat as you know it, but is it more frustrating because you have to work harder or frustrating because it's broken. I loved what I played of the E3 demo, it felt like it discouraged button bashing and you actually had to think about your approach now.
 
Compared to the higher tier action games, how would you guys rate the combat? I know it's not GOW combat as you know it, but is it more frustrating because you have to work harder or frustrating because it's broken. I loved what I played of the E3 demo, it felt like it discouraged button bashing and you actually had to think about your approach now.

Yeah... it is a bit faster and you can chain more stuff together. Once you get used to the new mechanics it is very fun and you can just unleash hell upon your enemies. I think most people don't "get" the new combat. That is also why they fail so hard at the certain part.
I think it is a bit better than GoW3 combat.
 

LastNac

Member
Ok, I'm REALLY NOT LIKING what I'm seeing right now. So far, most of the impressions boils down to:

  • Annoying Zoomed out sequences
  • Unskipable cutscenes
  • Boss fights that don't match GOW3
  • Frame-rate issues <--- what?
  • Auto-save
  • Parry nuisance
  • Combat issues
  • Infamous trial SPIKE
  • Sound problems

I mean, what THE FUCK IS GOING ON HERE? Wasn't the last game supposed to use 50% of the GOW3 engine? I MEAN, SERIOUSLY. How? Just about everything GOOD about GOW is just fundamentally broken or underwhelming! You would think by dealing with all the epic fights from 3 you would have AT LEAST a more focused story (not), a better designed combat system (not), a more STABLE FRAME-RATE (not not not) since you don't get all those EPIC moments on GOW 3 to bring down the engine and finally an epic soundtrack (NOT).

This is just absolutely atrocious it makes me really wanna go out and buy it just to see it for myself. It is as if this was SSM's first foray into the PS3's lifecycle considering this should be a more REFINED engine. Like Uncharted 2 degrade to Uncharted 1 polish. I mean, they've got 3 FUCKING years to make this right, now it seemed like this game was just shoehorned in because they've got nothing else to do with that engine they build so hard for the PS3. An engine that performed WORSE than it's predessor. Unfuckingbelievable, jesus christ someone help me.

Please guys, GIVE ME SOME HOPE!

Compared to the higher tier action games, how would you guys rate the combat? I know it's not GOW combat as you know it, but is it more frustrating because you have to work harder or frustrating because it's broken. I loved what I played of the E3 demo, it felt like it discouraged button bashing and you actually had to think about your approach now.
I actually prefer it to the combat that has come before.
 

dark10x

Digital Foundry pixel pusher
Technical side: Sound is fucked in every way shape or form. No oomph, no sound effects, too loud, too quiet, it fucking sucks. I am shocked the game was shipped this way, was this in the demo? I remember reading the demo was a more finished build, how the hell did this slip past? Framerate is terrible, GoW3 was not like this at all, this game goes from 40-50 fps to 15-20 in a split second. UGH THE FUCKING LOADING. Everytime I enter a new area, I sit there with the game frozen with the Omega symbol in the corner for 15 seconds before I can proceed. The graphics are more colourful this time around, but the textures never load, ever. Even when I upgrade my weapons, the icons are pixelated then they clear up if I sit there for 30 seconds, wtf?
I think there is something wrong with your PS3 then.

I haven't seen even one single loading point nor the Omega symbol that you speak of. The game has never paused or waited for new data to load. If you're seeing that it would suggest that your system is struggling to stream game data. Same deal with the textures. I didn't even realize that the game had "base textures" that it would load while waiting for higher detail textures. It has never occurred even one time while playing.

As for framerate, well, it's very similar to GoW3 and definitely doesn't drop to 15-20 fps (at least up till this point). It's generally above 30 fps, in fact (which does produce a bit of judder but still feels smooth as a result of the motion blur).

Based on what you're saying it's clear that your PS3 is not reading the disc properly or having some sort of other internal problem as that is not how the game behaves when running properly.

Frame-rate issues <--- what?
It runs just like the rest of the series. All of the mainline God of War games have unstable framerates.

I still think this game feels more polished and impressive than most other similar games. From a pure technical point of view this is dramatically more impressive than Metal Gear Rising, for instance.
 
Compared to the higher tier action games, how would you guys rate the combat? I know it's not GOW combat as you know it, but is it more frustrating because you have to work harder or frustrating because it's broken. I loved what I played of the E3 demo, it felt like it discouraged button bashing and you actually had to think about your approach now.

It's not harder in the spirit of DMC, NG, Shinobi etc. It's cheap. Action game experts know what I mean when I say cheap. Cheap has to do with the game design flaws. Recovery time is garbage and enemies are just faster than you period. You can't get in a decent combo without getting knocked out of it. You certainly FEEL A LOT less powerful than previous GOW games and it's not because Kratos is "just a man", it's because of the choices SSM made with the enemies and design.
 

AllenShrz

Member
So far only one hr in...

Where is my " IM FUCKING KRATOS" kind of moment? Is lacking soul.

I played all GoW games, including the PSP one, and this one lacks that, I cant really put my finger on what it is but is missing. Is like " there, a new GoW", nothing special yet.

The sound... I was messing around with my receiver until I look up in the internet. This need a fix ASAP.

The frame rate, why?!!!!


And the combat? WTF happened to my god of war?!


So far DmC (on the PC) has been the better game, followed behind by MGRR.
 

Drencrom

Member
Before GOW:A - They need to change something, too much bosses in GoW2/3, too little riddles, combat is boring, etc.

After GOW:A - Oh my god, why are there fewer bosses, so many riddles. And why did they even DARE to touch the combat, it was always so fun.



Sometimes I hate you internet.

Stop

People are complaining because the game is riddled with minor bugs and that they replaced the good working parry mechanic from the former titles with a parry mechanic designed with the MP in mind.

Also, I don't think no one said there was too many bosses and too few puzzles in Gow3, that's bs. People wanted more engaging puzzles and more/better bosses.
 

Z3M0G

Member
Does it matter? Of course, it fucking matters.

Might as well just have the screen go black as it would accomplish the same thing: you can't see shit.

Thanks, just that I've seen games do similar things in the past and it servers more as an "illusion" than anything... where the player is expected to watch the overall scene, not really care about the combat in those moments. Bayonetta comes to mind.
 
It's not harder in the spirit of DMC, NG, Shinobi etc. It's cheap. Action game experts know what I mean when I say cheap. Cheap has to do with the game design flaws. Recovery time is garbage and enemies are just faster than you period. You can't get in a decent combo without getting knocked out of it. You certainly FEEL A LOT less powerful than previous GOW games and it's not because Kratos is "just a man", it's because of the choices SSM made with the enemies and design.

Yeah, no I really don't. It is just not true. You can combo the shit out of the enemies.
 

Manus

Member
Before GOW:A - They need to change something, too much bosses in GoW2/3, too little riddles, combat is boring, etc.

After GOW:A - Oh my god, why are there fewer bosses, so many riddles. And why did they even DARE to touch the combat, it was always so fun.



Sometimes I hate you internet.

No one here is complaining about more puzzles and less bosses. Those are all welcome changes. But the combat, holy cow did they screw up the combat.
 
Stop

People are complaining because the game is riddled with minor bugs and that they replaced the good working parry mechanic from the former titles with a parry mechanic designed with the MP in mind.

Also, I don't think no one said there was too many bosses and too few puzzles in Gow3, that's bs. People wanted more engaging puzzles and more/better bosses.

The puzzles and Boss fights are fine in the game. Some of the best in the series. It's what you do most that sucks, "fighting large groups of enemies". The parry system is a piece of shit and difficulty scaling is fucking stupid.
 

Manus

Member
Yeah, no I really don't. It is just not true. You can combo the shit out of the enemies.

And no you can't combo the enemies like you could in the older games. The only combos I can seem to get off is just the square + square, retreat, square + square. It's annoying and makes the combat last way to long.
 

dark10x

Digital Foundry pixel pusher
I am surprised to see so many negative thoughts on the combat system. I've actually found it to be quite rewarding and, perhaps, more conducive towards skilled play. More than any other game in the series you are discouraged from simply button mashing and dialing up the same combos. You really benefit from playing smart and it's quite engaging.

The parry system is definitely an issue but it doesn't ruin the game by any means.
 
Stop

People are complaining because the game is riddled with minor bugs and that they replaced the good working parry mechanic from the former titles with a parry mechanic designed with the MP in mind.

Also, I don't think no one said there was too many bosses and too few puzzles in Gow3, that's bs. People wanted more engaging puzzles and more/better bosses.

The combat got replaced by a different type of combat. People say Square,Square,Triangle does not work anymore, that is just not true. Do it. It hits two times and then smashes the chains to the ground, like in EVERY God of War before. Also they only removed the "deflect" parry, you can still block, and GoW was always more about evading/rolling anyways.
The only MAJOR thing they changes is, that you dont have to press L1+Button, but you have to hold the button for certain moves, because L1+Button is reserved for special moves.
 

SSReborn

Member
I am surprised to see so many negative thoughts on the combat system. I've actually found it to be quite rewarding and, perhaps, more conducive towards skilled play. More than any other game in the series you are discouraged from simply button mashing and dialing up the same combos. You really benefit from playing smart and it's quite engaging.

The parry system is definitely an issue but it doesn't ruin the game by any means.

I agree completely with this it has me in awe really.
 
The combat got replaced by a different type of combat. People say Square,Square,Triangle does not work anymore, that is just not true. Do it. It hits two times and then smashes the chains to the ground, like in EVERY God of War before. Also they only removed the "deflect" parry, you can still block, and GoW was always more about evading/rolling anyways.
The only MAJOR thing they changes is, that you dont have to press L1+Button, but you have to hold the button for certain moves, because L1+Button is reserved for special moves.

If you don't know how fucked the blocking/parry system is in GOWA, you weren't doing it right in the previous games. Again, I'm not taking about the Golden Fleece, I'm talking about GOW 1 when you could time a block perfectly and counter. That's non-existent in GOWA
 
I am surprised to see so many negative thoughts on the combat system. I've actually found it to be quite rewarding and, perhaps, more conducive towards skilled play. More than any other game in the series you are discouraged from simply button mashing and dialing up the same combos. You really benefit from playing smart and it's quite engaging.

The parry system is definitely an issue but it doesn't ruin the game by any means.

That's the problem. Gamers these days want easy mode combat, which is down right sad.
 

Drencrom

Member
Yes, when there are just a couple. But when there are a dozen enemies (which is most of the time), it's fucking retarded. It's extremely difficult to not get hit when they are large groups of enemies.

This, I never had that problem in former GoW titles. In this, they hit you out of your combos/attacks so easily.

Yes you can.. .maybe you should adapt to the new combat....

Are you in denial or just an apologist?
 
I have to say this is the worst God of War so far. Fighting doesn't seem as fun as it used to be, the story doesn't seem to be there or matter much and the platforming is janky as ever.

What's with all the sliding?
 
I think there is something wrong with your PS3 then.

I haven't seen even one single loading point nor the Omega symbol that you speak of. The game has never paused or waited for new data to load. If you're seeing that it would suggest that your system is struggling to stream game data. Same deal with the textures. I didn't even realize that the game had "base textures" that it would load while waiting for higher detail textures. It has never occurred even one time while playing.

As for framerate, well, it's very similar to GoW3 and definitely doesn't drop to 15-20 fps (at least up till this point). It's generally above 30 fps, in fact (which does produce a bit of judder but still feels smooth as a result of the motion blur).

Based on what you're saying it's clear that your PS3 is not reading the disc properly or having some sort of other internal problem as that is not how the game behaves when running properly.


It runs just like the rest of the series. All of the mainline God of War games have unstable framerates.

I still think this game feels more polished and impressive than most other similar games. From a pure technical point of view this is dramatically more impressive than Metal Gear Rising, for instance.

Yea I agree. I've had none of those streaming issues. He's BD drive or HDD is going.
 

Manus

Member
Yes you can.. .maybe you should adapt to the new combat....

You must be playing on easy or normal. Does not happen on hard. I can maybe land one square + square + triangle combo on a group of 5+ enemies. It's almost impossible because you have goats knocking you down and stunning you.
 
I'm not feeling as impressed with the graphics as I did with 3, but I've felt like that since the game was shown with that first demo. I think maybe because 3 was such a massive step forward and this game is more of a tiny step forward, with a lower overall framerate too.

But I haven't seen anything in this game that blew me away like that gif in 3 where Kratos is standing on that platform looking out in the distance where those storms are happening. That could just be better art direction too.

GoW wants to be a stylised greek sculpture anything that looks like it could be in a Pixar movie looks bad and takes away from that vision. It makes you wonder if the team really wanted to go for Greek idealism and had to settle stylistically due to hardware limitations.
 
If you don't know how fucked the blocking/parry system is in GOWA, you weren't doing it right in the previous games. Again, I'm not taking about the Golden Fleece, I'm talking about GOW 1 when you could time a block perfectly and counter. That's non-existent in GOWA

Yes, they removed parry/counter because it is not really necessary in the new combat system. It is encouraged towards rolling/comboing enemys. The L2-Skills are so powerfull and add a whole new dimension to the combat, I guess everyone is just ignoring them?!? Also the different skills from the magic-schools can be chained together for awesome results.

There were always people crying about: OH GoW, the Square,Square,Triangle game. Welp, in GOW:A you can't do it, and now this is bad too?
 
You must be playing on easy or normal. Does not happen on hard. I can maybe land one square + square + triangle combo on a group of 5+ enemies. It's almost impossible because you have goats knocking you down and stunning you.

Because difficulty affects the quickness of enemys, like always in GoW?!? What a load of bullshit. I started hard today and I can combo enemys. But yes, the square,square,triangle combo is incredibly hard to land in groups.... maybe don't use it? There are other combos you know.
 
It's not harder in the spirit of DMC, NG, Shinobi etc. It's cheap. Action game experts know what I mean when I say cheap. Cheap has to do with the game design flaws. Recovery time is garbage and enemies are just faster than you period. You can't get in a decent combo without getting knocked out of it. You certainly FEEL A LOT less powerful than previous GOW games and it's not because Kratos is "just a man", it's because of the choices SSM made with the enemies and design.

I won't call myself an expert but I rarely play anything but action games. One thing I've noticed is anything that seems cheap in the launch week of an action game tends to be just challenging once you invest more time into learning the system.


Yeah... it is a bit faster and you can chain more stuff together. Once you get used to the new mechanics it is very fun and you can just unleash hell upon your enemies. I think most people don't "get" the new combat. That is also why they fail so hard at the certain part.
I think it is a bit better than GoW3 combat.

That's what I'm starting to think. I don't know about this parry stuff but it's sounding like you actually have to work at being skilled at this game, but once you are there is a pay off.

I am surprised to see so many negative thoughts on the combat system. I've actually found it to be quite rewarding and, perhaps, more conducive towards skilled play. More than any other game in the series you are discouraged from simply button mashing and dialing up the same combos. You really benefit from playing smart and it's quite engaging.

The parry system is definitely an issue but it doesn't ruin the game by any means.

This post is increasing my interest a great deal.
 
I am surprised to see so many negative thoughts on the combat system. I've actually found it to be quite rewarding and, perhaps, more conducive towards skilled play. More than any other game in the series you are discouraged from simply button mashing and dialing up the same combos. You really benefit from playing smart and it's quite engaging.

The parry system is definitely an issue but it doesn't ruin the game by any means.

I totally agree. What's really sad, is that this backlash is going to cause the team to make the next game too easy. They'll likey go to far in the other direction. I think if the parry system was the same as the other titles, it would be perfect as is.
 

Hanmik

Member
So the game will be on the EU PSN store next week... get ready for a +34GB download.. and double the space on your PS3 HDD if you want to download it ..70GB oh my.
 
Yes, they removed parry/counter because it is not really necessary in the new combat system. It is encouraged towards rolling/comboing enemys. The L2-Skills are so powerfull and add a whole new dimension to the combat, I guess everyone is just ignoring them?!? Also the different skills from the magic-schools can be chained together for awesome results.

There were always people crying about: OH GoW, the Square,Square,Triangle game. Welp, in GOW:A you can't do it, and now this is bad too?

I've said nothing about sq sq tri.

The L2 skills aren't that powerful (they are cool though)

You are definitely not playing on normal if you are talking about being able to chain things together. Post a video of your "godliness" and prove to us the combat is satisfying. I can post several videos where it just isn't.
 

Gold_Loot

Member
I am surprised to see so many negative thoughts on the combat system. I've actually found it to be quite rewarding and, perhaps, more conducive towards skilled play. More than any other game in the series you are discouraged from simply button mashing and dialing up the same combos. You really benefit from playing smart and it's quite engaging.

The parry system is definitely an issue but it doesn't ruin the game by any means.
Ya see, I feel the same way. The combat is a bit more stratiegic. You can't go "balls to the walls" like in the other games. Going into combat with a bit more of a defensive outlook has worked wonders for me. Although I do agree with the camera issues.

I try to picture it more like a Ninja Gaiden game.. Use blocks and dodges, wait for openings, small combos, then reset. Once rage metor is full, Go for the juggles.

Give it time guys!
 
I totally agree. What's really sad, is that this backlash is going to cause the team to make the next game too easy. They'll likey go to far in the other direction. I think if the parry system was the same as the other titles, it would be perfect as is.

This. Essentially this is what fucks everything up. You have a lot of offensive moves but your defense is garbage. A simple block parry would fix this issues almost entirely because then you wouldn't constantly get knocked out of combos. I really wan to know who's genius idea it was to take a MP parry and put it in the SP. What a fucking stupid move....
 
I've said nothing about sq sq tri.

The L2 skills aren't that powerful (they are cool though)

You are definitely not playing on normal if you are talking about being able to chain things together. Post a video of your "godliness" and prove to us the combat is satisfying. I can post several videos where it just isn't.

Upgrade them and they are totally insane awesome....Like I said, I think many people just don't adapt to the new possibilities in this game.

I finished yesterday on normal and I am currently playing on hard. I never said I am "godly", I am just not crying when I die a few times in a game (I died 4 times on hard on ending boss of the first level, you know, FIX THAT SHIT GG, it is too hard).
 

Derrick01

Banned
Damn that's the second time I almost had to go to youtube for a puzzle. Even though when I eventually find the solutions I'm like "fucking duh! *slaps head*", they mask those solutions pretty well. As I said in the Tomb Raider OT this game is a better puzzle game than TR :p
 

dark10x

Digital Foundry pixel pusher
This. Essentially this is what fucks everything up. You have a lot of offensive moves but your defense is garbage. A simple block parry would fix this issues almost entirely because then you wouldn't constantly get knocked out of combos. I really wan to know who's genius idea it was to take a MP parry and put it in the SP. What a fucking stupid move....
You don't need to rely on it, though. You still have a perfectly solid defense without it.

Change your strategy.
 

____

Member
I agree with most of your post but I still find the game to be pretty fun. I'm about 6 hours in and I don't think Kratos has said more than 5 lines of dialog the whole game. The story really leaves something to be desired.

This.

Kratos not saying much is really kind of surprising.... not that he was a chatterbox before, but I honestly don't remember him ever being THIS quiet. It's disappointing although I am still enjoying the game for the most part.
 
Yes, they removed parry/counter because it is not really necessary in the new combat system. It is encouraged towards rolling/comboing enemys. The L2-Skills are so powerfull and add a whole new dimension to the combat, I guess everyone is just ignoring them?!? Also the different skills from the magic-schools can be chained together for awesome results.

There were always people crying about: OH GoW, the Square,Square,Triangle game. Welp, in GOW:A you can't do it, and now this is bad too?

My thoughts exactly. I find all these "It's too hard/cheap" comments pretty funny. I heard the same stuff about Dark Souls from various people. Granted these are two totally different types of games, my point being, games with harder difficulty tend to have people outlash and say they the games either a. suck, b. it's too cheap, or c. Just not fun.
 
Upgrade them and they are totally insane awesome....Like I said, I think many people just don't adapt to the new possibilities in this game.

I finished yesterday on normal and I am currently playing on hard. I never said I am "godly", I am just not crying when I die a few times in a game (I died 4 times on hard on ending boss of the first level, you know, FIX THAT SHIT GG, it is too hard).

Anytime where you're talking about "YOU have to adapt" to a game, that game will likely suck. Where are the choices? What if I don't want to have the use those attacks ( they don't work that well anyway btw). What if I want to approach situations the way I want to? DmC did that same stupid shit where you had to use certain weapons on certain enemies then they thought it's be genius to throw 5 different types of enemies like that at you at once. That's silly. It limits the gameplay.
 
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