rhino4evr said:
Even if someone enjoys DMc or bayonetta, there is no reason why someone couldn't enjoy the combat of gow just as much. I do.
Yeah, I don't get people saying that God of War 3's combat is poor, or inferior to the previous GoWs. I've always been firmly in the Ninja Gaiden camp when it comes to the Big Three in the genre, and while GoW III's combat doesn't approach the depth of NG/DMC3/Bayonetta, it's still fun as hell in its own right and a huge improvement over the past games.
For one thing, I don't feel like I'm just rolling through a bunch of enemy fodder anymore, swinging my daggers through what amounts to butter. That's been one of my issues with God of War. But even the lowest grunts on normal difficulty this time around take a lot more punishment than I remember them ever taking - most of them past the first couple of levels you're unable to even grab until you deliver some damage. The matchups against the tougher, non-boss enemies are particularly fantastic since God of War 3's combat as a whole just feels a lot more weighty and grounded than before.
Also, the alternate weapons are actually useful and fun to use this time around. In the past it was basically pointless to ever switch away from Kratos' default, but I use the other weapons often in the third game. I wish it were more fluid to switch between the weapons, and I have some other complaints (the roll-dodge doesn't feel as responsive as I'd like, and blocking is still almost useless), but I enjoy GoW3's combat overall far more than I ever have in the series (and at least you
can switch between weapons during real-time combat, unlike say Ninja Gaiden 2).