I can't for the life of me get into this game the way the hype seems to suggest I should. On the positive side the visuals, the audio, the presentations and the sheer 'holy shit' factor of the game are off the scale. It has a sense of theater to it that next to no other game can come close to the problem with it however is all game play related.
The combat is just weak as piss, the combo system is basic and the combat doesn't feel anywhere near as precise or intuitive as the competition (Ninja Gaiden, Bayonetta, Devil May Cry) and relies far to heavily on QTE's, forcing players to finish an opponent (especially boss encounters) via a series of QTE's it just takes the player out of the combat. It might help let the developers show off a rather dramatic or grand sort of sequence visually but as an element of gameplay it just fails. Especially instant death QTE's. Sure Bayonette had a similar problem at times but that was just it, it was only a handful of times, in God of War 3, it's far too frequent.
Fixed cameras: Ninja Gaiden was pretty ordinary here but at least you could manipulate it to an extent, especially when using the jump at command. Here, you're screwed. I've died way to many times because the camera would swing or because it was hard to judge where Kratos was in relation to his in screen 'depth.'
Less gameplay related, Kratos voice. It just annoys me. He maybe the God of War but god his 'I'm so fucking angry RAWRRRR' tone is grating.
This game is a technical masterpiece but its just so ordinary in the combat department. Other games have just done the combat so, so much better that God of War is only enjoyable as a visual and aural experience. The game play itself just doesn't have enough to really grab me.