EatChildren said:I really liked the Nighclub. I can see why others didnt, and the graphical tricks it used were blatantly obvious, but I just let it go and absorbed myself into the mood of the level. I loved the silhouetted dancers, the neon lights, the smoke, and the way the treble of the music would filter out as the sound boomed through the walls.
I also felt it fit Craig's Bond perfectly.
I loved the silhouetted dancers and the music. Just the level itself you sort of wander about and there are lots of invisible walls masked as dancers, you amble about get out your smartphone, have an uninspiring meeting with Zukofsky and then all hell breaks loose. Up to this level, GE had been stealth and a fairly open approach in the way the levels were designed, facility and dam were hugely impressive to me. Here it was just try and survive. And there are some really low poly walls and objects on this level, so it looked fairly ugly at times.
BTW, do you ever get to use grenades in this game? The bad guys throw them at me, but I haven't seemed to pick any up at any point.