Neon_Icarus said:
Does the game have assist aim if you use the classic controller?
I haven't tried it online yet, but the game has the snap to and aim assists like your average COD title.
Anyhow I didn't mean to question what end users like people in this forum are using, but game journalists. I thought that they should have a responsibility to know and use these controls. You get this weird disconnect otherwise, between journalists who know what the hell they are talking about and those that don't. And better controls (with IR) IMHO enhance the experience so if they did master and use them they would probably have a better time with the game as a whole anyway.
EatChildren said:
I just noticed that during the Nightclub level, when you walk across the dance floor, the camera begins to bop up and down and sway left to right as if you're dancing to fit in with the crowd.
Awesome.
Love those little touches. I will check that out.
I'm back having played Severn-how-do-u-spell-it snow level. Wow, best looking level on Wii? It's a very strong contender. And you then seamlesly go into the bunker which is a completely different design from the N64 game. It's damned cool. This game has gone from maybe it's good, to wow, it IS good. Great even sometimes.
I can probably say from what I have played so far that it is the best
single player FPS I have played in a long time. I haven't got to Halo Reach yet.
The snow level has an awesome scope but also lets you stealth about picking people off, very cool. Then inside the bunker there are some snipers with laser sights like in Halo 3. As I lined up a shot on one he turned his sights towards me and the laser caused lens flare just at the moment I shot him. Wow moment right there. And then there is a night vision part like COD4 which is cool, reminded me more of splinter cell because of the way you can sneak about.
Oh and the melee move
with the nunchuk is the best melee move since Halo, it feels completely natural and works brilliantly. If there is some fool in your face a quick chop will butt the gun in his face, but that's only half the story. Because it's been performance captured it has a weight and motion to it that physically connects with you.
Then as the opening camera pan of the archives started my jaw hit the floor. As a Goldeneye fan just seeing the familiar tiling and wall paint sent a giddy shiver up my spine. The actual level wasn't as good as the facility, dam, snow level or bunker but it was great fun, showing that a game doesn't have to have open battlefields and huge scope to be a hugely enjoyable FPS.
Anyhow in the archives as you duck behind bookcases they (and you) can shoot the books out of the cabinets
And just randomly I saw this statue and I wondered, hey I wonder if I melee that will it.... and yeah, it split into 4 under my fist and crumbled to the floor. It just goes to show the little things, the attention to detail Eurocom have put in here.
Also the AI is pretty darn smart, as I advanced forward the guy in front of me did a little backwards hop, over the cover point and took up a new position.
IMO this is not just a great Wii FPS. This is a great FPS, full stop. Loving it so far, apart from the club level. It has exceeded my expectations. Oh and headshots work perfectly and so do the controls once you've tweaked them. Ignore any grumbling you see in reviews, that's just the reviewer's folly.
The actual gameplay, if you ignore the level design and visuals, the actual gameplay outdoes COD, the balance between AI and health and weapons and stealth, it all just works and feels more satisfying to me.