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GoldenEye 007 |OT| For 360, James? No... For Wii

The Technomancer

card-carrying scientician
RobbieNick said:
.

LOL Wut? A CC Pro is closer to a PS3 controller than it is a GC Contoler.
I love the CC Pro, because its got the great layout of a Dualshock, but without the weird grips that make my hands cramp up after a while.
 

boiled goose

good with gravy
Relix said:
CCP> Pointer. Lets you play the game more relaxed. Wii FPSs just don't work well. This game is fun, and is miles ahead of The Conduit (now that's shit), but my preferred method would be with a CCP. Sorry pointer fans... its not accurate in any sense. Just dumb and slow.

the only thing i can agree with is that ccp MIGHT be more relaxing. in terms of accuracy and speed you are 100% wrong though.

wiimote, nunchuck can still be relaxing. your hands can be separated from each other. I can play pointer games lying on my back, with the wiimote resting above my chest sideways facing the tv and the nunchuck just lying on my side in my left hand. pretty darn comfy.
 
I like pointer for FPS, but when you need to spend so much time tweaking some options to get the controls right, you know there's something wrong.
 

Lonely1

Unconfirmed Member
Well, looks like the presents for this game aren't very good. that's the problem I would think. The presets for MW:R were good though. Since the MP looks to be suffering from framerate problems, I will wait for a price drop to play the SP, which looks ace.
 
gamingeek said:
Escapist review
http://www.escapistmagazine.com/articles/view/editorials/reviews/8282-Review-GoldenEye-007

5 stars out of 5

They also have a video supplement to the review, I haven't read it yet.

EDIT:

"You have a lot of options in how to control GoldenEye. The best one is to use Nintendo's Classic Controller Pro, which is basically a Gamecube controller. You can also use the standard Classic Controller or the Wii Remote and Nunchuk, but these are inelegant at best. The only good thing about using the motion control is that the melee punch is mapped to the accelerometer of the Nunchuk, so punching equals punching, but I found aiming and turning with the Wii Remote difficult to master. Nintendo was smart enough to bundle a gold Classic Controller Pro with GoldenEye, and I think that's how the developers expected most people to play the game."

*facepalm*

Like I said. This game is a coming out party for the gaming press - who consequently have never played a Wii FPS (or probably any Wii game for that matter) in its 4 years of existence.
 

Teknoman

Member
dragonfart28 said:
Like I said. This game is a coming out party for the gaming press - who consequently have never played a Wii FPS (or probably any Wii game for that matter) in its 4 years of existence.

Sure seems that way.
 

KevinCow

Banned
RockmanWhore said:
I like pointer for FPS, but when you need to spend so much time tweaking some options to get the controls right, you know there's something wrong.

I can agree with this. The ability to tweak options entirely to your liking is fantastic, but the presets aren't nearly as good as they should be.
 

poppabk

Cheeks Spread for Digital Only Future
RockmanWhore said:
I like pointer for FPS, but when you need to spend so much time tweaking some options to get the controls right, you know there's something wrong.
You could say the same for mouse controls, which are pretty much the best controls for FPS. Customizability is not a bad thing, but it can make things more difficult to get just right.
I used to have a car with a 16 way adjustable drivers seat - which was great, but if anyone ever messed with it, I could never quite get it back to feeling right until the new setup became the 'norm'.
 

HeySeuss

Member
I haven't got the game yet, though I plan to, but the whole pointer controls vs cc controls could be easily settled. Does the game have leaderboards like Mario Kart? It was cool seeing what the top players used for their control setups.

That might make somebody butthurt though.
 

evangd007

Member
Shick Brithouse said:
I haven't got the game yet, though I plan to, but the whole pointer controls vs cc controls could be easily settled. Does the game have leaderboards like Mario Kart? It was cool seeing what the top players used for their control setups.

That might make somebody butthurt though.

But the leaderboards have already been hacked.

We could organize a CC v Pointer GAF grudge-match, though.
 

KevinCow

Banned
Shick Brithouse said:
I haven't got the game yet, though I plan to, but the whole pointer controls vs cc controls could be easily settled. Does the game have leaderboards like Mario Kart? It was cool seeing what the top players used for their control setups.

That might make somebody butthurt though.

There are leaderboards, but they don't say what control scheme is being used. Plus, as was mentioned, they've already been hacked.

evangd007 said:
We could organize a CC v Pointer GAF grudge-match, though.

I was planning on doing that, but it seems like you can't organize entirely private matches. You can have up to four people in your party, and from there you join random matches.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I just noticed that during the Nightclub level, when you walk across the dance floor, the camera begins to bop up and down and sway left to right as if you're dancing to fit in with the crowd.

Awesome.
 

CaVaYeRo

Member
EatChildren said:
I just noticed that during the Nightclub level, when you walk across the dance floor, the camera begins to bop up and down and sway left to right as if you're dancing to fit in with the crowd.

Awesome.

And one of the chicks says that you move really good!
 

Effect

Member
One of the things that really wouldn't make any sense or fit in a military based shooter. :D Small touches like this are always appreciated.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
CaVaYeRo said:
And one of the chicks says that you move really good!

More reason for me to love that level.
 

gamingeek

Member
Neon_Icarus said:
Does the game have assist aim if you use the classic controller?

I haven't tried it online yet, but the game has the snap to and aim assists like your average COD title.

Anyhow I didn't mean to question what end users like people in this forum are using, but game journalists. I thought that they should have a responsibility to know and use these controls. You get this weird disconnect otherwise, between journalists who know what the hell they are talking about and those that don't. And better controls (with IR) IMHO enhance the experience so if they did master and use them they would probably have a better time with the game as a whole anyway.

EatChildren said:
I just noticed that during the Nightclub level, when you walk across the dance floor, the camera begins to bop up and down and sway left to right as if you're dancing to fit in with the crowd.

Awesome.

Love those little touches. I will check that out.

I'm back having played Severn-how-do-u-spell-it snow level. Wow, best looking level on Wii? It's a very strong contender. And you then seamlesly go into the bunker which is a completely different design from the N64 game. It's damned cool. This game has gone from maybe it's good, to wow, it IS good. Great even sometimes.

I can probably say from what I have played so far that it is the best single player FPS I have played in a long time. I haven't got to Halo Reach yet.

The snow level has an awesome scope but also lets you stealth about picking people off, very cool. Then inside the bunker there are some snipers with laser sights like in Halo 3. As I lined up a shot on one he turned his sights towards me and the laser caused lens flare just at the moment I shot him. Wow moment right there. And then there is a night vision part like COD4 which is cool, reminded me more of splinter cell because of the way you can sneak about.

Oh and the melee move with the nunchuk is the best melee move since Halo, it feels completely natural and works brilliantly. If there is some fool in your face a quick chop will butt the gun in his face, but that's only half the story. Because it's been performance captured it has a weight and motion to it that physically connects with you.

Then as the opening camera pan of the archives started my jaw hit the floor. As a Goldeneye fan just seeing the familiar tiling and wall paint sent a giddy shiver up my spine. The actual level wasn't as good as the facility, dam, snow level or bunker but it was great fun, showing that a game doesn't have to have open battlefields and huge scope to be a hugely enjoyable FPS.

Anyhow in the archives as you duck behind bookcases they (and you) can shoot the books out of the cabinets :D

And just randomly I saw this statue and I wondered, hey I wonder if I melee that will it.... and yeah, it split into 4 under my fist and crumbled to the floor. It just goes to show the little things, the attention to detail Eurocom have put in here.

Also the AI is pretty darn smart, as I advanced forward the guy in front of me did a little backwards hop, over the cover point and took up a new position.

IMO this is not just a great Wii FPS. This is a great FPS, full stop. Loving it so far, apart from the club level. It has exceeded my expectations. Oh and headshots work perfectly and so do the controls once you've tweaked them. Ignore any grumbling you see in reviews, that's just the reviewer's folly.

The actual gameplay, if you ignore the level design and visuals, the actual gameplay outdoes COD, the balance between AI and health and weapons and stealth, it all just works and feels more satisfying to me.
 
RockmanWhore said:
I like pointer for FPS, but when you need to spend so much time tweaking some options to get the controls right, you know there's something wrong.

I've spent some time fiddling with the custom pointer controls, but have trouble getting anything that feels right. The presets definitely are not doing it for me. CC works well with the game, but I feel like I should give the Wii Remote a better shot. Can anyone recommend a few custom setups to try out?
 

gamingeek

Member
Jack Mehoffer said:
I've spent some time fiddling with the custom pointer controls, but have trouble getting anything that feels right. The presets definitely are not doing it for me. CC works well with the game, but I feel like I should give the Wii Remote a better shot. Can anyone recommend a few custom setups to try out?

Gamespy review said:
The game also offers classic and GameCube controller layouts, but they're far too sluggish by default. If you grab a Wii classic controller and take the time to tune the ridiculous amount of options, you'll probably save yourself a lot of headaches in multiplayer. On the other hand, the nunchuk control mode is better for single-player, given how often you need to headshot stationary targets. Either way, you need to fiddle with the controls to get full enjoyment out of any game mode. It's just disappointing that with so many control options, none of the presets are quite good enough without putting in some tuning.

Which I completely agree with. None of the presets allow you to just jump in and be fine with it.

You do have to tweak the settings. It's not like Red Steel 2 or prime 3 where you can just select an advanced default and be good to go.

There are 3 advanced defaults, I picked the highest and then went to the (customize option) tweaked the options and got it feeling pretty great. You have to go into the options and fiddle with things like button presets, ADS options (make the ADS dead zone larger), increase cursor sensitivity to max, up your turn speed. Shrink the bounding box (not ADS) into a tall thin rectangle. Make sure to disable all kind of auto aim or snap to moves.

And if you aren't experienced with wii shooters, make sure you sit in a position that allows your elbow to sit on your thigh or have your wrist supported by a pillow or something.


Games TM review
"Old fashioned in every respect, the reason that GoldenEye manages to recreate the feeling of playing the classic shooter is because it itself looks and plays like one, even down to employing cheap visuals tricks and useless AI, the likes of which would normally be laughed out of the building these days."
7/10

Harsh.
 

Haunted

Member
gamingeek said:
Games TM review
"Old fashioned in every respect, the reason that GoldenEye manages to recreate the feeling of playing the classic shooter is because it itself looks and plays like one, even down to employing cheap visuals tricks and useless AI, the likes of which would normally be laughed out of the building these days."
7/10

Harsh.
That summary reads like a 4/10.
 

gogojira

Member
Aside from a review or two, I'm really surprised with the warm reception this game is getting. I think I'll be picking it up tonight.
 

CaVaYeRo

Member
Jack Mehoffer said:
I've spent some time fiddling with the custom pointer controls, but have trouble getting anything that feels right. The presets definitely are not doing it for me. CC works well with the game, but I feel like I should give the Wii Remote a better shot. Can anyone recommend a few custom setups to try out?

If you don't like advanced #3 preset for pointer, try selecting it and then customize using 14-10 dead zone and a little more turning speed for horizontal and (a bit less) vertical.
 

KevinCow

Banned
gamingeek said:
Games TM review
"...useless AI, the likes of which would normally be laughed out of the building these days."
7/10

Funny they say that when both Modern Warfare games are sitting happily at >90% on Gamerankings.
 

KevinCow

Banned
Lone_Prodigy said:
For anyone who has played this and Prime 3, which config is closest to the Advanced option in the latter game?

Experienced 3. I'd tweak the ADS controls though, because the defaults aren't very good.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Playing through the game on 007 Classic, it's my ideal way to play as I dont like regenerating health, but its blatantly obvious the game was not designed for this in mind.

Some sections of the game are ridiculously difficulty and imbalanced, forcing you to play in a way that exploits AI stupidity in order to progress, especially if you happen to have hit a checkpoint before a battle with very little health.

The balance is fine during the sneak/snooth sections, but not in the forced shoot-outs. Its pretty rubbish.
 

Penguin

Member
Just completed the campaign. Fantastic experience. I have some complaints with the story in terms of what they changed from the original. Pretty much how limited some of the roles were, but it also feels like Eurocom was like we aren't gonna do any escort missions. :lol
 

dark10x

Digital Foundry pixel pusher
KevinCow said:
Funny they say that when both Modern Warfare games are sitting happily at >90% on Gamerankings.
Totally agree there. The Call of Duty formula is my least favorite approach to the shooter genre. So stale.

Goldeneye is, unfortunately, a bit similar, but I prefer it to the focus on stealth and the Bond theme in general.
 
Everyone at work is talking about this game, even between people who haven't played a game since the N64

So something's working. Maybe this game will do very well after all.
 

Penguin

Member
Black Box is an interesting mode. It's odd to see an entire team standing around shooting a briefcase. :lol

I feel like Eurocom missed the boat on naming it though, should have been named For Your Eyes Only.
 
Picked it up after the hype here, not feeling it yet. Played first level single player and a few rounds of multi. The whole experience so far is "meh". Will keep at it.
Good lord though are the graphics in multi player terrible.
 

antonz

Member
EatChildren said:
Playing through the game on 007 Classic, it's my ideal way to play as I dont like regenerating health, but its blatantly obvious the game was not designed for this in mind.

Some sections of the game are ridiculously difficulty and imbalanced, forcing you to play in a way that exploits AI stupidity in order to progress, especially if you happen to have hit a checkpoint before a battle with very little health.

The balance is fine during the sneak/snooth sections, but not in the forced shoot-outs. Its pretty rubbish.

Yeah I have found 007 Classic is downright brutal in some areas. It makes alerting guards to you being there a nightmare and unlike the original these levels are not so small so you can be going a very long time before you find another armor vest.
 

sfried

Member
EatChildren said:
Playing through the game on 007 Classic, it's my ideal way to play as I dont like regenerating health, but its blatantly obvious the game was not designed for this in mind.

Some sections of the game are ridiculously difficulty and imbalanced, forcing you to play in a way that exploits AI stupidity in order to progress, especially if you happen to have hit a checkpoint before a battle with very little health.

The balance is fine during the sneak/snooth sections, but not in the forced shoot-outs. Its pretty rubbish.
The trouble with those levels is that you need to look for body armor. It took me a couple of tries during Escape, but there is some body armor inside the missile towers where could shoot out the helicopter. From there, just proceed carefully. Also there's some body armor after the checkpoint inside the building, just right beside the window.

There's also another body armor set on the second missile tower.

I agree, 007 forces you to use sneak/snooth sections, but usually they supply you with armor nearby during gunfights. The problem is finding it.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
sfried said:
The trouble with those levels is that you need to look for body armor. It took me a couple of tries during Escape, but there is some body armor inside the missile towers where could shoot out the helicopter. From there, just proceed carefully. Also there's some body armor after the checkpoint inside the building, just right beside the window.

There's also another body armor set on the second missile tower.

I agree, 007 forces you to use sneak/snooth sections, but usually they supply you with armor nearby during gunfights. The problem is finding it.

I've found them, but its the checkpoints that screw you over. The game is obviously designed with regenerating health in mind, hence the forced action sections where enemies will often come in 'waves' and you wont be able to progress until you defeat them.

Unlike the sneaking segments, which can be bypassed with skilled play, these forced action sections can land you in impossibly difficult situations with no way to escape. One particular moment is the shoot-out towards the end of the Nightclub level. The game put me at a check point with only two bars of health and no body armor. Obviously its my bad play for having so little health at that point, but it does make the engaging in the shoot out utterly pointless. There is no nearby body armor, no way to backtrack and find some, and you're forced to deal with waves of enemies that have extremely accurate aim.

For most part its managable, and as said its my preferred way to play, but the level and pacing design really isn't built for 007 Classic. There are too many moments where you literally cannot avoid getting shot, not without exploiting technical issues, and those are an obvious sign that regenerating health is part of the intended design.
 

sfried

Member
EatChildren said:
I've found them, but its the checkpoints that screw you over. The game is obviously designed with regenerating health in mind, hence the forced action sections where enemies will often come in 'waves' and you wont be able to progress until you defeat them.

Unlike the sneaking segments, which can be bypassed with skilled play, these forced action sections can land you in impossibly difficult situations with no way to escape. One particular moment is the shoot-out towards the end of the Nightclub level. The game put me at a check point with only two bars of health and no body armor. Obviously its my bad play for having so little health at that point, but it does make the engaging in the shoot out utterly pointless. There is no nearby body armor, no way to backtrack and find some, and you're forced to deal with waves of enemies that have extremely accurate aim.

For most part its managable, and as said its my preferred way to play, but the level and pacing design really isn't built for 007 Classic. There are too many moments where you literally cannot avoid getting shot, not without exploiting technical issues, and those are an obvious sign that regenerating health is part of the intended design.
there is a checkpoint if you go through by the doors before you head to the second missile tower, But yeah, I agree with your point. Nightclub and Weapons Fair is a nightmare.

The trouble is if you fail your objectives you progress through the game on Operative difficulty. I'd assume they'd just let you step down by one level of difficulty to 007.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
sfried said:
there is a checkpoint if you go through by the doors before you head to the second missile tower, But yeah, I agree with your point. Nightclub and Weapons Fair is a nightmare.

Airfield? I didn't have too much trouble with that on 007 Classic, mostly for the plentiful checkpoints and body armor.

The trouble is if you fail your objectives you progress through the game on Operative difficulty. I'd assume they'd just let you step down by one level of difficulty to 007.

Found that out the hardway as well :(.
 
I have enough money to get 1 game before Christmas

I think I may pick this one up. I watched a play-through of Dam, and although it was totally different, there were parts that just seemed full of nostalgia. Some of the towers were in the same spot, and although you're in the truck, you pass by the same part you did in Goldeneye with the extra tower and those weird dudes just hanging out behind a bunker.

It's kind of cool how they made it full of nostalgia without barely recreating the game.

My brother and sister are also pressuring me, since they want to play. My brother really wants to play against my sister, since he loves shooting games, but my sister will only play Goldeneye.

All my co-workers and boss were talking about it. One of my co-workers thought I had gotten it already and was hoping I brought it in to play with him.

So I guess if I can get my parents to pay me back some money they owe me, I will get it tommorow :)
 
So something's working. Maybe this game will do very well after all.

Yeah I let out a small squeal during my lunchbreak (hopefully no one heard) when my friend texted saying he was picking it up after work. Last wii game he bought was Mario Kart - years ago. Could just be the name he has fallen for but cant wait to get some split screen anyways!
 
Gotta say, as much as I like FPS controls for the Wiimote, I can't seem to find a good layout/setting for this game. By far the best FPS scheme/sensitivity I've encountered on Wii has been the intermediate setting for Corruption, and I've never been able to duplicate it well on any other FPS game. GoldenEye feels way too sensitive and janky with the wiimote controls, no matter what I do. If someone can find a setting that is near to the setting I'm talking about with Corruption, please do tell. Otherwise, CCP for me.
 
DeathbyVolcano said:
Gotta say, as much as I like FPS controls for the Wiimote, I can't seem to find a good layout/setting for this game. By far the best FPS scheme/sensitivity I've encountered on Wii has been the intermediate setting for Corruption, and I've never been able to duplicate it well on any other FPS game. GoldenEye feels way too sensitive and janky with the wiimote controls, no matter what I do. If someone can find a setting that is near to the setting I'm talking about with Corruption, please do tell. Otherwise, CCP for me.

Have you played Red Steel 2?

I thought MP3 advanced controls and Red Steel 2 were the best feeling FPS games on the Wii. I really hated The Conduit no matter how much I customized it and haven't tried any of the CoD games.
 
Activision CEO Eric Hirshberg said during a call to investors last night GoldenEye 007 was outselling Modern Warfare on Wii .

According to the CEO of Activision’s publishing arm, the Wii-exclusive has only been out “a few days, but it’s already out selling last year’s Modern Warfare as Wii SKU for the comparable period.”

http://www.vg247.com/2010/11/05/hirshberg-goldeneye-out-selling-modern-warfare-wii/

Good news? I don't know how well MW sold on the Wii. Considering people aren't allowed to see the game until it was released, I'm not sure how good the numbers are.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Linkzg said:
Have you played Red Steel 2?

I thought MP3 advanced controls and Red Steel 2 were the best feeling FPS games on the Wii. I really hated The Conduit no matter how much I customized it and haven't tried any of the CoD games.

Yeah Red Steel 2 also controlled wonderfully. But I thought that was because of the WM+?
 

jufonuk

not tag worthy
Linkzg said:
Have you played Red Steel 2?

I thought MP3 advanced controls and Red Steel 2 were the best feeling FPS games on the Wii. I really hated The Conduit no matter how much I customized it and haven't tried any of the CoD games.

conduit worked for me, the others you mention are great examples too, CoD Mw RE for me was the best out of the wii cod games (hopefully until black ops comes along)

hope i get golden eye in the post tomorrow and can add it to my list of wii fps games
and soon Black ops

what would everyone say are the best FPS' on the Wii, in ranking order?
ATM (not having played golden eye)
I would say top for me is
CoD MW Reflex
RS2/MP3<--more FPA havent played much though need to get back into it.
CoD W@W
MoH AA
Conduit

so possibly goldeneye top with black ops if all goes well for black ops?
 
Lonely1 said:
MW:R sold like 200k for the months in the USA, if I remember correctly.

Really? 200k for months on the Wii of a 2 year old game with 0 advertising and screens? Seriously? I thought it bombed spectacularly.
 
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