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GoldenEye 007 |OT| For 360, James? No... For Wii

Bisnic

Really Really Exciting Member!
That snow level sure is beautiful in HD.

Makes me hate the fact the Wii cant do more than 480p even more. :(
 

Chairman Yang

if he talks about books, you better damn well listen
EatChildren said:
Playing through the game on 007 Classic, it's my ideal way to play as I dont like regenerating health, but its blatantly obvious the game was not designed for this in mind.

Some sections of the game are ridiculously difficulty and imbalanced, forcing you to play in a way that exploits AI stupidity in order to progress, especially if you happen to have hit a checkpoint before a battle with very little health.

The balance is fine during the sneak/snooth sections, but not in the forced shoot-outs. Its pretty rubbish.
I was afraid of this. Looks like I'll wait for this game to sharply drop in price before I consider picking it up.

Goddamn regenerating health.
 

toxicgonzo

Taxes?! Isn't this the line for Metallica?
MiniDitka said:
I had a glitch in that level were I was shot by the missiles but survived and was left standing in a pile of ruble unable to move :lol
I found a glitch where I fell through the wall in the dam, landed in water, then blackness and then died.

I tried repeating the glitch but it didn't work.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Chairman Yang said:
I was afraid of this. Looks like I'll wait for this game to sharply drop in price before I consider picking it up.

Goddamn regenerating health.

It really depends on the stage. The more balanced levels, like the snow level, are absolutely perfect on 007 Classic. It's the definitive way to play those levels, in my opinion, as you really are required to use stealth and intelligent play throughout.

Its levels like the Nightclub, which force you into heavy action throughout, that become tedious. The Arms Show level wasn't bad, as while its forced action to begin with its also managable, and then becomes stealth focused. But the Nightclub was a shocker, as its nothing but run-and-gun, and on a high difficulty you cannot avoid getting hit.
 

KevinCow

Banned
So are there seriously no grenades in the entire single player campaign? I'm almost done with the game and I haven't picked up a single one. Weird.

Also, Jungle was a great level. So much fun stealthing around guys, hacking turrets, then watching the turrets take them apart.
 

Penguin

Member
KevinCow said:
So are there seriously no grenades in the entire single player campaign? I'm almost done with the game and I haven't picked up a single one. Weird.

Also, Jungle was a great level. So much fun stealthing around guys, hacking turrets, then watching the turrets take them apart.

Not a single nade which I found odd since multi gives it to you and of course enemies chuck them at you.

I guess not in Bond's nature?
 

antonz

Member
Id guess they stayed away from grenades due to the more stealth approach bond usually takes. Outside of a few levels where gunplay is a must you can be pretty damn stealthy and use your hands
 
I bought the classic controller pro bundle and am kind of regretting that since I switched over to the wiimote/nunchuck combo half-way through the first level. The analogue controls just felt sluggish to me. Oh well, I guess I now have a gaudy classic controller pro to play Monster Hunter Tri with.
 

hayejin

Member
One thing I really hate with both Goldeneye and the Blood Stone is how stingy the game is with Bond theme.
Sure it's easy to abuse it but I wish they'd play the damn theme once in a while when the action gets going or you do some crazy shit.

Even the QOS game only played the classic bond theme only at the very last stage if I remember.
 

Tiktaalik

Member
Played a bunch of old fashioned 4 player at a friends house but I was surprised to see that they took the multiplayer in a completely different direction. I mean it was fine I guess, but if they're going to go to the effort of making a Goldeneye remake why on earth wouldn't they copy the gameplay that made the game such a success in the first place?
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Tiktaalik said:
Played a bunch of old fashioned 4 player at a friends house but I was surprised to see that they took the multiplayer in a completely different direction. I mean it was fine I guess, but if they're going to go to the effort of making a Goldeneye remake why on earth wouldn't they copy the gameplay that made the game such a success in the first place?

I enjoyed it, but no option for a 'classic' mode, with weapons laying around the map as opposed to loadouts, absolutely kills it as a 'GoldenEye' game, in my opinion.
 

Tiktaalik

Member
EatChildren said:
I enjoyed it, but no option for a 'classic' mode, with weapons laying around the map as opposed to loadouts, absolutely kills it as a 'GoldenEye' game, in my opinion.


Yeah. That was our consensus as well. We had a good time, but we were left wondering why the hell they made the game.

Complex on proximity mines > this :lol

Edit:

I did get one kill by laying a proximity mine on a spawn point so I guess that was pretty awesomely goldeneyeish. :lol
 

big_z

Member
scitek said:
God damn this game sucks shit online. Could it be any choppier? It's like The Conduit redux.

i dont think it's unplayable but it is a shame that the framerate isnt smoother as it is quite fun.



just past dubai. seems like the game gets better looking after the murky looking first two missions. the game plays a lot like the offspring of COD and 007. i still think Daniel Craig
sucks as bond and wish that brosnan filled the shoes in this game again. hopefully the game sells well, it deserves good sales and i wouldnt mind a new game fully fleshed out and ready for the wii2 launch.
 

kiryogi

Banned
Just finished it earlier today. It was a great take on the original with the reboot's approach. Finally went online afterwards too. Wasn't half bad. Managed to rank 2nd and 3rd in the two matches I played.
 
Played more online tonight. I have a habit of perpetually coming in second during my matches, always by one or two kills (at least tonight). Also, I was on an honest-to-God 15-kill streak when the host decided to quit, removing us all from that glorious game. Fun times.
 

GC|Simon

Member
My FC: 266 450 883 714

Living in Germany, Europe. But I don't have problems playing with people from Australia or Hawaii ;-)

Playing in a few minutes and then at 1 pm again (German time).
 

dwebo

Member
hayejin said:
One thing I really hate with both Goldeneye and the Blood Stone is how stingy the game is with Bond theme.
Sure it's easy to abuse it but I wish they'd play the damn theme once in a while when the action gets going or you do some crazy shit.

Even the QOS game only played the classic bond theme only at the very last stage if I remember.
Sadder still is the fact that the 007 theme hasn't been used in any Bond video game at all, as far as I can tell. Not that I play many Bond games, since they're usually poorly reviewed, but that's what I'm going to assume from some light googling. If it randomly pops up in this somewhere, I will happily eat my hat.
 

big_z

Member
dwebo said:
Sadder still is the fact that the 007 theme hasn't been used in any Bond video game at all, as far as I can tell. Not that I play many Bond games, since they're usually poorly reviewed, but that's what I'm going to assume from some light googling. If it randomly pops up in this somewhere, I will happily eat my hat.

that theme sucks and is dated out the ass. that's why it hasnt been used.
 

jufonuk

not tag worthy
dwebo said:
Sadder still is the fact that the 007 theme hasn't been used in any Bond video game at all, as far as I can tell. Not that I play many Bond games, since they're usually poorly reviewed, but that's what I'm going to assume from some light googling. If it randomly pops up in this somewhere, I will happily eat my hat.

I find it helps if I read that whole paragraph, in the style of your avatar..Especially that last sentence(in my mind of course)

J4W3f.png
 

GC|Simon

Member
Coen said:
Any impressions of four player splitscreen? It's the only reason I'm interested in this game.

Pretty good. There are no bots but the game is fun with three or four friends. There are some nice maps which adapt to the number of players. There are different modes like deathmatch or team deathmatch. Though, online are more modes available. You can activate some options like "paintball".
 
Just finished the first act and I'm pretty impressed. Game is good. Love the mix of stealth and action. I finally got a Wii/Chuk setting that feels good. Too bad I'm only borrowing it from a friend and I gotta give it back tomorrow. I don't really have any intention of investing any time in the multiplayer so I may pick up a copy for myself when the prices drop.
 

VOOK

We don't know why he keeps buying PAL, either.
So I don't think it's worth starting a thread for the DS version. But apparently there are no reviews out there for it... well there is now.

There's one up on my site now.

It's pretty average, maybe worth adding to the OP. I dunno, seems this one just got forgotten about.
 

KevinCow

Banned
Alright, seriously, the HD pictures are cool and all, but could you please start linking them with a thumbnail or something?
 

jlevel13

Member
KevinCow said:
Alright, seriously, the HD pictures are cool and all, but could you please start linking them with a thumbnail or something?

Ha - ha - yes, I'm glad I'm not the only one getting annoyed. The game looks fine on the Wii and those overly sharp dolphin shots aren't really an improvement a lot of time.
 

Haunted

Member
I will say that Eurocom has done a great job on the facial modelling. But they've already shown they're capable with Extraction, so it's not a real surprise.
 

gamingeek

Member
I like the HD shots.

Is there anyway to get the leaning nunchuk move at a more subtle angle? It seems far too sharp to me, as if it's rotating the camera around a central pivot point.

Played more Goldeneye, I went from an under 20" SDTV to a 50 inch HDTV. Blergh! Aside from the graphics getting murky and jaggy, it reminded me of what a large screen does to FPS controls on Wii. Because the screen is physically bigger, you end up having to move your wrist and hand to cover that area. So I've gone from moving my hand a few inches to moving my hand a couple of feet on a 50 inch TV. Also, compared to CRTs, plasmas and LCDs, unless they are top of the line have slight motion problems so unless you are playing a 60 FPS game the games seem more framey.


Anyhow the tank level was fun, explosive, if brief. I will try it out again and take my time with it, see if I can just mess about without having to chase the car and see if the game makes me fail automatically. Then there is this construction level which does have some notable frame rate hiccups which are exaggerated on the big screen plasma. It's a decent level though it forces you to use assault type action over stealth, thankfully there always seems to be several different ways you can make your way around the environment to reach the same goal, so you can either do a front assault or flank the enemy or stay back and snipe or go to a higher or lower level. It's pretty smart design that feels a lot less rigid than you average COD level.


Then I got to Zukofsky park, pretty cool this level, back to either stealth or action, looks great, actually sort of reminds me of splinter cell in the first person. Again though there are frame rate hiccups here and there.


Tooled around with the controls more, which I had pretty perfect before, I had to adjust, fairly unsuccessfully to the larger screen. The problem is that there is no whole screen camera lock i.e the camera doesn't move, but your pointer can, so instead of the pointer turning the screen it just moves the cursor for mouse like precision.


In ADS I tried to extend the dead zone to the whole screen but the game only lets you increase it to 90 leaving room either side. I'm going to have to re-fiddle with it tomorrow

Oh yeah, very cool I was on the construction level and I ran to this particular cover point, I could have chose many different places, but the AI recognised where I was and shouted to each other "He's by the red crane!" :D Cool stuff.

BTW, anyone else who loves the Bunker level the best?
 

Kad5

Member
I wish the radar in the game was more accurate in multiplayer.

Alot of the time it seems that the radar doesn't even detect other players?

Maybe i'm just looking at it wrong.
 

jlevel13

Member
Kad5 said:
I wish the radar in the game was more accurate in multiplayer.

Alot of the time it seems that the radar doesn't even detect other players?

Maybe i'm just looking at it wrong.

It's fine - people show up only when shooting an unsilenced weapon, just like in every multiplayer game with a radar.
 

Rich!

Member
Right thats it - I've put stallion free onto my ignore list. The unnesecarry HD shots keep fucking up the page (i'm on a netbook for fucksake!). Can't that shit just stay in the Dolphin thread?

Anyway, me and my mates just tried playing multiplayer on GE Wii. Didn't last long. What did we end up playing? Perfect Dark 64 on the 360, multiplayer with classic weapons on Facility.

Now THAT is Goldeneye.
 

hayejin

Member
big_z said:
that theme sucks and is dated out the ass. that's why it hasnt been used.

The bond theme was used nicely in previoius Agent Under Fire game when Bond peaks at some girl in shower. Also early Domark's Licence to Kill had nice theme at end of each level.
QoS game had the theme playing right at the end level when hotels blow up and you are moving through corridor to confront the boss. Even Casino Royale movie kept it subtle and nice by playing it only once when Craig dons the suit and at the end of the movie.

Theme can be very effective if it's used sparingly and in correct moment. Sadly I hadn't heard any in Goldeneye or Blood Stone.
 

Rich!

Member
hayejin said:
The bond theme was used nicely in previoius Agent Under Fire game when Bond peaks at some girl in shower. Also early Domark's Licence to Kill had nice theme at end of each level.
QoS game had the theme playing right at the end level when hotels blow up and you are moving through corridor to confront the boss. Even Casino Royale movie kept it subtle and nice by playing it only once when Craig dons the suit and at the end of the movie.

Theme can be very effective if it's used sparingly and in correct moment. Sadly I hadn't heard any in Goldeneye or Blood Stone.

He isn't on about the Bond theme though. He's on about the 007 Theme, which is totally different and was featured in these films only:

From Russia with Love
Thunderball
You Only Live Twice
Diamonds are Forever
Moonraker
 

Penguin

Member
richisawesome said:
He isn't on about the Bond theme though. He's on about the 007 Theme, which is totally different and was featured in these films only:

From Russia with Love
Thunderball
You Only Live Twice
Diamonds are Forever
Moonraker

The sad thing is, he actually LINKED to the song as well.

I do agree though, song would seem a bit out of place in a modern era. Maybe if they spruced it up a bit.
 

Nemesis_

Member
Yeah. The Bunker level was kind of great but I am very disappointed with how they made you backtrack. They should've done something similar to what Bond does with Christmas Jones in The World is Not Enough. Shoot something and be propelled to the top, but somehow make it into an action sequence. Would've been even more awesome to do that with Natalya.
 

KevinCow

Banned
The last level was a bit disappointing. A few parts were just annoying. And the, "For England, James?" "No, for me," exchange felt kinda weird and forced.

Still, the rest of the game was really good. Great mix of stealth and action. Compared to the movie, I like how they updated and changed a lot of stuff to fit better with Craig's Bond, yet still remained pretty faithful to the source material.

I don't usually replay my games on hard mode, but I'll definitely be doing a 007 run on this. I have no idea how some of those time trial times will even be possible, though.
 
How do I download the helicopter flight plan in the first level?

Replayed the level 3 times and couldn't find the terminal. It's beginning to piss me off...
 

Disguises

Member
So I started reading Kotaku's (I know they has a bad rep over here) review of Goldeneye and got to this paragraph:
Kotaku said:
Speaking of a challenge, what about the motion controls? There's a reason the game comes bundled with a Wii Classic Controller. First-person shooters on a console should be played with twin analog controls, the way God intended. GoldenEye is not a rails shooter (nor should it be) like Dead Space: Extraction, Eurocom's last project. The Remote/Nunchuk and Zapper configurations are tune-able but just not recommended, and I gave up on them rather quickly. They're not at all ergonomic for fast-twitch tasks like reloading, melee or grenades. On later levels, and in multiplayer, they're certainly not advantageous and I can't fathom how they're even useful.
I've yet to play the game, but surely the controls can't be that bad? I've heard nothing but good things about the pointer controls. I'll reserve my opinion until I receive the game.

Edit: Sounds like a good old case of a non-wii player playing a FPS in Wii for the first time actually.
 
civilstrife said:
How do I download the helicopter flight plan in the first level?

Replayed the level 3 times and couldn't find the terminal. It's beginning to piss me off...
You don't download it. You take pictures of the plans on the wall. There's 3 spots with the plans... you need all 3
 

scitek

Member
Disguises said:
So I started reading Kotaku's (I know they has a bad rep over here) review of Goldeneye and got to this paragraph:

I've yet to play the game, but surely the controls can't be that bad? I've heard nothing but good things about the pointer controls. I'll reserve my opinion until I receive the game.

Edit: Sounds like a good old case of a non-wii player playing a FPS in Wii for the first time actually.

God intended for auto-aim to be required, I guess. I honestly wish the framerate were better online so I could play well with pointer controls. They make the game 10x more fun for me.
 

dwebo

Member
big_z said:
that theme sucks and is dated out the ass. that's why it hasnt been used.
Well, the theme is whimsical and light-hearted, which is opposite of what recent films have been I suppose. I wouldn't mind a game more in the style of the older movies, though.
Or I'll just go full camp and replay NOLF :lol


jecclr2003 said:
You don't download it. You take pictures of the plans on the wall. There's 3 spots with the plans... you need all 3
Ahh, so that's how you do it.
 
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