DrunkenthumbmasterDrunkenthumbmaster said:Well first thing I'm here to tell you for me wii remote and nunchuck was damn near impossible so I'm playing with the classic controller if you do you are gonna want to change the button layout to goldfinger style.
Mockingbird said:
Mockingbird said:
Mockingbird said:
Penguin said:Seems like a solid read from the snippets on the side, don't play without Classic Controller Pr. Low Replayability for something built on local and online multi player.
EatChildren said:"Dont bother playing this without a Classic Controller Pro". Either the pointer controls are completely broken and impossible to tweak, or they're just another group who still cant let go of dual analogue.
EatChildren said:"Dont bother playing this without a Classic Controller Pro". Either the pointer controls are completely broken and impossible to tweak, or they're just another group who still cant let go of dual analogue.
Mockingbird said:
evangd007 said:GI was quite possibly the only review that claimed that Metroid Prime Trilogy controlled worse than the originals.
Lonely1 said:"Someday a developer might come up with an FPS control scheme that works on the Wii. Today is not that day". That's from MW:R review.
TheKingsCrown said:How did Goldeneye's multiplayer go from being "fun as it ever was" in the below posted description, to "limited replayability"?
GoldenEye's Multiplayer Is Fun As It Ever Was
Preview by Tim Turi on June 15, 2010 at 05:06 PM 4,347 Views 36
I just returned from the Nintendo booth at E3, and Im surprised at how much fun the new GoldenEye is. The games multiplayer is reminiscent of the Nintendo 64 classic, though the Activision representative was hesitant to even acknowledge the Rare-developed title. GoldenEye for the Nintendo Wii is based off the same 1995 James Bond film as the N64 title, but the similarities dont end there.
Overall, GoldenEyes split-screen multiplayer is looking great, and the simple-minded fun of the N64 classic is alive and well so far. Keep your eyes on Game Informer for an upcoming look at the games single-player, which updates the Pierce Brosnan James Bond to Daniel Craig.
Uh, GI Credibility 100% gone?
How does it not count? Its on the same website! :lol :lolPenguin said:That doesn't count though.
Previews tend to be overly positive anyhow, and we don't know if the same person did the review as the preview.
:lol GameInformerIGN Review said:That said, honestly, the game has some of the best Wii Remote controller support seen in a first-person shooter, and with practice it's clear that the quick and direct aiming of the Wii pointer is the true way to play this game. The Remote support is second only to The Conduit's crazy OCD level of customization, but in GoldenEye you have full input on pointer sensitivity, rotation speed, invert look, and other options, and everything you adjust is saved and applied to individual profiles that you can utilize in multiplayer.
jlevel13 said:
toxicgonzo said:EDIT: beaten about IGN scores.
I know, but is one of the few publications that know how to use a dam pointer. Still waiting on others to say how good is the SP, etc.The_Technomancer said:Hm, its IGN, so I'm taking it with a grain of salt, but still...that's nice.
Yeah, I'm guessing this game will average in score somewhere in the middle of the two scores.The_Technomancer said:Hm, its IGN, so I'm taking it with a grain of salt, but still...that's nice.
TheKingsCrown said:How did Goldeneye's multiplayer go from being "fun as it ever was" in the below posted description, to "limited replayability"?
GoldenEye's Multiplayer Is Fun As It Ever Was
Preview by Tim Turi on June 15, 2010 at 05:06 PM 4,347 Views 36
I just returned from the Nintendo booth at E3, and Im surprised at how much fun the new GoldenEye is. The games multiplayer is reminiscent of the Nintendo 64 classic, though the Activision representative was hesitant to even acknowledge the Rare-developed title. GoldenEye for the Nintendo Wii is based off the same 1995 James Bond film as the N64 title, but the similarities dont end there.
Overall, GoldenEyes split-screen multiplayer is looking great, and the simple-minded fun of the N64 classic is alive and well so far. Keep your eyes on Game Informer for an upcoming look at the games single-player, which updates the Pierce Brosnan James Bond to Daniel Craig.
Uh, GI Credibility 100% gone?
Stumpokapow said:serious response:
because some things are fun for ten minutes (which are what previews are written based on) but don't hold up for many hours more (which is what post-release reactions are written based on)
cynical response:
everyone knows previews are bought and paid for
edit: ah, i see, we're going through the "we all care about reviews but any time a major outlet releases a negative review we're going to shit all over them 8.8 UNFORGIVABLE!!!!!" phase, never mind, i thought i was engaging a sincere, good faith discussion.
Lonely1 said:They gave the same score as MW:R.
About Reflex:
"Someday a developer might come up with an FPS control scheme that works on the Wii. Today is not that day".
About Goldeneye:
"Dont bother playing this without a Classic Controller Pro".
Fuck that shit. They reviews have zero credibility(to me)
Yeah, maybe we should just wait for the full GameInformer review where they shit all over Wii IR controls. For the graphics they complain about bad graphics in 4 player split screen. When has 4 player split screen ever looked good at a good framerate? Hell, how many games now have 4 player split screen at all?Stumpokapow said:edit: ah, i see, we're going through the "we all care about reviews but any time a major outlet releases a negative review we're going to shit all over them 8.8 UNFORGIVABLE!!!!!" phase, never mind, i thought i was engaging a sincere, good faith discussion.
jlevel13 said:
Stumpokapow said:edit: ah, i see, we're going through the "we all care about reviews but any time a major outlet releases a negative review we're going to shit all over them 8.8 UNFORGIVABLE!!!!!" phase, never mind, i thought i was engaging a sincere, good faith discussion.
MYE said:GAMEINFORMER on Metroid Prime Trilogy controls
"Aiming and panning your view with the remote is inferior in every way to the traditional scheme from the GameCube titles. Since there is no way to play with a classic or GameCube controller, youre stuck playing good last-gen games with a gimpy waggle interface."
W
T
F
?!?!
did you edit the settings or anything?KevinCow said:Hmm. I've played through the first level and I was constantly fiddling with the controls the whole time, and I'm still not totally happy with them. You'll probably be fine with them if you liked the way CoD Reflex felt, but it doesn't feel near as nice as the Conduit or even Metroid to me. ADS feels especially awkward.
Gonna keep going anyway. Maybe I'll get used to them.