Rated-Rsuperstar
Member
I'll be the first to trash Gameinformer but your all making assumptions on a number not a review. The review isn't even on the site.
gameinformer also 6.5d Paper Mario 2MYE said:GAMEINFORMER on Metroid Prime Trilogy controls
"Aiming and panning your view with the remote is inferior in every way to the traditional scheme from the GameCube titles. Since there is no way to play with a classic or GameCube controller, youre stuck playing good last-gen games with a gimpy waggle interface."
W
T
F
?!?!
To be fair it was their second opinion review and not the main review, but yes it is real.Maxrunner said:Is that real???i mean like really real?
Stumpokapow said:serious response:
because some things are fun for ten minutes (which are what previews are written based on) but don't hold up for many hours more (which is what post-release reactions are written based on)
cynical response:
everyone knows previews are bought and paid for
edit: ah, i see, we're going through the "we all care about reviews but any time a major outlet releases a negative review we're going to shit all over them 8.8 UNFORGIVABLE!!!!!" phase, never mind, i thought i was engaging a sincere, good faith discussion.
Rated-Rsuperstar said:I'll be the first to trash Gameinformer but your all making assumptions on a number not a review. The review isn't even on the site.
MYE said:GAMEINFORMER on Metroid Prime Trilogy controls
"Aiming and panning your view with the remote is inferior in every way to the traditional scheme from the GameCube titles. Since there is no way to play with a classic or GameCube controller, youre stuck playing good last-gen games with a gimpy waggle interface."
W
T
F
?!?!
Rated-Rsuperstar said:I'll be the first to trash Gameinformer but your all making assumptions on a number not a review. The review isn't even on the site.
farnham said:gameinformer also 6.5d Paper Mario 2
they later explained that a game like that would not appeal to the gameinformer audience
MYE said:GAMEINFORMER on Metroid Prime Trilogy controls
"Aiming and panning your view with the remote is inferior in every way to the traditional scheme from the GameCube titles. Since there is no way to play with a classic or GameCube controller, youre stuck playing good last-gen games with a gimpy waggle interface."
TheKingsCrown said:Drunkenthumbmaster
Junior Member
(Today, 03:40 PM)
Reply | Quote
EatChildren said:On the subject of review scores, I want people to know that when I review this I'll be docking a good 3 or 4 points from the total on the basis of no Famke.
I feel this is just and fair.
Sounds like you need to calibrate your TV/game properly. Check the options menu for a brightness option to get optimal settings.Drunkenthumbmaster said:More impressions. Okay we all know the wii limitations and no need to really harp on them. But I will say this Big blockbuster games just doesn't suit the wii. At points it looks so bad it's laughable.
But beside the wii horse power issues the game is too dark on numerous occassions in the first level I was lost didn't know where to go because it was so dark and the checkpoint indicator only gives you the general direction of where you need to go not how to get there which is a good thing if you could actually see. I'm playing on a 60 plasma with componet cables as well.
The gameplay is solid it plays as good as any fps. The classic controller (original) thumbsticks aren't as well suited as the 360's nor the PS3 for that matter but with time you get used to. Like I said in my other post playing with the Classic controller with the Goldfinger setup is the best fit for me. And anyone who has gotten used to modern FPS's. the game has that COD hold L trigger (button) and snap to the enemy feature as well. Which is really needed with the classic controller imo. Haven't tried online yet.
Their approach to Wii games has been shown to lack credibility several times over by other posters. What are you talking about?Stumpokapow said:serious response:
because some things are fun for ten minutes (which are what previews are written based on) but don't hold up for many hours more (which is what post-release reactions are written based on)
cynical response:
everyone knows previews are bought and paid for
edit: ah, i see, we're going through the "we all care about reviews but any time a major outlet releases a negative review we're going to shit all over them 8.8 UNFORGIVABLE!!!!!" phase, never mind, i thought i was engaging a sincere, good faith discussion.
TheKingsCrown said:Their approach to Wii games has been shown to lack credibility several times over by other posters. What are you talking about?
TheMagician said:GI Modern Warfare: Reflex review
"Someday a developer might come up with an FPS control scheme that works on the Wii. Today is not that day."
GI Metroid Prime Trilogy review
"Aiming and panning your view with the remote is inferior in every way to the traditional scheme from the GameCube titles. Since there is no way to play with a classic or GameCube controller, youre stuck playing good last-gen games with a gimpy waggle interface."
GI GoldenEye review
"Playability: Dont bother playing this without a Classic Controller Pro"
IGN GoldenEye review
"That said, honestly, the game has some of the best Wii Remote controller support seen in a first-person shooter, and with practice it's clear that the quick and direct aiming of the Wii pointer is the true way to play this game. The Remote support is second only to The Conduit's crazy OCD level of customization, but in GoldenEye you have full input on pointer sensitivity, rotation speed, invert look, and other options, and everything you adjust is saved and applied to individual profiles that you can utilize in multiplayer."
seady said:The difference between GI editor and IGN editor is that the IGN editor is a Wii-focus editor. Craig Harris (IGN's Nintendo editor) actually learn to play around with the control, willing to do all the customization available, and have used to this relatively new kind of play style on the Wii.
Whereas the GI editor are just your regular multi-platform reviewers. He doesn't care about playing FPS on the Wii and he wouldn't care to do all these tweaking and customization to get the best experience. If it doesn't click with him the first 10 minutes (based on his traditional play style) he will just say it fails.
Pathetic is not reading the actual posts.Mesijs said:Funny how people judge reviews by their score.
I bet that if the scores would have been the other way around, everybody would find reasons to discredit the IGN editor and praise GI.
Why so pathetic?
Mesijs said:Funny how people judge reviews by their score.
I bet that if the scores would have been the other way around, everybody would find reasons to discredit the IGN editor and praise GI.
Why so pathetic?
The problem is there is no GI review, just a few sentences. They also give the same bitchy comments for EVERY Wii game.Mesijs said:Funny how people judge reviews by their score.
I bet that if the scores would have been the other way around, everybody would find reasons to discredit the IGN editor and praise GI.
Why so pathetic?
Mesijs said:Funny how people judge reviews by their score.
I bet that if the scores would have been the other way around, everybody would find reasons to discredit the IGN editor and praise GI.
Why so pathetic?
EatChildren said:On the subject of review scores, I want people to know that when I review this I'll be docking a good 3 or 4 points from the total on the basis of no Famke.
I feel this is just and fair.
seady said:The difference between GI editor and IGN editor is that the IGN editor is a Wii-focus editor. Craig Harris (IGN's Nintendo editor) actually learn to play around with the control, willing to do all the customization available, and have used to this relatively new kind of play style on the Wii.
Whereas the GI editor are just your regular multi-platform reviewers. He doesn't care about playing FPS on the Wii and he wouldn't care to do all these tweaking and customization to get the best experience. If it doesn't click with him the first 10 minutes (based on his traditional play style) he will just say it fails.
Sorry, but not. I totally this agree with that statement. Dual analog is an archaic control method (3 gens now!) and games needs to evolve pass it.Drunkenthumbmaster said:More impressions. Okay we all know the wii limitations and no need to really harp on them. But I will say this Big blockbuster games just doesn't suit the wii. At points it looks so bad it's laughable.
But beside the wii horse power issues the game is too dark on numerous occassions in the first level I was lost didn't know where to go because it was so dark and the checkpoint indicator only gives you the general direction of where you need to go not how to get there which is a good thing if you could actually see. I'm playing on a 60 plasma with componet cables as well.
The gameplay is solid it plays as good as any fps. The classic controller (original) thumbsticks aren't as well suited as the 360's nor the PS3 for that matter but with time you get used to. Like I said in my other post playing with the Classic controller with the Goldfinger setup is the best fit for me. And anyone who has gotten used to modern FPS's. the game has that COD hold L trigger (button) and snap to the enemy feature as well. Which is really needed with the classic controller imo. Haven't tried online yet.
Lonely1 said:Sorry, but not. I totally this agree with that statement. Dual analog is an archaic control method (3 gens now!) and games needs to evolve pass it.
Well, you can argue that the Mouse was designed from the start to efficiently point and drag stuff. While Dual analog main concern was 3D plataformers...SonOfABeep said:"Archaic" is a bit excessive. If 3 gens makes DA archaic Mouse/Keyboard must be positively Molding. :lol
I think pointer controls are as valid as the next guy but I also think it's just an option, not a replacement. People will always have their preferences.
It blows my mind how people can play SSF4 with the 360 D-Pad (or analog even) but they like it, and they do fine (at least at our local tourneys)
seady said:I never played a four player split screen game on the Wii. How does the pointer work with a tiny screen?
There might be some visual issues, but in terms of actual aiming you'll be just fine, since its all relative.seady said:I never played a four player split screen game on the Wii. How does the pointer work with a tiny screen?
Yet you only have 57 posts? Did your last account get banned, or did you take your time making a new account when the gaming age board went down. Should we recognize you?Drunkenthumbmaster said:LOL dude I've been on this board since it was still part of Gaming age lol.
Lonely1 said:Sorry, but not. I totally this agree with that statement. Dual analog is an archaic control method (3 gens now!) and games needs to evolve pass it.
Drkirby said:Yet you only have 57 posts? Did your last account get banned, or did you take your time making a new account when the gaming age board went down.
wait what?Drunkenthumbmaster said:Halo CE was the first Dual Analogue shooter it's the game that created the control scheme for the Modern FPS.
Drunkenthumbmaster said:And no dual analogue shooter aren't 3 gens in Halo CE was the first Dual Analogue shooter it's the game that created the control scheme for the Modern FPS. Go back and play James Bond Agent under fire if you want to play a FPS that doesn't use dual anlogue controls at the default.
I'm not doubting your preference for dual analog (or inability to adjust to IR aiming), but to state that "anyone who has gotten used to modern FPS" should feel the same is just wrong. And while Halo CE indeed setup the benchmark for console FPSes, the dual analog setup has existed for 3 Gens now.Drunkenthumbmaster said:It's a preference I tried with the wii pointer and it was all over the place. Now I didn't go into the options and try and tweak it. But for default settings I felt it was unplayable. Even the IGN review says to tweak the controls.
And no dual analogue shooter aren't 3 gens in Halo CE was the first Dual Analogue shooter it's the game that created the control scheme for the Modern FPS. Go back and play James Bond Agent under fire if you want to play a FPS that doesn't use dual analogue controls at the default.
Drunkenthumbmaster said:It's a preference I tried with the wii pointer and it was all over the place. Now I didn't go into the options and try and tweak it. But for default settings I felt it was unplayable. Even the IGN review says to tweak the controls.
And no dual analogue shooter aren't 3 gens in Halo CE was the first Dual Analogue shooter it's the game that created the control scheme for the Modern FPS. Go back and play James Bond Agent under fire if you want to play a FPS that doesn't use dual anlogue controls at the default.
how in the hell are you supposed to hold them and even then, use buttons?:lolEatChildren said:Well, technically Perfect Dark (and maybe GoldenEye?) allowed players to use two N64 control pads at once for the first dual analogue shooting. It just wasn't a standard.
Goldeneye had that option.EatChildren said:Well, technically Perfect Dark (and maybe GoldenEye?) allowed players to use two N64 control pads at once for the first dual analogue shooting. It just wasn't a standard.
Lkr said:how in the hell are you supposed to hold them and even then, use buttons?:lol
Turok was awesome back in the day. I remembered "The Big Cheat" for almost a decade after I stopped playing my N64balladofwindfishes said:Goldeneye had that option.
It also had sort of dual analog, except one of the analogs was the C buttons. Basically the same idea, just buttons instead of a stick.
Turok, from what I've played, had a pretty crazy set up
Threi said:wait what?