I'm on the level 2 right now, and I love the continue in place that is set by default. I just grab the options that are left behind, and that pretty much works for me so far. I think the continuing from the preset point gets me out of zone a bit when I play the game like this.ok, little help... is there anyway to recover after gettign killed? i can get to the stage 2 boss without dying, but once i'm shot down once, its fucking hard as shit to do much... am i missing something?
EDIT: nevermind. i see i just need to alter the resapn option to start at preset points when you die...
You can use them once you complete the game - there will be a weapon edit mode unlocked.Though I do miss the good old ring and ripple lasers from Gaiden...
Wow indeed, and that's just the level one. There's hardly words to explain just how good it feels actually playing the game, though.WOW! :O
The problem is that just there aren't enough teams capable of making games this good. And even less of them making games with graphics and sound 'relevant' enought to see the release here... Other than Treasure, I'm struggling to think of more developers that would fit in this class. Irem's RType Final is certainly show stopper when it comes to looks and other features, but even they admitted it's their last RType game, period. Red Star looked very promissing, but now that the Acclaim is dead who knows what will happen to it... Neo Contra actually looks like the only upcoming game of the shooter kind that should be really good. Cave's shooters are of course always pure gold, but those have to be imported and are pricy (Espgaluda and Dodonpachi Daiujoy are more than worth it, though)I hope this marks the permanent return of quality 2D shooters!
Hellz yeah. If there is one type of game I doubt anyone would have problem being ported to PSP, it's the shooters...Speaking of which, I also hope the PSP gets ports of these awesome games.
Marconelly said:*edit* Also, there was a game called "Xyanide" for Xbox that looked pretty cool in screens. What happened to it?
Also, the 'little things' like how they introduce the level two - I don't want to spoil it for anyone, but it just gives you such sense of importance and urgency )This game really IS amazing. I had no idea it would be this good. The level design and bosses are SOOOO awesome! Everything about it is just incredibly polished and fun! Can't wait to jump back into it later on...
open_mouth_ said:This should be waiting for me when I get home tonight... looking forward to it
Marconelly, that's true, but it's nice to see at least some sort of revival of the 2D shooter (and adventure) genres across all platforms. I, for one, will do my part to support these endeavors. IMO, there's nothing wrong with 2D games that use updated, current-gen graphics to create stunning visuals (like Gradius, R-Type, RedStar, etc.)... so what if it's not full 3D? It shouldn't be taboo
But Sexy Parodius ends with "Thank you for shooting!", the exact same line R-Type Final used. Always sounded like a quiet, and perhaps unofficial, way of saying the series was over.drohne said:it's been...what...seven years since the last paro game?
Marconelly said:Also, the 'little things' like how they introduce the level two - I don't want to spoil it for anyone, but it just gives you such sense of importance and urgency )
And to think I never even liked Gradius games, well at least first three. I'll have to try the much revered Gaiden.
Not that I'm aware of, unfortunately. Good thing the cutscenes are few and far between.aku:jiki said:On the subject of G5, though... I don't suppose they added a cutscene-skip, huh? That drives me slightly nuts in the japanese version even though I find the game enjoyable.
I DONT BUY ITMarconelly said:The game probably loads level data during those cutscenes anyways, so they are basically unskippable.
Oh! My Car! said:You can try www.videogamesplus.ca, usually they ship same day
Prospero said:Started playing this last night--as much as I like R-Type Final and Ikaruga, this trumps them both for me. R-Type Final had long boring stretches, and Ikaruga was more of a puzzler than a shooter. Gradius just seems so pure and perfect.
open_mouth_ said:Speaking of which, I also hope the PSP gets ports of these awesome games.
But you can't tate it.D2M15 said:"The wide screen makes shooting games an interesting prospect, and our shoot 'em up staff are quite interested in it."
YOU KNOW IT
Who said that??"The wide screen makes shooting games an interesting prospect, and our shoot 'em up staff are quite interested in it."
I think you can. With a minor sacrifice of either:But you can't tate it.
Marconelly said:The game probably loads level data during those cutscenes anyways, so they are basically unskippable.
I know, and maybe it does load the level data there, as maybe the sections that follow those cut scenes are especially data heavy. I don't know for sure either way, but several games that load during their (realtime) cut scenes either have cutscenes unskippable, or have black screens with load pause when you skip the cutscene too quickly.Uh no. There are only 2 cut-scenes in the entire game, anyway(not counting the CG intro or the credits).
dark10x said:Quick question...
Any tips for slicing through that alien crap in stage 4? I can make it to that point with a totally decked out ship (without losing a single life) with no problem...but once I hit that wall of goop, I end up losing like 4 lives just getting through it. From there, I'm fine (working on stage 6 right now), but that damn wall just wastes my lives and ruins my ship.
What's the best way to get through it?
drohne said:you get through the regenerating walls the same way you did in salamander: trail your options behind you, and be sure to stay very near the front of the screen. simply turning your type 2 options behind you won't work: the walls will regenerate right over your ship.
drohne said:even if you cluster your type 2 options around you and turn them backwards, the walls will sometimes regenerate right at your position. i swear i've tried a million different methods there, and the only reliable one is to stay at the front of the screen and let your options cover you from behind.
drohne said:you get through the regenerating walls the same way you did in salamander: trail your options behind you, and be sure to stay very near the front of the screen. simply turning your type 2 options behind you won't work: the walls will regenerate right over your ship.
Defensor said:Just got Gradius V yesterday. My brother and I played for like 2 hours trying to beat it, this game is gold! What is everyone's favorite Type option?
drohne said:it would probably work to stay near the front of the screen. turn your type 2 options backwards, and position them in front of your ship. but that's just needless complication. anyway, the important and by no means intuitive thing is to stay at the front of the screen.
i don't know how many levels there are, because i don't continue at all. i've gotten as far as the second boss of level 6.
drohne said:type 2 is probably the most obviously appealing setup, but i'm starting to like type 1 better. once you start to focus on destroying almost everything rather than simply surviving, its ability to concentrate fire on demand becomes really useful. my scores on stage 3 especially are higher with type 1.
aku:jiki said:But you can't tate it.
Wonderswan = best handheld ever!