Gran Turismo 5 Review Thread

Rainier said:
No, that's the 'happy' pre-review, like this 'sad' pre-review:

http://www.nowgamer.com/features/1088/gran-turismo-5-review-10-reasons-to-be-sad

How many hours would you say it takes for an average driver to unlock damage?
Damage? What damage?
It has been a long time since the days when manufacturers didn’t allow their cars to be damaged in games – Project Gotham Racing put and end to all that. So we’ve come to expect that cars can be damaged in racing games these days; Gran Turismo 5 was to be no exception.

However, damage is only possible on certain cars, and even then it’s only very subtle. Noting like the promo trailer had us believe.

So they didn't unlock damage? Great preview.

/facepalm
 
Teknopathetic said:
"for the hardcore simmers, which essentially are the people PD are talking to, this game should be heaven."


The hardcore simmers will be playing iRacing or participating in rFactor/netKar/Nascar2003, etc. etc. mod leagues. For the bumper car pokemon fans, which are the people PD are actually talking to, this game should be heaven.

:lol you nailed it...

Driving-Nail-Coffin.jpg
 
Mush said:
Have we seen Jimmy Johnson yet? (I mean decked out in his alpinestars suit, helmet, etc)

I haven't seen him, but I haven't looked in any of the replays for NASCAR yet. So he could be there. Jeff gets the attention because he has the NASCAR Driving School program. Same with Vettel and the X1 and Sebastian Loeb for rally.
 
gundamkyoukai said:
It was a replay to the Turn 10 must be feeling smug right now .
Even if your game gets better reviews if it don't translate to sales it don't mean much .
Then again no other car game gets nearly the sales a GT game does no matter what type it is .
you're saying Forza 3 didn't sell well? or that it just won't sell as much as GT? Those are 2 very different measures, sir. Forza 3 sold well for itself, but it's not a perennial franchise with 15 years of transcenedent, standard-setting history behind it. Though it is interesting to note that generally speaking, no Forza game has been outscored by a GT game. That in and of itself is worth pausing and taking note.

Anyway, sales figures are not how gamers measure quality of a game, so it's a moot point as far as we're concerned.
 
Ashes1396 said:
somebody at ign didn't level up enough for the damage to kick in.... :lol
the fact that you have to unlock damage is ridiculous in its own right; but ya, it's obvious a lot of these reviews are rushed to get clicks.
 
a1m said:
So they didn't unlock damage? Great preview.

/facepalm


That pretty much sums up most of the reviews out there, didn't spend the time to level up and unlock proper damage or play enough to explore the features in-depth.
 
Dreams-Visions said:
you're saying Forza 3 didn't sell well? or that it just won't sell as much as GT? Those are 2 very different measures, sir. Forza 3 sold well for itself, but it's not a perennial franchise with 15 years of transcenedent, standard-setting history behind it. Though it is interesting to note that generally speaking, no Forza game has been outscored by a GT game. That in and of itself is worth pausing and taking note.

Anyway, sales figures are not how gamers measure quality of a game, so it's a moot point as far as we're concerned.
Sloppy "professional" reviews are not how gamers measure quality of a game.
 
expy said:
That pretty much sums up most of the reviews out there, didn't spend the time to level up and unlock proper damage or play enough to explore the features in-depth.
1.) he was quoting a preview.

2.) only 1 other review that I've seen suggests never having unlocked damage.

3.) I don't know that you have to spend 3 hours with each tweak to understand it, understand how it impacts the game, and making a judgment on the overall package.

a1m said:
Sloppy "professional" reviews are not how gamers measure quality of a game.
I don't disagree at all. But we ought to be careful to not measure the "sloppiness" of these reviews as a function of whether they provide only bubbling commentary.
 
a1m said:
So they didn't unlock damage? Great preview.

/facepalm
To be honest though, from what I've read the game doesn't tell you that full damage isn't enabled and doesn't tell you when you will unlock it or notify you when you have.
 
Teknopathetic said:
"for the hardcore simmers, which essentially are the people PD are talking to, this game should be heaven."


The hardcore simmers will be playing iRacing or participating in rFactor/netKar/Nascar2003, etc. etc. mod leagues. For the bumper car pokemon fans, which are the people PD are actually talking to, this game should be heaven.
No, see, those are the hardcore simmers that actually play online and rank and shit — doesn't look like GT5 has that in mind. Also, on consoles, GT5 is as close as you can get to something as refined as iRacing in terms of car-on-road physics.
 
SolidSnakex said:
I haven't seen him, but I haven't looked in any of the replays for NASCAR yet. So he could be there. Jeff gets the attention because he has the NASCAR Driving School program. Same with Vettel and the X1 and Sebastian Loeb for rally.
When I think of Nascar, (and believe me when I say I don't ever think of it) I think of three drivers: Marcus Ambrose, JPM, and that guy who just happened to win his fifth straight championship. Surely PD would recognise his achievements and not some guy who inherited the name of his dead father.
 
For a driving simulator... western game design philosophy is a better fit for the genre and audience.

If Turn 10 had the resources and budget that was available to Polyphony Digital... I'm confident that they would have done a better job.
I'm not saying that they would've done everything better, I'm simply saying that the overall package would've been better

But here's the rub; they don't.

And until they do, we're going to have to accept that GT is king. For all the flaws it has, it also creates bar none, the most comprehensive and detailed racing/driving experience around... outside of actually becoming a race car driver. And even then you wouldn't get as much variety as you would in GT.
 
offshore said:
Eurogamer's review is strange. He seems to spend two pages pointing out the glaring problems, but then ends up giving it a nine. It reads like a six.
Yeah he sounds like an extreme fanboy.
 
Teknopathetic said:
"for the hardcore simmers, which essentially are the people PD are talking to, this game should be heaven."


The hardcore simmers will be playing iRacing or participating in rFactor/netKar/Nascar2003, etc. etc. mod leagues. For the bumper car pokemon fans, which are the people PD are actually talking to, this game should be heaven.

IMS must be feeling smug right now.
 
Zaptruder said:
And until they do, we're going to have to accept that GT is king.
why?

the PC community is going to disagree. the Xbox 360 community is going to disagree. and both communities have a few things on their side now with which to base their argument, don't you think?
 
The Sixth Axis review goes in to big detail.

These Standard cars are mosty ported over from Gran Turismo 4 and Gran Turismo PSP, and it shows. They’re still reasonably impressive given their last-gen roots, but they don’t hold a candle to the Premiums and the differences side-by-side can be startling: blocky textures replace mechanical seams, headlights look like stickers, they don’t have an internal cockpit view and they don’t suffer visual damage save for a few superficial scratches and marks. The game tries to split the two sets of cars neatly by ensuring that all ‘new’ cars from the Dealerships are Premium and all second-hand cars from the Used Dealership are Standard, but the game is still happy to award Standard cars as you progress through GT Mode
And in-game, whilst most of the time the game is utterly stunning to look at, it’s not always a perfect picture. As a poster child for the PS3′s ability to shift 1080p, sixty frames per second graphics Gran Turismo 5 pretty much stands alone these days, and it’s clear why: with a pack of cars ahead of you the engine can struggle to keep up – frame rates drop, there’s screen tearing, and the rain and smoke effects show up as pixellated, low-resolution edges on cars which is more distracting than you might think (see image above). It’s generally fine, of course, but every now and again there’s a stutter, a falter, and it stands out like a sore thumb when the game looks as good as it does.

The big plusses for me:
Another fun aspect, drawing on the desire to collect everything in the game, are the Museum cards. Gran Turismo 5 Prologue offered up a glimpse into this idea, but 5 takes it further, awarding you a handful of Museum cards every now and again, and challenging you to trade with others to try to complete the collection. Each card is based on a vehicle manufacturer and gives some insight into the people and cars behind the brand names – a clever touch and one that we’re expecting the Japanese players to really get behind even if the concept might be lost on a good portion of petrolheads here in the West.
And then there’s the killer blow: the tracks. Not just expansive and diverse, the courses here might have been boosted in their numbers with the odd reverse and ‘weather changing’ track but there’s no filler – and whilst most are pulled from prior Gran Turismos the city courses in particular look incredible in high definition. There are (obviously) new tracks on offer too – Cape Ring in all its flavours is wonderful and the return of the Nordwand first seen in GTHD (which also gains a rally version in 5) is most welcome. Sure, some of the routes modeled on real life circuits are a little bland in places but when you see Madrid and Rome with a full pack of cars it’s a sight to behold.
 
SolidSnakex said:
Who are they supposed to get? Dale Jr? :P They have him in one of the promo videos for it. But the dude can't win shit, so he shouldn't be giving you instructions on how to become a better driver.
not sure if you actually watch nascar, but jeff gordon hasn't won a single race this season either. might as well have gotten dale jr, since he's super popular overall. but having said that, I don't have anything against jeff gordon. if I could choose anyone for it I'd go with montoya. hehe.
 
Dreams-Visions said:
why?

the PC community is going to disagree. the Xbox 360 community is going to disagree. and both communities have a few things on their side now with which to base their argument, don't you think?
Pretty sure he was implying king on the PS3.
 
Zaptruder said:
For a driving simulator... western game design philosophy is a better fit for the genre and audience.

If Turn 10 had the resources and budget that was available to Polyphony Digital... I'm confident that they would have done a better job.
I'm not saying that they would've done everything better, I'm simply saying that the overall package would've been better

But here's the rub; they don't.

And until they do, we're going to have to accept that GT is king. For all the flaws it has, it also creates bar none, the most comprehensive and detailed racing/driving experience around... outside of actually becoming a race car driver. And even then you wouldn't get as much variety as you would in GT.

I don't see how saying that if Turn 10 had the money they would make the better game over all is defendable in anyway. As it stands one of the big divides between the franchises and their fanbases is how different they feel. No amount of money Turn 10 has is going to bridge this game and the same goes for GT, so saying that Turn 10 would magically over come this is whack.
 
expy said:
That pretty much sums up most of the reviews out there, didn't spend the time to level up and unlock proper damage or play enough to explore the features in-depth.

But that's Sony's fault also. How about including a note in the letter with the date of the review embargo, saying that feature X unlocks at level Y and feature A unlocks at level B?

You can't expect reviewers to play the game until the end to review the game. Well you should expect that but that's not how it works. Just look the NFS: Shift reviews.
 
TheOddOne said:
The Sixth Axis review goes in to big detail.

These Standard cars are mosty ported over from Gran Turismo 4 and Gran Turismo PSP, and it shows. They’re still reasonably impressive given their last-gen roots, but they don’t hold a candle to the Premiums and the differences side-by-side can be startling: blocky textures replace mechanical seams, headlights look like stickers, they don’t have an internal cockpit view and they don’t suffer visual damage save for a few superficial scratches and marks. The game tries to split the two sets of cars neatly by ensuring that all ‘new’ cars from the Dealerships are Premium and all second-hand cars from the Used Dealership are Standard, but the game is still happy to award Standard cars as you progress through GT Mode




The big plusses for me:
BS, again. We have seen standard cars "deform".

Dreams-Visions said:
ah. well then absolutely. we've no choice there. :lol
Do we have a choice on the Xbox? No. It's Forza 3 or bust basically and Forza 3... ehh, please no more.
 
Dreams-Visions said:
why?

the PC community is going to disagree. the Xbox 360 community is going to disagree. and both communities have a few things on their side now with which to base their argument, don't you think?

Only if you ignore the positives that GT brings to the table and focus on the negatives.

The most salient point to be had is; the multiplayer features don't cater themselves towards a hardcore purist driving crowd. Which is a fair point.

But when taken together as a whole, I dare you to point me to a more complete, more feature filled driving/racing simulator.
 
Zaptruder said:
For a driving simulator... western game design philosophy is a better fit for the genre and audience.

If Turn 10 had the resources and budget that was available to Polyphony Digital... I'm confident that they would have done a better job.
I'm not saying that they would've done everything better, I'm simply saying that the overall package would've been better

But here's the rub; they don't.

And until they do, we're going to have to accept that GT is king. For all the flaws it has, it also creates bar none, the most comprehensive and detailed racing/driving experience around... outside of actually becoming a race car driver. And even then you wouldn't get as much variety as you would in GT.

What that make no sense what so ever , PD simple run out of time to have every thing at a level you expect from a GT game.
They try to do to much at once and this is what happen .
 
Damn, I go on GT5 blackout for a week and come back to 7s and 8s! :lol

Ah, no matter. I'll still love the game once it gets here later today.
 
Zaptruder said:
Only if you ignore the positives that GT brings to the table and focus on the negatives.

The most salient point to be had is; the multiplayer features don't cater themselves towards a hardcore purist driving crowd. Which is a fair point.

But when taken together as a whole, I dare you to point me to a more complete, more feature filled driving/racing simulator.
I believe you've just laid down the gauntlet, good sir. :lol

I'm sure the various Delegates from the PC republic and 360 alliance will be along momentarily.
 
dwebo said:
Damn, I go on GT5 blackout for a week and come back to 7s and 8s! :lol

Ah, no matter. I'll still love the game once it gets here later today.
Good news!


....



The game's still gonna be awesome!
 
TheOddOne said:
Gamereactor review really goes in on it.

Gamereactor review really goes in on it.

I don't believe the weather effects comment, we've seen amazing videos of that.

Gran Turismo 5's presentation is more or less worthless. Several different graphical styles are mixed into a huge mess of bad typography and badly designed menus. You have to jump around through the menu system like a madman during the career mode and everything is covered in bad elevator jazz. The menus are meant to mimic some form of exclusive computer program, but it only manages to annoy. Example: the fact that you have to click nine times to pick out and test-drive the cars you win in the game's various races is one of the oddest design choices this year.
The state of game reviews is absolutely obnoxious and hyperbolic. The game menus are a breeze to navigate and extremely intuitive. You can't get lost and everything is placed logically. The fact this reviewer goes out and points out the menu music is an indication they were merely looking for something to bash about. The theme is hardly intrusive or noticeable.

The graphical quality in general suffers from a severe case of multiple personality disorder. The real-time rendered reruns are incredibly well made, while some textures looks like something from the PlayStation 2 era. The weather effects never look very realistic, and often make the game stutter. The Premium cars are incredibly well modeled, covered in incredibly high resolution textures and lit with beautiful real-time light. The Standard-selection looks terribly low budget in comparison.
I don't believe the weather effects comment, we've seen amazing videos of that.
This is categorically false. The rain/snow effects are impressive especially when driving in the cockpit. I have yet to experience any type of stutter in the weather.
 
gundamkyoukai said:
What that make no sense what so ever , PD simple run out of time to have every thing at a level you expect from a GT game.
They try to do to much at once and this is what happen .
Stupid design decisions in menu concepts usually aren't magically fixed after 6 instead of 5 years. Turn 10 would have gotten that part right from the start, bet on it. And it makes a difference.
 
wmat said:
Stupid design decisions in menu concepts usually aren't magically fixed after 6 instead of 5 years. Turn 10 would have gotten that part right from the start, bet on it. And it makes a difference.

Some people don't seem to have problem with it while others do .
Your not going to please every body when comes to that.
 
I am not surprised at all.
The delay has gone in his against and the media have centred more on his faults than on his virtues.

It is what happens when the expectations are very high. They take only the bad thing and not the good things
 
gundamkyoukai said:
Some people don't seem to have problem with it while others do .
Your not going to please every body when comes to that.
But you're going to please less people if you're going the GT route. Their menus are notorious for being awful and dumb. They're pretty much just wasting time and are hard to read. Which is the opposite of what a menu should do. It's not hard to pick a side in this argument.
 
Do we know why an IGN UK editor, Martin Robinson, has reviewed GT5? It seems to be appearing as the definitive review, although I thought IGN US's Ryan Geddes was reviewing it...
 
Hydrargyrus said:
I am not surprised at all.
The delay has gone in his against and the media have centred more on his faults than on his virtues.

It is what happens when the expectations are very high. They take only the bad thing and not the good things
Gran Turismo is not the only franchise for which expectations are high each and every release. I don't know that GT is getting special (read: hard) treatment.
 
I have to agree about the menu complaints. It may look nice but it's not very intuitive or fast. And yeah the elevator music sucks.
 
marathonfool said:
The state of game reviews is absolutely obnoxious and hyperbolic. The game menus are a breeze to navigate and extremely intuitive. You can't get lost and everything is placed logically. The fact this reviewer goes out and points out the menu music is an indication they were merely looking for something to bash about. The theme is hardly intrusive or noticeable.


This is categorically false. The rain/snow effects are impressive especially when driving in the cockpit. I have yet to experience any type of stutter in the weather.
Come on man, I'm pretty sure I saw you posting in the OT thread. Did you really miss all those pages where people were trying to figure out how to find stuff in the menus, or had issues with the weather effects?
 
I haven't read a game review in years, and skimming through the IGN review I'm immediately reminded why. Someone recommended the eurogamer review and it's a much better read.

I hope the online stuff runs smoothly though, if not tomorrow, than some time in the future.
 
The Gamereactor review is laughable and only confirms the trollfest that gamereactor is. The second opinion posted on the swedish site gives GT5 5/10...

I read through the Eurogamer review and as always with Eurogamer (IMO) they judge most games fairly.

Never mind, not like I was waiting for reviews before buying. :D
 
Rainier said:
Come on man, I'm pretty sure I saw you posting in the OT thread. Did you really miss all those pages where people were trying to figure out how to find stuff in the menus, or had issues with the weather effects?
I haven't read about those problems in the OT. It moves so fast. All I know is that I haven't had much issue with the GUI. I'm also playing Borderlands right now, and I'm having way more problems with the GUI trying to find and do things. I don't attribute it to the GUI design, but rather my inexperience.

The main issue I have with the weather is that I can't see anything when I'm behind a car in the cockpit view.
 
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