Nice. I liked the afternoon look the track had in GT4, shame it seems this will be yet another noon time of day track.
still day 1.
Finally, an excuse to turn my PS3 on.
You need a perfectly trained driver (not just by pure LV, but one that has trained personal skills) and a Chapparal 2J.
It can be won with some other cars, but than you really need a driver that has been manually tained and trained throughout the complete career, which is pretty rare I suppose.
And regarding Motegi - finally.
Motegi is fantastic even though I would have expected Silverstone as it plays a major role in the GT Academy.
But what is not can be! *fingers crossed*
Nice. I liked the afternoon look the track had in GT4, shame it seems this will be yet another noon time of day track.
still day 1.
Well I'm glad it's not Silverstone. Anything but Silverstone. That track is so bad, and I never understand racing devs' fascination about it.
"Good question! RT @jambogt: @Kaz_Yamauchi Hi Kaz so should we expect Motegi in GT5 after GT Academy ends? "
What a tease.
This is something I don't understand with PD right now. Surely they developed a system for day/night transitions, because it's already on a couple tracks. Now, in most games (and I'm not 100% technically aware here), it seems that if that system is there, it can be applied to every track. Can anybody explain why PD doesn't, at the very least, make their DLC tracks (Spa and hopefully Motegi) have a selectable time? To me it's kind of like they wasted the tech by only really showcasing it on La Sarthe and the Nurb.
Yeah, I guess its just not so easy to apply to every track?
Maybe they are saving that feature for GT6??
Yeah, I guess its just not so easy to apply to every track?
Maybe they are saving that feature for GT6??
My guess is it was a feature created in the middle of the developement of GT5. The older tracks were already done and textured with the pre-baked shadows and the new ones are the ones that support day-night cycle and/or weather.
It must be a technical problem. Having real time lighting instead of having it all pre-baked was probably too big of a performance hit on tracks there were not optimized correctly.Yeah, I guess its just not so easy to apply to every track?
Maybe they are saving that feature for GT6??
It really does make no sense. It on some course maker tracks but not others. I really think PD needs somebody watching over them as they make their game. Right now the community has to bitch at the top of their lungs in order to get anything across.
I know this is a GT5 thread but GT6 desperately needs certain things:
- Finally, something that almost no racing game has done... actual racing conditions. Rubbering, flatspotting tires, temperature and elevation affecting performance, marbles, debris, proper simulated pit stops, etc, etc. All the things that make racing, racing, besides the actual racing.
I do not care if the next game only has 300 cars. Just make them 300 cars worth driving.
Le Mans says hi !
My guess is that being taxying on the system, it can be implemented only on the "lighter" tracks...
In a place like tokyo r246 for example it would be a nightmare to calculate shadows with all that buildings around.
Wasn't La Sarthe reworked from scratch just like the ring?
No. It's been tweaked for sure, but fundamentally it's the GT4 version.
No, because the less the cars, the more the people whining because their favourite is not present.
And who should decide what's worth driving and what not ?
Yes, it has been reworked in places, but it is absolutely not a "from scratch" version, a la the Ring, as was originally suggested, as it is quite obviously reusing GT4 assets all over the place.This is not true. Both tracks were reworked. There was an interview from like 2009-2010 stating that both tracks were redone. Sure they may have used some the the same data, but they are new models. Things like this tree goes here is not something you redo because that is how it is in real life.
the reflection on the side of the gtr looks bad
Yes, it has been reworked in places, but it is absolutely not a "from scratch" version, a la the Ring, as was originally suggested, as it is quite obviously reusing GT4 assets all over the place.
It's not a pointless statement, as the tracks that are new to GT have been built from scratch. They've built Spa from scratch, they'll build Bathurst from scratch and it is entirely plausible that the Ring (with HSR and SSR5) were built from scratch as well, given how they are unrecognisable to their GT4 brethrens.Barely anything in video game development (except maybe a game engine) is from scratch so it is kind of a pointless statement.
What is your all-time favourite car from the Gran Turismo series and why? #faveGTcar #gameon
It really does make no sense. It on some course maker tracks but not others. I really think PD needs somebody watching over them as they make their game. Right now the community has to bitch at the top of their lungs in order to get anything across.
I know this is a GT5 thread but GT6 desperately needs certain things:
- IMO the most important thing is that it is on the PS4. What Kaz wanted out of GT5 was just not possible on the PS3. Doing this will fix just about every graphical and performance related issue. (Shadows, framerate, low res textures, loading, etc) If the next GT is going to finally solve the problems of the last couple of releases it is going to need the space to play.
- Better menus. GT Academy is a promising example.
- An Ai slider. Increase slider to increase the speed of the Ai. Instead of giving them faster cars, it just gives them more grip. This should make offline races actually competitive.
- Interior photomode. Why on earth do I have glitch in order to take picture of the glorious interiors?
- Offline race creator. You choose the track, laps, rules, Ai level, specific cars (you and Ai) and their set ups.
- Expanded course creator. Kaz stated they could do something like Mod Nation Racers but only if it was ready and worked in practice. This solves the track problem.
- Livery editor. Easy way to solve the immersion problem is giving online players the ability to limit or disable liveries. Want only specific templates selected from a list? No liveries? Anything goes?
- Only premium cars and only cars worth driving. I do not care if the next game only has 300 cars. Just make them 300 cars worth driving. The time of 50 Nissans and 1 Maserati need to end. Every country should be represented. Kaz needs to quit his myopic nationalistic vision of GT. This is a game the world buys, not just Japan.
- Finally, something that almost no racing game has done... actual racing conditions. Rubbering, flatspotting tires, temperature and elevation affecting performance, marbles, debris, proper simulated pit stops, etc, etc. All the things that make racing, racing, besides the actual racing.
@PlayStationEU tweeted this:
What is your all-time favourite car from the Gran Turismo series and why? #faveGTcar #gameon
https://twitter.com/#!/PlayStationEU/status/200163574264500224
They usually ignore everything GT-related. I guess it has to do with GT Academy.
Compare this to the whining about standard cars... yeah, no, you are wrong. The average GT5 garage is around 200 cars. Of those 200 only ~100 are worth driving. That is not enough. The saving grace of that other racing game is the strength of its car roster. GT6 needs more cars worth caring about. More classics, Group B rally cars, Group C Le Mans cars, modern exotics, performance street cars, etc. Ditch this economy car crap. Nobody drives the Prius, it just sits their in the garage.
"What is your all-time favourite car from the Gran Turismo series and why? #faveGTcar #gameon"
@PlayStationEU tweeted this:
https://twitter.com/#!/PlayStationEU/status/200163574264500224
They usually ignore everything GT-related. I guess it has to do with GT Academy.
If we speak about "worth to drive" i'd cry without the RUF's in the game, and all of them are standards. Both countach are too. All the Group B rally cars are standards, but are ace to drive.
So if we speak about cars nice to drive, i'd guess we should include lots of them in the count.
The RUFs(specifically BTR) are honestly the MAJOR reason I'm still playing GT5. Not kidding, but I'd shell out $15-20 for a 5 pack of premium RUFs.
If we speak about "worth to drive" i'd cry without the RUF's in the game, and all of them are standards. Both countach are too. All the Group B rally cars are standards, but are ace to drive.
So if we speak about cars nice to drive, i'd guess we should include lots of them in the count.
What I am saying is that instead of modeling the Toyota Prius or the Mitsubishi March... they should make the cars you speak of premium. There are roughly 200-300 great standard cars. I would be happy to have 100-200 of them be premium along with the current list of premiums over the 800 standard and 200 premium split we have now.
"What is your all-time favourite car from the Gran Turismo series and why? #faveGTcar #gameon"
.
Basically all I am saying is PD needs to focus on including more cars that are worth driving. Standard vs premium is just an offshoot of this.
Look at your garage and then sort by order used or miles driven. Most people only drive 1/4 of the available cars in the game. Its sad. Almost all the classic premium cars are fantastic... but there are less of them than <200hp economy cars. It just does not make sense. That and the heavy skew to Japanese manufacturers. I understand the Japanese take great pride in their country. But if PD really believed in that they would include Japanese cars like the original Skyline and the 2000GT as premium cars. Why bother modeling a Mitsubishi K car? 1 Maserati, 2 Aston Martins, almost nothing from France, 1 historic Ferrari, etc, etc. It just does not make sense. You have roughly 13 countries and over a 1000 cars represented in GT5 and OVER 640 of them are Japanese. The next closest is America with 100+. There are more Nissans than British cars and Italian cars COMBINED! That is so wrong it is not even funny.
90% of those Japanese cars and 95% of those Nissans are not even worth driving. Think of all the time PD took to put them in the game.
Again you put your own preference above everything, that's the problem in your reasoning IMO.
Basically all I am saying is PD needs to focus on including more cars that are worth driving. Standard vs premium is just an offshoot of this.
Look at your garage and then sort by order used or miles driven. Most people only drive 1/4 of the available cars in the game. Its sad. Almost all the classic premium cars are fantastic... but there are less of them than <200hp economy cars. It just does not make sense. That and the heavy skew to Japanese manufacturers. I understand the Japanese take great pride in their country. But if PD really believed in that they would include Japanese cars like the original Skyline and the 2000GT as premium cars. Why bother modeling a Mitsubishi K car? 1 Maserati, 2 Aston Martins, almost nothing from France, 1 historic Ferrari, etc, etc. It just does not make sense. You have roughly 13 countries and over a 1000 cars represented in GT5 and OVER 640 of them are Japanese. The next closest is America with 100+. There are more Nissans than British cars and Italian cars COMBINED! That is so wrong it is not even funny.
90% of those Japanese cars and 95% of those Nissans are not even worth driving. Think of all the time PD took to put them in the game.
I am also 100% certain how PD have fully understand the feel of community towards Standard models and how future GT games will be pretty different regarding that particular issue.