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Gran Turismo 5 Spec II |OT| - We Love DLC!

offshore

Member
Interview from Wired. Nothing amazing, although saying he's visited a lot of F1 teams' base might mean more F1 cars for the future...

GeekDad: A year after release, Gran Turismo 5 continues to do well, Spec 2 has just been released … are you happy with how things are evolving with this version of the game?

Kazunori Yamauchi: Of course, we’re never completely satisfied, but we’ve done the best we can in the time that we have, so we have to be satisfied with that.

GD: We are also about a year past the widespread release of motion controls, but they still seem to be most appropriately used in casual games or with minimal use in more serious games. Can you envision how motion controls might be used in a more serious game like Gran Turismo?

KY: Technically, we can make the game compatible with Move but once you try it out being able to do it and it actually being fun is two different things – it’s kind of hard.

GD: I imagine a lot of GeekDad readers could benefit (and breathe easier) from their children learning to drive in a digital environment. Have you ever considered adapting Gran Turismo to educate kids, much in the way that the licenses work in the game?

KY:Kids that grew up with Gran Turismo already have very high driving skills. So if you want to make your kids a racing driver, that’s the way to go!

GD: You had the chance to work with Adrian Newey in developing the X2010 — that must have been an interesting experience. What else can motorsport learn from a simulation like Gran Turismo?

KY: I’ve actually visited a lot of Formula One teams including McLaren, Ferrari, Mercedes GP, and, of course, Red Bull. They all base the development of their cars on simulation first. It’s reached the point where there’s really no difference between simulation and the real life of a car. Something that’s really interesting, regarding the cars and the actual driving simulation, is the A-Spec part of the game.

Something that’s really important to Formula One racing now is the racing strategy where you decide when you’re going to pit the car and how you distribute time and everything. And they already use a simulator that’s similar to the B-Spec simulator in the game to get the team organized in those race-type situations. So it really surprised me that, after seeing the teams, that they’re doing the same thing as we are.

GD: If the difference between current simulations and real life is thin, where’s the room for improvement in the next iteration of the game?

KY: There’s still a very long list of to-dos, a lot of things we haven’t done yet and we’re going to start doing them one by one.

GD: Each year we see dramatic improvements in automobile technology. When you walk around a show like SEMA, do you see a lot you want to incorporate into the game or is it more about your list of to-dos?

KY: At Gran Turismo, we are really focused on monitoring the all of the new technology that comes out for automobiles and we’ve gone to great lengths to include that in the game in every iteration. That’s something we never neglect.

GD: Gran Turismo has sold more than 60 million copies, you’ve personally had great success on the track. What would you say your most memorable accomplishment?

KY: I think the day we launched the first Gran Turismo is a day I’ll never forget, because I really saw a huge movement start then and there. Of course, winning the class in the 24 hours of Nubrugring is something that’s obviously a deep experience for me. Having been involved in working on a sports driving formula for this long, and to be actually able to leave visible results from that is something major in my life.

GD: When you work on a game for so long, there are certainly things, as we talked about before, that don’t get finished or you just can’t do. Can you talk about how downloadable content has affected the process of game creation?

KY: What we do during development, we do our best in developing every day and we do what we can do. The difference between having a package only release like we did in the past and how we have downloadable content now is that before, it used to be you would have to set an objective five years ahead and work toward that goal. But now, there’s this time in between where you can keep releasing new content and implement new ideas. It’s great that we can do that because it keeps the content fresh and gives us structure and objectives that we can work towards instead of of having this big objective far out there in the future. It helps to keep our motivation up, as well.

GD: What games do you see today that impress you as innovative or exciting?

KY: All the games that Will Wright makes, like Spore and the various Sims games. His games are really, really innovative. And I always have an interest for games that have that type of fresh innovation.
http://www.wired.com/geekdad/2011/1...rds-plus-an-interview-with-kazunori-yamauchi/
 

dalin80

Banned
offshore said:
Interview from Wired. Nothing amazing, although saying he's visited a lot of F1 teams' base might mean more F1 cars for the future...



f1 car rights are a total mess, most arent owned by the actual teams and those that are can only be used in very limited ways, I believe ferrari are the only folk who can use the car rights as its one of the many financial bonuses that only they get.
 
Apparently McLaren has licensing rights like Ferrari also since that one PC sim developer got rights to their F1 cars as well.

Like I said before though, even with one F1 manufacturer onboard, PD is still under utilizing their Ferrari License.

Watch as the "competitor" eventually feels confident in their physics system to add open wheel cars and signs as exclusive deal with Ferrari like they did with Top Gear and we'll be stuck racing Formula GT's for future games again :lol
 

Dash Kappei

Not actually that important
They could easily add Formula BMW cars.
Historic F1 cars would be incredible.

Boggles my mind why isn't there a sort of Ferrari Challenge event with proper RM/Skins for the cars, just don't call it FC if System 3 or whatever has exclusive rights.

Anyway, I really hope they upgrade one of the RUF "Porches" to premium models, hopefully the Yellow Bird.
 

Dead Man

Member
So, new seasonals. No premiums eligible. LOL :)

Dash Kappei said:
They could easily add Formula BMW cars.
Historic F1 cars would be incredible.

Boggles my mind why isn't there a sort of Ferrari Challenge event with proper RM/Skins for the cars, just don't call it FC if System 3 or whatever has exclusive rights.

Anyway, I really hope they upgrade one of the RUF "Porches" to premium models, hopefully the Yellow Bird.
No premiums is such a waste of the license. Premium Yellowbird would be awesome, but RUF have so many great models that aren't even the game.

RT12 S
2010_RUF_RT12SCoup2.jpg


RK Coupe
2007_Ruf_RKCoupe3.jpg


CTR3
2007_Ruf_CTR34.jpg


2006 RGT
486392.jpg
 

offshore

Member
fu3lfr3nzy said:
Apparently McLaren has licensing rights like Ferrari also since that one PC sim developer got rights to their F1 cars as well.
Yeah, and that deal includes the current MP4-26, which means something must have changed....unless it's some kind of unbranded machine. With the Concorde Agreement coming up for renew, you'd wish the F1 teams would push for greater control over their car rights. It's not as if you'd be allowed to recreate an F1 season in GT anyway. GT only has four GP circuits for a start...well, five, if you include the dubious "Monaco".
 

Dead Man

Member
offshore said:
Yeah, and that deal includes the current MP4-26, which means something must have changed....unless it's some kind of unbranded machine. With the Concorde Agreement coming up for renew, you'd wish the F1 teams would push for greater control over their car rights. It's not as if you'd be allowed to recreate an F1 season in GT anyway. GT only has four GP circuits for a start...well, five, if you include the dubious "Monaco".
In what way is it dubious? It may not have the branding, but the layout is pretty accurate.
 

offshore

Member
Dead Man said:
In what way is it dubious? It may not have the branding, but the layout is pretty accurate.
That's the problem, it's "pretty accurate", but not absolutely accurate. And PD can't recreate Monaco properly without getting sued. It's probably fine for most, but it is certainly not accurate. There's no bump between Casino and Mirabeau for a start; one of the most iconic parts about the whole circuit.
 

Dead Man

Member
offshore said:
That's the problem, it's "pretty accurate", but not absolutely accurate. And PD can't recreate Monaco properly without getting sued. It's probably fine for most, but it is certainly not accurate. There's no bump between Casino and Mirabeau for a start; one of the most iconic parts about the whole circuit.
They can, they just haven't. They can't call it the Monaco GP circuit, but being a street track they can recreate it is my understanding.
 

offshore

Member
Dead Man said:
They can, they just haven't. They can't call it the Monaco GP circuit, but being a street track they can recreate it is my understanding.
I'm just going by what a mod at GTPlanet wrote. Apparently there have to be subtle differences between the tracks.

Famine said:
Which is the case - and that's why we have "Cote d'Azur", a "City" track rather than a "World" track (to indicate one based on real streets or locations [the SS tracks being generic Japanese expressways] but laid out by PD rather than being existing circuits) which is "in" France. And that's why every corner is subtlely different and why every "straight" is subtlely different from the Monaco street circuit.

But it's just close enough to make us all think it's Monaco. Despite not being Monaco:

Again, "close enough", "pretty acccurate"...it's probably good enough in the confines of what PD can do. Maybe that's the reason they can't have the Casino bump.
 

Dead Man

Member
offshore said:
I'm just going by what a mod at GTPlanet wrote. Apparently there have to be subtle differences between the tracks.



Again, "close enough", "pretty acccurate"...it's probably good enough in the confines of what PD can do. Maybe that's the reason they can't have the Casino bump.
That seems strange. I don't see how you can claim a particular layout of public roads.
 

offshore

Member
Dead Man said:
That seems strange. I don't see how you can claim a particular layout of public roads.
Who knows. It's all pretty weird. To be honest though, I can't stand the track. Although I'm not really a fan of City tracks in general. There's only GT's own SS5 that I really like.
 

Dead Man

Member
offshore said:
Who knows. It's all pretty weird. To be honest though, I can't stand the track. Although I'm not really a fan of City tracks in general. There's only GT's own SS5 that I really like.
LOL, same.

Edit: Although I would pay a high price for the Adelaide GP track.
 

Polyphony

Member
There should be a 'Buy multiple' from the used dealership just like you can export multiple photos at once to the XMB. But I guess buying a car wouldn't feel as special if it was done that way.

I'm trying to buy as many standards as I can and it's becoming a chore.

Load used cars dealership - Select car - Purchase - Confirm - No I don't want to switch - Receive Paint - GT Life - Load dealership again.
 
Fuck the Lotus Top Gear challenge. And fuck the NASCAR events while we're at it. I'm never going to gold all series with NASCAR on my way. I can't even do the "going out of pits" challenge. It seems there is no way to completely turn ABS off either now, so apparently that makes NASCAR stuff even more difficult. >_<
 

offshore

Member
SteelAttack said:
It seems there is no way to completely turn ABS off either now, so apparently that makes NASCAR stuff even more difficult. >_<
You could just delete all the updates, do the challenge on V1.00, and then update again.
 

magawolaz

Member
Dash Kappei said:
They could easily add Formula BMW cars.
Historic F1 cars would be incredible.

Boggles my mind why isn't there a sort of Ferrari Challenge event with proper RM/Skins for the cars, just don't call it FC if System 3 or whatever has exclusive rights.

Anyway, I really hope they upgrade one of the RUF "Porches" to premium models, hopefully the Yellow Bird.
Omg this.


Sunhi, those slowmo-gifs are incredible
 
dalin80 said:
f1 car rights are a total mess, most arent owned by the actual teams and those that are can only be used in very limited ways, I believe ferrari are the only folk who can use the car rights as its one of the many financial bonuses that only they get.


McLaren, Ferrari and Williams F1 cars are in games other than the official F1 game. I'd like to see an article or something on this matter, is there one? I don't believe Bernie controls sole rights to individual cars from the majority of the teams.


I’ve actually visited a lot of Formula One teams including McLaren, Ferrari, Mercedes GP, and, of course, Red Bull.

MP4-26, 150 Italia, RB7 in bound. That's what I asked for the other week, I also sent him a tweet about the Brawn GP01.

Happy days ahead for Formula One fans.
 

offshore

Member
Wax Free Vanilla said:
I don't believe Bernie controls sole rights to individual cars from the majority of the teams.
Yeah, he's unlikely to command license over manufacturers' past cars, but then the question is why haven't there been more of those old F1 cars in games. Although now iRacing has the FW31, McLaren have licensed all of their F1 cars to SimRaceWay, including their current F1 car, so something must be going on.

Just give me Brawn BGP 001 and I'll be happy.
 

2scoops

Member
I would love to have more F1 cars, new and old. And i know this has been said before, but i would pay good money for some GT1 and GT3 race cars DLC. Especially the Lotus Esprit V8 GT1!
 

Polyphony

Member
Amazing gifs. The suspension travel is so nicely reproduced. It oscillates so quickly that we rarely get to appreciate it visually in the game.
 

Melfice7

Member
Polyphony said:
There should be a 'Buy multiple' from the used dealership just like you can export multiple photos at once to the XMB. But I guess buying a car wouldn't feel as special if it was done that way.

I'm trying to buy as many standards as I can and it's becoming a chore.

Load used cars dealership - Select car - Purchase - Confirm - No I don't want to switch - Receive Paint - GT Life - Load dealership again.

An 'add to basket' would be that hard PD? when i went after all the standards i raged every time i bought one
 
http://uk.ps3.ign.com/articles/121/1212165p1.html

IGN: Can you talk about how much you've been able to update and improve Gran Turismo 5 since the game first launched?


Kazunori Yamauchi: It's been about a year since we've released the game and in the interim we've had about 15 updates that were performed on the game. These set up the basic platform for the system. Now that we have that out of the way, we're ready to release more expansions and content to add to the game. I think that will include cars and trucks that we'll be releasing maybe once every two months or so from here on out. What we do from here on is also really dependent on the reaction of the users to this first DLC that we just released because this is the first one. Now we have the feedback from our customers and we'll see how that will affect what we will do from here.

IGN: How did you choose what was going to be on the first DLC that released?

Kazunori Yamauchi: We have a pool of materials that are possible to release and it was just something that I decided with the team. We decided the vehicles and tracks and content in this first DLC was going to be our starting point.

They should release a list of this content pool and let the community vote to build future DLC packs.
 

Greektown

Neo Member
can i ask a straight up question? I got this game and I want to try out the Ferrari Enzo? I noticed its very hard to unlock, and will take a lot of time in the spec mode. Can I just try out this car, and the many others to see their true glory on the race track. I have had the forza games and I was able to do this. I can't seem to find a mode to do this. Someone help me!
 

AndyD

aka andydumi
Wax Free Vanilla said:
They should release a list of this content pool and let the community vote to build future DLC packs.

That would be glorious. Or even a poll of top 5 wished for.
 

offshore

Member
Greektown said:
can i ask a straight up question? I got this game and I want to try out the Ferrari Enzo? I noticed its very hard to unlock, and will take a lot of time in the spec mode. Can I just try out this car, and the many others to see their true glory on the race track. I have had the forza games and I was able to do this. I can't seem to find a mode to do this. Someone help me!
If it's not unlocked in Arcade mode (which I don't think it is), you'll just have to earn it. It shouldn't take long at all now though. XP and credits have long since been boosted. Plus the login bonus. Should only take you a couple of days - if that.
 

Dash Kappei

Not actually that important
It's settled, I remember how disappointed I was last November, now one year later GT5 is without a doubt my GOTY 2011 and my most played game since Winning Eleven 8 FE on PS2!

And I want moar, MOAR!
 

Dash Kappei

Not actually that important
Greektown said:
can i ask a straight up question? I got this game and I want to try out the Ferrari Enzo? I noticed its very hard to unlock, and will take a lot of time in the spec mode. Can I just try out this car, and the many others to see their true glory on the race track. I have had the forza games and I was able to do this. I can't seem to find a mode to do this. Someone help me!
Send me a friend request at dashkap and I can gift you the F40 if you want. Unfortunately the Enzo is not tradeable (it's >770k credits),
Make it clear in the message that you are from GAF and your nick or I won't accept it.
I've already sent a car today and I"m booked tomorrow so you'd have to wait 2 days (there's a 1 per day gift ticket rule enforced by the game).

GTNRL guys on my list, check your b-spec pilots, you should have some nice exp+credits ;)
Dead Man I wanted to include yours for some time but you always have none shared!
 
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