Neuromancer
Member
I'm assuming you only get prize money from seasonal events once; is that correct?
Doing the "like the wind" races shows how much aerodynamics makes a difference now. Older cars, like the Toronado hit their non-drafting top speed very quick even though it has plenty more "oomph" in it. While other cars, like The Ferrari FXX is very aerodynamically sound. Allowing it to go much faster than other cars without drafting.NASCAR?.. Try with a car that actually has downforce. LMPs around La Sarthe are faster with lower downforce due to the long straights. There is a considerable difference it top speed depending on the downforce.
Also how did you test, what slipstream setting did you use? Plus your knowledge of GT5 is not what you think it is. Cars under 600pp were faster with no wing, above that faster with one. Though less skilled drivers were always faster with more downforce.
I'm assuming you only get prize money from seasonal events once; is that correct?
NASCAR?.. Try with a car that actually has downforce. LMPs around La Sarthe are faster with lower downforce due to the long straights. There is a considerable difference it top speed depending on the downforce.
Also how did you test, what slipstream setting did you use? Plus your knowledge of GT5 is not what you think it is. Cars under 600pp were faster with no wing, above that faster with one. Though less skilled drivers were always faster with more downforce.
Also, downforce does effect your PP. I attached a rear spoiler to the Delta Integrale for the seasonal event and it hit me with something like a 50PP penalty
Its not the wing that does that. Maybe you attached a flat floor? The flat floor acts like a form of downforce and significantly adds to the pp rating.
Saturday or Sunday?
Also, downforce does effect your PP. I attached a rear spoiler to the Delta Integrale for the seasonal event and it hit me with something like a 50PP penalty
Managed to finish/gold almost all S class events (including the licences but minus the drift coffee break) in one sitting. Was disappointed that tyre wear (when it hit 3 you're in trouble) was more of a challenge than changing weather though and finished one race by rolling over the finish line on empty
GT doesn't account for the increased loading of your tires trough the corners in a high downforce setup. Basically, if you keep your tires quiet, it means they are lasting longer. It was the same in GT5 and seems nothing has changed.
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yamaha
kawasaki
aprilia
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yoshimura
moriwaki
buell
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Aren't higher downforce setups always easier on tires though? Increased grip means decreased slip which is by far the greatest factor in tire wear if memory serves.
One other thing I noticed, although once again it might just be my driving style, is that once I hit the front in a race I usually tend to short shift in order to save fuel and be easier on the tires. This seems to be quite effective however I have it has occurred that, whereas before I have switched to fuel saving mode the front tires are usually the ones taking the punishment, after switching to fuel saving it's the rears that are always the first to go
The increased cornering speeds/loads you can get with a high downforce setup will definitely wear tires fast. Look at tracks like Barcelona where F1 (very high downforce) tear through the front left tire. It isn't because cars are drifting around that track. It is because of turn 3,9,12 and 16.
I think it is a more confusing set of variables. The increased cornering speeds (and the demand for higher downforce) at tracks like Barcelona are because the corners themselves are fast, they are not the direct result of downforce. The effect of downforce on a tyre is a combination of reduced lateral load and increased vertical load, so it is reducing wear/slip, which allows you to go faster, which itself may be increasing wear. But if you ran a lower downforce, but managed to get the tyres to same level of wear/slip at lower cornering speed, would they wear just as quickly? Too many variables already.The increased cornering speeds/loads you can get with a high downforce setup will definitely wear tires fast. Look at tracks like Barcelona where F1 (very high downforce) tear through the front left tire. It isn't because cars are drifting around that track. It is because of turn 3,9,12 and 16.
But that's not to do with the downforce, that's to do with comparative use of the tyres on any given track. If you did the same thing without downforce, the tyres would all wear out quicker, but the front left would still be the first to go.
On the F1 commentary, Coulthard and Brundle always go on about how when you're slipstreaming another car the lack of downforce increases tyre wear as they are moving about more.
Sounds like a cluster fuck...Attaching parts might add PP, but adjusting your downforce settings in your car setup no longer changes your PP rating. At some point they added that to GT5 where increasing downforce in car settings raised your PP rating. This makes sense because only on tracks like Le Mans, SS7 and SSX, do you start to get a trade off between downforce and drag. Even at Spa, the 15th Anniversary Audio R8 LMS or whatever the model name is, I was easily able to improve my time by over two seconds the first hot lap after putting all of my downforce to full. Anyone who is familiar with Spa, knows that you never would run full downforce at that track in real life. Between half total downforce and full downforce only accounted for an additional ~2mph top speed on the first straight after Eau Rouge. With tire wear off, full downforce is faster on the majority of GT6 tracks. Turn on tire wear? Full downforce is the fastest option period. Excessive slip while cornering destroys your tires in GT6 and cranking up the downforce eliminates a shit load of slip. Not only will you have quicker lap times with full downforce, you will get at least an extra full lap on softs, sometimes even more. GT doesn't account for the increased loading of your tires trough the corners in a high downforce setup. Basically, if you keep your tires quiet, it means they are lasting longer. It was the same in GT5 and seems nothing has changed.
Still too many variables I think. If you're achieving exactly the same small degree of slip as you take this corner at 60 and 100, then the grip level is almost identical, so the wear should be pretty similar. Will increased vertical load increase wear? Possibly, but consider: with more vertical load the tyre at 100mph is also distributing its forces across a wider contact patch. The corner is also completed faster. Then there is tyre pressure... which is another huge can of worms. Higher speed might mean higher pressures, meaning the tyre might be working more optimally, which might mean it's wearing less.With the same tire compound, If I can go around a corner at 100mph, no sliding, it is going to wear out the tires faster than if I can only go around it at 60mph no sliding. Downforce presses the tires in the tarmac more, you are compressing the tire more, this takes a toll on tirewear.
Still too many variables I think. If you're achieving exactly the same small degree of slip as you take this corner at 60 and 100, then the grip level is almost identical, so the wear should be pretty similar. Will increased vertical load increase wear? Possibly, but consider: with more vertical load the tyre at 100mph is also distributing its forces across a wider contact patch. The corner is also completed faster. Then there is tyre pressure... which is another huge can of worms. Higher speed might mean higher pressures, meaning the tyre might be working more optimally, which might mean it's wearing less.
Still too many variables I think. If you're achieving exactly the same small degree of slip as you take this corner at 60 and 100, then the grip level is almost identical, so the wear should be pretty similar. Will increased vertical load increase wear? Possibly, but consider: with more vertical load the tyre at 100mph is also distributing its forces across a wider contact patch. The corner is also completed faster. Then there is tyre pressure... which is another huge can of worms. Higher speed might mean higher pressures, meaning the tyre might be working more optimally, which might mean it's wearing less.
Had a quick look at the game with the new cfw ps3 debugger:
*snip*
Motorbikes
yamaha
kawasaki
aprilia
mvagusta
yoshimura
moriwaki
buell
ducati
_7honda
ysp_presto
trickstar
yoshimura_suzuki
moriwaki_motul
*snip*.
I would take this is an indication that the gauges are showing temperature flashes on the surface caused by slip (as in our original discussion) rather than the slower build up of heat from increased downforce. However I would expect that after an extended run at very high speed, the gauges should have changed slightly in colour from a build up of tyre temperature deeper in the carcass, represented slightly on this surface temp gauge. Is that not the case?With the same exact tire compound and car, in GT6, going around Route X at 300mph yeilds you "colder tires" (technically bluer gauges, since we have no idea exactly what the fuck they represent) than getting a little slidly at like 60mph at turn 1 of GVS. It is ridiculous.
From my experience listening to various F1 pundits it's usually been a case of the car with the higher efficient aerodynamic downforce being able to rely less on pure mechanical grip and thus take less life out of the tyres. Eg. redbull vs mercedes this passed year. Not that i'm saying F1 has much of a direct correlation with other motorsport due to the purposeful detuning of the tyres
Had a quick look at the game with the new cfw ps3 debugger:
I also hope those motorbikes show upcar_harshness
Wonder what this is
DRAG
SpeedTest
Two new modes
display_sus_stroke_fl
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display_brake_rotor_temp_fl
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So far there is no way to view either of these. (I don't recall if the option to view the load is in so far either.
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These seem to be the sound modifiers for 1st and 3rd person view. And they have an independent sound modifier for open (convertible) cars.
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These are possibly the variables used for determining what other cars around you sound like, or for replay views.
So I'm enjoying the game, all fine. Except, could anyone give me some tips for the drift challenge in national A?
I just keep completely washing out.
I would take this is an indication that the gauges are showing temperature flashes on the surface caused by slip (as in our original discussion) rather than the slower build up of heat from increased downforce. However I would expect that after an extended run at very high speed, the gauges should have changed slightly in colour from a build up of tyre temperature deeper in the carcass, represented slightly on this surface temp gauge. Is that not the case?
Those bikes were in every GT game after Tourist Tourist
AstronomySetting
systemEnable
renderMilkyWay
renderSaturn
renderJupiter
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renderMoon
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We must be getting a Gran Turismo PDI spacecraft to explore space
I want to take my Dodge Ram Laramie on the fucking moon.Those bikes were in every GT game after Tourist Tourist
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renderSaturn
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We must be getting a Gran Turismo PDI spacecraft to explore space
At speeds of 300mph + you are going to have hot as shit tires everywhere in the tire from what I grasped from all the articles I looked up last time we talked about this. Every compression and decompression of the tire at the contact point is heating up the tire from the friction of the rubber stretching and compressing. Since the tire rotates, all of the tire is getting this heat from every rotation. Go faster, rotate the tire faster, increase the rate of compress and decompress, and therefore heat. Even in a theoretical slipless 100% static friction rolling tire situation you will still build up tire heat at the surface, core, sidewall, etc. (unless you had a theoretical perfectly round tire) This is why tires are hot on highways, and why the Veyron needs special tires for its high speed runs on perfect straightaways. I don't think GT is simply modeling surface temperature. I think it is nothing more than a crude abstraction of tire temp in general. Look at Waxfree vanillas post, if the HUD option are any indication of the data they are polling, there isn't much in the way of tire temps. The lack of tire pressures in GT is also a strong indication they don't model fuck all for temps seeing as you really can't start to worry about one without the other.
I'm going to disagree with you here based on the recent usage of thermal cameras in F1. In the instances where the cars were driving at constant speeds of 300+ (eg. shanghai back straight) the tires were actually operating at relatively low temperatures compared the temperature of the tyre during acceleration. Temperatures only really spiked during braking, hard/low speed acceleration and tight medium speed cornering (which was/is displayed by clearly discernible heat stress bands on the tyres when viewed through the onboard thermal cameras)
Temperature: The tire temperature ratings are A, B or C. The rating is a measure of how well the tire dissipates heat and how well it handles the buildup of heat. The temperature grade applies to a properly inflated tire that is not overloaded. Underinflation, overloading or excessive speed can lead to more heat buildup. Excessive heat buildup can cause tires to wear out faster, or could even lead to tire failure. According to this NHTSA page, the Firestone Wilderness AT and Radial ATX II tires have a temperature rating of C.
Seems very difficult to find specifics about that, but my gut reaction is that the 5 degrees of slip at 60mph that would wear the tyres faster. I think increased slip in the majority of scenarios is going to be the primary cause of wear.The part I can't seem to get an answer about is so now that you are cornering faster, with this increased speed, does say 1 degree of slip at 100mph fuck your tires up more than say 5 degrees of slip at 60mph. That I can't figure out.
Do they definitely not model pressures? I've not seen any indication that they do, but nor have I seen confirmation that they don't. As for how complex their tyre model is, I would like to think that there is some depth to it, with at least two components to the temperature simulation, a core temperature and a surface temperature, or some kind of blending across the tread depth. If that is the case, the explanation that the gauges only represent a surface reading make enough sense to me as I watch the colours change in normal driving conditions. It explains why there are flashes of colour during slip and settling back to normal immediately after, and why it takes longer to settle if you add heat over a long period. However, it could indeed be a 'crude abstraction' as you say, a single value for each wheel with an equation attached, that results in quick flashes and longer settling periods after big slides/burnouts. However they're doing it, the behaviour in normal conditions doesn't seem too unreasonable to me.At speeds of 300mph + you are going to have hot as shit tires everywhere in the tire from what I grasped from all the articles I looked up last time we talked about this. Every compression and decompression of the tire at the contact point is heating up the tire from the friction of the rubber stretching and compressing. Since the tire rotates, all of the tire is getting this heat from every rotation. Go faster, rotate the tire faster, increase the rate of compress and decompress, and therefore heat. Even in a theoretical slipless 100% static friction rolling tire situation you will still build up tire heat at the surface, core, sidewall, etc. (unless you had a theoretical perfectly round tire) This is why tires are hot on highways, and why the Veyron needs special tires for its high speed runs on perfect straightaways. I don't think GT is simply modeling surface temperature. I think it is nothing more than a crude abstraction of tire temp in general. Look at Waxfree vanillas post, if the HUD option are any indication of the data they are polling, there isn't much in the way of tire temps. The lack of tire pressures in GT is also a strong indication they don't model fuck all for temps seeing as you really can't start to worry about one without the other.
I can't help but laugh at the simultaneous conversation we are having in a GT6 thread. We have Wax Free Vanillia digging out the ridiculousness of buried star and planet data shit, and then a few of us discussing tire issues/anomalies since GT still has no meaningful tire temperature data and tire pressure settings. PD priorities, don't try to understand them.
So it appears both you and Amar think the ABS setting affects the entire grip characteristic of the cars, whether you're using the brakes or not. I haven't tested it extensively myself, but it hasn't become apparent yet. Anyone else notice this?Their tire model is shit. The whole ABS thing is shit. Trying to drift with ABS on and drifting with it off is two completely different beasts... I'm not even talking about braking. I was going into a slide with torque alone, but having ABS off caused me to spin out far easier than with ABS on... didn't make ANY sense.
So it appears both you and Amar think the ABS setting affects the entire grip characteristic of the cars, whether you're using the brakes or not. I haven't tested it extensively myself, but it hasn't become apparent yet. Anyone else notice this?
I haven't tested that aspect of it yet, but the ABS definitely changes shit, none of it for the better imo. ABS 1 and 0 are both broken, just chose which version of broken you want I guess.
Man, the Ferrari Daytona is such a nice car to drive. Used it to beat the first race of the Historic racing cup. Slammed that fucking Toyota 7 against the outside barriers of rascasse on the final lap though. Completely justified.
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A Ferrari what?....they never made such a car.
A Ferrari what?....they never made such a car.
A Ferrari what?....they never made such a car.
Uh, yes they did.
It's also called the Ferrari 365 GTB/4, better known as the Ferrari Daytona.
notsureifserious.jpg
Before I try to discredit someone I use Google, bruh.
Is there a car with a higher top speed than the Bugatti Veyron? I ask this because I set a 470km/h record (No NOS, but fully upgraded with transmission modified), and was looking for a car that could possibly beat that.
Show me any pic were Ferrari called it a "Daytona".
Ferrari 365 GT/B4 is the Only name Ferrari put on this car.
Show me any pic were Ferrari called it a "Daytona".
Ferrari 365 GT/B4 is the Only name Ferrari put on this car.