Bloodworth
Member
oh boy, gametrailers right?
yeah, no review yet, but my thoughts so far are up on the site
oh boy, gametrailers right?
yeah, no review yet, but my thoughts so far are up on the site
You're coming from the point of view that any kind of reviewing standard should be in place across all websites, which I fundamentally disagree with. The great thing about having so many websites at our disposal is that we can choose which ones have standards that suit that, and ignore those that don't. If we took your route and forced every website to apply similar standards then that only suits your needs, not mine. Which again I don't understand because there already so many websites that suit your needs, get yer mitts off the others.
It kills me to admit that this is how I feel too. I own every mainline GT, the prologues and a couple of the concepts. This one though, I just don't feel any rush to buy. If it was on PS4, it probably would've been my most anticipated game and I'd have been lining up waiting for the shop to open.Eh, this is the first GT game I don't have much interest in. I really wish they would have moved over to PS4.
No.
[URL="http://www.metacritic.com/game/playstation/gran-turismo"]Gran Turismo- 96
Gran Turismo 2 - 93
Gran Turismo 3: A-Spec - 95
Gran Turismo 4 - 89
Gran Turismo 5 - 84
Gran Turismo 6 - 76
I fully expect the latest version's average to go up, but not doubting, that it's the worst reviewed GT by some distance.
I only know English, so I am not able to translate them. The best I can do is to provide a Google translation of these excerpt.
Yeah. Not sure if it's a translated review from another language though, as the author seems nordic.
Part of the reason PD seems stuck in "old ways" is because Turn 10 has been treading on good, new ground. Things don't look old and stale until competition comes with fresh ideas and executes in a way that changes the baseline expectations of a genre.
I dont think there's anything really wrong with that.
Just read the Venture Beat review, nice to hear another perspective.
Makes total sense.
Yeah. Not sure if it's a translated review from another language though, as the author seems nordic.
Anyway, this is one of the screen captures in that review, which they sure is "taken from the real game running in real time" implying their captures have no bullshit and are true to the actual aspect of the game:
I mean, holy shit that is bad capture equipment.
So some of the lowest reviews are marking it down because it is a racing sim that is made for fans of racing sims? lol
Please tell me some of them at least marked it down for microtransactions.
I honestly had no idea that you could drive a lunar vehicle in this. It sounds awesome!
However, a couple of things which stuck out at me as I was watching the Rev3games review - he explicitly states that the multiplayer servers were not turned on before launch so they could not test it which seems like a huge oversight in a racing game (honestly, I'd prefer to wait two weeks and have a proper descriptive and informative review, rather than this scramble for having a review as soon as the embargo lifts), and the only criticism levelled at it in the summary is 'lacks innovation'.
In any case, if that is all he has to offer the direction of the franchise then it is time to step aside.
I think Polyphony Digital needs to sacrifice contents for improvement to historic problems within the Gran Turismo franchise. Gran Turismo 3 had less than 200 cars in comparison to GT2s 650+ cars and look how massively acclaimed it is.It's clear that PD have focused on doing what they do best (content, physics) rather than work on the flaws (sound/damage). Which means if you loved GT5 you will probably love GT6. If you can't stand GT cos of its flaws, then this iteration won't change your mind.
Also if people could please stop focusing on the metacritic score and read the actual reviews to see why GT is being marked down. Apart from that crazy Venturebeat one, the problems reviewers are mentioning seem like the same historical ones GT has always had.
They did? If so, that's awesome to hear. I hated the car roulette's used system in GT5 because the last thing I wanted to do was to have to worry about not only getting enough credits to buy a car, but also praying that you're able to get enough to buy the car you when it shows up before it disappears for X number of days.Dat tag.
I am so torn on this game. I think I will wait this one out a bit and might even go with my original plan and make gta 5 my ps3's swan song. One huge improvement that I have not seen talked about much on gaf is all cars are available in the dealership finally no more used car roulette.Plenty of the same old stuff to complain/wish they had fixed sadly ( my thoughts are based on game play videos and review reading).
Yes. the sound department is complete crap in GT. Don't even bother arguing with anyone saying otherwise.
That they did not fix it in 3 years time, with all the fans feedback begging for better sounds, just shows how, IMO, PD totally lost the sense of priorities. (to be fair: Kaz said that they are working on enhancing sounds...but he is not sure if they will make it for GT6... take that as you wish).
I really, honestly, don't even understand what PD sound engineers have been doing for 3 years.
from the review
Yep. They shouldn't even entertain thoughts otherwise.If they don't ditch the standard cars and the bad sound design next gen, I'm going to jump ship.
And so, 15 years since its inception, Gran Turismo carries on its pursuit much as it always has, delivering a driving simulator that's as exhausting as it is exhaustive, as infuriating as it is intoxicating. As a foundation, it's certainly more stable than its predecessor - and as a way to explore the thrill of four wheels it is, despite its many faults, exceptional, brilliant and pretty much peerless. It's not finished yet, but Polyphony likely never will be - but in Gran Turismo 6 it's just delivered the broadest, most complete iteration of its epic vision.
Look there is still some cool concepts in the games like Vision GT as you mentioned, but everything you've just said convinces me more and more that he would be better served as an executive producer or some sort of brand ambassador, continuing to establish relationships with external partners and giving broad advice but not serving as the actual game lead director/designer. Do you not constantly feel there are a ton of undercooked ideas in the franchise? Nothing seems to get done on time. Look at the fact that the apparent new sounds aren't even in GT6 day one. The damage under delivers, the online under delivers, cool ideas like Top Gear, the course editor and rain/weather felt half done in GT5. Remember that huge list of things they wanted for GT5? Things like the livery editor. What happened there? These problems come from a lack of direction and management. I'm sure there is someone in the GT team with the passion to take the reigns full time and push the series forward with a more focused visionAnd you assume that's all he offers because... Oh right, poor engine sounds and lack of visual damage modeling.
I guess we should just forget about Vision GT, Senna Institute collaboration, taking fan feedback on standard car visuals, track list, more intuitive and quick menus, Yokohama and KW collaboration for tire and suspension physics, his desire and push for simulating time change and atmospheric and weather changes, and dedication to providing comprehensive post-launch support for his game. I mean, he really should just try to pump out as many GTs within a couple years and put more content behind a paywall and call it a day.
Reviews are what I expected. I dont really mind that GT has not changed much. But they do need to improve the engine sounds soon.
Cant wait for my copy tomorrow
I really, honestly, don't even understand what PD sound engineers have been doing for 3 years.
And so, 15 years since its inception, Gran Turismo carries on its pursuit much as it always has, delivering a driving simulator that's as exhausting as it is exhaustive, as infuriating as it is intoxicating. As a foundation, it's certainly more stable than its predecessor - and as a way to explore the thrill of four wheels it is, despite its many faults, exceptional, brilliant and pretty much peerless. It's not finished yet, but Polyphony likely never will be - but in Gran Turismo 6 it's just delivered the broadest, most complete iteration of its epic vision.
Look there is still some cool concepts in the games like Vision GT as you mentioned, but everything you've just said convinces me more and more that he would be better served as an executive producer or some sort of brand ambassador, continuing to establish relationships with external partners and giving broad advice but not serving as the actual game lead director/designer. Do you not constantly feel there are a ton of undercooked ideas in the franchise? Nothing seems to get done on time. Look at the fact that the apparent new sounds aren't even in GT6 day one. The damage under delivers, the online under delivers, cool ideas like Top Gear, the course editor and rain/weather felt half done in GT5. Remember that huge list of things they wanted for GT5? Things like the livery editor. What happened there? These problems come from a lack of direction and management. I'm sure there is someone in the GT team with the passion to take the reigns full time and push the series forward with a more focused vision
I think Polyphony Digital needs to sacrifice contents for improvement to historic problems within the Gran Turismo franchise. Gran Turismo 3 had less than 200 cars in comparison to GT2s 650+ cars and look how massively acclaimed it is.
I'm curious how Polyphony Digital has managed to use the same tire squeel sample since Gran Turismo 3 without getting called out on it? It drives me insane.
From EG 9/10.
http://www.eurogamer.net/articles/2013-12-06-gran-turismo-6-review
Oh no, horrible game because some random review site gave it a 6.
Edit: FYI, they scored Forza 7/10 on next gen hardware.
My first time on the track was a disaster. I hit the wall three times. I spent more time off the track than on it. I even wound up driving the wrong way at one point. My lack of digital driving skills is without question. Yet, here I am reviewing Gran Turismo 6
at the foot of Paddock Hill Bend you can feel the suspension load and compress before you make the ascent to Druids hairpin, and the downhill run to Graham Hill Bend provides a master-class in how to settle an unhappy car. Out into the Kent woods, the crests and cambers of Hawthorn, Westfield and Dingle Dell - a trilogy of right-handers that are best approached as one clean swoop - inspire balletic efforts conducted through springs, dampers and deft pedal-work. It's exquisite stuff.
The communication of weight, and of weight transfer, is where Gran Turismo 6 excels
oh no EG gave it a good score.. everybody else must be wrong..
see I can play the same game..
there isn´t just one bad review.. there are many more..
I agree; I think scaling back their ambition in terms of content and putting their efforts into addressing the much-documented flaws should be their first intention for GT7. I can't believe that re-recording the sounds would be a huge effort as far as the whole production goes.
I don't think there needs to be twenty-something Subaru Imprezas or Nissan Skylines. Have two of each, bring the number of vehicles down to 300, say, and concentrate on the little ways which make GT still feel dated.
Reading this:
http://venturebeat.com/2013/12/06/gran-turismo-6-review/
After reading this:
http://www.eurogamer.net/articles/2013-12-06-gran-turismo-6-review
was hilarious.
I think I know which one of these guys knows what he's talking about lol.
Reading this:
http://venturebeat.com/2013/12/06/gran-turismo-6-review/
After reading this:
http://www.eurogamer.net/articles/2013-12-06-gran-turismo-6-review
was hilarious.
I think I know which one of these guys knows what he's talking about lol.
Man, that's quite some contrast.Reading this:
http://venturebeat.com/2013/12/06/gran-turismo-6-review/
After reading this:
http://www.eurogamer.net/articles/2013-12-06-gran-turismo-6-review
was hilarious.
I think I know which one of these guys knows what he's talking about lol.
Polygon scored it a 9? It must be brilliant then.
Reading this:
http://venturebeat.com/2013/12/06/gran-turismo-6-review/
After reading this:
http://www.eurogamer.net/articles/2013-12-06-gran-turismo-6-review
was hilarious.
I think I know which one of these guys knows what he's talking about lol.