It's better than GT5 yet it's being reviewed worse. Reviewnomics at its finest
Look there is still some cool concepts in the games like Vision GT as you mentioned, but everything you've just said convinces me more and more that he would be better served as an executive producer or some sort of brand ambassador, continuing to establish relationships with external partners and giving broad advice but not serving as the actual game lead director/designer. Do you not constantly feel there are a ton of undercooked ideas in the franchise? Nothing seems to get done on time. Look at the fact that the apparent new sounds aren't even in GT6 day one. The damage under delivers, the online under delivers, cool ideas like Top Gear, the course editor and rain/weather felt half done in GT5. Remember that huge list of things they wanted for GT5? Things like the livery editor. What happened there? These problems come from a lack of direction and management. I'm sure there is someone in the GT team with the passion to take the reigns full time and push the series forward with a more focused vision
I don't think there needs to be twenty-something Subaru Imprezas or Nissan Skylines. Have two of each, bring the number of vehicles down to 300, say, and concentrate on the little ways which make GT still feel dated.
Damn it, I told myself I was done with this thread, but wow. Even with the crappy capture equipment, that just looks like it has no right being on last gen hardware. Honestly, these guys never cease to amaze, I can't believe they got it to look that good. I know it sounds like fanboy drooling, but it isn't. I don't normally get this hyped up and enthusiastic, but PD deserve credit where it is due. It looks pseudo next-gen.
Man, that's quite some contrast.
Still, the first review is an interesting perspective. I'd like to read more reviews from people that don't like/ understand the genre they're reviewing.
My review of Final Fantasy 7: "It's a fucking JRPG. 3/10".
who? i see all the reputable sites and reviewers giving it good scores.
You should take a look at this direct-feed video at "1440p" for higher quality:
http://www.youtube.com/watch?v=rI1kfYhX5qc
It's really impressive.
Look there is still some cool concepts in the games like Vision GT as you mentioned, but everything you've just said convinces me more and more that he would be better served as an executive producer or some sort of brand ambassador, continuing to establish relationships with external partners and giving broad advice but not serving as the actual game lead director/designer. Do you not constantly feel there are a ton of undercooked ideas in the franchise? Nothing seems to get done on time. Look at the fact that the apparent new sounds aren't even in GT6 day one. The damage under delivers, the online under delivers, cool ideas like Top Gear, the course editor and rain/weather felt half done in GT5. Remember that huge list of things they wanted for GT5? Things like the livery editor. What happened there? These problems come from a lack of direction and management. I'm sure there is someone in the GT team with the passion to take the reigns full time and push the series forward with a more focused vision
Uuugh, I clicked play and just remembered that I'm shaped'for the month.....my internet doesn't come back to Tuesday so only images for now. Videos won't even start up. I have seen a few videos already and they blew me away. I think graphics are very important for racing games and Polyphony never disappoint (ignoring standards in GT5).
If Kaz cares about metacritic the only thing to do is casualize the games and go the Shift/Grid/Forza way with millions of arrows and indicators and numbers and bars to fill with clear objectives that can be FINISHED in 10-15 hours.
So please, Kaz, don't give a fuck about metacritic.
With Gran Turismo 6, Yamauchi adds some features without really listening to his fans.
Ugh. The mentality of hinging a game's quality on metacritic numbers needs to die. How did this shit even get to be standard anyway?
videogamer, gameractor, EGM (allthough that is a decent score).. are they not reputable sites..?
It is probably not going to sell as well as previous major entries (excluding the PSP game) due to it coming out after the launch of the PS3. However, I still think it will sell at least 5+ million when all is said and done.I wonder how this will sell compared to previous entries. For gt5 there were about 10 of us picking the game up and talking about it beforehand, for this none of us are picking it up and I didn't even know it was out today. Everyone busy with the PS4 and xbone.
Yeah. Not sure if it's a translated review from another language though, as the author seems nordic.
Anyway, this is one of the screen captures in that review, which they sure is "taken from the real game running in real time" implying their captures have no bullshit and are true to the actual aspect of the game:
I mean, holy shit that is bad capture equipment.
I agree, and I think the very fact that it is being compared graphically to Forza 5 and Driveclub says a lot. It even holds its own and in some cases looks better IMO. Just me, but I think it looks more impressive a lot of the time because of the lighting. GT7 will make other racing games look a generation behind, I'm calling it.
Eurogamer said:Gran Turismo 6 is next-gen in other ways, too, with the spectre of microtransactions lingering near. Polyphony's at least been wise to partition them away from the game - if you weren't aware of their inclusion beforehand, you wouldn't know they're there at all. The economy is, to all intents and purposes, identical to Gran Turismo 5's - prize cars aren't handed out quite so generously, but payouts are on a similar scale while car prices likewise remain frozen.
Eurogamer said:That's not to say it isn't a problem, though. Gran Turismo 5's economy was broken, an issue belatedly acknowledged by Polyphony in the implementation of seasonal events with bloated payouts that soon became the place to grind out credits. Seasonals are back, though right now the payouts are paltry in comparison to their predecessors, meaning the grind that faces players just before they unlock Gran Turismo 6's final tier is daunting. There was an opportunity to redress the balance this time out. By offering a fast track to progression through microtransactions, the problem is once again acknowledged, although the solution right now is far from savoury.
Personally didn't feel like I had a problem with GT5's economy (might have been due to prized cars), I did have an issue with A spec 24h endurance races though which was when I stopped playing.
I was playing GT6 for a few hours yesterday, and then played Forza 5 directly afterwards. I don't think GT6 compares very well at all during actual gameplay. Forza 5 is hardly the most impressive looking nextgen game, but realtime GT6 looks very much a last gen game in direct comparison. Putting it against Driveclub would be ridiculous imo.
That said, I don't see how GT6 is scoring lower than Forza 5 overall. Forza almost feels like a demo in comparison.
Or, and it's just an idea, people expect later entries to be better. If they are not, or there is not enough improvement, they get marked down. Imagine if Nintendo released a reskin of Super Mario 64. They would be laughed at, rightly, even though SM64 was an awesome game.
Expectations change over time.
Games are now reviewed based on expectations?
5 was the first one I ever bought and it immediately made me think of an RPG. It's a car RPG. *Dat Japanese game design.Grinding was always a part of gt series. It's like getting everything + lvl 99 everyone in final fantasy
What are the main problems the reviewers have with GT6?
Games are now reviewed based on expectations?
It's better than GT5 yet it's being reviewed worse. Reviewnomics at its finest
I don't understand. How is the gameplay still considered arhaic? The gameplay itself should be a positive given how much PD have improved the driving model and physics.same ol' archaic gameplay
What are the main problems the reviewers have with GT6?
You should take a look at this direct-feed video at "1440p" for higher quality:
http://www.youtube.com/watch?v=rI1kfYhX5qc
It's really impressive.
Or, and it's just an idea, people expect later entries to be better. If they are not, or there is not enough improvement, they get marked down. Imagine if Nintendo released a reskin of Super Mario 64. They would be laughed at, rightly, even though SM64 was an awesome game.
Expectations change over time.
FYI, time of release plays a role.
What would get a "9" back in 2010 wouldn't automatically get a "9" now.
They never even reviewed the driving. So I'll just assume if this game was on ps4 it would get 3 more points and move on. Lol I'm sure others will do the sameConsidering probably 5% of the reviewers used a racing wheel I don't see how their opinions on the driving amount to anything
As flawed as it is, at least GT6 does not seem to disappoint in the area that matters the most to the fans: the car handling.
It's not like Mario Kart. ;-)What are the main problems the reviewers have with GT6?
As the crowd zeroes in on a few reviews that disagree with their preconceptions, even among a slew of ones that do, I would like to remind them how unfortunate that behavior is: http://www.escapistmagazine.com/videos/view/jimquisition/7859-Dragons-Frown