Graphic preset comparison from PS5 to PS5 Pro from No Mans Sky files

There is no restrictions on a PC, no removed options menu or capping the framerate at 60 or 120 or being forced into dynamic resolutions or specific antialiasing methods.

You can test how good a new graphics card is on a 10 year old game if you want.

Can still be an unnecessary upgrade of course if you're up at 400fps or whatever, but you can at least see the power difference.

On console you're stuck using modes predefined by a developer like here with ini files.
If developers don't push the new hardware enough because the old hardware is the main target then you'll never see what it's capable of. You'll end up looking at versus videos on Digital Foundry zooming in 300x to spot dynamic resolution changes and frametime graphs.

Eventually you'll look at the tech specs and wonder where all the power went and then wish they had started a new generation instead where devs could target the new hardware.
So from what you have said... I am getting that the primary reason upgrades are deemed Ok in the PC space is because you get higher framerates and are not locked to some sort of visual presets.

Ok.

So if the a PS5pro, does give you higher framerates, more graphical features and better resolutions, doesn't that meet that supposed requirement to justify it as an upgrade?

Or does this only count if you are taking a game up to 200fps+?

I would think that its generally known, that consoles cater to the home TV market, so what you call restrictions, are actually standards that these consoles adhere to considering their primary market. Which typically caps out at 120fps in most cases. And that also, we can already see that current consoles run games at anywhere between 30-120fps at varying resolutions and IQ. So if something does all that, while either running 50% better or looking 50% better or both.... even while operating between the 30-120fps window that is common with home consoles.... how does that not warrant a $100 upgrade?
 
With a PC you are never stuck with what the developer targets.

I remember modifying Dragon Quest 11 to increase the draw distance because the fucking game was made for the Switch! Holy pop in Batman. That's when I knew I made the right choice to build a gaming PC.
 
With a PC you are never stuck with what the developer targets.

I remember modifying Dragon Quest 11 to increase the draw distance because the fucking game was made for the Switch! Holy pop in Batman. That's when I knew I made the right choice to build a gaming PC.
And what has that got to do with anything? That is why this is a console and that is a PC. Those are the rules. Its literally the difference between an open platform (PC) and a closed platform (console).

This is just a stupid redundant discussion.

I am still not seeing what this has to do with a piece of hardware, that is clearly better than the one hat came before it, would cost no more than $100-$200 more, and while operating within the same confines that consoles operate in, would still give you better overall performance/quality. This is all just stupid to me.

So basically, if for $400, I can get 4K 30fps with low to medium RT on a PS5, and for $500/$600, I can get 4K60fps + medium to high RT. You are basically saying you do not see the value in spending $100/200 more for almost double the performance?

Because its not an "open" platform?
 
1440p to 1800p and a more solid frame rate is what I expect to be honest and I am happy with that. People would complain if the gap was too large over the base model because it would make it feel outdated.
 
Lowest DRS factor increased from 0.6 to 0.8 and Water Quailty changed from High to Ultra.

Leonardo Dicaprio Ok GIF by MOODMAN
Here's the gif you wanted to post, sorry you messed up
whats eating gilbert grape GIF
 
I'm confused. A 33% boost in minimum resolution?

Isn't the whole point the hardware upscaling with trinity?

Shouldn't we be seeing removal of software upscalers in favor of the new hardware upscalers at minimum?
 
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So from what you have said... I am getting that the primary reason upgrades are deemed Ok in the PC space is because you get higher framerates and are not locked to some sort of visual presets.

Ok.

So if the a PS5pro, does give you higher framerates, more graphical features and better resolutions, doesn't that meet that supposed requirement to justify it as an upgrade?

Or does this only count if you are taking a game up to 200fps+?
There is a refresh cap because you're on a TV yeah. If you get a system level Pro mode that automatically increase framerates and resolution and add their DLSS tech on all games, then you should get some sense of general upgrade.

But with no such mode your $500 upgrade is locked behind new performance mode patches and developers needs to go in and patch their game one by one. Which means they might not do it on past games or might rush it just to get a Pro label.

If it's still enough to feel like it justifies an upgrade is subjective. For some it could be enough to get stable 60fps in their one favorite game.


On PC everything is always slowly evolving and improving, so you just need to decide when it makes sense for yourself to do the upgrade. It's rare that a developer needs to send out a new patch for you to notice that you've upgraded your hardware, there is usually a mod if such lock exist.
 
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I am curious about something.

If the PS5pro, something that is about 50% more powerful than the PS5. Released 4 years after the OG and will likely cost around $100 more... is "useless".

What do those who say that think about Nvidia making a 4080 a year or so after the 3080 came to market, also about 50% more powerful, albeit $500 more expensive? Or of every single GPU upgrade/new model that has been released in say the last 20 years?

Serious question here... I would really like to know.

I would also want to know why we never hear the "useless" conversation with regards to GPU upgrades. Again, real question here, I generally like to think of myself as someone who keeps an open mind, so I am looking at this as a learning moment, to understand whats going on here...
Truth is consoles and PC gaming is all useless and far from a actual need.

That said, i'll never understand why people call something they don't care about as "useless". Sony is releasing this cause PS4 Pro did the numbers they expected back then.

PS Portal was laughed at in here and was also "useless" and surpassed Sony's projections in every way.

You're right though. People accept everything PC related, brands can release a new GPU, CPU, graphic card EACH YEAR and it's all good...but a midgen refresh for a console that's going to be Sony's main platform for 8 freaking years is "useless" lmao.
 
Gone are the days of the big leaps from 8 to 16 bit, PS1 to PS2 and PS3 type graphical leaps. Anyone expecting revolutionary rather than evolutionary going forward is deluding themselves. We won't see another big leap until full generative graphics at this point, and even then it may just be a different way to get the same level of graphics we're currently getting.
 
There is a refresh cap because you're on a TV yeah. If you get a system level Pro mode that automatically increase framerates and resolution and add their DLSS tech on all games, then you should get some sense of general upgrade.

But with no such mode your $500 upgrade is locked behind new performance mode patches and developers needs to go in and patch their game one by one. Which means they might not do it on past games or might rush it just to get a Pro label.

If it's still enough to feel like it justifies an upgrade is subjective. For some it could be enough to get stable 60fps in their one favorite game.


On PC everything is always slowly evolving and improving, so you just need to decide when it makes sense for yourself to do the upgrade. It's rare that a developer needs to send out a new patch for you to notice that you've upgraded your hardware, there is usually a mod if such lock exist.
Those complaining about a Pro are mostly console gamers. Same kind who complain about having a 30 and 60 fps mode or resolution options because it makes consoles too much like PC.

It's the exact same logic at play here. You're unlikely to get a satisfactory answer because the people enjoying PC parts aren't the same one bitching about a console upgrade for the most part.
 
I'm confused. A 33% boost in minimum resolution?

Isn't the whole point the hardware upscaling with trinity?

Shouldn't we be seeing removal of software upscalers in favor of the new hardware upscalers at minimum?
Thats down to the devs what they do or dont utilise. YMMV across Pro patches I'm sure.
 
There is a refresh cap because you're on a TV yeah. If you get a system level Pro mode that automatically increase framerates and resolution and add their DLSS tech on all games, then you should get some sense of general upgrade.

But with no such mode your $500 upgrade is locked behind new performance mode patches and developers needs to go in and patch their game one by one. Which means they might not do it on past games or might rush it just to get a Pro label.

If it's still enough to feel like it justifies an upgrade is subjective. For some it could be enough to get stable 60fps in their one favorite game.


On PC everything is always slowly evolving and improving, so you just need to decide when it makes sense for yourself to do the upgrade. It's rare that a developer needs to send out a new patch for you to notice that you've upgraded your hardware, there is usually a mod if such lock exist.
I don't get how you see this... but lets try and make it simple.

On PS5
-4k@30-40fps +/- RT using DRS to get you a stable 20-40fps. Outside the performance modes, this is the best-looking mode you will get on the PS5 console.

On PS5pro (for $100 more) you get
- Every game unpatched game will still give you what you got on the base PS5 and
- every patched game or game that comes with a PS5pro mode (so over the next 3-4 years), will take that best mode above, and give you 4K@60fps + RT using PSSR.
- performance modes that push past 100fps

So you are basically saying, that this is still not worth it for a $100/$200 more? But somehow, its ok for PC GPU makers to release a new GPU every year or two? ANd lets not even kid ourselves, that PC GPU you bought 3 years ago that could play games at 4K60fps, will not be able to do that for the games released today at the same max settings, so even there, if you want to keep getting the best you can get, you would need to upgrade or dial back your settings. I just don't get why the rules seems to be different for consoles.
 
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Those complaining about a Pro are mostly console gamers. Same kind who complain about having a 30 and 60 fps mode or resolution options because it makes consoles too much like PC.

It's the exact same logic at play here. You're unlikely to get a satisfactory answer because the people enjoying PC parts aren't the same one bitching about a console upgrade for the most part.
Yeah I understand I'm just answering the questions asked about the justification of a Pro upgrade compared to a graphics card upgrade.
"Useless" is harsh term to use. I wouldn't say a 4090 is useless but I don't think it's worth the money.

The real winners here are those who never bought the original console. Bouncing on Pro consoles should be like bouncing on the Ti cards or X3D proc.
 
I'm sure Ps5 pro is going to offer incredible value for the price. But these leaks only reaffirm what i'm been saying since we know of the existence of the console. Many developers are only going to slightly increase the rendering resolution or give us more stable performance modes, but they're not going to take advantage of PSSR, new RT hardware, and the extra 1.2GB of memory.
 
What I want with the PS5Pro is better performance overall, namely with the options I like to use. There are a few games on hand that I put on hold for better performance with RT options on, in Quality or Fidelity modes. Cyberpunk 2077 is one of them. I own it across XSX and PS5 with it running smoother on the former but all of the art on tv's, billboards etc is quite blurry and takes me out of the experience whereas on PS5 it is sharper and clearer across the board with nicer RT but comes at the cost of a weaker FPS.

I know most won't care, prefer 60/performance mode and/or say game on PC. But I'd love the PS5Pro to deliver a better experience overall, same thing with games like FFXVI and other such titles. But for me I still plan on getting one on Day 1 should they deliver a decent product. Plus my girl and I will finally stop having to share a system lol.
 
I'm sure Ps5 pro is going to offer incredible value for the price. But these leaks only reaffirm what i'm been saying since we know of the existence of the console. Many developers are only going to slightly increase the rendering resolution or give us more stable performance modes, but they're not going to take advantage of PSSR, new RT hardware, and the extra 1.2GB of memory.
And if they do put in the extra time to take advantage of the new hardware, it will come after a game releases.
 
I don't get how you see this... but lets try and make it simple.

On PS5
-4k@30-40fps +/- RT using DRS to get you a stable 20-40fps. Outside the performance modes, this is the best-looking mode you will get on the PS5 console.

On PS5pro (for $100 more) you get
- Every game unpatched game will still give you what you got on the base PS5 and
- every patched game or game that comes with a PS5pro mode (so over the next 3-4 years), will take that best mode above, and give you 4K@60fps + RT using PSSR.
- performance modes that push past 100fps

So you are basically saying, that this is still not worth it for a $100/$200 more? But somehow, its ok for PC GPU makers to release a new GPU every year or two? ANd lets not even kid ourselves, that PC GPU you bought 3 years ago that could play games at 4K60fps, will not be able to do that for the games released today at the same max settings, so even there, if you want to keep getting the best you can get, you would need to upgrade or dial back your settings. I just don't get why the rules seems to be different for consoles.
I've never said adding $100-200 more is not worth it, if you have nothing then a Pro is the obvious choice, even at $100-200 more. The original console will be similar to having the Series S going forward, inferior versions.

Most here are talking about a $600 or whatever investment when already owning a PS5.
If that's still worth the money is subjective, depends on how much the games gets upgraded on the Pro and how much you care about those things.

You keep bringing PC into the talks, I think I've explained that well enough. It's really not the same thing. There are no dev caps that needs to be unlocked or patches with Pro modes you need to wait for. You're always using the "Pro mode".

And when your hardware as you say starts to show it's age you can still tweak things to get them to run well for a long time, I know people that are still playing on a 1080Ti.

The PC industry is a more dynamic part of the industry that is always slowly evolving, sooner or later you need to upgrade and when you do you'll instantly see the effects of the upgrade even when devs go extinct or just don't care anymore. Some features might not be there, like DLSS, but you're not locked at 30fps until a dev has patched in a 4090 mode.

But same thing applies, if upgrades are worth the money is subjective.
 
The only problem I see with the PS5 Pro, is it pushes back the next-generation.

I'm glad it's releasing this year and not next year.
The PS5 already looked like it was meant to release in 2019. Waiting until 2028 is bad enough but 2030 would of been insane.

I still would of skip developing the PS5 Pro and release the PS6 in either 2026 or 2027.
FETrEAs.jpeg


After looking at some of these upcoming games, their not that much better than TLOU2 or RDR2 (PS4 games) besides RT. This generation just feels like PS4 gen with RT imo.

I agree with the rumors of Microsoft starting next-gen in 2026. The shorter this gen is, the better.

This already looks great for a next-gen upgrade.
cj744yJ.png


50% faster rendering is good and all, but 400+% faster rendering with path tracing, environment destruction, etc. and AI that does more than just upscaling is what is needed sooner rather than later.

The huge difference in PC hardware don't hold back PC games, so I see no problem with the PS5 Pro, but life is to short to be having 7+ year long generations.
 
PS4 pro was a substantial upgrade for 4k tvs almost everyone at that time had a 4k tv.
This feels absolutely useless I mean just like apple, playstation cult will also justify everything stupid playstation will produce.
PS4 had a huge library of games before PS4 pro.ps5 have barely any next gen games and now we are almost at PS5 pro.
I honestly don't think so there is any proper next gen game on PS5 except ratchet and clank and flight simulator on series x and yet here we are talking about pro consoles
I agree it feels useless, but will counter the all had 4k tvs.

As it is all relative to if you have a 4k tv. I am still on 1080p monitors and tvs. Why? My retro mini consoles(snes, genesis, tg-16, ps1) will look better, ps2/wii games using component and component to hdmi will look better, and I don't need to worry about "pro" models, plus my 3060ti graphics card will max everything for years to come at 1080p.

Why would almost everyone have 4k tv? Most people I would argue don't. Most people got Flat screen lcd style tvs because they had to. On air signals for SD content was going away and HD and FHD looked way better (1080p to 4k is minor in comparison) Why would someone throw away a perfectly fine 1080p hd tv set for a minor resolution upgrade? When did tvs become throw away items? Maybe die hard graphics snobs but most casuals I am sure didn't ditch the 1080p set, and 4k monitors for pc are still enthusiast level pricing.

What reason would someone like me need a ps5 pro when PS5 already has that?
4k from 1080p is not the same jump that 480p to 720p was or 720p to 1080p, at least to my eyes it is not.
Ps4 pro i could see as ps4 sounded like a jet engine after 5 years ,and it heated up the room, it also did not have the option of 4k for people that want it, ps5 has it built in.

I haven't seen any performance issues on ps5 yet, to me it seems like devs haven't even pushed the base ps5.
 
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I agree it feels useless, but will counter the all had 4k tvs.

As it is all relative to if you have a 4k tv. I am still on 1080p monitors and tvs. Why? My retro mini consoles(snes, genesis, tg-16, ps1) will look better, ps2/wii games using component and component to hdmi will look better, and I don't need to worry about "pro" models, plus my 3060ti graphics card will max everything for years to come at 1080p.

Why would almost everyone have 4k tv? Most people I would argue don't. Most people got Flat screen lcd style tvs because they had to. On air signals for SD content was going away and HD and FHD looked way better (1080p to 4k is minor in comparison) Why would someone throw away a perfectly fine 1080p hd tv set for a minor resolution upgrade? When did tvs become throw away items? Maybe die hard graphics snobs but most casuals I am sure didn't ditch the 1080p set, and 4k monitors for pc are still enthusiast level pricing.

What reason would someone like me need a ps5 pro when PS5 already has that?
4k from 1080p is not the same jump that 480p to 720p was or 720p to 1080p, at least to my eyes it is not.
Ps4 pro i could see as ps4 sounded like a jet engine after 5 years ,and it heated up the room, it also did not have the option of 4k for people that want it, ps5 has it built in.

I haven't seen any performance issues on ps5 yet, to me it seems like devs haven't even pushed the base ps5.
Alot of consumers are not tech literate ,even back then it was hard to find a 1080p tv in stores now it's almost impossible
 
The only problem I see with the PS5 Pro, is it pushes back the next-generation.

I'm glad it's releasing this year and not next year.
The PS5 already looked like it was meant to release in 2019. Waiting until 2028 is bad enough but 2030 would of been insane.

I still would of skip developing the PS5 Pro and release the PS6 in either 2026 or 2027.
It's a lose lose scenario really. If you stay on Playstation 5 you have to invest in another console just to not end up in a Series S like scenario. And if you go to PC you end up having to wait for games, possibly til PS6 in 2028-2030 since the plan with the Pro is to stop people from moving over to PC.
The only interesting scenario would be a PC launcher where they start doing day 1 games. But then games would be delayed on Steam and Steam is great.
So. No fun allowed.
 
30-ish percent increase in on screen pixels and additional eye candy, we're saying no to that? That's a decent showing, and no mention of PSSR, that's a decent little bump.
 
I've never said adding $100-200 more is not worth it, if you have nothing then a Pro is the obvious choice, even at $100-200 more. The original console will be similar to having the Series S going forward, inferior versions.

Most here are talking about a $600 or whatever investment when already owning a PS5.
If that's still worth the money is subjective, depends on how much the games gets upgraded on the Pro and how much you care about those things.

You keep bringing PC into the talks, I think I've explained that well enough. It's really not the same thing. There are no dev caps that needs to be unlocked or patches with Pro modes you need to wait for. You're always using the "Pro mode".

And when your hardware as you say starts to show it's age you can still tweak things to get them to run well for a long time, I know people that are still playing on a 1080Ti.

The PC industry is a more dynamic part of the industry that is always slowly evolving, sooner or later you need to upgrade and when you do you'll instantly see the effects of the upgrade even when devs go extinct or just don't care anymore. Some features might not be there, like DLSS, but you're not locked at 30fps until a dev has patched in a 4090 mode.

But same thing applies, if upgrades are worth the money is subjective.
Ok.

All I will comment on is the scenario you painted regarding who buys this thing.

Yes, this means the OG PS5 becomes like the series S. However, it will stand the benefit of still being the primary dev platform and SKU. Unlike the Series S. As for who buys, I would think that the majority of the people buying a Pro, I likely selling off their base PS5 or gifting it to someone else. I for one knows that I could comfortably sell my PS5 for $300, and add $200/$300 on top of that to get a PS5pro. So no, it's a very extreme take to assume that everyone who owns a PS5 and is buying a pro, is plunking down $500+ for it.
 
Ok.

All I will comment on is the scenario you painted regarding who buys this thing.

Yes, this means the OG PS5 becomes like the series S. However, it will stand the benefit of still being the primary dev platform and SKU. Unlike the Series S. As for who buys, I would think that the majority of the people buying a Pro, I likely selling off their base PS5 or gifting it to someone else. I for one knows that I could comfortably sell my PS5 for $300, and add $200/$300 on top of that to get a PS5pro. So no, it's a very extreme take to assume that everyone who owns a PS5 and is buying a pro, is plunking down $500+ for it.
Late generation I played 30fps games on PS4, can't prove it was because of PS4 Pro but I wouldn't rule it out. What will happen on PS5? Time will tell.

And I never sell a console. I still have Commodore 64s and the floppies and cassette tapes from the early 80s and all the Gameboys and DSs and Vitas and Playstations and Decks and DC and even my first ever video game Game & Watch DK-52.

I sometimes let my kids use the old stuff.
But sell? Nope.
So $500+ it is.

It's the main reason I'm negative. Feels like console hardware cost has doubled. $500x2 for every platform for every generation. It's getting expensive.

However, the world is healing with PC ports getting common. I'm trying to detach from consoles now. But Nintendo is still needed.
 
Is the current XBOX getting a Pro model? Is using the FireStick gonna be their "Pro"?

Don't you know? The Series X is the Pro model. Xbox was so kind and genius to offer the mid gen upgrade at the beginning of the generation. You're an idiot if you can't comprehend the logic behind it all. The Firestick is actually them kicking off next gen early and catching sleepy Sony off guard.

Pure Genius.

hmVe3tn.jpeg
 
I for one knows that I could comfortably sell my PS5 for $300, and add $200/$300 on top of that to get a PS5pro. So no, it's a very extreme take to assume that everyone who owns a PS5 and is buying a pro, is plunking down $500+ for it.

THIS 100%

The vast majority of people who are getting the PRO is trading in the original model they have...

There's very little reason to keep an inferior version of the very same product

You even get a new warranty out of a new product.
 
As others expected, about a 20-30% power boost from base PS5. Seems fine, there will be a substantial market for it considering it will be the best way to play GTA6 for at least a year.
 
At this point there is no cost advantage for the consoles anymore in one generation of about 6-8 years you are now expected to pay 2x 500-600 euros for the console and pro model + 150 euro for a ps+ yearly sub x 6 years = 900 euros + 1200 for the consoles equals a nice 2000+ euro pc every 5-6 years.
 
At this point there is no cost advantage for the consoles anymore in one generation of about 6-8 years you are now expected to pay 2x 500-600 euros for the console and pro model + 150 euro for a ps+ yearly sub x 6 years = 900 euros + 1200 for the consoles equals a nice 2000+ euro pc every 5-6 years.

Expected?
 
At this point there is no cost advantage for the consoles anymore in one generation of about 6-8 years you are now expected to pay 2x 500-600 euros for the console and pro model + 150 euro for a ps+ yearly sub x 6 years = 900 euros + 1200 for the consoles equals a nice 2000+ euro pc every 5-6 years.

Except PC parts don't really last 6 years for the same performance.

6 years = 3 generations of PC hardware....

The mid-gen console upgrade is completely optional anyway, so you can keep the original model for 8-10 years (including cross-gen)

So NO, you are not EXPECTED to do anything...
 
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The only problem I see with the PS5 Pro, is it pushes back the next-generation.

I'm glad it's releasing this year and not next year.
The PS5 already looked like it was meant to release in 2019. Waiting until 2028 is bad enough but 2030 would of been insane.

I still would of skip developing the PS5 Pro and release the PS6 in either 2026 or 2027.
FETrEAs.jpeg


After looking at some of these upcoming games, their not that much better than TLOU2 or RDR2 (PS4 games) besides RT. This generation just feels like PS4 gen with RT imo.

I agree with the rumors of Microsoft starting next-gen in 2026. The shorter this gen is, the better.

This already looks great for a next-gen upgrade.
cj744yJ.png


50% faster rendering is good and all, but 400+% faster rendering with path tracing, environment destruction, etc. and AI that does more than just upscaling is what is needed sooner rather than later.

The huge difference in PC hardware don't hold back PC games, so I see no problem with the PS5 Pro, but life is to short to be having 7+ year long generations.
If you're disappointed with the jump between ps4 and ps5, why would you want the gap between this gen and next to be shorter?
 
I bought my PS4 four months after launch for £330, sold it 8 months before the PS4 Pro came out for £260 and bought the PS4 Pro at launch for £350. So it cost me an extra ~£160 for 3.5yrs of better image quality w/ occasional better fx/performance. A great investment in my opinion and held slightly better resale value to fund the PS5 too.

I bought my PS5 six months after launch for £449, sold it nearly two years ago for £380 (real next-gen experiences just weren't there for me) and will buy the pro likely for £449-539. So it'll cost me an extra £140-£230 for 4yrs of better image quality via ML and/or resolution, better RT and occasionally better fx/performance. Given it's 8yrs later and the entire market has shifted from a budget space to a semi-premium one, it's still a solid investment for me. Again, it'll probably retain decent value and I'll likely sell it to fund the PS6 a few months ahead.

When you string it all together and consider the PS4 Pro funded the PS5 and that my PS3 Slim funded my PS4. It's more like one initial investment with smaller, rolling add-on costs of ~£100-£230 for each new generation at 6-8yr marks and roughly the same again for the purely optional mid generation upgrade at the 3-4yr mark in between if you really want it.

Unless you're giving away your consoles, collecting them or distributing them around the home; which is likely a smaller number of people. It really isn't a case of $400-600 x2 for a PS hardware gen.
 
What really needs to happen now instead of just brute force horsepower for minor image quality/performance improvement, is actually game intelligence improvement. Every NPC from the early days of gaming till now (and that includes enemies, bosses, etc) have seen so little in the way of true innovation when it comes to their behavior. All bosses have a pattern of some sort or a limited amount of movement same with other enemies and NPC's. I want them to be smarter, interact better, stuff like that. I want to feel like I'm playing against a truly unpredictable enemy as if I'm fighting another player or see NPC's interact with more variety.
 
But objectively PS4 Pro was a substantial upgrade.

- It enhanced VR games (very necessary, given the poor resolution)

- It enabled 4K and HDR, visually a game changer.

the "leap" with this new upgrade will be marginal at best.
PS4 was tapping out by the time the upgrade hit. The PS5 is still doing fine.

Granted I've said this multiple times I'll end up with one only because GTA 6 is coming out and I'll need a 2nd console.
 
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