Maaan, you got me excited for this. Having said that, I think FF16 is hella polarizing especially on this forum. Some are praising it to the moon and some are calling it a PS4 game, lol.The intro cutscene is probably the most visually impactful. Take note of the Titan rendering especially during close up. When I saw this my mind immediately made me think of Transformers movie. There are also shots in that same sequence that show nanite-like geometry, and the battle scene looked straight up CG with fantastic animation of the soldiers. Someone in another thread said it reminded them of playing MGS4 on PS3. I agree with that analogy. It's not perfect, but it's a spectacle with very high production value.
Yeah I’m like you. First thing I noticed in the Avatar trailer was the low res texture on that big creature thingy when zoomed in. I was like “nope that’s too big of a low res object on screen it cannot be unnoticeable “.The eikon battle is cool but i didn't liked the close up textures on the titan, they still looked plasticky\fake\low res, like the venom suit in spidey 2.
I should made a big post on how devs still don't get monsters skin\scales\organic material right in any game, a dragon on ps5 look like a dragon on ps4, just compare the textures on gow2018 dragon boss and demons remake blue dragon, they are virtually identical.
Avatar suffer from the same flaw, when they show a close up of that big alien creature the textures are just meh.
I fucking love hyper detailed cretures so i probably notice this more than most.
That’s also my beef with regular characters and character/NPC rendering and modeling.