SlimySnake
Flashless at the Golden Globes
All nuns are CG lesbians
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All nuns are CG lesbians
this is your next forspoken moment, I can see that. Did your dad also think that one looked like a movie?They didn’t
This is forspoken all over again. These screenshots dont look as good as you think they do. They actually disprove your point they look so mediocre lol
And these are PS4 games.
Come on SlimySnake I already posted these shots but am reposting for the sake of this conversation. This game isn't going for a photorealistic art style. It is highly stylized and can look as good, better, or worse than the games you posted. There are screens that I am not going to post because the game isn't out yet but there are areas that smush the games you posted. A late city in particular is jaw dropping. The game is really pushing the hardware as far as geometry and lighting. Funny the lighting solution everyone says is flat is because it's realistic. I think people are going to be surprised at Digital Foundry analysis. The green hued lighting in these shots is coming from me casting a charged garuda shot.
These are all from performance mode. Different art style and it is pretty damn amazing for what it is trying to accomplish.
As far as I know all of the cutscenes are also rendered in real time. If any are offline I can't tell.
Same as the character shots slimy posted what is your point? It is just to show character models.Nevermind the screens 80% filled with DOF.. I'm still completely lost about what I'm supposed to see here. Reminds me of Kingdom Come I guess..?
I thought the same thing about the first The Division trailer...It didn't looked good enough to be fake.
If any downgrade is gonna happen, it is gonna be extremely minor.
Horizon characters are better. The lighting is what makes characters in FFXVI look so good, specially in that first shot.no need to bother. I've played the demo twice. The characters look amazing.
Sure, at times can look flat but any game can look worse at times.
You cannot post anything to say that these are bad character models.
Nah, Horizon's are better. But as with FFXVI, ND has much better lighting artists than Guerilla.TLOU 2 remains untouched for faces.
Theres only 1 game that tops TLOU 2 faces. And thats TLOU Part 1.
They look even better. Not just about how they look (they look the best too though) but how they animate. When you put the two together, no one is in the same league.
This is a goddamn PS4 game.
Honestly those barn screenshots look very bad to me. But not going to lie, the era thread on this opened my eyes and they look stunning. i didnt play this part of the demo with Clyde because i want to go in fresh but the definitely look better than anything with young clyde. I've always said Joshua's character model looks next gen, but the mom, sister, dad and young clyde? yeesh.
Come on SlimySnake I already posted these shots but am reposting for the sake of this conversation. This game isn't going for a photorealistic art style. It is highly stylized and can look as good, better, or worse than the games you posted. There are screens that I am not going to post because the game isn't out yet but there are areas that smush the games you posted. A late city in particular is jaw dropping. The game is really pushing the hardware as far as geometry and lighting. Funny the lighting solution everyone says is flat is because it's realistic. I think people are going to be surprised at Digital Foundry analysis. The green hued lighting in these shots is coming from me casting a charged garuda shot.
These are all from performance mode. Different art style and it is pretty damn amazing for what it is trying to accomplish.
As far as I know all of the cutscenes are also rendered in real time. If any are offline I can't tell.
Soft lighting galoreHonestly those barn screenshots look very bad to me. But not going to lie, the era thread on this opened my eyes and they look stunning. i didnt play this part of the demo with Clyde because i want to go in fresh but the definitely look better than anything with young clyde. I've always said Joshua's character model looks next gen, but the mom, sister, dad and young clyde? yeesh.
Apparently these are gameplay shots. These era members are doing a better job making the point than you guys are lol
Honestly those barn screenshots look very bad to me. But not going to lie, the era thread on this opened my eyes and they look stunning. i didnt play this part of the demo with Clyde because i want to go in fresh but the definitely look better than anything with young clyde. I've always said Joshua's character model looks next gen, but the mom, sister, dad and young clyde? yeesh.
Apparently these are gameplay shots. These era members are doing a better job making the point than you guys are lol
Looks like a blurry PS4 game in these screenshots. People posting FF16 cutscenes and ignoring how last gen these characters look in-game is doing my head in.
Come on SlimySnake I already posted these shots but am reposting for the sake of this conversation. This game isn't going for a photorealistic art style. It is highly stylized and can look as good, better, or worse than the games you posted. There are screens that I am not going to post because the game isn't out yet but there are areas that smush the games you posted. A late city in particular is jaw dropping. The game is really pushing the hardware as far as geometry and lighting. Funny the lighting solution everyone says is flat is because it's realistic. I think people are going to be surprised at Digital Foundry analysis. The green hued lighting in these shots is coming from me casting a charged garuda shot.
These are all from performance mode. Different art style and it is pretty damn amazing for what it is trying to accomplish.
As far as I know all of the cutscenes are also rendered in real time. If any are offline I can't tell.
For me: PS4 characters with next-gen lighting > next-gen characters with PS4 lighting.Looks like a blurry PS4 game in these screenshots. People posting FF16 cutscenes and ignoring how last gen these characters look in-game is doing my head in.
Japanese Hair is always so much better handled than from alot of western devs.Honestly those barn screenshots look very bad to me. But not going to lie, the era thread on this opened my eyes and they look stunning. i didnt play this part of the demo with Clyde because i want to go in fresh but the definitely look better than anything with young clyde. I've always said Joshua's character model looks next gen, but the mom, sister, dad and young clyde? yeesh.
Apparently these are gameplay shots. These era members are doing a better job making the point than you guys are lol
They look awesome overall, but when you start to break each area you see at the chin and the hair strands, they look a bit outdated, the lips too and the skin around them also.Honestly those barn screenshots look very bad to me. But not going to lie, the era thread on this opened my eyes and they look stunning. i didnt play this part of the demo with Clyde because i want to go in fresh but the definitely look better than anything with young clyde. I've always said Joshua's character model looks next gen, but the mom, sister, dad and young clyde? yeesh.
Apparently these are gameplay shots. These era members are doing a better job making the point than you guys are lol
Some HFW or tlou2 characters will look better.I thought the same thing about the first The Division trailer...
Horizon characters are better. The lighting is what makes characters in FFXVI look so good, specially in that first shot.
Nah, Horizon's are better. But as with FFXVI, ND has much better lighting artists than Guerilla.
Honestly those barn screenshots look very bad to me. But not going to lie, the era thread on this opened my eyes and they look stunning. i didnt play this part of the demo with Clyde because i want to go in fresh but the definitely look better than anything with young clyde. I've always said Joshua's character model looks next gen, but the mom, sister, dad and young clyde? yeesh.
Apparently these are gameplay shots. These era members are doing a better job making the point than you guys are lol
100% if you take the style out of the equation, ff16 looks better here."CGI looking character"
"Videogame looking character"
So Ratchet & Clank matched CGI from 2005 and HFW beats CGI from 2023, GG are wizards.
Some HFW or tlou2 characters will look better.
but this single shot from the prologue is the best graphics I've ever seen.
Cut it out without rest of the game if you will but I've never seen something better.
I am beyond impressed. Not that maybe this character is doing anthing more than HFW or tlou characters. Probably not.
But as an end result. This isolated shot is something that I would never ever believe is a screenshot from a final fantasy video game.
If this leaked last year, we would think it's a leak from cgi trailer.
(which granted, it might still just be a cgi cutscene lol)
"should fix the misleading HDR toggle though"It's the realistic grounded lighting around the environment that makes it pleasing coupled with perfect HDR execution which make colors look very natural (should fix the misleading HDR toggle though). I would imagine anyone who takes issue with Horizon's often obnoxious/busy/overwhelming lighting setup would appreciate whats going on here. Dark filmic tone as if you're watching a movie in the theater. Nice change of pace.
I would like to get confirmation of what's real time vs cg soon because I'm hearing conflicting reports. Bring on the DF or NX Gamer developer interview.
Next gen characters with next gen lighting > PS4 characters with next-gen lighting > next-gen characters with PS4 lighting.For me: PS4 characters with next-gen lighting > next-gen characters with PS4 lighting.
"should fix the misleading HDR toggle though"
? There is hdr toggle in the game ? I was under the impression is uses ps5 settings and yeah - looks better with hdr than on screenshots
I agree with the overall point. That shot is the most next-gen thing I've seen so far. Goes to show how important advanced lighting and shadowing is to really get the best of a PBR rendering pipeline.Some HFW or tlou2 characters will look better.
but this single shot from the prologue is the best graphics I've ever seen.
Cut it out without rest of the game if you will but I've never seen something better.
I am beyond impressed. Not that maybe this character is doing anthing more than HFW or tlou characters. Probably not.
But as an end result. This isolated shot is something that I would never ever believe is a screenshot from a final fantasy video game.
If this leaked last year, we would think it's a leak from cgi trailer.
(which granted, it might still just be a cgi cutscene lol)
ah ok. I played at default 5. All good thenWell there's a "screen brightness" toggle which has the standard 3 sample screens for highlight detail, shadows detail and midtones as a typical HDR toggle would. As someone playing on OLED, the toggle would have you believe that you should pump brightness all the way up to avoid black crush but you are better off staying in the 4-5 default range. I've never seen more perfect blacks in a game until now. Intro/outro battle scenes is what HDR was made for.
But they don't? Also to the person that said RE4 had better character models?Looks like a blurry PS4 game in these screenshots. People posting FF16 cutscenes and ignoring how last gen these characters look in-game is doing my head in.
You want to have your cake and eat it, too.Next gen characters with next gen lighting > PS4 characters with next-gen lighting > next-gen characters with PS4 lighting.
There is lighting which I will concede is dependent on lighting conditions and then there is asset quality, level of detail, character models and other visual effects that are equally important. There is lots of work that needs to be done here to make it look next gen.The game's visuals/lighting truly shine at night, no pun intended. But daytime remains consistent albeit less spectacular. As far as character rendering, If you can keep in mind the stylistic choice for anime (which I've always loved) I think people will appreciate more. Facial animation couldve been much better though. If they had ND level animation it would be perfect.
Lol, you used RE4R as an example because it has one of the worst character models in-game. I mean Leon in RE2R looks way better. That FF16 screenshot looks on par with some of the better PS4 character models. And those FF16 character models in the screenshots to which I replied to you look absolutely horrendous, as bad as anything on PS4. You just cherry picking one or two nice shots, but really character models in-game look very poor and last gen almost all of the time. Sure it looks CG, CG from around 20 years ago that is. I mean common, Aloy from a cross gen Horizon Forbidden West looks way better in-game and I've never heard anyone say Aloy looks like CG level character, lol.But they don't? Also to the person that said RE4 had better character models?
Lighting looks damn near cg at times
To be honest the FF one I believe is from a cutscene and the RE4 one is from gameplay by the looks of it.But they don't? Also to the person that said RE4 had better character models?
Lighting looks damn near cg at times
All of my shots were in game. No cutscene pictures and the character model looks the same.To be honest the FF one I believe is from a cutscene and the RE4 one is from gameplay by the looks of it.
This is a screenshot that I took from a cutscene, and it's another tale. It isn't even the best image with him or maxed, shadows and that hair tech is turned down a notch.
You see why I call TLOU 2 the graphics king…TLOU 2 remains untouched for faces.
Theres only 1 game that tops TLOU 2 faces. And thats TLOU Part 1.
They look even better. Not just about how they look (they look the best too though) but how they animate. When you put the two together, no one is in the same league.
This is a goddamn PS4 game.
The guys saying ff16 looks like a ps4 game are just blind. No need to explain them. The difference is huge and evident. No idea how can they not see past the art styleAll of my shots were in game. No cutscene pictures and the character model looks the same.
The guys saying ff16 looks like a ps4 game are just blind. No need to explain them. The difference is huge and evident. No idea how can they not see past the art style
You don’t know anything about graphics thenIt's easy to see past the artstyle... but seeing past the motion blur, now that is a harder task
You don’t know anything about graphics then
Yah I was about say.Next gen characters with next gen lighting > PS4 characters with next-gen lighting > next-gen characters with PS4 lighting.
Outside of cutscenes it's starting to show its age buddy.You see why I call TLOU 2 the graphics king…
Re3makes character quality >>> Re4makes.But they don't? Also to the person that said RE4 had better character models?
Lighting looks damn near cg at times
Nah its just having standards.You want to have your cake and eat it, too.
the hair looks bad in re4But they don't? Also to the person that said RE4 had better character models?
Lighting looks damn near cg at times
It's naive of you to assume that AMD will be able replicate the AI methods of a trillion-dollar company that is a leader in the field. You're in cloud cuckoo land. Frame Gen relies on AI to be good.You're forgetting the biggest weapon those consoles should have, frame generation. AMD is already working on it and it's almost a certainty next gen consoles will have it. This means you bypass CPU limitation, the biggest hurdle in getting 60fps. It should be a piece of cake to do 60fps with upscaling and frame generation. You have laptops today that achieve 120+ fps in AAA games with frame generation, to think that in 2028 we won't be able to do 60fps on consoles is absurd imo. Not only that, I believe 120fps will become common with shooters and fighting games next gen.
Isn't one a cutscene and the other in-game?the hair looks bad in re4
really nice mix of tech and art in ff16
Hair looks great in re4. At least on pc. Consoles are missing some ao pass on the hairthe hair looks bad in re4
really nice mix of tech and art in ff16
Lol, I see someone hasn't seen the announcement from AMD that they are working on frame generation without the need for machine learning. And if you think consoles in 2028 or thereabouts won't have machine learning than I think the naive one is you.It's naive of you to assume that AMD will be able replicate the AI methods of a trillion-dollar company that is a leader in the field. You're in cloud cuckoo land. Frame Gen relies on AI to be good.
In Game is the same model.Isn't one a cutscene and the other in-game?