Lighting model the same? Point is Resident Evil 4 looks much better in a cutscene, that screenshot you posted is way too dark as well.![]()
In Game is the same model.
Good god. What a gorgeous looking game. A fucking masterpiece in visual design.
Good god. What a gorgeous looking game. A fucking masterpiece in visual design.
I guess Bethesda is where all the talent in the industry migrated to.
Im not 100% with Starfield since i didn't watch there stream, but can you actually go to those planets without any loading screen. And if yes are they as detailed as those pictures or are they just randomly generated planets with random landscapes and buildings next to the handbuild planets or areas.
Good god. What a gorgeous looking game. A fucking masterpiece in visual design.
I guess Bethesda is where all the talent in the industry migrated to.
Yep, that's a crossgen-looking game alright.
lol I’m not kidding my man. I am not sure why you all think I’m saying something totally outrageous. This is the second time I’ve received this kind of reaction. The first was when i said avatar looked better than horizon and someone in the other thread thought i was taking the piss.I genuinely think it somewhere between boring and ugly, the talent of this industry is where it usually is.
In Japan.
My B if that post is obvious sarcasm.
Where?Outside of cutscenes it's starting to show its age buddy.
The lighting is very poor in FF16 indeed, it makes everything looks dark and bland.Lighting model the same? Point is Resident Evil 4 looks much better in a cutscene, that screenshot you posted is way too dark as well.
Are you looking at it with an HRD capable device?Lighting model the same? Point is Resident Evil 4 looks much better in a cutscene, that screenshot you posted is way too dark as well.
Where?
In my defense, I was watching those screenshots on my 6inch iPhone 14 OLED screen this morning, and now, blown up on my 65 inch tv, they dont look too hot lmao.Jesus we really fucking lost slimy uh?!
Next he's gonna praise some switch game...
Don't agree there but yeah it's lighting in-game is very inconsistent also it's SSR implementation is showing its age (especially since RT reflections have become more popular). Also pop-in can occur but is only occasionally.Baked lighting and no SSAO. That game looked dated day one.
It really is though, "cinematography you would see in movies", star thing is genuinely one of the ugliest AAA games I've seen during not E3.You might disagree and that’s fine, that’s why we are here to discuss our opinions, but to act like is the craziest take you have seen this week… come on. lol
The enviroments are very well designed ....the character graphics though..yikes.Good god. What a gorgeous looking game. A fucking masterpiece in visual design.
I guess Bethesda is where all the talent in the industry migrated to.
No. Loading screen cutscenes galore.Im not 100% with Starfield since i didn't watch there stream, but can you actually go to those planets without any loading screen. And if yes are they as detailed as those pictures or are they just randomly generated planets with random landscapes and buildings next to the handbuild planets or areas.
It has some of the most incredible vistas I've ever seen in a game. Has absolutely beautiful lighting and the art design of the spaceships is brilliant.It really is though, "cinematography you would see in movies", star thing is genuinely one of the ugliest AAA games I've seen during not E3.
I get opinions, I love how simple and stylized the textures and character models of Tears of the kingdom are, makes it one of my fav looking games.. But I'm not gonna tell anyone how the texture resolution is super high, shadow resolution is super sharp and it's full of amazing cutscenes.
Startfield is amazing for being a realistic, story driven, no mans sky., but it ain't a looker.
Nope. Not gonna capitulate here.
Starfield looks awesome and is one of the most visually stunning next gen lookin games I’ve ever seen. Phone screen, big tv screen, movie screen. Don’t care.
Debate with a wall if you disagree I ain’t changing my stance
Well that’s why I said “one of”I’d say it’s not the most graphically impressive game to date but the art style and art direction is simply breathtaking.
Well that’s why I said “one of”
Matrix. Avatar. Fable. Star Wars are the only things keeping it from #1 to me.
Yeah I’m with you I give 0 fucks some random NPC doesn’t look like Aloy from horizon PS5. Everything else just about is so top notch I can’t even fathom getting hung up on that.I think a lot of people will dismiss Starfield in best graphics conversions because of character models / faces. It’s lacking in this department and it makes the game feel inconsistent. I don’t really mind personally.
Oh, I’m getting the art book day 0 for this one. So, so gorgeous.
It has some of the most incredible vistas I've ever seen in a game. Has absolutely beautiful lighting and the art design of the spaceships is brilliant.
That's just one screenshot, we can post plenty here that are stunning. Personally I like the style they are going for, it's that 70s/80s retro future look. While Starfield is technologically dated when it comes to NPCs, those NPCs still look better than NPCs in last gen open world games. Yes, Starfield is not open world, but it's on much bigger scale than those games.But none of them were shown in shiny snakes right? Right now I'm going of what he posted and it's just super meh.
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From an artstyle point of view this just look absolutely mediocre to me.
Obviously this is subjective and talking about it will go nowhere.
But I just can't stop myself from going "HUH" when I hear praise for it.
That's just one screenshot, we can post plenty here that are stunning.
Here you can see plenty of screenshots taken from deep dive: https://photos.google.com/share/AF1...?key=MFB2a3V4RHdrYUZESkpTVEFoVzdRWU5MZk9YMFJBWell post them them? I am an art first kinda peroson too, I don't care if a game looks date, I just think this style is terrible outside of cool space suit designs
Yeah, that's definitely a wow from me. If you average those images in good faith (too much to ask?) there's no doubt it's one of the best looking games, especially in its genre, I've seen. Good art, atmosphere and contemporary vfx.Here you can see plenty of screenshots taken from deep dive: https://photos.google.com/share/AF1...?key=MFB2a3V4RHdrYUZESkpTVEFoVzdRWU5MZk9YMFJB
Anyone who looks at these and doesn't think that some of them are stunning needs their head checked. Sure there are some aspects of the visuals that are not up to standard like character shading and facial detail and animations, but to ignore the beautiful art direction or how impressive visuals are overall is just absurd . I remember people saying that reveal trailer was CGI and no way will the interior of the ship look like that on release, but now that it looks like that people are saying the game looks bad, smh.
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As someone who used the word "stunning", let me clarify what I meant. I personally don't think on pure graphical fidelity alone Starfield is a powerhouse. I think what makes the visuals stand out is the beautiful retro sci-fi art direction along with vistas that are indeed stunning. The combination of these things make the game look brethtaking at certain points. It reminds a lot of the first times Effect, it was by no means a visual powerhouse (the second one was), but the art direction, uniqueness and beautiful locations just made the game stand out in a sea of very bland looking games at the time.Starfield has really split up this thread. The most polarizing game graphically alongside FF16. I stand in the middle in regards to its visuals, I think they look very good but not stunning by any means. I think it is this inconsistency within the game that is making it polarizing and splitting people up on it. In some parts it looks absolutely next gen and in others it looks like a PS4.5 game.
Honestly, this is exactly how I feel about Starfield. Everything you mentioned that makes Starfield unique is what I thought made it unique, it’s this uniqueness that I alluded to as the next-gen part of Starfield and it is the ugly ass characters that I alluded to as the PS4.5 part of it.As someone who used the word "stunning", let me clarify what I meant. I personally don't think on pure graphical fidelity alone Starfield is a powerhouse. I think what makes the visuals stand out is the beautiful retro sci-fi art direction along with vistas that are indeed stunning. The combination of these things make the game look brethtaking at certain points. It reminds a lot of the first times Effect, it was by no means a visual powerhouse (the second one was), but the art direction, uniqueness and beautiful locations just made the game stand out in a sea of very bland looking games at the time.
I think the game is very competent looking for the scale that it is going for, but it clearly has some issues in regards to character rendering. Not only do these characters look unimpressive, they also look bland and uninspiring (especially the main cast). But other than that the game looks like a proper next gen game for a game of its size and scale. Nobody can deny that last gen NPCs in games of the size and scale of Starfield look far worse than what's in this game. No, the game is not a visual powerhouse, but it is beautiful in a way that art can be.
You have a 4080. You will run this at native 4k 60 fps.Impressive, but it is not gonna look that flawless on your giant tv.
Yeah, I mentioned cinematography and it is a huge part of why the game looks stunning. Art direction goes a long way towards making video games look stunning while masking some of its shortcomings. I remember bringing up cinematography and art direction when talking about HZD. The game was the first open world game that look stunning no matter where you were. It felt like the world was handcrafted and lit to look good in any weather or lighting condition. RDR2 topped it the next year with even more consistent cinematography but lately its become very common to see games either look too gamey or be very inconsistent like star wars and HFW.As someone who used the word "stunning", let me clarify what I meant. I personally don't think on pure graphical fidelity alone Starfield is a powerhouse. I think what makes the visuals stand out is the beautiful retro sci-fi art direction along with vistas that are indeed stunning. The combination of these things make the game look brethtaking at certain points. It reminds a lot of the first times Effect, it was by no means a visual powerhouse (the second one was), but the art direction, uniqueness and beautiful locations just made the game stand out in a sea of very bland looking games at the time.
I think the game is very competent looking for the scale that it is going for, but it clearly has some issues in regards to character rendering. Not only do these characters look unimpressive, they also look bland and uninspiring (especially the main cast). But other than that the game looks like a proper next gen game for a game of its size and scale. Nobody can deny that last gen NPCs in games of the size and scale of Starfield look far worse than what's in this game. No, the game is not a visual powerhouse, but it is beautiful in a way that art can be.
And it still not gonna look as pristine as those gifs, you know it, i know it.You have a 4080. You will run this at native 4k 60 fps.
And if they use FSR on consoles, 1296p should produce a clean image as long as they dont fuck up the implementation like Capcom did with RE4.
Yeah, I mentioned cinematography and it is a huge part of why the game looks stunning. Art direction goes a long way towards making video games look stunning while masking some of its shortcomings. I remember bringing up cinematography and art direction when talking about HZD. The game was the first open world game that look stunning no matter where you were. It felt like the world was handcrafted and lit to look good in any weather or lighting condition. RDR2 topped it the next year with even more consistent cinematography but lately its become very common to see games either look too gamey or be very inconsistent like star wars and HFW.
HFW looks better in technical terms compared to HZD like way better lighting, character models, foliage density, way more detailed cities and villages, but man HZD was just a stunning piece of art. Starfield is the first game after RDR2 and HZD that gives me the same feeling of ok, im watching a hollywood movie set.
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Buy a 1440p monitor and downsample it from native 4k. Problem solved. ;pAnd it still not gonna look as pristine as those gifs, you know it, i know it.
Maybe it's because i'm overly hyped for the game but it doesn't looks like the worst graphic ever for an AA from a small studio.
If slimy can get his panties wet for starfield i can do the same for this one![]()
Maybe it's because i'm overly hyped for the game but it doesn't looks like the worst graphic ever for an AA from a small studio.
If slimy can get his panties wet for starfield i can do the same for this one![]()
Agreed. Art direction is extremely important, it's what makes games stand out and age better. It's the reason why Nintendo games age so well and the reason why many Switch games get lauded for their visuals even though they're all technically from PS3 era. Cinematography is also very important as you mentioned, it's why so many of Starfield shots are so eye catching. Obviously raw fidelity is important as some here love to point out when it comes to Starfield, but it's ain't the single factor that defines graphics. A prime example of this in recent time is a game like Lies of P, a game that's technically way ahead of Bloodborne, but nobody here is gonna deny that Bloodborne is a much more beautiful game visually overall.Yeah, I mentioned cinematography and it is a huge part of why the game looks stunning. Art direction goes a long way towards making video games look stunning while masking some of its shortcomings. I remember bringing up cinematography and art direction when talking about HZD. The game was the first open world game that look stunning no matter where you were. It felt like the world was handcrafted and lit to look good in any weather or lighting condition. RDR2 topped it the next year with even more consistent cinematography but lately its become very common to see games either look too gamey or be very inconsistent like star wars and HFW
I have no idea.Art looks great. Is this UE4?
That's just one screenshot, we can post plenty here that are stunning. Personally I like the style they are going for, it's that 70s/80s retro future look. While Starfield is technologically dated when it comes to NPCs, those NPCs still look better than NPCs in last gen open world games. Yes, Starfield is not open world, but it's on much bigger scale than those games.