Turk1993
GAFs #1 source for car graphic comparisons
You can find it in Unreal Engine samples, its called Electric Dreams Env. The file size is roughly 60gb and they do recommend a RTX3080 for this.Looks cg. lol
Link?
You can find it in Unreal Engine samples, its called Electric Dreams Env. The file size is roughly 60gb and they do recommend a RTX3080 for this.Looks cg. lol
Link?
i can never get these projects to load. they error out every time so im hoping someone cuts an exec for this.You can find it in Unreal Engine samples, its called Electric Dreams Env. The file size is roughly 60gb and they do recommend a RTX3080 for this.
Did you update to UE5.2? Just try it out it worked flawless for me.i can never get these projects to load. they error out every time so im hoping someone cuts an exec for this.
dude this just looks like a next gen version on horizon. i think guerilla and naughty dog will reach these graphical highs. maybe not the same image quality though.
UE5.2 finally released the forest demo, this is what i expected from current gen. But at this point im 100% sure that not even ND will match this quality this gen, maybe PS6.
Does it though? Look at how the foliage interacts with lightHonestly this looks way more impressive than FF16 to my eyes.
thanks. I was still on the UE5 early access beta lol. MSI afterburner doesnt play well with UE5 at all.Did you update to UE5.2? Just try it out it worked flawless for me.
Those pics are good. ..They are also curiously unlike anything I've seen from the game until now, even better than all the cutscene shots posted in this thread. What just happened?Does it though? Look at how the foliage interacts with light
Everything in FF16 seems to be more grounded in the environment, possibly rt ao.
I don't see anything that tlou3 can't beat or at least get on par.
UE5.2 finally released the forest demo, this is what i expected from current gen. But at this point im 100% sure that not even ND will match this quality this gen, maybe PS6.
The game generally looks amazing. Some people are just pretending that it doesn't.Those pics are good. ..They are also curiously unlike anything I've seen from the game until now, even better than all the cutscene shots posted in this thread. What just happened?
Uncharted 5 on PS6.
UE5.2 finally released the forest demo, this is what i expected from current gen. But at this point im 100% sure that not even ND will match this quality this gen, maybe PS6.
IMO, U4 on PC [and PS5] has, more or less, already achieved this level of fidelity [with rasterisation and lower geometry detail ]Uncharted 5 on PS6.
Yeah. I literally meant what I said -- no RT and high geometry on PS4, no (new) Uncharted on PS5; hence, Uncharted on PS6.IMO, U4 on PC [and PS5] has, more or less, already achieved this level of fidelity [with rasterisation and lower geometry detail ]
people tend to forget how detailed that game is, especially the second half of it with the dense jungle and its great lighting
PS4 Screenshots:
The game looks great, but I was asking why/how those specific pictures looks many times better than anything else posted when it comes to controllable action. It's not even remotely close to the non-cutscene screenshots that slimysnake just posted.The game generally looks amazing. Some people are just pretending that it doesn't.
Oh no. DF is about to throw this thread into chaos.
Oh no. DF is about to throw this thread into chaos.
Pretty sure the picture I posted is pre-rendered. that dude shows up again later in the game and the character model looks far worse there in a realtime cutscene.The game looks great, but that's not the answer to my question. I was asking why/how those specific pictures looks many times better than anything else posted from the game when it comes to controllable action. It's not even remotely close to the non-cutscene pictures that slimysnake just posted.
lol its from FF16. One of the intro scenes or one of the later cutscenes. It is inengine but pre-rendered. they cut from gameplay to a realtime cutscene then switch to this amazing war scene and you're like wtf is this realtime? CG? Nope, turns out its pre-rendered using ingame assets.So watching the DF video analysis of FF that Slimy posted and I ran into this scene, anyone know which FF game is this? this looked hella good!
Ff16 during the full on cutscene.So watching the DF video analysis of FF that Slimy posted and I ran into this scene, anyone know which FF game is this? this looked hella good!
Now THIS is next gen! See how the forest is decorated with realistic shadows yet the game still maintains an artistic identity. Also look how beautifully the evening time of day is rendered.
The future is RT. By the end of the gen most of the games we've drooled over in this thread will be considered ugly and age very poorly. Even my beloved TLOU Pt.1.
People like to use the term nextgen so lightly in here...Doesn't look anything better than main game. Only more reshadey.
hogwarts is for sure a highlight of this year. Looks fucking amazing
I don't blame you one bit. This shit looked gorgeous on YouTube compressed and all, I can imagine how much more amazing it looked on TV/OLED. If the game looked like that at all times then this is the next gen goodies I am looking for.This is basically what I want the game to look like at all times.
The difference is that Uncharted 4 is a very linear game. You go through a million loading corridors to get to those levels and they are very closed off. This is a full massive open world level that is able to push the U4 visual fidelity. Better comparisons would be that open world level in Lost Legacy and TLOU2's open world level in Seattle Day 1.IMO, U4 on PC [and PS5] has, more or less, already achieved this level of fidelity [with rasterisation and lower geometry detail ]
people tend to forget how detailed that game is, especially the second half of it with the dense jungle and its great lighting
PS4 Screenshots:
Yeah, they said it comes surprisingly close in some scenes and I agree. That said, its amazing how the 720p FF13 CG looks in 2023. I get that its downsampled, but the colors and fidelity just pop. I dont think we are there yet, but Matrix gives me hope.Key quote being "There's still some ways to go before FF games reach the peaks of the pre-rendered visuals featured in prior games."
And he also says that the game is approaching or exceeding in some areas Square Enix CGI, so not other games CGI.
As I said, it's a shame, I very much like the art style of FFXVI as I liked it also on FFVIIR and I think it's starting to disrespect the game, and other games, as people start to shit on some that look amazing.
I agreeThe difference is that Uncharted 4 is a very linear game. You go through a million loading corridors to get to those levels and they are very closed off. This is a full massive open world level that is able to push the U4 visual fidelity. Better comparisons would be that open world level in Lost Legacy and TLOU2's open world level in Seattle Day 1.
This demo is super dense with foliage and trees everywhere. Typically in last gen games you would see this stuff spread out and lack decent LODs for distant objects, or in HFW's case blocked by fake fog. But yes, in terms of asset quality, its roughly on par with ND's best corridor levels.
Not gonna lie, I wasn’t super impressed with FF13’s CG. I mean you could say we aint there yet but at the same time I was like “yeah good graphical fidelity but I feel like we can achieve more soon”. I know I am asking for a lot but it is what is is I guess.Yeah, they said it comes surprisingly close in some scenes and I agree. That said, its amazing how the 720p FF13 CG looks in 2023. I get that its downsampled, but the colors and fidelity just pop. I dont think we are there yet, but Matrix gives me hope..
Oh no. DF is about to throw this thread into chaos.
You won't hear disagreeing from me!!!I do feel like in some ways FF7 Remake looks better than FF16, especially when it comes to facial animation, overall it feels more polished visually.
The assets are much much higher quality in Forza Horizon 5 than FF16, and the lighting is dynamic so it changes drasticly how it lits the scene. And look at the first picture how the light shines through the leaves and shows softer shadows on the leaves behind it. And lets not talk about the low quality trees in FF16 vs highly detailed trees of Forza with much much higher quality textures. And the rocks are also lower quality, they have less polygons and the tessellation/parallax occlusion maping is not as accurate as in Forza like you can see in your first rock pic of FF16. Also the bounce lighting is not even close to that of Forza while been static and baked in. The shots down look soo much better in HDR but this will have to do it.Does it though? Look at how the foliage interacts with light
Everything in FF16 seems to be more grounded in the environment, possibly rt ao.
Its harder to do a fully loaded forest with micro detail than a city. I found them both equally impressive and devs should aim to reach this quality. One thing i don't agree with you is that the asset quality is much much higher than anything in Horizon and Lost Legacy. Its not even comparable, the micro detail and overall textures (outside the lower randomly generated one's) are generational ahead of anything on any game right now.thanks. I was still on the UE5 early access beta lol. MSI afterburner doesnt play well with UE5 at all.
As for the graphics, they were rather impressive, but not as impressive as the Matrix. The number of trees and the amount of foliage was very impressive for such a dense forest area but the actual asset quality reminded me of Lost Legacy's open world and some horizon forest areas. Not the massive generational leap I was expecting.
Yeah, my memory was filling in the blanks. dont remember lost legacy looking that bad lolIts harder to do a fully loaded forest with micro detail than a city. I found them both equally impressive and devs should aim to reach this quality. One thing i don't agree with you is that the asset quality is much much higher than anything in Horizon and Lost Legacy. Its not even comparable, the micro detail and overall textures (outside the lower randomly generated one's) are generational ahead of anything on any game right now.
GymWolf H . R . 2
u forgorYeah, my memory was filling in the blanks. dont remember lost legacy looking that bad lol
That's a ps4 game, when ND is gonna release tlou3 or uncy5 or their new game with a forest in it then we can actually discuss something.Turk1993 is murdering you guys in this thread.
The best waifus - it is known.You won't hear disagreeing from me!!!
yep. This is basically very close to what i played last night in UE5. Just instead of a linear level, its a full blown open world level.That's a ps4 game, when ND is gonna release tlou3 or uncy5 or their new game with a forest in it then we can actually discuss something.
Tlou2 forest already looks better than unchy4, kingdome come forest looks better than unchy4, hfw forest looks better, i have no doubt that ND on ps5 is gonna reach that level if they still care about being the best devs working for sony graphic wise.
Yeah, so that's what I have been saying, not that is an ugly game, quite the opposite, but you could see there are some things that will take a long time to achieve, the hair and cloth physics, how clean it looks, the colors, the light bounces.Yeah, they said it comes surprisingly close in some scenes and I agree. That said, its amazing how the 720p FF13 CG looks in 2023. I get that its downsampled, but the colors and fidelity just pop. I dont think we are there yet, but Matrix gives me hope.
Isnt kingdom hearts on UE5? That game looked insane on PS4 at times. Like in the Toy Story and Pirates of the Carribean levels. I think they will get that CG look down thanks to UE5.
What game are these screenshots from?The assets are much much higher quality in Forza Horizon 5 than FF16, and the lighting is dynamic so it changes drasticly how it lits the scene. And look at the first picture how the light shines through the leaves and shows softer shadows on the leaves behind it. And lets not talk about the low quality trees in FF16 vs highly detailed trees of Forza with much much higher quality textures. And the rocks are also lower quality, they have less polygons and the tessellation/parallax occlusion maping is not as accurate as in Forza like you can see in your first rock pic of FF16. Also the bounce lighting is not even close to that of Forza while been static and baked in. The shots down look soo much better in HDR but this will have to do it.
Also just look what different tod can do in a game with dynamic tod and weather at this quality
yep. This is basically very close to what i played last night in UE5. Just instead of a linear level, its a full blown open world level.
It does look better than the open world levels in Uncharted Lost Legacy and TLOU2 though.
I hope you're right, but after that Part 1 remake im not that sure.That's a ps4 game, when ND is gonna release tlou3 or uncy5 or their new game with a forest in it then we can actually discuss something.
Tlou2 forest already looks better than unchy4, kingdome come forest looks better than unchy4, hfw forest looks better, i have no doubt that ND on ps5 is gonna reach that level if they still care about being the best devs working for sony graphic wise.
Forza Horizon 5What game are these screenshots from?
part 1 remake was a cheap cash grab made mostly by bend (probably second team since main team is working on a new open world game).I hope you're right, but after that Part 1 remake im not that sure.
Part 1 wasn’t made by bend lol. Bend helped with factions for a bit. The remake was being made by vsg studios which is a support studio. Nd only took over mid way through the game and likely only worked on cutscenes.part 1 remake was a cheap cash grab made mostly by bend (probably second team since main team is working on a new open world game).
It was made mostly to accompany the serial, let's be real.
Btw, sure your pics looks surely nextgen and the best forest out there although my eagle eye still catch questionable textures here and there and i'm not even zooming.
Btw we need @Drusilla for some burning shores forest pics or gifs.
part 1 remake was a cheap cash grab made mostly by bend (probably second team since main team is working on a new open world game).
If you look at Avatar 2 with that eagle eye you can also notice some CGI errors. The goal is to achieve a constant good looking game with minimal errors and lower quality stuff. And yes Part 1 maybe be a cash crab but im also including every other game like Horizon. HFW has one of the best vegetation but even that is not close to that UE5.2 forest.part 1 remake was a cheap cash grab made mostly by bend (probably second team since main team is working on a new open world game).
It was made mostly to accompany the serial, let's be real.
Btw, sure your pics looks surely nextgen and the best forest out there although my eagle eye still catch questionable textures here and there and i'm not even zooming.
Btw we need @Drusilla for some burning shores forest pics or gifs.
I mean its not very close but it looks better than UC4 and most other games thats for sure. Its insane that it was running so well on PS4 while looking like that. But the difference is really big man, the lighting the detail is just leagues ahead.
I hope you're right, but after that Part 1 remake im not that sure.
Yeah, my memory was filling in the blanks. dont remember lost legacy looking that bad lol
Yup seeing that the first time on my PS4Pro was really impressive.That forest scene with Dina is insane and imo the most impressive area in the game.
I played part one also and indeed some areas have some nice vegetation but still far behind that UE5.2 forestThere's some incredible looking areas in Part 1 remake too. I think it's held back by its ps3 roots tho unfortunately.
Those where 2 scenes that had roughly same setting and lighting that was comparable. Its not that UC4:LL looks bad or HFW, its just that UE5.2 is the real next gen forest and it shows.Wait a second! Can we at least show some flattering looking screens from Lost Legacy instead of 2 of the most unflattering ones possible?