Makes sense now why a few devs have stuck to UE4. These consoles appear too weak to make use of the UE5 feature set whilst achieving stability and good IQ.
That screen tearing is appauling.
I think you nailed it. We have so many examples of games struggling to hit reasonably high resolutions and those are just cross gen games. Its also obvious that with actual next gen games, 60 fps at 1440p is out of the question.
What you brought up would explain a lot, including perhaps another reason Sony isn't doing much to push their own system. Sony studios know better than anyone what the PS5 is or isnt capable of so if that could explain why they're only slightly updating their engines (and of course from a $$ saving pov). Sony puts a premium on image quality. Theyre not going to release something using all the latest tech if it results in a muddy image.
Sony should've known how crucial dynamic lighting was going to be this gen and equipped PS5 with a better GPU. They mustve deemed that financially unfeasable and then tried to make up for it by adding extra customizations to the SSD. As such tho thr consoles are being made to look positively last gen compared to todays modest PC's.
Only thing that can save this gen for me is a mid gen refresh that can handle RT gi at 40 fps and 1440p with PC "high" settings, at a minimum. Im not asking for Ultra at native 4k/60. I dont think what im asking is unreasonable for a $600 refresh.
Without rt gi (or some advanced dynamic gi), basic rt reflections, high quality ssao, good iq, and at least 40 fps - we will be stuck in last gen territory. We cant go back to 30 fps and especially not where we are now which is 30 fps + sub 1440p without even having rt in some cases!
Its not a good look with FF16 and jedi survivor (which i dont believe really has rt gi like DF speculated and we decided to run with). Or LoU1 which has no RT and cant do a proper 40 fps. Or Dying Light 2 which looks so much worse than the PC, Cyberpunk, etc. Now we have Spidey 2 coming that comes in at 1296p at 30 fps with RT reflections and MAYBE shadows (not confirmed) while still looking cross gen af.