Starfield looks good considering its scale and ambition, but to consider it top graphically is beyond my understandingThat from Starfield? yikes.
How people can compare this to HFW is beyond me.
Starfield's next gen-ness comes from its scale and scope. Anyone who watched the Starfield direct knows just how ambitious that game is compared to other AAA games like Horizon FW or Spiderman.That from Starfield? yikes.
How people can compare this to HFW is beyond me.
At the very least, SP2 will destroy that shit in real-time cutscenes and facial animations.
Starfield's next gen-ness comes from its scale and scope.
the fact that its even in the conversation with the best looking game of all time is an accomplishment.
I suggest you watch Starfield direct. Having 1000 planets to explore is only one of marketing bullet points. They are doing so much more.But can we be honest with ourselves?
Does "bigger than anything else ever", and "scale and scope" really excite anyone anymore? Especially us in this thread?
Nowadays, I shudder when I hear "its our biggest game ever, 15 times the size of our previous map!"
If GTA 6 comes out and their main selling point is "its absolutely huge, biiger than any GTA map ever!" I will lose hype.
Give me that next gen interaction, more buildings to enter, and detail, let the city feel alive, more so than any game before it. If it has to be a much smaller map then so be it.
Who let jimbo get out of its cage?I have bad News for you...
None of these two (starfield and avatar) have proper nextgen look.
Maybe Starfield has nextgen "feel" wich is subjective.
Graphics wise, the only one closer to nextgen look we will get by the end of this year is The Amazing SpiderMan 2 on quality mode.
Dude you were jerking off on ff16 aswell, i was the only one realistic in here about that game...Alright. Now that the downplaying of Avatar has finally died down, lets now commence the Starfield is last gen discussion.... From the same users who brought you 'FF16 is next gen due to its scale and scope despite its last gen visuals'.
Next week, we will discuss how Star Wars outlaws is last gen because spiderman has better hair rendering.
Like what?I suggest you watch Starfield direct. Having 1000 planets to explore is only one of marketing bullet points. They are doing so much more.
I have even worse news for you…I have bad News for you...
None of these two (starfield and avatar) have proper nextgen look.
Maybe Starfield has nextgen "feel" wich is subjective.
Graphics wise, the only one closer to nextgen look we will get by the end of this year is The Amazing SpiderMan 2 on quality mode.
Yes it is. The game is realtime dynamic GI. Who gives a shit if its not ray traced like cybperunk when its realtime. Name one last gen open world game that has dynamic GI.Like what?
You don't have full freedom when you are in space, you chose what planet to land from a menu and you entering or exiting the planet is not even in real time.
Interaction with the scenery seems at an all time low, i swear i didn't see a single breakable object in the entire deep dive except a red explosive barrel, it's gonna be fun when horizon 1 is gonna have more destructible thing in the map after getting trolled for how static it is...
Combat doesn't do anything new, zero g combat is not a novelty anymore, nor space magic lol.
Hoarding sandwiches was possible on fucking oblivion on ps3.
Space combat is not a novelty neither, never was really, same for crafting a base or spaceship personalization, a spaceship that looks like mazinga IS NOT NEXTGEN, i can put make up on my balls, it doesn't mean that my dick is ready for broadway...
I'm still waiting for this 10 examples of full nextgen gameplay but nobody seems to know the fucking answer.
Is it the light system that is not even in the same universe as a real advanced rtx light system like dl2 or cyberpunk?
Yeah, but Im consistent. I am able to separate visuals from gameplay. As long as the dev is doing something we didnt see last gen, I am ok with sacrificing visuals for it. Thats why I sing Zelda ToTK's praises as well as FF16 and Starfield. Problem with Spiderman2 is that they arent doing anything next gen with the gameplay systems either.Dude you were jerking off on ff16 aswell, i was the only one realistic in here about that game...
lol they are NOT onrails if you can control your character. Onrails would be that first uncharted drake's fortune jeep sequence or the Jeep escape sequence with Ellie and Jesse. You have full control over your Eikons in all of these battles. Even when you go into space in the fight against bahamut. Just because they pause to give you a QTE punch every now and then doesnt mean the whole thing isnt fully playable.The jump is bigger because past bethesda games look and play like absolute shit, come the fuck on.
But thanks for proving that this game does nothing nextgen except for the scope (with a fuckload of non-handcrafted content to make that possible).
Like i said, zero g gravity is not a novelty anymore, dead space, prey and borderlands presequel did that already, oh wow, you jump higher and stuff floats around, absolutely incredible nextgen gameplay ladies and gentlemen, if you think that starfield is gonna use gravity in combat for more than that, you are in for a rude awakening my dude.
I'm not impressed by that gif because spaceship fighting is nothing new, not sure why you are impressed by that...you are not fighting with 1000 allies against 1000 adversaries and making a nextgen epic battle, there is nothing impressive in that gif from a nextgen gameplay standpoint.
Also fucking lol at thinking that destruction during cutscenes, on rail bosses battle and qte fest is somehow nextgen gameplay...jesus
Ff16 feels like asura wrath with better graphic, a ps3 game...gimme that shit in real time that also involve the gameplay and then we can discuss.
Pre-sequel was semi-open world, you had fights in open areas, having a bigger world doens't change anything in the moment to moment gameply, the core of zero g gravity is jumping higher or floating and objects\enemies bodies floating, stuff that was already made gameplay wise by other games, you saw 2 fights in zero g in the deep dive, one in a small room like ds or prey, and the other in an open area like presequel, the only new thing is getting slightly pushed back when you fire with ballistic weapons, hardly a game changer, at best is a nice little feature, and it's not even new, i played indie games with dynamic pushback depends on how strong the weapon was, change the reason, doesn't change the result.lol they are NOT onrails if you can control your character. Onrails would be that first uncharted drake's fortune jeep sequence or the Jeep escape sequence with Ellie and Jesse. You have full control over your Eikons in all of these battles. Even when you go into space in the fight against bahamut. Just because they pause to give you a QTE punch every now and then doesnt mean the whole thing isnt fully playable.
I told you why gravity, space battles and exploring massive planets is impressive in terms of scope and scale. No one did that last gen. Dead Space are prey are linear as fuck and borderlands looks like shit. I dont remember it having gravity or anything physics based. You are taking stuff games did 10-15 years ago in linear settings and then completely dropped when everyone went open world, and dismissing the one game that brought it all back in one package.
Bottomline is that if realtime GI was possible last gen in an open world game, RDR2 and Horizon wouldve had it. If space battles were possible in a deep systems driven RPG then Andromeda and Destiny wouldve had them. If FF16 style setpieces and boss fights were possible last gen, GOW and DMC wouldve had them. Plain and simple. I am watching the Ratchet portal sequence in the DF video right now and that shit is still next gen. The rest of the game is running on PS4 Pro level hardware at 1080p 60 fps at times so its not like its doing a lot graphically speaking but you literally cannot do that portal sequence on last gen hardware. That makes it next gen.
You are just too hard to please. These guys are producing visuals on par with the best looking game of all time in HFW with even better lighting and draw distance, and you're like meh, their visuals sucked last gen so they dont count.
Pre-sequel was semi-open world, you had fights in open areas, having a bigger world doens't change anything in the moment to moment gameply, the core of zero g gravity is jumping higher or floating and objects\enemies bodies floating, stuff that was already made gameplay wise by other games, you saw 2 fights in zero g in the deep dive, one in a small room like ds or prey, and the other in an open area like presequel, the only new thing is getting slightly pushed back when you fire with ballistic weapons, hardly a game changer, at best is a nice little feature, and it's not even new, i played indie games with dynamic pushback depends on how strong the weapon was, change the reason, doesn't change the result.
Hell even kz shadowfall had a section in zero g with dead enemies and objects floating arounds.
The more spectacular moment in ff16 when you have "controls" are super stricted,the 2 most spectacular moments of the titan fight are when you go left and right riding his arms, barely any gameplay or freedom of movement, and the end when you are both falling and punch each other in a qte fest, spectacular all you want, zero nextgen gameplay involved.
I'm not hard to please, i rewatched that damn deep dive 4 times in search of this incredible nextgen gameplay, but i see none of it, the moment to moment gameplay looks exactly like any other fps or spaceship fighting game.
Not at all, i'm gonna buy starfield at day one, we were just discussing what the game does in term of gameplay to be considered nextgen, if you see something in the deep dive during the combat that can be considered, nextgen, i'm all hears.
Gymwolf when a first person shooter is comprised of first person shooter gameplay
Why?You were trying to make sense until you threw Spiderman 2 at the end there, lol.
Ratchet running on a steam deck. Mix of low and medium settings.
Watch Spiderman 2 get ported to PC next year and run easily on a 1.7 tflops handheld GPU.
As far as HDDs are concerned, this game requires an ssd to function properly during setpiece moments. So at least its next gen in that aspect. in terms of visual fidelity though, its obvious that insomniac couldve done much more with the PS5 GPU.
Not so fast. The headlines today are from DF testing the 5400RPM base PS4 HDD. Not even using a decent HDD from say 2015 or 2016. To my knowledge it’s unknown how those moments would perform on a decent HDD not an ancient cheap one.
Yes… with the PS4 HDD…. As I said…Lol and still it was struggling to stream in data for the lowest texture and asset settings possible and with a GPU equivalent to an upclocked PS4 Pro. Enough gaslighting guys, Rift Apart is next gen. Now kneel before Insomniac and beg for forgiveness.
Yes… with the PS4 HDD…. As I said…
How about you go back and re read the first part you replied to when you tried to have your slam dunk rebuttalYes, the HDD.... that was used in the last gen system.
How about you go back and re read the first part you replied to when you tried to have your slam dunk rebuttal
No dude seriously, it’s clear you didn’t comprehend and replied to try to get in a “ah ha”
No dude seriously, it’s clear you didn’t comprehend and replied to try to get in a “ah ha”
That doesn’t conflict with what I saidNot really. I've stopped taking most posts in this thread seriously a while ago.
Lies. We've been talking about all cuts of graphics whether gameplay or cinematics, so long as they are real-time. I'm too slammed today to pull up receipts but you know damn well you're lying here.
Lying? You just said you consider cutscenes and gameplay as one in the same when talking about graphics...
I'm trying to get through to you that if you keep doing that you'll continue to have problems with people here ...because when most people refer to graphics theyre referring to gameplay!
What's there to even lie about? You have a habit now of posting story trailer/cutscene screenshots in response to other people discussing GAMEPLAY. You JUST did it on the previous page!
People have been trying to explain to you why these cutscene, story trailers are not truly indicative of gameplay but you're skull is too thick apparently.
Nah, that was a misnomer. There was UE5 developer talk where they confirmed that nanite geometry isnt really that heavy. The dev specifically pointed out rumors that the PS5 demo was 100GB and said it was only around 17GB.back of the box says 95GB minimum and this is supposed to be a low budget game? I always knew when these UE5 games start coming out that they were gonna be massive thanks to nanite geometry
They said 2024.When is this game out?
No idea honestly!When is this game out?
Actually you’re right. The 1.0 version on disk is 66.01GBNah, that was a misnomer. There was UE5 developer talk where they confirmed that nanite geometry isnt really that heavy. The dev specifically pointed out rumors that the PS5 demo was 100GB and said it was only around 17GB.
The entire Matrix open world demo was just 25GB.
They said 2024.
So 2025.
I dont mind posting cutscene screenshots as long as its understood that cutscenes are way higher fidelity nowadays than they were even back when ND was pre-rendering Uncharted and TLOU cutscenes. The LOD on character models is increased well beyond what we see in gameplay. The lack of hero lighting completely kills the character models during gameplay in 99% of the games out there. only Horizon FW uses higher quality character models mixed with hero lighting to keep them somewhat close to cutscene visuals.Lying? You just said you consider cutscenes and gameplay as one in the same when talking about graphics...
I'm trying to get through to you that if you keep doing that you'll continue to have problems with people here ...because when most people refer to graphics theyre referring to gameplay!
What's there to even lie about? You have a habit now of posting story trailer/cutscene screenshots in response to other people discussing GAMEPLAY. You JUST did it on the previous page!
People have been trying to explain to you why these cutscene, story trailers are not truly indicative of gameplay but you're skull is too thick apparently.
This is really impressive to me…it looks so good and close to the State of Unreal demo showcase a few months back…Found these while looking for Starfield gifs. Xbox fans must be doing some fancy algorithm massaging for these to come up alongside searches for another Xbox exclusive lol.
This is Naughty Dog quality stuff from Ninja Theory. Ive been a big fan of them since heavenly sword. Even like enslaved and DmC. Really hope they get their dues next year when this become the defacto next gen showpiece when it launches.
I dont mind posting cutscene screenshots as long as its understood that cutscenes are way higher fidelity nowadays than they were even back when ND was pre-rendering Uncharted and TLOU cutscenes. The LOD on character models is increased well beyond what we see in gameplay. The lack of hero lighting completely kills the character models during gameplay in 99% of the games out there. only Horizon FW uses higher quality character models mixed with hero lighting to keep them somewhat close to cutscene visuals.
DF was saying how Insmoniac might be using RT Shadows during cutscenes. We know Spiderman doesnt show hair during gameplay and thats their biggest improvement from last gen if MJ's hair is anything to go by. We'll mostly get to appreciate that hair in cutscenes only. Should we be judging Spiderman based on souped up cutscenes? Probably not. However, its fair to compare the cutscenes to cutscenes of other games like Hellblade and HFW.
P.S Same goes for FF16 which is very deceptive with how it randomly inserts some incredible looking character models in its cutscenes. Getting close to the end and holy shit some of these cutscenes look straight up CG. because they probably are lmao.
It’s their lighting system. It looks excellent in cloudy weather or nighttime dungeons.Why does the desert section of FF16 look like two gens behind the other regions? MGS V has a better looking desert region lol. And that runs on a PS3.
Other parts of the game look really impressive though. The Drakes Fang level (I think?) looked awesome.
It’s their lighting system. It looks excellent in cloudy weather or nighttime dungeons.
I think the biggest problem is the asset quality. it might actually be ps3 quality textures and models. And their incredible lighting system is making everything look stunning until it doesnt and ends up exposing the game's last gen roots. And by last gen i mean PS3 gen. A lot of these issues were resolved by photogammtery in the early days of last gen. MGSV lacked those high quality assets and looked really dated at times. Thats the feeling i get with FF16 which goes from OMG THAT LOOKS CGI to IS THIS PS3? in a span of a couple of levels.
I legit believe that the Uncharted 3's desert level looks better than this lol
But then out of nowhere, the lighting changes and it goes back to looking stunning.
At the very least, SP2 will destroy that shit in real-time cutscenes and facial animations.