Represent.
Represent(ative) of bad opinions
Another Unreal Engine 5 game.
Just watched this on my phone so maybe that’s why, but this shit looks fantastic. What the fuck is this?
And is there any combat in it? Or another walking sim?
Another Unreal Engine 5 game.
Just watched this on my phone so maybe that’s why, but this shit looks fantastic. What the fuck is this?
And is there any combat in it? Or another walking sim?
Not even that, you can tell that was an obvious bull shot trailer because there is no image breakup. Freeze any frame and it is nice and sharp. Pull up the latest trailer and do the same. You will see lots of image breakup artifacts likely from being upscaled or their taa solution.The lighting and asset quality in that trailer is completely different from what we saw in the story trailer. It's not just production values, they were using a completely different engine. or possibly something pre-rendered. It's not like they can just work harder to make games look next gen lol.
Even the enemy models have this thick CG quality to them.
What are we doing here?
Is this game dev in 2023?
Inserting free 8k, 100mil polygons assets into your game that by no means need to be this detailed?
I mean... they didn't made it so they didn't waste time on it... but they waste resources on poorly (just high res) textured fire hydrant that consumes way too much resources on the system
Not even that, you can tell that was an obvious bull shot trailer because there is no image breakup. Freeze any frame and it is nice and sharp. Pull up the latest trailer and do the same. You will see lots of image breakup artifacts likely from being upscaled or their taa solution.
Now that's the quality of lighting I like to see!
Edit: Wait this is on PS5!? I thought PC. And it's coming out this month? Why haven't we heard anything about this. It looks amazing!
You will live.
Timestamped DF pointing out the repeating textures found all over Forspoken.
I'm also sold on the banter and acting. Looks way more natural and matture than anything I've seen in a long time.Bro it looks crazy insane! Look at the beautiful lighting. This is what I'm talking about when I obsess over localized lighting and having shadows where they should be. Apparently this comes out in 3 weeks!!!!! Wtf where has the promo been. I'm already sold just on graphics alone.
You can be bullshot and still have limitations. Like are you even being serious right now?A bull shot (whatever the f*** that means in this thread) trailer with mediocre volumetric steam running at half the framerate? I doubt it.
I believe he is.You can be bullshot and still have limitations. Like are you even being serious right now?
Which Miles Morales?
PS4 version?
or Native PS5 version?
And then you noted it would look like this:3. Spiderman 2 will be compared to offline rendering when it releases.
TL;DR - This is what we're getting
lol before the Spiderman 2 gameplay reveal, we were actually discussing how underwhelming this teaser was compared to the Matrix. Now we think its PS6 era graphics.If we get such quality graphics on ps6 so in 2028-2030 i will be happy camper, altho not super optimistic about it either ;D
And that has what to do exactly with poor trash bin from unreal store?
Everyone knows forspoken is not the best looking game. btw. This stuff was patched. there is new AO pass in the game and so on. df made a video.
And honestly it was always overblown. You really have to go out of your way to see that wall from this side that close
What are we doing here?
Is this game dev in 2023?
Inserting free 8k, 100mil polygons assets into your game that by no means need to be this detailed?
I mean... they didn't made it so they didn't waste time on it... but they waste resources on poorly (just high res) textured fire hydrant that consumes way too much resources on the system
Oh we are laughing alright.Well, I'll take another swing at it. The main reasons why I believe/know Spider-Man 2 will blow the Matrix Demo out of the water to the point where we'll all be laughing at the memory of us praising it so much.
Yeesh. I guess series s held back Spiderman 2 as well?1. The Matrix demo was ultimately designed and limited around a console with not only less than half the theoretical TFLOP performance of the PS5, but 1000x more importantly, PS5 has double the memory bandwidth and AT WORST, over double SSD throughput, and 1.6x memory capacity. And yet with such a wide delta between Series S and PS5, the differences in how they ran the demo was negligible - insignificant resolution difference and a few missing reflections on the S. The core attributes of the demo that were shown on PS5 were also present in Series S, which should tell you that PS5 is capable of SO MUCH MORE.
I guess It was correct to think that after all.2. The Matrix World layout was iteratred over and over in a matter of weeks using Houdini. Insomniac also uses Houdini for SM world map crafting - so what kind of results do you expect from the developer who has arguably embraced current gen the most, with a 9 figure budget and five years to develop the sequel to the most successful super hero franchise on the planet compared to what Epic was doing with the Matrix?
3. World Partitioning System was a major talking point of UE5, but Insomniac has implemented WP like tech back in 2018 with OG Spider-Man. That is why it's incorrect to think Epic is at the forefront of every tech they displayed with UE5.
Mark Cerny's biggest masterpiece since Knack.4 Mark Cerny is no doubt reprising his role as executive producer. Hmmm what are the last two games he worked on? Horizon Forbidden West and Ratchet. Enough Said.
Reality:TL;DR - This is what we're getting
I think it stands to reason that if you are going for killer visuals, you should do a more linear game. idk why everyone wants to do open world everything, there is a place for linearity and linearity by its very nature allows for better visuals.Since Far Cry 6 is on PS+ now and Ubisoft has this $1 deal on PC for Uplay+, i figured id give it a shot. I remember seeing some fancy gifs so figured at the very least i will get some pretty visuals on PC maxed out.
Stuff like this:
Wrong. It looks fugly. Late PS3 era lighting. Brownish UE3 quality lighting with some of the ugliest foliage ever. They have clearly upped the foliage density here but I really dislike how ugly it all looks. It is a generation behind Horizon FW, and gives me a new appreciation for games like Star Wars and Final Fantasy that feature way better lighting and dense foliage that actually makes the game look good. You look at what Ubisoft did with FC6 and compare it to Avatar, and its a clear generational leap in lighting and foliage quality.
Even the city levels look absolutely horrendous with low level of detail and some of the worst art ive ever seen. This studio made Far Cry 3 that set the bar in 2012 and have absolutely been phoning it in for the last 10 years or so. FC4 looked cross gen with the PS3 because it was a cross gen game but FC6?? Why does it still have PS3 quality graphics elements? Surely they should know that no matter how high your draw distance and no matter how much foliage you display on screen at once, the fidelity of the graphics still needs to be better.
This shot is from the PC benchmark and my jaw dropped at how poor this looked for a 2021 AAA game.
P.S Been replaying FF16's story missions and it is obvious that the game was developed as a linear game first with some of the best looking visuals ive seen all gen. Then you go into open world levels and it all falls apart. That opening level in the rocky mountains has some of the best looking rocks ive ever seen. Probably because its all linear. If it wasnt so inconsistent, i would have no problems saying it looks better than HFW and Demon Souls for the best looking game of the gen.
I think the big 16x vram increase let the devs push visual fidelity in open world games last gen with lots of different assets and way bigger textures. Some of the best looking games early last gen were open world. Infamous, AC Unity, Horizon, Division, Arkham Knight, and Witcher 3 all set the bar in one way or another, and people just assumed everyone could have high fidelity visuals in an open world setting. But Japanese devs clearly struggled with that change in design paradigm. FF15, Forspoken, Monster Hunter, Zelda, and Elden Rings just dont look as good as their western counterparts.I think it stands to reason that if you are going for killer visuals, you should do a more linear game. idk why everyone wants to do open world everything, there is a place for linearity and linearity by its very nature allows for better visuals.
Finally a good contender for SM2 graphics wise.Just watched this on my phone so maybe that’s why, but this shit looks fantastic. What the fuck is this?
And is there any combat in it? Or another walking sim?
I agree SM2 doenst look as nextgen as this:lol I totally forgot about this gem of a post from before the Spiderman reveal.
Oh we are laughing alright.
Yeesh. I guess series s held back Spiderman 2 as well?
I guess It was correct to think that after all.
Mark Cerny's biggest masterpiece since Knack.
Expectation:
Reality:
I remember a GOW VFX artist talking about how they were leveraging the PS5's SSD to stream 4K visual effects like explosions instantaneously. The vision seems to be more realised with FF16, which pushed all these crazy visual effects hard especially during the boss battles.Here is a gif comparison between GoW Ragnorak, a last gen showpiece, and FF16, a bizarre schizo game that looks last gen and next gen in a span of an hour. Two similar melee action games with linear and wide linear sections.
I can easily see the difference in lighting and volumetrics here. Part of it is the art direction with FF16 going for a less stylized look, but other effects are clearly better.
GOW
Maybe by generation's end we could see something like this?
nah manHere is a gif comparison between GoW Ragnorak, a last gen showpiece, and FF16, a bizarre schizo game that looks last gen and next gen in a span of an hour. Two similar melee action games with linear and wide linear sections.
I can easily see the difference in lighting and volumetrics here. Part of it is the art direction with FF16 going for a less stylized look, but other effects are clearly better.
GOW
Those look better. I do remember Jotenheim when you first get there with Atreus and some linear Vanaheim levels you linked above looking excellent and way better than the rest of the game. But even in those gifs, you can still see the baked PS4 quality lighting and lack of volumetrics. That first Vanaheim gif has some great volumetrics but they feel very gamey instead of having this thick CG quality to them. Honestly, vanaheim outside of a few linear areas where they push the fidelity is easily the worst looking GOW level ive seen since the PS2 days. A shame considering more than half of the game is set there.nah man
I'm sitting here trying to figure out why my posts on SM2 are suddenly getting dragged back in the mix. You guys got my hopes up of new screenshots or something. Then I realized I'm being pestered by an alt. Disappointed and annoyed.
Everytime you post a TLOU gif I want to replay it
By your own words you should be more disappointed in SM2 than anyone else here. As Slimy pointed out by using your own quotes, you had higher expectations for it than anyone else here for this game. Instead of deflecting and acting like you're a victim of attacks by "alts", why don't you address how it is you can be so staunchly defending Spidey 2 after, clearly, nothing they've shown has lived up to your words.
Because we've already been through the back and forth. We don't agree on the visual metrics that make a game current gen worthy. We don't even agree as to whether or not development is complete. Where else is there to go at this point? I already said in this thread SM2 has met my expectations after looking at the story trailer so your statement is false. I'm not "defending" anything, I'm impressed with the visuals.
No! That would mean they're targeting pointless 8k instead of Ray Tracing
But you claimed CG quality and "blowing Matrix out of the water"
You can't keep lowering the bar and claiming it met your expectations.
Well, you CAN if you want to but expect to be called for it.
Ok. Let's come back when the game releases. 3 months will be here before you know it.
Not at all. 8k would be great for supersampling/AA. Basically the best AA without any artifacts by pure brute force. Think about the benefits the Touryst got rendering 8k on a 4k tv. It's literally the same thing the PS4 Pro was doing with 1080p tv's
Edit: Also they're not gimping on RT, that is going to be PS5 Pro focus. RDNA 4 and/or Cerny custom RT. 3090 raster. It will be better than 7900xtx at RT workloads because of the traversal hardware.
Ok. Let's come back when the game releases. 3 months will be here before you know it.
The next gameplay showcase (at Gamescom hopefully) there will be a short New cinematic setpiece during a rainny night (seamless cutscenes/gameplay transition) featuring Venom that will shut the doubters and trolls mouth.
You mean this, Venom in a rainy night cut scene. It really shut us down because of how shit it looks.The next gameplay showcase (at Gamescom hopefully) there will be a short New cinematic setpiece during a rainny night (seamless cutscenes/gameplay transition) featuring Venom that will shut the doubters and trolls mouth.