Represent.
Represent(ative) of bad opinions
The new Alan Wake II footage is PC version. Reveal trailer and all previous footage was on PS5
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The new Alan Wake II footage is PC version. Reveal trailer and all previous footage was on PS5
Okay yeah holy shit this looks fantastic
They promised faster flying speeds thanks to the ssds way back in 2021. I think they have delivered. Havent seen much pop-in but its only been marketing material so far it will be interesting to see the final game. HFW's marketing had plenty of flying shots with no pop-in.
Love this shot.
EDIT: I accidentally captured these gifs from the the 1080p feed on youtube instead of the 4k feed. Will reupload them later.
Ok now we are talking. The pc version just looks soo much better with all the enhancements and 4K resolution. The world looks beautiful and filled with detail. The scale and verticality with that draw distance is what i expected from current gen. Also the lighting on that 3th gif in SlimySnake post is justNah, looks like a marketing shot.
This is what it looks like during gameplay.
why are we not talking about this MASSIVE downgrade over the previous trailers?
why are we not talking about this MASSIVE downgrade over the previous trailers?
Now that you said it, it probably was. It makes sense because the iq in that trailer was shit (probably FSR).Likely a console footage running on Series X as opposed to PC footage we saw with earlier trailers. All Microsoft sponsored titles were running on Series X at Gamescom.
This. Just played QB again and it was the first thing I noticed. Will be super disapointed if they ditch that discipline going forward.That game was the only game I have seen where all the NPCs had complete and super accurate lip-sync and facial animations outside of cutscenes and in actual gameplay.
Yep, same for Alan Wake 2, it had terrible shimmering and blurriness in distance, which can only mean it was running on a console using FSR.Now that you said it, it probably was. It makes sense because the iq in that trailer was shit (probably FSR).
Nah, even modern movie CGI is struggling because CG Artists are overworked and underpaid. We have CGI scenes from 15-20 years ago that beat most modern movies.
2006 CGI
2005 CGI
The problem is obviously not the processing power, but the talent, time and budget. Artists simply don't get enough time to really polish their scenes these days because studio heads and directors are always behind schedule and can't settle on what they actually want until the last minute.
As for realtime and pre-rendered looking the same that will never happen, the machine can always do more when it's not limited to 33 ms to do everything. Not to mention that render farms at say Pixar are hundreds of times more poweful than game consoles and can render each frame for weeks.
why are we not talking about this MASSIVE downgrade over the previous trailers?
Wow.
The lighting in day time scenes looks like a step above that forest Metro level which feels very cartoony. This game looks very photorealistic under those lighting conditions.If you told me that this was a Metro Exodus DLC running with FSR2, i would believed you.
lol no way this is console vs pc. Console games don't differ from pc games this days much.Likely a console footage running on Series X as opposed to PC footage we saw with earlier trailers. All Microsoft sponsored titles were running on Series X at Gamescom.
That makes no sense. They could have easily put out another "fake" trailer by that logic. The fps in the trailer was also all over the place, which is another thing that makes no sense if this was a PC version.lol no way this is console vs pc. Console games don't differ from pc games this days much.
Not this massively.
it is pretty obvious the original trailer was just fake
Cyberpunk 2077 phantom liberty, Forza Motorsport, Alan Wake 2 and Avatar says hi.lol no way this is console vs pc. Console games don't differ from pc games this days much.
Not this massively.
it is pretty obvious the original trailer was just fake
its no stalker2 difference thoughCyberpunk 2077 phantom liberty, Forza Motorsport, Alan Wake 2 and Avatar says hi.
I stan for all true next gen games. In one week, expect tons of starfield gifs. only reason why i havent posted them from the 1 hour E3 direct was that i mostly skimmed through it to avoid spoilers.I'm starting to worry about you, you're twerking for this game more than Dada is for Spiderman 2.
On some of them the differences are even bigger. Going from raster to path tracing in CP2077 is the biggest difference you will see this gen between pc vs console.its no stalker2 difference though
I stan for all true next gen games. In one week, expect tons of starfield gifs. only reason why i havent posted them from the 1 hour E3 direct was that i mostly skimmed through it to avoid spoilers.
If FF16 was my forspoken then Starfield is my spiderman. I fully expect these games to have next gen moments mixed in with last gen drawbacks. But Avatar is next gen through and through. The only thing that bugs me is that the draw distance in some flying shots is being blurred a la Horizon, but even then its not as bad as horizon. I had hoped for something like RDR2 on PC which was impossible to max out when it first launched but now you can just extend the draw distance as far as the eye can see.
Something like this i captured on PC a couple of weeks ago. Insane draw distance. They have specific settings for grass and tree LODs on draw distance.
But thats about it. Everything else in Avatar is a step above last gen games. Amazing lighting, dense foliage, gorgeous water, faster flying speeds and just a very lived in feel thanks to all the wildlife.
Next step is getting to that CG feel of the movies. with thicker volumetrics and lighting. They are very close to the asset quality already, and i dont see why they cant hit it next gen with 4-5x more tflops. First 15 seconds of this clip with them flying through the forest is next gen goals, but im happy with what we have for now.
I would argue that no. Going from raster to overdrive rt in 2077 is not bigger than what happened to stalker 2.On some of them the differences are even bigger. Going from raster to path tracing in CP2077 is the biggest difference you will see this gen between pc vs console.
It's unfair to use one shot to claim this kinda downgrade, with other shots downgrade doesn't look anywhere near as bad as this. This is like when people were posting fog shots from Avatar. Yes there's downgrade with Stalker, but at this point it's not clear what platform it was running on and in general things don't looks as bad as this with the rest of the trailer. If this was console footage then it makes plenty of sense since PC has been the primary development platform.I would argue that no. Going from raster to overdrive rt in 2077 is not bigger than what happened to stalker 2.
in fact, I wouldn't even say the overdrive RT is worth the performance hit.
Lighting got a huge upgrade here. looks way more photorealistic than the original pic which has more foliage but also more gamey lighting.I would argue that no. Going from raster to overdrive rt in 2077 is not bigger than what happened to stalker 2.
in fact, I wouldn't even say the overdrive RT is worth the performance hit.
OMG. Fuck Avatar. This is next gen! Holy shit! That lighting, that open world, the art style. Just wow. This is what I wanted from Spiderman.
OMG. Fuck Avatar. This is next gen! Holy shit! That lighting, that open world, the art style. Just wow. This is what I wanted from Spiderman.
This is a F2P game everyone. From some random south korean or chinese dev. Edit: singapore?
I would argue that no. Going from raster to overdrive rt in 2077 is not bigger than what happened to stalker 2.
in fact, I wouldn't even say the overdrive RT is worth the performance hit.
Lighting got a huge upgrade here. looks way more photorealistic than the original pic which has more foliage but also more gamey lighting.
besides, there are plenty of shots in the trailer with more foliage than this.
It's unfair to use one shot to claim this kinda downgrade, with other shots downgrade doesn't look anywhere near as bad as this. This is like when people were posting fog shots from Avatar. Yes there's downgrade with Stalker, but at this point it's not clear what platform it was running on and in general things don't looks as bad as this with the rest of the trailer. If this was console footage then it makes plenty of sense since PC has been the primary development platform.
On a technical level the graphics are about the same as spiderman if not a worse. definitely not more "next gen"
Avatar got a downgrade from the original reveal. It might no longer look photorealistic but it still looks a generation above last gen games like RDR2. It's a good next gen leap.Double fuck avatar though. looks okay graphically, nowhere near photorealistic, with extremely weak visuals.
I'll still admit the opening shot of the reveal was pretty nice though.
Wow.
Ue5 has disappointed so far. Let’s see how avatar and Alan wake perform because ue5s cpu bound performance is atrocious In remnant and immortals.Graphical wise Snow drop engine, northlight engine and deciema engine are currently holding up with unreal engine 5 even somtine beating it.
The lighting quality is leagues ahead of spiderman. The world level of detail and asset quality as well.
The ray tracing on the streets, the NPCs, are all way ahead of spiderman.
New Alan Wake Gameplay Footage.
What do you guys think?
Anvil engine is going to eat them allGraphical wise Snow drop engine, northlight engine and deciema engine are currently holding up with unreal engine 5 even somtine beating it.
Dude Even division 2 looks better than Spiderman 2. Spiderman 2 looks cartoonish compare to snowdropI'd say the game giving that impression is mostly due to the style of the assets being simpler, it's easier to make a texture look "clean" when it's got big solid shapes with single solid colors. It's most obvious on the characters but it extends the the world as well. It's just got much less high frequency detail, and the sytle doesn't demand said detail.
What about the lighting do you think is better though, Higher res reflections? I think the game also benefits a lot from just making the streets straight up mirrors which a lot of people often complain about, makes things a lot easier.
You could be right about the quanitity of npcs though.
Other than that, the game's strengh over spider-man is it's artstyle which our current level of tech can do justice, not that it's much better technically than spiderman.
Basic, simple shapes, with basic simple colors, This isn't an insult, it's praise, i'm praising the game for looking nicer despite being only as impressive or less impressive than spiderman. The problem is Spiderman trying to use this level of power to do a realistic looking game and ending up looking cartoony, this game is meant to look cartoony, so it works.
Dude Even division 2 looks better than Spiderman 2. Spiderman 2 looks cartoonish compare to snowdrop
Certainly not within our lifetime, mate.Doesn’t matter, EVENTUALLY Visuals will hit a peak…
We're probably decades away from that. We aren't even at early decent level cinema CGi yet (PS6 will maybe get us there) and CGI in cinema is still improving. I think at some point we're going to move to cloud gaming and local gaming will no longer be a thing (unless maybe on PC) and that will allow for very powerful hardware that consoles could never support. If we stick to consoles then we may never get there in our lifetime.Doesn’t matter, EVENTUALLY Visuals will hit a peak…
But RTGI is in and was never taken out?I'm not that impressed by Avatar like some are here. I expected more from PC footage, especially disappointing to see RTGI that was promised no longer be a thing. Without RTGI it just looks same as consoles while having slightly sharper textures and better draw distance. Big meh from me.
But RTGI is in and was never taken out?
Technical director of the game.
Look at the light bounce off of buildings and volumetrics. This isnt just fake fog a la horizon forbidden west. You can compare the dusk lighting with the lighting in the spiderman 2 trailer and see just how much better it looks. both have that orange hue but spiderman 2 looks like UE3 quality dusk lighting while this looks straight up CG.I'd say the game giving that impression is mostly due to the style of the assets being simpler, it's easier to make a texture look "clean" when it's got big solid shapes with single solid colors. It's most obvious on the characters but it extends the the world as well. It's just got much less high frequency detail, and the sytle doesn't demand said detail.
What about the lighting do you think is better though, Higher res reflections? I think the game also benefits a lot from just making the streets straight up mirrors which a lot of people often complain about, makes things a lot easier.
You could be right about the quanitity of npcs though.
Other than that, the game's strengh over spider-man is it's artstyle which our current level of tech can do justice, not that it's much better technically than spiderman.
Basic, simple shapes, with basic simple colors, This isn't an insult, it's praise, i'm praising the game for looking nicer despite being only as impressive or less impressive than spiderman. The problem is Spiderman trying to use this level of power to do a realistic looking game and ending up looking cartoony, this game is meant to look cartoony, so it works.
It looks incredible. I was a bit disappointed with generic and low quality (compared to the face) hand models. But nevertheless, the model is really impressive. If only animation/transitions/physics were equally advanced and less game'y.
This bit right here shows one of the most impressive character models i've ever seen. The way the shadowing is cast in the eye pockets, along the forehead wrinkle, and subtly around the folds at the sides of the nose, conveys exactly how light behaves in real life when the source is directly above the head. Not to mention how details like the eyelashes react to the light. I genuinely thought this was the live action stuff the game also has mixed into the gameplay when I first watched it.
Yeah the game was downgraded from the original trailer. i thought we have been discussing this for the last three months in this thread. the real question was whether or not it will receive another downgrade after the PS5 E3 trailer and it only seems to look better here.In the PC trailer it only showed RT shadows and reflections as options. Whatever RTGI they're using is obviously a huge downgrade from original trailer and is unnoticeable at this point. It's so bad that people have to ask them if it's still in the game. Huge disappointment and massive downgrade imo.