SlimySnake
Flashless at the Golden Globes
People always bitch and moan about this stuff but in the end these games end up winning game of the year awards and end up selling millions.Its not a good idea sacrifing perfomance, i heard people talking how games on PS3, Xbox 360, Nintendo 64 has poor frame rates.
This was in 2006:
How come N64 games generally had poor framerates?
was it due to the microcode stupidity of Nintendo, the hardware itself, or something else?forum.beyond3d.com
About PS3:
Were PS3 games always so slow and jaggy?
Were PS3 games always so slow and jaggy, or am I just spoiled by remasters? Going back to the PS3 for the first time properly since early 2014, goddamn a lot of these games are slow (poor frame rates) jaggy, and look awful. To name the ones I've been back to Infamous (Goddamn I remembered this...www.resetera.com
As PS3 had an overly complex CPU, GPU bottlenecking the Cell CPU, that how games ran like crap.
Poor frame rates happen due for bottlenecks like high latency of RAM on Nintendo 64.
Just this year totk sold ten million in a week despite dropping to 20 fps every time I pulled out ultra hand. Nintendo knew this and decided the physics were worth the sacrifice in framerate.
Mgs2 was 60 fps but mgs3 with its 30 fps and sub 30 fps framerate is far more revered. Kojima didn’t hold back his vision of much more open jungle area just for the sake of 60 fps he was able to do in a corridor style game.
Ueda knew the final collosus was running at 15 fps. Didn’t give two shits and it’s considered one of the best games of all time.
Totk will lose goty to bg3 which struggles to run at 30 fps on modern pc cpus in its last act. No one will care at the end of the year when it wins more gotys than Spider-Man 2 and its safe unambitious 60 fps gameplay.