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Graphical Fidelity I Expect This Gen

SlimySnake

Flashless at the Golden Globes
That doesn't mean anything if you tech is already above the average game coming out. You are implying path tracing in Cyberpunk is a marginal upgrade from the base game.
Cyberpunk is literally a $30 DLC though. Not a full priced $70 game.

Like i said before. The content is going to be there. A full 15 hour campaign with lots of side content worth the $70 package, but their refusal to upgrade the city's graphics is going to result in a lot of these comments.
 
John's comments on Insomniac's productivity are also eye rolling.

He praises them for releasing three games so far this gen. Says they didnt reuse the city even though they literally did exactly that. They are cleìarly able to release 10-15 hour games every 2 years because they keep the scope small which is great, but they also arent pushing themselves in terms of tech debt. Bizarre for him to omit the fact that they are using the same character models, that they couldnt match their target render, and that the game has no destruction, cpu simulations or other next gen features. They actually were just discussing why the game doesnt have Realtime GI let alone RTGI. No wonder insomniac is so efficient, they dont do half the things expected from other devs.



I know people like John but the guy is a clown in some ways. I guess when you're getting all your games FOR FREE, as well as being the #2 guy at DF with all the perks that come with that, you lose the fire to want devs to push these consoles the way they used to.
Well, that is our point of view, and I agree. However we all know the game will sell like crazy again and people are praising their graphical updates as is, so why would Insomniac choose to go back to the drawing board with every game and prolong their release cycles if it would mean less profit in the end?
I hate it, but I can understand it.

What's the point in using that as a justification though? We need to stop always trying to see things from "their perspective" when they're (first party devs) coming up short.

Last gen we had Uncharted 3 Remastered > Uncharted 4 and LoU Remastered> LoU Part 2. Now we have Spiderman 1> Spiderman 2. Same situation where the sequel to a game that came out the previous gen was remastered for current hardware, which then got a full sequel on current gen that blew the remaster out of the water.

The graphical improvement of Spiderman 2 is basic compared to what we used to come to expect. I'm happy Spiderman 2 at least looks a lot better than that first gameplay demo from June but I'm not gonna get carried away with the hype and marketing push of "how it's tapping in fully to the power of ps5". What happened to the RT shadows it was supposed to have? Nary a word on that which would've added a lot in Fidelity mode.

Sony's marketing so far is focused on the faster flying speeds, RT reflections (we already had that), and muscle deformation (already have that tho they're probably using it a lot more) and a more lively world including npc's in buildings and cars moving around more believably. Cool, but if you're not going to bump geometry and texture detail that much you gotta at least go hard on lighting.
 

IDWhite

Member
DF said the latest Avatar 60 fps trailer running on PS5 had RTGI. even if they are wrong, i think for 60 fps modes, you can always switch to standard rasterization similar to what Star wars Survivor just did on consoles. Though i know that is extra work on baked lighting.

I dont know. Massive last shipped a game in 2019 then in 4 years managed to ship a new IP with RTGI and RT reflections on three consoles and PC. While also having a second team build Star Wars Outlaw on the side set for release next year. I get that they are a 800 person studio compared to 500 at insomniac but thats on insomniac to properly manage. Maybe turn into a 1 game every 4 year studio.

Yes the 60 fps trailer runing on Ps5 has RTGI and RT reflections. But it's fair to say that on all trailers the RT reflections is only used to render what the SSR can't. The've made a hybrid implementation of SSR and RT reflections to take advantage of the benefits of both.

Unless the final build changes a lot I can say without a doubt that Massive has done the most impressive work i've seen on the industry in years.
 
That doesn't mean anything if you tech is already above the average game coming out. You are implying path tracing in Cyberpunk is a marginal upgrade from the base game.

The question is does the increase in graphics settings justify going from cross gen to current gen only. Until a Sony studio completely rewrites their engine for ps5 we're still going to be having these debates. Why are we still debating this Sony?
 

shamoomoo

Banned
Cyberpunk is literally a $30 DLC though. Not a full priced $70 game.

Like i said before. The content is going to be there. A full 15 hour campaign with lots of side content worth the $70 package, but their refusal to upgrade the city's graphics is going to result in a lot of these comments.
To what exactly? Photo real? Having the ability to enter every building? Spider-Man already has a certain feel to its environment and morphing it into something it wasn't trying to be in the name of "next gen" is ridiculous. What are you looking for in Spider-Man 2 for it to be considered next gen?

Also, Cyberpunk already had ray tracing in the base game, path tracing, while a tech demo is an evolution of what was there.
 
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shamoomoo

Banned
The question is does the increase in graphics settings justify going from cross gen to current gen only. Until a Sony studio completely rewrites their engine for ps5 we're still going to be having these debates. Why are we still debating this Sony?
Because the game already looks better than the previous entry, y'all want Spider-Man 2 to looks like the CG elements of the movie in game form. Insomniac Games needs more power for that to occur.
 

Represent.

Represent(ative) of bad opinions
In terms of graphics this game and avatar will have no competition this year , they are best looking games in 2023 by far no other game close to them in terms of graphics.

Space Marine 2 says hello

It’s Space Marine 2, Alan Wake 2, and Burning Shores leading the way this year
 
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SlimySnake

Flashless at the Golden Globes

lol I said WATCH THE GODDAMN Digital Foundry video. Not pull up some random tweet from the guy who didnt even do the video.

Here. Timestamped:



Reflections within reflections. Better geometry and textures. And Water reflections that spiderman only just now added with Spiderman 2. Only upgrade Spiderman 2 has is that the RT reflections have a longer draw distance like Turk1993 Turk1993 mentioned in his follow up post.

And of course, that was the shit xbox version. PC version was better from day one.
 

Lokaum D+

Member
my god, some ppl really like to use mediocre games as "quality parameters" when talking about graphic fidelity.

first was Starfield and now is Watch Dogs Legion, next one ll be Calisto Protocol.
 
Because the game already looks better than the previous entry, y'all want Spider-Man 2 to looks like the CG elements of the movie in game form. Insomniac Games needs more power for that to occur.


edit:
better video it even had raytracing



That was 15 years ago. Like 400Gflops probably on an inferior architecture that yielded less performance per flop.

The ps5 is 25 times more powerful than that. That is 2500% higher performance. And likely higher due to increased performance per flop for newer architectures. Where is all that performance going? Again 4% of the ps5 is enough to render the view of a city street of similar complexity to that seen in spiderman 2. Where is the other 96% of performance going?
 
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PeteBull

Member


That was 15 years ago. Like 200Gflops probably on an inferior architecture that yielded less performance per flop.

The ps5 is 50 times more powerful than that. That is 5000% higher performance. And likely higher due to increased performance per flop for newer architectures. Where is all that performance going? Again 2% of the ps5 is enough to render the view of a city street of similar complexity to that seen in spiderman 2. Where is the other 98% of performance going?

Bro, come on thats cgi/non real time xD
 
Bro, come on thats cgi/non real time xD
edited post with more info it's an amd realtime raytracing 60fps demo from almost 2 decades ago bob.

Again I might be one of the few persons that remembers the realtime demos of old and how impressive they were. That is how I know developers are definitely not taping into the power of the current consoles.
 
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PeteBull

Member
I think space marine 2 release date in 2024 so I am not talking about it , also it looks amazing .
Space Marine 2 indeed does look amazing, but afaik it runs in 30fps and 1440p(might be dlss, forgot specifics, but defo well below native 4k) on 1600$ msrp rtx 4090, ps5 gpu is at least 3x weaker so cant expect to have equally or even close to equally impressive visuals, wanna compare space marine 2 to what insomaniac doing with spiderman2- compare its console version that will very likely have pixels of the size of fist and settings turned down to combo of low/medium xD

I will keep repeating it- cant have next gen visuals w/o next gen hardware, otherwise new zelda on switch wouldnt look almost as bad as the first one, that launched 6 years sooner on wiiu/switch ;D

Ps4 to ps5 is not even 6x jump in gpu power, higher resolution, raytracing and 60fps mode takes away basically almost every power left for bells and whistles, hence none of the games look super impressive, the matrix demo does but it dips below 20fps and runs at low res.
 

SlimySnake

Flashless at the Golden Globes
my god, some ppl really like to use mediocre games as "quality parameters" when talking about graphic fidelity.

first was Starfield and now is Watch Dogs Legion, next one ll be Calisto Protocol.
I swear i lose brain cells every time i read some of these posts. At least pay attention. I say this to my 9 year old who loves to butt in without having proper context. I can’t believe i have to treat you guys like 9 year olds.

I was literally talking about how implementing RT in current Gen games is not technologically advanced because it’s the norm. That’s why i brought up watch dogs along with like ten other games that implemented RT in the first year of this Gen alone. No one said watch dogs is a next Gen benchmark, I am literally saying it’s standard.

It only turned into a pissing contest because musilla posted a bullshit comparison as a straw man to dismiss my argument which listed 10 other rt games on consoles. Something he was wrong about as watch dogs literally has better reflections. Not that it matters because they are both using rt, just with different quality settings on consoles. On PC they are the same.

And the guy i was replying to was the one who posted callisto protocol gifs just two weeks ago as a next Gen benchmark so maybe take it up with him instead of making snide passive aggressive comments without quoting anyone.

I also don’t have any idea why starfield praise triggers you so much. We have stanned for far less impressive and flawed games here just a few months ago. Ff16, Star Wars, callisto, tlou part 1, gt7, and many other cross Gen games are posted here regularly for the things that they do right. Starfield is one of the few games to do real-time GI this Gen, with fancy physics and stunning interiors not seen this Gen. Of course it will be brought up for the things it does right when it just came out 2 weeks ago. Just like ff16 dominated this thread for a good 2 weeks earlier this summer.

Some dude who just apologized to me for being wrong about Matrix awakens not being photorealistic actually posted zelda screenshots over the summer. In this thread. Zelda.
 
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PeteBull

Member
edited post with more info it's an amd realtime raytracing 60fps demo from almost 2 decades ago bob.

Again I might be one of the few persons that remembers the realtime demos of old and how impressive they were. That is how I know developers are definitely not taping into the power of the current consoles.
Was it amd that said its real time demo or ppl actually could try it on their pc? Coz i dont remember real time demos on pc looking anywhere close as good 20 or even 10years ago, think about it logically for a sec, 20years ago pc gpu's were too weak to do any, even super light raytracing, yet that demo is supposed to have real time rt at 60fps? ;)

On that note we still dont have that first unreal 5 demo running on consoles/able to dowload it, wonder why not , since we got more impressive matrix demo, very likely coz it cant hold that 1440p30 that devs said it did in real time on ps5 ;)
demo was shown publicly in may 2020 so half a year before console launch, back then we still believed in the infinite power of "next gen consoles" ;D

Maybe actual ps5 version would look like the matrix demo on xss (soap smeared over ur screen;p)and lose frames badly? Dont see any other reason why players couldnt download it/try it themselfs on ps5 if it actually did run on ps5 in real time over 3 years ago xD
 
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Lethal01

Member
Some dude who just apologized to me for being wrong about Matrix awakens not being photorealistic
It ain't, never been, will never be

actually posted zelda screenshots over the summer. In this thread. Zelda.
Tonight Show Yes GIF by The Tonight Show Starring Jimmy Fallon


I much rather we get HD BoTW style with slightly better lighting than any of these games that are failing to look realistic.

Again, it's the reason this game looks good.

Because all the places it's innacurate matter little since it's not reality to begin with.
 
Was it amd that said its real time demo or ppl actually could try it on their pc? Coz i dont remember real time demos on pc looking anywhere close as good 20 or even 10years ago, think about it logically for a sec, 20years ago pc gpu's were too weak to do any, even super light raytracing, yet that demo is supposed to have real time rt at 60fps? ;)

On that note we still dont have that first unreal 5 demo running on consoles/able to dowload it, wonder why not , since we got more impressive matrix demo, very likely coz it cant hold that 1440p30 that devs said it did in real time on ps5 ;)
demo was shown publicly in may 2020 so half a year before console launch, back then we still believed in the infinite power of "next gen consoles" ;D

Maybe actual ps5 version would look like the matrix demo on xss (soap smeared over ur screen;p)and lose frames badly? Dont see any other reason why players couldnt download it/try it themselfs on ps5 if it actually did run on ps5 in real time over 3 years ago xD

here's another realtime ray tracing demo from another company it's 4 years old.



edit:
and here's the samaritan demo from 12 years ago. When pcs were barely more powerful than a ps4.
 
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Lethal01

Member
here's another realtime ray tracing demo from another company it's 4 years old.



edit:
and here's the samaritan demo from 12 years ago. When pcs were barely more powerful than a ps4.


Yep, this makes sense as it came out right before we got the current gen of hardware, and it's totally inline with the games we are getting
 
Yep, this makes sense as it came out right before we got the current gen of hardware, and it's totally inline with the games we are getting
maybe perhaps related to the raytracing, but not only samaritan has cities akin to spiderman 2, but even spiderman 1 running on ps4 has cities and characters akin to spiderman 2.
 

Lethal01

Member
maybe perhaps related to the raytracing, but not only samaritan has cities akin to spiderman 2,
Tech demos that controlled don't really mean anything, yes you can perfectly set up lights to make each particular moment look great and then hide the flaws with high contrast darkness, but it's still clear that the samaritan demo has worse everything than spiderman 2.

There is no hidden, secret magic that modern day devs are just too lazy to find that will let them use 10x more power

but even spiderman 1 running on ps4 has cities and characters akin to spiderman 2.

Yes, it's the same city, it just looks much worse.
 

Msamy

Member
Space Marine 2 indeed does look amazing, but afaik it runs in 30fps and 1440p(might be dlss, forgot specifics, but defo well below native 4k) on 1600$ msrp rtx 4090, ps5 gpu is at least 3x weaker so cant expect to have equally or even close to equally impressive visuals, wanna compare space marine 2 to what insomaniac doing with spiderman2- compare its console version that will very likely have pixels of the size of fist and settings turned down to combo of low/medium xD

I will keep repeating it- cant have next gen visuals w/o next gen hardware, otherwise new zelda on switch wouldnt look almost as bad as the first one, that launched 6 years sooner on wiiu/switch ;D

Ps4 to ps5 is not even 6x jump in gpu power, higher resolution, raytracing and 60fps mode takes away basically almost every power left for bells and whistles, hence none of the games look super impressive, the matrix demo does but it dips below 20fps and runs at low res.
Aside from guriella games no other sony big studio invented in upgrading their tech until now , games like avatar , alanwake 2 & will look far better in ps5 than spiderman 2 even if their actual resolution 1440p-1600p and use fsr3 to achieve good upscaled 4k they definitely will look way better than Spiderman 2 , also ps5 is not powerful enough but some developers achieve good graphics using it and we don't have to give excuses to lazy developers who don't bother themselves to upgrade their tech by saying ps5 is weak and we can't get next ĝen graphics in it , actually some games (ex burning shores , avatar, cyperpunk phantom liberty ,alanwake 2 & etc,) , have amazing graphics in ps5 in reasonable resolution and framerate
 
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Tech demos that controlled don't really mean anything, yes you can perfectly set up lights to make each particular moment look great and then hide the flaws with high contrast darkness, but it's still clear that the samaritan demo has worse everything than spiderman 2.

There is no hidden, secret magic that modern day devs are just too lazy to find that will let them use 10x more power



Yes, it's the same city, it just looks much worse.
you think it's shadows that are hiding graphics?

Infiltrator is from 10 years ago h/w barely more powerful than a ps4


Better clearer lighting than samaritan, and quite impressive visuals
 

Lethal01

Member
Zelda looks fine. But i still want this zelda they show running realtime at 1080p 60 fps on a Wii U!

this looks better than most current gen games lmao.

PSiVbSb.gif


201j1q.gif

faketvcqe.gif

Eh, I just prefer more cell shaded. the CGI Tears of the kingdom trailer is peak to me. This for me is a giant downgrade from what we already got, regardless of if it's higher fidelity.
 
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Lethal01

Member
you think it's shadows that are hiding graphics?
I know
Infiltrator is from 10 years ago h/w barely more powerful than a ps4


Better clearer lighting than samaritan, and quite impressive visuals

It's a good thing I wasn't talking about this demo, but samaritan.
Yep, this is great for being from 10 years ago, again all the benefits of being in a small scale cutscene and could be compared to game cutscenes.

Again, games are progressing totally inline with the progress you would expect to have had since the demo. there's no hidden power up that will unlock the hardwares true potential.
 

qbxwhi

Member
edited post with more info it's an amd realtime raytracing 60fps demo from almost 2 decades ago bob.

Again I might be one of the few persons that remembers the realtime demos of old and how impressive they were. That is how I know developers are definitely not taping into the power of the current consoles.

not real-time
 

SlimySnake

Flashless at the Golden Globes
Was it amd that said its real time demo or ppl actually could try it on their pc? Coz i dont remember real time demos on pc looking anywhere close as good 20 or even 10years ago, think about it logically for a sec, 20years ago pc gpu's were too weak to do any, even super light raytracing, yet that demo is supposed to have real time rt at 60fps? ;)

On that note we still dont have that first unreal 5 demo running on consoles/able to dowload it, wonder why not , since we got more impressive matrix demo, very likely coz it cant hold that 1440p30 that devs said it did in real time on ps5 ;)
demo was shown publicly in may 2020 so half a year before console launch, back then we still believed in the infinite power of "next gen consoles" ;D

Maybe actual ps5 version would look like the matrix demo on xss (soap smeared over ur screen;p)and lose frames badly? Dont see any other reason why players couldnt download it/try it themselfs on ps5 if it actually did run on ps5 in real time over 3 years ago xD

From what i understand, the last part with her flying was not realtime. Or it was scripted or prerendered because they couldn’t create flying mechanics.
you think it's shadows that are hiding graphics?

Infiltrator is from 10 years ago h/w barely more powerful than a ps4


Better clearer lighting than samaritan, and quite impressive visuals

Pretty sure these demos were running on 680s which were 2.8 tflops or at least 50% faster than the ps4.
 
Yeah, the AMD tflops are a joke now, but i just divide them by 2 lol.

I think the fuck up is on AMD. Polaris was a massive leap with 1.25x IPC gains. RDNA3 has no IPC gains. Polaris let them double the CUs going from 28nm to 16nm, RDNA3 can barely even get them 50%. As you know despite what the leaks say, 60 CU is not what you are getting. It will be 54 because they need to disable two CUs per shader engine. So more like a 7700xt than a 7800xt.

Now it's possible that they shrink the nodes down even more by 2024 and get even higher clocks, but there is only so much you can do with 54 CUs. i was hopnig for 72 CUs but RDNA3 is so bad its pretty much impossible to get that.


Yeah, keep your expectations in check. There are rumors that RDNA4 Ray tracing will be way better than current AMD ray tracing so even if they get a 50-60% tflops boost (pre rdna 3 tflops), if RT performance gets a good 25% boost along with a 25% IPC gain from RDNA 4 architecture, we could be looking at 100% more performance. Far more in line with the PS4 Pro boost.

But thats a lot of ifs i know. The most important thing is that getting that IPC gain and then RT performance to get on par with nvidia. MS leaks show they are already researching AI stuff so maybe MS and Cerny can help AMD with a DLSS like solution. Probably not going to happen in time for the mid gen refresh though.

God damn this gen is cursed!
 

CGNoire

Member
PS Blog just posted next gen PS5 features.

How Marvel’s Spider-Man 2 taps into the power of PS5​






There is more here but i left out dumb shit like 3d audio and haptics.

"Similar to the improvements in facial capture."

Huh...the facial capture looks frankly awefull in this.
 

miklonus

Banned
Zelda looks fine. But i still want this zelda they show running realtime at 1080p 60 fps on a Wii U!

this looks better than most current gen games lmao.
Weren't these gifs from a Zelda demo for an E3 from over a decade ago? I have no idea which E3 it was, but the fidelity and (graphical) quality closely resembled those shown in your gifs.
 
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From what i understand, the last part with her flying was not realtime. Or it was scripted or prerendered because they couldn’t create flying mechanics.

Pretty sure these demos were running on 680s which were 2.8 tflops or at least 50% faster than the ps4.

We've come a long way then, because there are UE4 games on PS4 that look better than that demo. (Arkham Knight for example, or was that still UE3??)
 

PeteBull

Member
Zelda looks fine. But i still want this zelda they show running realtime at 1080p 60 fps on a Wii U!

this looks better than most current gen games lmao.

PSiVbSb.gif


201j1q.gif

faketvcqe.gif
Thats the power of cgi, usually with all those bullshots trailers quality is 1 to even 2 full console gens ahead vs actual gameplay, so if switch 2 specs are what leaks are saying it might be finally powerful enough to give nintendo fans graphics promised by wiiu =D
 

SlimySnake

Flashless at the Golden Globes
Weren't these gifs from a Zelda demo for an E3 from over a decade ago? I have no idea which E3 it was, but the fidelity and (graphical) quality closely resembled those shown in your gifs.
E3 2012. Wii U reveal.

Thats the power of cgi, usually with all those bullshots trailers quality is 1 to even 2 full console gens ahead vs actual gameplay, so if switch 2 specs are what leaks are saying it might be finally powerful enough to give nintendo fans graphics promised by wiiu =D
It was realtime. I recall people moving the camera around and stuff. Yeah, it was closed off demo not a fully open world but i was hoping that the smaller more linear games on switch would come close to this.

We've come a long way then, because there are UE4 games on PS4 that look better than that demo. (Arkham Knight for example, or was that still UE3??)
Still UE3. And yeah, we definitely came very close to matching those UE4 demos.
 

Toots

Gold Member
There's three crucial info in the last ten pages (i had no time to go back further).

ChiefDada ChiefDada believes in bullshots which is an automatic loss in any arguments, but he is also ultra hyped for a game (even though we all played that game twice already and it was not that impressive the first two times) which is a good thing and kind of make up for his severe lack of judgement (but he is wrong and it will be fun to see how he cope with the downgrade at launch).

SlimySnake SlimySnake is right, but he's fighting Don Quixote style to convince other gaffers to change their mind, and he's appealing to their discernement and good faith, so he's of course doomed to fail. Like Don Quixote he never gives up and bring tirelessly new walls of text and pics trying to sway others to his views. I can respect that. Plus i love his avatar's mustache.

The last and most important info, some of you manage to go beyond John Linneman's goddam round head, fat cheeks, and soul patch, and hear what he has to say. Hat's off to yous.
 

shamoomoo

Banned
There's three crucial info in the last ten pages (i had no time to go back further).

ChiefDada ChiefDada believes in bullshots which is an automatic loss in any arguments, but he is also ultra hyped for a game (even though we all played that game twice already and it was not that impressive the first two times) which is a good thing and kind of make up for his severe lack of judgement (but he is wrong and it will be fun to see how he cope with the downgrade at launch).

SlimySnake SlimySnake is right, but he's fighting Don Quixote style to convince other gaffers to change their mind, and he's appealing to their discernement and good faith, so he's of course doomed to fail. Like Don Quixote he never gives up and bring tirelessly new walls of text and pics trying to sway others to his views. I can respect that. Plus i love his avatar's mustache.

The last and most important info, some of you manage to go beyond John Linneman's goddam round head, fat cheeks, and soul patch, and hear what he has to say. Hat's off to yous.
Huh? Most games are iterative on gameplay and they don't stray to far from what was already there.
 

KXVXII9X

Member
It ain't, never been, will never be


Tonight Show Yes GIF by The Tonight Show Starring Jimmy Fallon


I much rather we get HD BoTW style with slightly better lighting than any of these games that are failing to look realistic.

Again, it's the reason this game looks good.

Because all the places it's innacurate matter little since it's not reality to begin with.

I've been saying this from the jump! Disregarding the actual quality of the game "Project Mugen," it looks a lot more aesthetically pleasing than most of these hyper-realistic graphics. I think the Non-Photorealistic Rendered games with advanced lighting and offer a more striking look and can be exaggerated and aren't fully limited to the laws of reality, making it easier to avoid the uncanny valley.
 

ChiefDada

Member
ChiefDada ChiefDada ChiefDada ChiefDada believes in bullshots which is an automatic loss in any arguments, but he is also ultra hyped for a game (even though we all played that game twice already and it was not that impressive the first two times) which is a good thing and kind of make up for his severe lack of judgement (but he is wrong and it will be fun to see how he cope with the downgrade at launch).

What do I have to cope for? I told a lot of you clowns in this thread and others that the game will look better and better up until release because it's still in development. Were y'all wrong or was I right?



And the usual suspects are making the same mistakes of jumping to conclusions based on a 6 week+ build. Some people never learn.
 

SlimySnake

Flashless at the Golden Globes
justin-timberlake-stare.gif


Come on man Spiderman looks much much better lets not overexaggerate :messenger_tears_of_joy: .
hey I didnt say either way. I am just the messenger. You guys decide.

spiderman looks better, but i still prefer the lighting in project mugen. especially the night time sequences and the beach lighting.
 
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