• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Graphical Fidelity I Expect This Gen

SlimySnake

Flashless at the Golden Globes
It’s funny when I was arguing with all these nerds I remembered you and said “how does Slimy keep his composure” haha.
124195__64194.1637649245.jpg


im an even bigger nerd so i just out nerd them.
 
Last edited:

Turk1993

GAFs #1 source for car graphic comparisons
After 10h of work
keanu3_zpsd3yucbax.gif


100%, that’s our main beef with the devs and their games actually, Turk. CP looks good don’t get me wrong but it aint the graphical marvel a lotta people are making it out to be.
Which game do you think is a graphical marvel then im really curios.


Alloush is having a slimysnake moment.

And I love it.

Watch this gamespot review featuring footage from overdrive mode sent directly to them by cd project themselves. And tell me if this is the greatest looking game you've seen or not. It looked surprisingly mediocre to me. But then again, it is literally DLC of a 2020 game that I thought wasnt as good looking as TLOU2 on the whole and i played it in 2020 in rt mode.



I am Team Alloush. It takes balls to criticize a path tracing game that will likely win best graphics from everyone and their mothers. I love this YOLO energy. Even respect it.

1080p compressed stream footage, come on Slimmy we have seen better quality footage that looks soo much better than that.


I saw that video this morning but thats like 2 minutes of cherry picked comparisons of like 10 scenes. gamespot review footage has 10 minutes of uncut footage of A LOT of different scenes.

There was a hilarious comment on a ps5 vs pc comparison that said something along the lines of how they both practically look the same but that DF will make the difference out to be like an iceberg. DF is going to cherry pick comparisons but we can all see from the gamespot extended footage that it has the same problems as the original game.
It looks good. really good. But i am just not buying this whole PT generational leap.

Back when this thing came out on PC, i ran this on my pc and did some comparisons. I am not saying there isnt a difference, but its so minimal most of the time, its hard to notice it let alone praise it.

FtjzQa5WAAAXYyw

FtjzQa7WcAM8zzn

FtjzQa5XoAElAzJ

FtjzQa5XwAEASJe


The biggest difference between RT on and RT off i saw was in this scene and only on the car, and even then the difference between Psycho RT and Path Tracing wasnt really that large. And definitely not worth the 4-5x performance loss. Id recommend RT reflections and maybe RT shadows and leave RTGI to low or medium, and disable path tracing altogether. enjoy better performance AND better image quality. I would rather run the game at 4k 60 fps dlss quality rather than 1440p 30 fps dlss balanced. The muddiness and low fluctuating framerate is just not worth more 'accurate' visuals.

FtjzVwpWYAESdyT


FtjzVwFXgAEQIZs

FtjzVwYXoAU5rHt
We have played the base game and we have tons of footage that show massive differences. I have posted tons of comparisons that shows how wrong you guys are.


Its impossible to take full advantage of PC horsepower when you have a console version of said game.

Crysis didnt have consoles to worry about until years after it launched.

The game was untouchable for 6 years. It still hung with the best looking games nearly a decade after it launched.

Cyberpunk will not do the same. It will be topped next year, the year after that, and the year after that too.

Cyberpunk is a game designed to run on the PS4.

No matter all the fancy new tech, its not taking full advantage of PC tech. If this game was PC exclusive, you know for a fact it would look 10x better.
Path tracing makes it look 10x better than the console version. Cyberpunks main designed platform was the pc version. Its been downscaled to run on console just like Crysis. You act like every asset and texture is the same as the PS4 version. You think they just randomly added RT at launch? And how is using CGI tech in a game not taking advantage of pc tech.

Lmao like i needed another video to show how situational rtx are...

Half of the times it just looks darker and the other half i can barely notice any difference...

Yeah this is not worth the performance hit at all for me.
You always look at the images and footage with the least difference and ignore the one's with the big differences. There are tons of video's and images that show insane differences and i have even psoted some of them but you always ignore them act like the difference is minimal. And even lets say its only different for 50% of the time, its stays consistently good looking instead of having errors 50% of the time.

If you still see barely any difference in this than yeah you don't have to worry about graphics anymore 🤷‍♂️.

S4RUq.gif
S4RUI.gif

S4RUu.gif
S4RUd.gif

S4RUl.gif
S4RU7.gif



7.jpg

1.jpg




Check The Matrix demo
That Demo that runs on a GTX750ti with 2gb vram and 4th gen i5? :messenger_tears_of_joy:



A shit texture is gonna be shitty no matter the light source.

This is why old games with rtx like quake or minecraft still look nowhere near modern games, let alone photorealistic...

You can't enhance details when they are simply not there to begin with.

Hell i can still point out every bad texture in pathtraced cyberpunk with both my eyes tied behind my back.
But a game with good texture and shit lighting looks also super shit. In CP2077 the texture are mostly prety good and ofcourse you will find some low res textures here and there in a open world game. Every game has low res textures here and there. RDR2 which you said looks better has tons more low res textures than CP2077 and almost everything else is worse yet you like the visuals more. I think you just like nature more than a city.
 

GymWolf

Member
After 10h of work
keanu3_zpsd3yucbax.gif



Which game do you think is a graphical marvel then im really curios.



1080p compressed stream footage, come on Slimmy we have seen better quality footage that looks soo much better than that.




We have played the base game and we have tons of footage that show massive differences. I have posted tons of comparisons that shows how wrong you guys are.



Path tracing makes it look 10x better than the console version. Cyberpunks main designed platform was the pc version. Its been downscaled to run on console just like Crysis. You act like every asset and texture is the same as the PS4 version. You think they just randomly added RT at launch? And how is using CGI tech in a game not taking advantage of pc tech.


You always look at the images and footage with the least difference and ignore the one's with the big differences. There are tons of video's and images that show insane differences and i have even psoted some of them but you always ignore them act like the difference is minimal. And even lets say its only different for 50% of the time, its stays consistently good looking instead of having errors 50% of the time.

If you still see barely any difference in this than yeah you don't have to worry about graphics anymore 🤷‍♂️.

S4RUq.gif
S4RUI.gif

S4RUu.gif
S4RUd.gif

S4RUl.gif
S4RU7.gif



7.jpg

1.jpg





That Demo that runs on a GTX750ti with 2gb vram and 4th gen i5? :messenger_tears_of_joy:




But a game with good texture and shit lighting looks also super shit. In CP2077 the texture are mostly prety good and ofcourse you will find some low res textures here and there in a open world game. Every game has low res textures here and there. RDR2 which you said looks better has tons more low res textures than CP2077 and almost everything else is worse yet you like the visuals more. I think you just like nature more than a city.

Cyberpunk looks way more artificial than rdr2, it's hard to explain.

The abyss in animation quality and amount of microdetails in the world also help rdr2 case a lot in being immersed.

The raw graphic is of course better in cyberpunk from a technical standpoint, but you are gonna find a lot of people who think that rdr2 is still the game to beat, that games just ooze handcrafted world and absurd budget.
 
Last edited:

Turk1993

GAFs #1 source for car graphic comparisons
But I never disrespected anyone either, people like to resort to insults and name calling and what not, they cannot have a civilized convo. Only one who tried to convince me by having an actual civilized convo was Turk1993 Turk1993 .
Nah bruh its crazy to get shit on for a stupid games graphics lol. Nobody should insult each other here over graphics or any other shit. We are here to discuss and have fun (which im havin all the time here).
 

Turk1993

GAFs #1 source for car graphic comparisons
Cyberpunk looks way more artificial than rdr2, it's hard to explain.

The abyss in animation quality and amount of microdetails in the world also help rdr2 case a lot in being immersed.

The raw graphic is of course better in cyberpunk from a technical standpoint, but you are gonna find a lot of people who think that rdr2 is still the game to beat, that games just ooze handcrafted world and absurd budget.
Its the setting man, games like RDR2, Horizon, Forza Horizon,... have beautiful scenery that gives you a relaxing feeling when exploring. Games like CP2077 are depressing and dark which not many people like (i do). But its fine to like one over other as long as people understand the tech difference and advancements.
 

GymWolf

Member
Its the setting man, games like RDR2, Horizon, Forza Horizon,... have beautiful scenery that gives you a relaxing feeling when exploring. Games like CP2077 are depressing and dark which not many people like (i do). But its fine to like one over other as long as people understand the tech difference and advancements.
I don't think it is the setting, or at least not only that, i liked the graphic of games inside cities over natural locations a lot of times so it can't be only that.

I like dead island 2 graphic more than hogwarts or fc6 graphic for example.
 

SlimySnake

Flashless at the Golden Globes
1080p compressed stream footage, come on Slimmy we have seen better quality footage that looks soo much better than that.


We have played the base game and we have tons of footage that show massive differences. I have posted tons of comparisons that shows how wrong you guys are.
1080p streams wont hide lighting quality . Texture work, sure. But lighting and overall fidelity you can accurately assess on any stream.

And its not like anyone here will be running this game in native 4k. 99% of the people will be doing Dlss performance at 1440p (so roughly 720p) while those lucky 1% 4090 and 4080 bastards will be running this in 4k dlss quality. It will look like that compressed youtube screen for most people.

I have played the game too. And i can tell you those differences are hard to notice. Im sure nvidia sponsored gifs can find the areas with the biggest differences but i wasnt able to.
 

Turk1993

GAFs #1 source for car graphic comparisons
I have played the game too. And i can tell you those differences are hard to notice. Im sure nvidia sponsored gifs can find the areas with the biggest differences but i wasnt able to.
Those are not Nvidia sponsored, just a random youtuber with 977 followers. He wishes Nvidia sponsored him lol (me too :messenger_grinning_sweat:).
 

Turk1993

GAFs #1 source for car graphic comparisons
I don't think it is the setting, or at least not only that, i liked the graphic of games inside cities over natural locations a lot of times so it can't be only that.

I like dead island 2 graphic more than hogwarts or fc6 graphic for example.
Dead Island 2 to me is also a better looking game than Hogwarts and FC6.

oh i thought they were from Alex.
Nah, Alex would pay Nvidia to get that RT jizz over him.
 

rofif

Can’t Git Gud
After 10h of work
keanu3_zpsd3yucbax.gif



Which game do you think is a graphical marvel then im really curios.



1080p compressed stream footage, come on Slimmy we have seen better quality footage that looks soo much better than that.




We have played the base game and we have tons of footage that show massive differences. I have posted tons of comparisons that shows how wrong you guys are.



Path tracing makes it look 10x better than the console version. Cyberpunks main designed platform was the pc version. Its been downscaled to run on console just like Crysis. You act like every asset and texture is the same as the PS4 version. You think they just randomly added RT at launch? And how is using CGI tech in a game not taking advantage of pc tech.


You always look at the images and footage with the least difference and ignore the one's with the big differences. There are tons of video's and images that show insane differences and i have even psoted some of them but you always ignore them act like the difference is minimal. And even lets say its only different for 50% of the time, its stays consistently good looking instead of having errors 50% of the time.

If you still see barely any difference in this than yeah you don't have to worry about graphics anymore 🤷‍♂️.

S4RUq.gif
S4RUI.gif

S4RUu.gif
S4RUd.gif

S4RUl.gif
S4RU7.gif



7.jpg

1.jpg





That Demo that runs on a GTX750ti with 2gb vram and 4th gen i5? :messenger_tears_of_joy:




But a game with good texture and shit lighting looks also super shit. In CP2077 the texture are mostly prety good and ofcourse you will find some low res textures here and there in a open world game. Every game has low res textures here and there. RDR2 which you said looks better has tons more low res textures than CP2077 and almost everything else is worse yet you like the visuals more. I think you just like nature more than a city.

The problm with stuff like this is... I've seen WAY better results for rasterization only in other games.
Raster is undercooked, so of course RT looks better.
That pic with people sitting at the table in raster? :puke

edit: Like... Raster in Horizon Forbidden west looks better than raster with 2077. So we compare bad raster to good rt in 2077
 
Last edited:

GymWolf

Member
Ok, two things:

1. I thought the debate centered around Psycho RT vs Path Tracing? CP Rasterization vs path tracing shouldn't even be up for discussion
2. Baked lighting is complete dogshit in CP as you can see above with left image. This inflates the value of path tracing imo because it is being compared to a very weak raster implementation.
Or they make raster worse on purpose to show how good rtx is?
 

rofif

Can’t Git Gud
Or they make raster worse on purpose to show how good rtx is?
Maybe. But imo the game should've been delayed and be RT only.
Rt games should be RT only. Why waste countless hours placing lights, baking lightmaps and so on... They make graphical side of the game 2 times essentially because of that.
 

alloush

Member
Which game do you think is a graphical marvel then im really curios.

That Demo that runs on a GTX750ti with 2gb vram and 4th gen i5? :messenger_tears_of_joy:

Lol cmon Turk you can do better than that. The game can barely run on a Series S, will never run on last-gen consoles, and despite it being a demo it was frying people's consoles and rigs. Now obviously it aint optimized but the sheer fact this game is unstable and unplayable on 95% of the platforms out there tells you what kinda visual fidelity they went with. That video you shared the game is stripped off of everything, lol. CP literally runs on the base PS4, don't make me remind you of the disastrous state the game was in when it first launched.

And to answer your question above, excluding The Matrix demo there ain't no game currently that is meeting my absurdly high expectations, lol.
 

GymWolf

Member
Maybe. But imo the game should've been delayed and be RT only.
Rt games should be RT only. Why waste countless hours placing lights, baking lightmaps and so on... They make graphical side of the game 2 times essentially because of that.
Because majority of people don't have rtx capable hardware and pc is all about custom settings.

We are 10 years too early for that to happen.
 
Last edited:

winjer

Member
I dont disagree that the actual CPU performance isnt 8x. But the theoretical power is definitely there. The problem with most of your last comparisons is that they are only taking into account the single threaded performance. And as i laid about above, its roughly 2x due to its higher clocks and 4x after IPC gains. These games are not utilizing extra threads on PC CPUs. Ive seen it time and time again. Some CPU threads literally sit there under 10% utilization in A LOT Of last gen games because they were designed around single thread 8 core jaguar CPUs. Starfield and Cyberpunk are maybe the only games that scale well with higher cores and starfield actually stops scaling after 6 cores. And apparently runs better if you turn off hyper threading so not really a good example of utilizing these 2x more threads in next gen CPUs. So basically thats why you are seeing the 3-4x better performance right now.

That said, I would love to see starfield running on that Athlon jaguar CPU Richard used in his benchmarks.

P.S Halo Infinite ran like shit on my CPU which goes up to 5.0 Ghz. so roughly 40% more powerful than the XSX CPU. Its just a very poorly optimized game at higher framerates just like Horizon 1 and GOW.

Old PS4 games will never make full use of a Zen2 core as it should. So even if we run a PS4 game in a PS5, it won't scale to 8X.
For starters, the game and compilers might not even be aware of the extra cache. One of the optimizations devs made for the PS4, was to try make smaller data sets that would fit inside the jaguar caches.
PS4 games will not be aware of SMT. So half the threads on the Zen2 CPU will go unused.
The Jaguar core was a 2-wide pipeline. But Zen2 is 4-wide. So the compiler and the game might not be aware of this and generate code that will use the full width of the pipeline.
 

Turk1993

GAFs #1 source for car graphic comparisons
The problm with stuff like this is... I've seen WAY better results for rasterization only in other games.
Raster is undercooked, so of course RT looks better.
That pic with people sitting at the table in raster? :puke

edit: Like... Raster in Horizon Forbidden west looks better than raster with 2077. So we compare bad raster to good rt in 2077
Or they make raster worse on purpose to show how good rtx is?
Nope, CP2077 has tall building which creates more shadowy areas which is more difficult to lit. So it need to have shadows in shadows but thats hard to do in raster. Horizon has the same problem if you go to areas in shadow with limted light sources or sun light. The lighting completely breaks down just like CP2077
Horizon-Forbidden-West-20230412202430.png

Horizon-Forbidden-West-20230420002346.png

Horizon-Forbidden-West-20230424205731.png
 

Turk1993

GAFs #1 source for car graphic comparisons
Lol cmon Turk you can do better than that. The game can barely run on a Series S, will never run on last-gen consoles, and despite it being a demo it was frying people's consoles and rigs. Now obviously it aint optimized but the sheer fact this game is unstable and unplayable on 95% of the platforms out there tells you what kinda visual fidelity they went with. That video you shared the game is stripped off of everything, lol. CP literally runs on the base PS4, don't make me remind you of the disastrous state the game was in when it first launched.
It was running 720p with lots of drops and everything was super low quality and blocky on PS4 :). The pc version curbstombed it at launch even without any RT. You know why? because it was designed for pc first and downgraded on consoles. It took them 1+ year to release a decent current gen version because consoles where there second target.

And to answer your question above, excluding The Matrix demo there ain't no game currently that is meeting my absurdly high expectations, lol.
Fair enough.
 

UnNamed

Banned
Ok, two things:

1. I thought the debate centered around Psycho RT vs Path Tracing? CP Rasterization vs path tracing shouldn't even be up for discussion
2. Baked lighting is complete dogshit in CP as you can see above with left image. This inflates the value of path tracing imo because it is being compared to a very weak raster implementation.

There is a big difference between Psycho and Overdrive. All RTs up to Psycho only affect lights and lamps only, + reflections and shadows, that's why sometimes the difference between RT and raster is small. Overdrive, on the contrary, uses GI for all lights including sun.
 

SlimySnake

Flashless at the Golden Globes
Larry David Reaction GIF

You're usually fairly on point but I have to admit that your posts about the PT lighting in CP is a real headscratcher.
Did you look at the comparison shots I posted on the last page?

PT costs like 5x more graphics processing power than standard rasterization for very little visual gain. You will see that visual gain in very select areas, sure. Alex has done a million videos on this. But just go around and play the game toggling RT on and off, let alone Path Tracing and you will see what im talking about.

Here is a fun exercise. Which one of these two images has RTGI and RT Reflections? Pay close attention to the blue neon light and the reflections on the floor.

iG0FZr5.jpg
 
Why do I feel like CD Project should've been able to get rt reflections into the consoles for the 2.0 update but hasn't because of their marketing contract with Nvidia, which subsequently has resulted in an inordinate amount of effort towards pc/path tracing?
 

Alex11

Member
Did you look at the comparison shots I posted on the last page?

PT costs like 5x more graphics processing power than standard rasterization for very little visual gain. You will see that visual gain in very select areas, sure. Alex has done a million videos on this. But just go around and play the game toggling RT on and off, let alone Path Tracing and you will see what im talking about.

Here is a fun exercise. Which one of these two images has RTGI and RT Reflections? Pay close attention to the blue neon light and the reflections on the floor.

iG0FZr5.jpg
I`m guessing the one on the right is RT one.
 

SlimySnake

Flashless at the Golden Globes
Why do I feel like CD Project should've been able to get rt reflections into the consoles for the 2.0 update but hasn't because of their marketing contract with Nvidia, which subsequently has resulted in an inordinate amount of effort towards pc/path tracing?
yeah, 3 years of dev time and still only RT shadows is very odd. But then again, the game is very demanding on consoles as it is. Adding reflections wouldve probably forced them to downgrade the resolution below 1080p and no one wants that in fidelity mode.
 

Turk1993

GAFs #1 source for car graphic comparisons
Did you look at the comparison shots I posted on the last page?

PT costs like 5x more graphics processing power than standard rasterization for very little visual gain. You will see that visual gain in very select areas, sure. Alex has done a million videos on this. But just go around and play the game toggling RT on and off, let alone Path Tracing and you will see what im talking about.

Here is a fun exercise. Which one of these two images has RTGI and RT Reflections? Pay close attention to the blue neon light and the reflections on the floor.

iG0FZr5.jpg
Right one easy, the sign on the left is lighting the edge of the buildng and the ugly SSR artefacts are all over the screen. Also the container bin is lit perfectly and the smoke the same. Also the bronz girl and the room on top left has accurate lighting inside.
 
Last edited:

SlimySnake

Flashless at the Golden Globes
This Cyberpunk 2.0 "next gen enhancement" made me laugh.
  • NPC vehicles can now switch lanes to avoid obstacles.
Finally using that next gen cpu to do stuff GTA3 did in 2001.
 

SlimySnake

Flashless at the Golden Globes
Right one easy, the sign on the left is lighting the edge of the buildng and the ugly SSR artefacts are all over the screen. Also the container bin is lit perfectly and the smoke the same. Also the bronz girl and the room on top left has accurate lighting inside.
Fine fine. Here is what I see:
- Worse smoke effects coming out of the sewer
- Worse reflections.
- Poor neon light volumetric effects and light bounce on the right and the ground.
- mexican piss filter
 

DanielG165

Member
Cyberpunk looks way more artificial than rdr2, it's hard to explain.

The abyss in animation quality and amount of microdetails in the world also help rdr2 case a lot in being immersed.

The raw graphic is of course better in cyberpunk from a technical standpoint, but you are gonna find a lot of people who think that rdr2 is still the game to beat, that games just ooze handcrafted world and absurd budget.
RDR2 maxed out on PC legitimately looks as though it could’ve come out this year for current gen only. It’s that good looking still, and most likely will be for a long time.
 

SlimySnake

Flashless at the Golden Globes
You are doing God’s work, though I should pray for you :messenger_grinning_smiling:
The smoke being worse is something i cant get over. Maybe RTGI is accurate and its penetrating the smoke with the correct amount of god rays leading it to look much thinner and what it would look like in real life, but it reminds me of the Batman Arkham knight nvidia sponsored physics based smoke effects. 8 years later, we now have nvidia sponsored RT making it look worse.


1295672698354238759.gif



BK60a3K.jpg
 

Turk1993

GAFs #1 source for car graphic comparisons
Fine fine. Here is what I see:
- Worse smoke effects coming out of the sewer
- Worse reflections.
- Poor neon light volumetric effects and light bounce on the right and the ground.
- mexican piss filter
So a more accurate image but you don't like the look, ok.
 

rofif

Can’t Git Gud
I'm playing new 2.0 update for Cyberpunk with DLSS 3.5. That denoiser is seriously amazing. Game looks mind-blowing.
I am playing it too.
3080 10gb and it's not cutting it for Overdrive at all :p
4k with ultra performance dlss hangs around 30 and every time I go in and out of menus, it tanks :p

btw. What is psycho ssao? It's not enabled in overdrive preset
 

SlimySnake

Flashless at the Golden Globes
I am playing it too.
3080 10gb and it's not cutting it for Overdrive at all :p
4k with ultra performance dlss hangs around 30 and every time I go in and out of menus, it tanks :p

btw. What is psycho ssao? It's not enabled in overdrive preset
Try changing your monitor resolution to 1440p then try dlss balanced.

If you disable overdrive, you can enable Psycho RT settings.
 

Represent.

Represent(ative) of bad opinions
How is Cyberpunk on PS5? And do you have to own the base game to play the new DLC or is it standalone? I can't be bothered playing the full thing if its like 80 fucking hours.
 

rofif

Can’t Git Gud
Try changing your monitor resolution to 1440p then try dlss balanced.

If you disable overdrive, you can enable Psycho RT settings.
yeah I finished game with psycho on release.
I either go all the way or no way man!

I just checked the game out. If I will really want to replay it, I am getting new parts but I am not there yet mentally.
edit... I mean... i almost bought 4080 today but it would be a filthy msi ventus. i want that zotac amp extreme or glorious FE. fuck msi.. but then I remembered I hate pc gaming and I didn't click it :p
 
Last edited:

SABRE220

Member
While I dont think Cyberpunk is the next next-generation masterpiece it is made out to be I have to give it due credit for pushing one aspect lighting to new levels while maintaining high fidelity overall. At least cd are devs that are pushing tech in some manner this gen compared to nearly all others so far, even the amazing sony first party devs who wowed us last gen on a 1.8tf console this gen are more than happy to coast on their last gen pipeline.

That being said please don't put cyberpunk as a bigger showcase than Crysis for its time. Crysis was a one-off tech powerhouse moment that literally outclassed everything out there by a large margin in every aspect. Cyberpunk is pushing lighting to the next level but is comparable or inferior to top tier console games this gen in other visual aspects while crysis literally blew away every other game in every facet from textures, physics,lighting,lod, particles you name it. It really was the moment I simply went out and bought a pc because the consoles weren't even close to achieving that.

Also daily reminder that this is the level of fidelity insiders and devs were hyping as achievable this gen and hell they said we would surpass this level by gens end on consoles, doubling down by saying this ran realtime at 60fps on a 1080ti so expect more from the consoles....yeah well ill leave you guys to decide how close we got....now they are downplaying expectations and hiding behind excuses to the point where they want us to cheer and pretend as if cross gen graphics are amazing and next gen case in point tlou remake.
 
Last edited:

CGNoire

Member


edit:
better video it even had raytracing



That was 15 years ago. Like 400Gflops probably on an inferior architecture that yielded less performance per flop.

The ps5 is 25 times more powerful than that. That is 2500% higher performance. And likely higher due to increased performance per flop for newer architectures. Where is all that performance going? Again 4% of the ps5 is enough to render the view of a city street of similar complexity to that seen in spiderman 2. Where is the other 96% of performance going?

That was realtime in 08 my ass. Someone be lying.
 

CGNoire

Member


For all I know this is the most graphically impressive game ever, but the darkness combined with youtube compression turns the video into a blurry mess so who knows.

Remedys games are ultra subtle with there texture work and never look any where near as good compressed. YT destroys them. Im gonna give this gamw the benefit of the doubt i didnt for QB and Control.
 

SlimySnake

Flashless at the Golden Globes
While I dont think Cyberpunk is the next next-generation masterpiece it is made out to be I have to give it due credit for pushing one aspect lighting to new levels while maintaining high fidelity overall. At least cd are devs that are pushing tech in some manner this gen compared to nearly all others so far, even the amazing sony first party devs who wowed us last gen on a 1.8tf console this gen are more than happy to coast on their last gen pipeline.

That being said please don't put cyberpunk as a bigger showcase than Crysis for its time. Crysis was a one-off tech powerhouse moment that literally outclassed everything out there by a large margin in every aspect. Cyberpunk is pushing lighting to the next level but is comparable or inferior to top tier console games this gen in other visual aspects while crysis literally blew away every other game in every facet from textures, physics,lighting,lod, particles you name it. It really was the moment I simply went out and bought a pc because the consoles weren't even close to achieving that.

Also daily reminder that this is the level of fidelity insiders and devs were hyping as achievable this gen and hell they said we would surpass this level by gens end on consoles, doubling down by saying this ran realtime at 60fps on a 1080ti so expect more from the consoles....yeah well ill leave you guys to decide how close we got....now they are downplaying expectations and hiding behind excuses to the point where they want us to cheer and pretend as if cross gen graphics are amazing and next gen case in point tlou remake.

I think it was 1080p 60 fps iirc. Im sure that video is still up on the quixel youtube page.

It all comes down to how devs allocate their pixel budget. 1080p 60 fps is basically somewhere around 1440p 30 fps or exactly 4kcb 30 fps. All devs had to do was stick with that target and if they really wanted to push 60 fps, stick with 1080p.

But nope, Ratchet pushed native 4k 30 fps, Miles, demon souls, horizon fw, god of war, tlou part 1, and the ones that didnt like ff16, star wars survivor and cyberpunk, wasted it on RT. Cyberpunk is a great looking game, probably the best looking game on PC still. But come on, its a game designed around the path tracing capabilities of a 62 tflops 4090 (40 actual) and barely looks better than that Rebirth demo that ran at 1080p 60 fps on an 11 tflops 1080Ti. Im not seeing a 4x gap here.

I was looking at FF7 Rebirth footage. A UE4 game just like that UE4 Rebirth demo and man another native 4k 30 fps 1440p 60 fps game. Why? Why not do 1440p 30 fps like starfield and avatar? you can still do your 60 fps mode at 1080p. why waste HALF of the GPU rendering 4k pixels?

These guys all bitch about ssds, jaguar cpus, and weak gpus, and yet when they are finally given two monster consoles, they just sat back and got lazy. Japanese, American, European, everyone. It's really fucking odd how the entire industry just took the first 3 years off. Ive been criticizing spiderman 2, but the same can be applied to TLOU Part 1, GT7, GOW Ragnorak, RE4, Hogwarts, and now most recently FF7 Rebirth which didnt even bother changing character models. At least RE4 added hair strands.

I think Alan Wake 2, Starfield, and Avatar are finally starting next gen this year. Hopefully Hellblade 2, Death Stranding 2, and Star Wars Outlaws continue the trend next year. I have high hopes for DS2 looking exactly like the UE4 Rebirth demo. Hellblade already looks very close. Outlaws is a bit behind and more gamey, but has its own next gen features. Other than that though, its set to be another rough year for people asking for Rebirth quality graphics.
 
Last edited:
I think it was 1080p 60 fps iirc. Im sure that video is still up on the quixel youtube page.

It all comes down to how devs allocate their pixel budget. 1080p 60 fps is basically somewhere around 1440p 30 fps or exactly 4kcb 30 fps. All devs had to do was stick with that target and if they really wanted to push 60 fps, stick with 1080p.

But nope, Ratchet pushed native 4k 30 fps, Miles, demon souls, horizon fw, god of war, tlou part 1, and the ones that didnt like ff16, star wars survivor and cyberpunk, wasted it on RT. Cyberpunk is a great looking game, probably the best looking game on PC still. But come on, its a game designed around the path tracing capabilities of a 62 tflops 4090 (40 actual) and barely looks better than that Rebirth demo that ran at 1080p 60 fps on an 11 tflops 1080Ti. Im not seeing a 4x gap here.

I was looking at FF7 Rebirth footage. A UE4 game just like that UE4 Rebirth demo and man another native 4k 30 fps 1440p 60 fps game. Why? Why not do 1440p 30 fps like starfield and avatar? you can still do your 60 fps mode at 1080p. why waste HALF of the GPU rendering 4k pixels?

These guys all bitch about ssds, jaguar cpus, and weak gpus, and yet when they are finally given two monster consoles, they just sat back and got lazy. Japanese, American, European, everyone. It's really fucking odd how the entire industry just took the first 3 years off. Ive been criticizing spiderman 2, but the same can be applied to TLOU Part 1, GT7, GOW Ragnorak, RE4, Hogwarts, and now most recently FF7 Rebirth which didnt even bother changing character models. At least RE4 added hair strands.

I think Alan Wake 2, Starfield, and Avatar are finally starting next gen this year. Hopefully Hellblade 2, Death Stranding 2, and Star Wars Outlaws continue the trend next year. I have high hopes for DS2 looking exactly like the UE4 Rebirth demo. Hellblade already looks very close. Outlaws is a bit behind and more gamey, but has its own next gen features. Other than that though, its set to be another rough year for people asking for Rebirth quality graphics.

Especially a game like FF7 Rebirth, which is a relatively slow paced RPG. Fidelity mode felt just fine btw in FF7 Integrade. One of the smoothest looking 30 fps games this gen (unlike FF16 go figure).

When you say 1080p is OK for 60 fps mode are you talking prior to upscaling? If so, is that really even feasible because now we're seeing games that have next gen features and they're all coming in below 1080p (Lord's of Fallen, sw jedi survivor, remnant, Avatar). If you mean 1080p AFTER upscaling then you can keep that. For example Lord's of the Fallen I just know is gonna look like CRAP on console since the devs have stated it will be 1080/60. Btw that dame dev referred to that as "industry standard" which is concerning.

I'd rather not have the best visuals if it means playing below output render of 1440p. Ps5 Pro can't come soon enough for me.
 

SlimySnake

Flashless at the Golden Globes
Especially a game like FF7 Rebirth, which is a relatively slow paced RPG. Fidelity mode felt just fine btw in FF7 Integrade. One of the smoothest looking 30 fps games this gen (unlike FF16 go figure).

When you say 1080p is OK for 60 fps mode are you talking prior to upscaling? If so, is that really even feasible because now we're seeing games that have next gen features and they're all coming in below 1080p (Lord's of Fallen, sw jedi survivor, remnant, Avatar). If you mean 1080p AFTER upscaling then you can keep that. For example Lord's of the Fallen I just know is gonna look like CRAP on console since the devs have stated it will be 1080/60. Btw that dame dev referred to that as "industry standard" which is concerning.

I'd rather not have the best visuals if it means playing below output render of 1440p. Ps5 Pro can't come soon enough for me.
I think 1080p internal with low to medium settings then use FSR or something else to hit 1440p if 4k is too much to upscale. Returnal does some fancy things with that. I believe they checkerboard from 1080p to 1440p and then use TAA to go up to full 4k. it looked fairly clean on my 4k tv.

Avatar is apparently using FSR2 55-60% scale so FSR balanced. 50% would be 1080p so its a bit higher than that. It's a sacrifice to image quality but if people want 60 fps you are going to have to sacrifice something.

Stuff like Remanant sub 1080p, Immortals 720p and Star wars, 900p is just too low, but honestly, i couldnt care less. i play on pc and paid extra to get 2x more frames at 1440p. the playstation audience can buy the ps5 pro next year to get higher framerates at higher resolutions.
 
Last edited:

Lethal01

Member
most recently FF7 Rebirth which didnt even bother changing character models. At least RE4 added hair strands.
This is just not true, dont' know why it was ever said, textures are clearly updates and his model got a a clear update in geomtry too, as well as better cloth shaders. They clearly went back and made his ingame model more closely match the CGI.

Yuffie also got a costume update, and better textures, Tifa and barret might be more similar, but I haven't really looked at them.


its set to be another rough year for people asking for Rebirth quality graphics.
I'll admit which Rebirth people were talking about confused me a couple times
 
Top Bottom