Check The Matrix demoLol, no way. What qualities do you look for in a game that would make it "next-gen" in your opinion?
Check The Matrix demoLol, no way. What qualities do you look for in a game that would make it "next-gen" in your opinion?
People are getting too comfortable with the insults imma go ham on everyone now, been far too respectful.This is easily the dumbest post in the last two weeks. And given that, you know, *gestures to everything* that's really impressive.
Half of the times it just looks darker and the other half i can barely notice any difference...
You can throw all them jizz words around I trust my eyes at the end. Convincing yourself that games on pc look MILES better than they do on consoles is North Korea delusional.
Good for you.Perfect, for me the problem with every game is that half the time shit is glowing when it should be casting a shadow and not getting lit.
So rtx fixes the biggest flaw of game grpahics. Nothing could be more worth it.
Alloush is having a slimysnake moment.
And I love it.
Watch this gamespot review featuring footage from overdrive mode sent directly to them by cd project themselves. And tell me if this is the greatest looking game you've seen or not. It looked surprisingly mediocre to me. But then again, it is literally DLC of a 2020 game that I thought wasnt as good looking as TLOU2 on the whole and i played it in 2020 in rt mode.
I am Team Alloush. It takes balls to criticize a path tracing game that will likely win best graphics from everyone and their mothers. I love this YOLO energy. Even respect it.
Let's agree to agree then i guess but i'll add some things are more iterative than others, to paraphrase Orwell.Huh? Most games are iterative on gameplay and they don't stray to far from what was already there.
There's also tons of game I think look better than it, but it's due to art design.Rdr2 maxed out on pc for me is way pleasant to look at, hell even dead island 2 looked not much worse tbh.
That small list gave me cancer, thanksThere's also tons of game I think look better than it, but it's due to art design.
Like Tears of the kingdom in 4k, Guilty Gear and FF7 remake.
You're welcome,That small list gave cancer, thanks
(Except guilty gear, that one always looked fabolous)
I'll have you know I've been going on about real time raytracing for over a decade now.Nvidia's crack marketing plays a crucial role in this. RTX! RTX! RTX!
Check The Matrix demo
The problem with games like this is the lighting and everything else is so flat that it is beyond and consistent. When you point a flashlight at something or somebody you just look at the lack of good quality ambient occlusion and it loses a lot of the muster. It reminds me of something like looking at a game from 10 or 15 years ago where the lighting is flat. When you add modern shaders it just is a night and day difference.Starfield still amazes me with the amount of detail it has on PC.
I'll have you know I've been going on about real time raytracing for over a decade now.
I know a few people who have been obsessed with ray-tracing for years now, but they usually come from a background of working in visual effects and artistry. Not sure if you're the same?
Beyond that, I never saw a widespread demand from the gaming audience specifically for real-time ray-tracing, but then again the audience doesn't know what it wants until you show it to them. I think a lot of demand did come from developers as well, as fully fledged RTGI can speed up the development process and also do a better job than baked lighting.
Mark Cerny even remarked how most developers didn't even ask for ray-tracing in the development of the PS5, however he attributes it to the developers thinking there wouldn't even be enough RT horsepower. I personally think it's because they didn't give a shit, I remember watching a few podcasts with game developers, and a lot of the features they usually want in a GPU are more RAM, and improved memory sub-systems like cache coherency. A good example was the VFX artist who worked at Infinity Ward, he mentioned that they tested ray-tracing systems in COD development but found little to none visual improvements so it was scrapped. Other developers also claimed their baked lighting system was good enough and they didn't see a need to implement RTGI when taking into account its performance cost.
I think ray-tracing matters, and it'll be good to see more games adopt RTGI but it's not a feature I'm crying out for, maybe it's the opposite for you since your eyes are a little more trained to spot lighting accuracy. There's also been dozens of discussions on Gaf furiously debating which games are using RT leading up their release, fueled by gameplay footage and lack of developer comments. For me that says enough about the "significant visual improvements" RT offers, which posters on here try to claim.
Absolutely!I'm sorry, is there a game to play in there?
A shit texture is gonna be shitty no matter the light source.Maybe you are right that devs didn't want raytracing, but they did want better dynamic lighting, and nothing is competing with raytracing when it comes to that.
The way I see it lighting is the main thing you can't get wrong if you wanna look realistic.
an object with low res textures can exist, an object with simple geometry can exist a solid object that cast no shadows and only reflect light to your eyes can't.
Even if your materials, textures and geometry are all wrong and your ingame car looks like it's made of clay or paper, with proper lighting it still looks like a real car made out of clay/paper. real lighting is all it takes to be photorealistic.
A shit texture is gonna be shitty no matter the light source.
This is way old games with rtx like quake or minecraft still look nowhere near modern games, let alone photorealistic...
You can't enhance details when they are simply not there to begin with.
Hell i can still point out every bad texture in pathtraced cyberpunk with both my eyes tied behind my back.
Is dat from the Dired Straights video?Premium graphic
Is dat from the Dired Straights video?
Its shocking to me that SM2 isn't being called out for being the exact same game as SM1 & Miles.
I loved playing SM1 and Miles, replayed it often. But I don't want to play to same game again.
It even has the exact same scripted chase scenes.
Timestamp 2:55
Its astonishing. It will even have the same scripted to the T side missions. People wonder how Insomniac is able to release so many games in a short amount of time. its simple. ITS THE SAME GAME.
It will still come with the same 100% scripted side mission where you go on a police chase that is 10000% scripted and completely on rails. Where you jump on the roof of the car, one guy shoots at you, you web him then the driver shoots at you, you web him and then you jump back, web the car and chase over.
Same thing over and over and over again. There's virtually NO AI in this game. Absolutely none. The closet thing to AI is the system that picks how many enemy can attack you at once and when they can attack you and with what intensity.
If any other open world game pulled something like this, they would be crucified.
At the very least put AI in the game. The side mission police chase should be an actual chase between police AI and NPC AI in which you show up to save civilians from being killed and stop the NPC AI. No two police chase would be alike. But no, 1000% scripted. Even the chases in main missions are 100% scripted. The entire city and its NPC are literally just wall-paper. Quite the contrast from every other open world game (GTA, watchdogs, etc)
I and others expected something like this:
Do 5% of what other open world games do. Maybe people can overlook the fact the graphics just looks incrementally better.
I see no problem here, just inject rtx into it and it is gonna look like real life.Premium graphic
Did someone highjack your account?Cmon guys, cyberpunk is a 3 year old game with some next gen features. The game looked ugly from the get go, the new features aint magically gonna make it look great, it’s like polishing a turd.
Nah, but apparently keeping it real on these forums triggers people. But just found out, CP is actually the red line for people in this thread.Did someone highjack your account?
Death Stranding is a good example, a game which was aiming for hyper-realism and this was mainly achieved through photogrammetry based textures and high geometric density especially on rocks and terrains.TheRedRiders
Rtx are not gonna substitute the need for hyper detailed textures and high poly geometry, not now, not never.
Those are all billboard sprites not geometry.Tiny gif doesn't do it justice.
The leap is there and its spectacular.
Some people care alot more about nuance lighting than others. In all fairness CP's assets and animations where outdated on release and they have done a really good job matching the artistic look of the OD mode where the value balance is super similar now keeping the aesthetic alot closer.Nah, but apparently keeping it real on these forums triggers people. But just found out, CP is actually the red line for people in this thread.
edit:
better video it even had raytracing
The ps5 is 25 times more powerful than that. That is 2500% higher performance.
For all I know this is the most graphically impressive game ever, but the darkness combined with youtube compression turns the video into a blurry mess so who knows.
A shit texture is gonna be shitty no matter the light source.
This is why old games with rtx like quake or minecraft still look nowhere near modern games, let alone photorealistic...
You can't enhance details when they are simply not there to begin with.
Hell i can still point out every bad texture in pathtraced cyberpunk with both my eyes tied behind my back.
I was literally going to type the same thing lol if we go by such standards, Quake 2 and Portal RTX are the most photo-realistic games ever, but that's simply not true.
Photo-realism has always been a combination of micro-polygon details, high resolution textures and dynamic multi-bounce lighting. I don't think it's a case of one over the other.
You are picking an example of objects in real life that try to depict shit videogame graphic.Lo
Simple shapes and simply colors can exist in real life and be photorealistic,
Incorrect lighting is physically impossible, it just doesn't happen.
Photorealism is lighting, lighting is photorealism.
some of the best games ever dropped frames to 20 fps. MGS1, GTA San Andreas, Shadow of the Collosus, even MGS4 had some big drops during the chase sequences.
Back in the day we just understood that the devs are pushing the system hard and accepted the lower framerate as a compromise. now we are all like Give me 60 fps or Give me Death. And devs comply by giving us 60 fps and last gen trash. Digital Foundry really fucked everything up, didnt they?
Performance in last gen games that arent designed to scale up is not an efficient way to measure performance. Thats why we use synthetic benchmarks like cinebench. Thats pretty much how all CPUs are measured because games are so poorly optimized around CPU strengths since last gen.So tldr performance in games is below 4x, and theoreticaly performance below 5x even tho they mention their test is inacurate, so not 8x cpu upgrade like u claimed, ty kindly xD
Yeah, RIchard mentioned that in his article. He actually used that test precisely because the PS5 CPU cache is not the same as the CPU cache of the Zen 2 CPU he was using to test. So it is actually a fairly accurate way to test the raw CPU power increase.Cinebench performance does not translate well into gaming performance.
CB uses a little amount of cache, mostly L2. meanwhile games use a lot more cache, especially for branching.
The other issue is that CB has a very linear calculation set. So it does not use the front end of the CPU, as heavily as games.
So those scores will not show the performance benefits of the PS5 having an L3 cache, nor that of having a better OoO.
where is this from in the game and which system? Ps4? like wtf?Premium graphic
PCPs4? like wtf?
It's not a pipeline benefit is a game changer to design and fidelity. If you don't see that is because you not understand what you are talking about. And please don't take my words as a personal attack. Not every body needs to Know these things.
It's better, not a significant setp above.
You clearly don't know what you're talking about. Even with an army of talented artists adding ambient lights, hero lights... You couldn't light everything properly to look good or realistically accurate.
There's no need to check a box, it's a new way of doing things that weren't possible before.
4A games web taking about RT
I can't show you exactly why I know because I don't want to put myself or others in trouble. But I will say that if you have some knowledge of systems architecture, memory management and see devs presentations you could easily get enough info to reach the reason why i said that Ps5 streaming capabilities are not fully used jet.
One tidbit. Same engine, same game:
As you can see a 3.2 GB/s external SSD with no custom controller could move the game on gameplay the same as the 5.5 GB/s internal SSD using the dedicated controller.
Anyway i'm sure if i put you in front of the reason you won't believe me.
And? Just adds to sm2s accomplishments. Not only are they rendering way more distant objects but those areas are now playable. Weird downplaying as usual.Well yeah, area in the distance was not playable in the first game so no wonder it’s not fully rendered…
And? Just adds to sm2s accomplishments. Not only are they rendering way more distant objects but those areas are now playable. Weird downplaying as usual.
LOL indeed. We are comparing the next gen upgrade. You don’t think that requires more processing power to render those distant objects? In addition its playable. Like the game cant win to some of you. What a silly stance.You seriously don't understand why it's not a fair comparison? LOL
LOL indeed. We are comparing the next gen upgrade. You don’t think that requires more processing power to render those distant objects? In addition its playable. Like the game cant win to some of you. What a silly stance.
I have a better comparison that shows how advanced Spiderman 2 is compared to Spiderman 1 on PS4.You seriously don't understand why it's not a fair comparison? LOL
Syntetics are all theory, real games dont use all cores equally, its not workload in cinerbench, we talking game performance, and thats 3x, not 8x, tlou part1 runs in 1440p60 withdips to 50, ultra performance GoW:R dips below 80fps on ps5 while ps4 version holds stable 30, so actual real ingame cpu performance is 3x, not 8x like in theory/in cinnerbench multicore test.
Just compare c23 tests of different cpu's and their actual performance in games, even in best case scenario when game has really good multicore code like cp2077 theoretical 8x c23 difference is never that much in real game.
There is not a single example in any game when actual cpu from ps5 or xsx is more than 3x performance of last gen consoles, and thats hard fact.
Again we dont have to look far, ms first party, bethesda and its new child, starfield runs terribly on xsx in cpu bottlenecked areas dips to 25fps and 1sec pauses
If xsx cpu was actually 8x powerful we wouldnt have those there, its not multiplat dev who works on 5 different versions of the game, bethesda dev team is huge and only needed to work on pc version(which is very unoptimised and u can tell it got very lil love, hence lack of dlss even), and xss/xsx, yet in cpu demanding scenarios we still run into visible bottleneck.
Here is vid where rich from DF makes "frankenstein console" aka cpu same as in xsx and gpu very similar to ps5 one, and even that can play the game better than xsx
Another MS first party title, halo infinite, runs on last gen xbox one x perf mode 60fps with dips, so u would think xsx 120fps mode is rock solid, but nopes- dips below 80fps occur in battles/while driving despite really heavy dynamic res scaling(960p fuckin lowest)
I keep telling u guys those current gen consoles are midrange pc's hardware wise, and u somehow ignoring the hard facts.
Just use bit of logic, if current gen consoles cpu was actually 8x faster vs last gen cpu we wouldnt have dips below 80fps in 120fps modes in cpu bottlenecked scenarios.
God awful response.I have a better comparison that shows how advanced Spiderman 2 is compared to Spiderman 1 on PS4.
Venom PS5.
Venom PS4:
Generational Difference.