Thanks for proving my point that Insomniacs bullshots are enhanced. Look they look close and are definitely upgraded compared to older trailers but it still enhanced.Lol I love how you included screens from the initial gameplay reveal as if you didn't know it's an ancient build.
But sure I'll redirect you as well. Here you go
Had the same experience, first 17fps than 40fps didn't feel bad anymore lol. And yes no game is perfect and looks 100% the best it could be, but CP2077 looks really amazing most of the time and far more consistant than most games.2077 looks amazing in 2.0 but I kinda don't feel the awe that I feel I should feel? maybe?
It looks great and it's impossibly detailed. Maybe it's just because it's still uneven.
We get this and this few minutes apart
But honestly and this is no joke - It looks IT'S BEST when it drops to 5 fps and I have film grain, ca and motion blur enabled. The thing looks like a fkn movie still.
I think better motion blur at high fps and movement/camera bob would help the presentation
And look at that HDR
Btw, after playing 5fps for few moements before the game unclogs, 20fps is suddenly very smooth
True, 1 month to go to see how the final game gonna look uncrompressed. Than we can have a better comparison and discussion without all the downsides.Compressed youtube pics mind you.
lol why are you dropping to 5 fps on a 3080?2077 looks amazing in 2.0 but I kinda don't feel the awe that I feel I should feel? maybe?
It looks great and it's impossibly detailed. Maybe it's just because it's still uneven.
We get this and this few minutes apart
But honestly and this is no joke - It looks IT'S BEST when it drops to 5 fps and I have film grain, ca and motion blur enabled. The thing looks like a fkn movie still.
I think better motion blur at high fps and movement/camera bob would help the presentation
And look at that HDR
Btw, after playing 5fps for few moements before the game unclogs, 20fps is suddenly very smooth
I enabled DLSS quality or balanced for a moment.lol why are you dropping to 5 fps on a 3080?
I am telling you. You need to drop path tracing. it doesnt make that big of an impact. The game truly shines at higher res so you want to get at least 4k dlss quality. If that means turning off RTGI then go for it, but RTGI at medium and reflections and shadows on should do the trick for 4k dlss quality at 60 fps.
Path tracing isnt magically changing the lighting system. The game's lighting is the same as it was in 1.0, path tracing just takes that and makes it more accurate. For 5x the cost. Just stick with RTGI on medium and you will get those accurate light bounces without completely killing your framerate. RT reflections and shadows make a much larger difference.
If you are dying to try path tracing, switch to 1440p on your monitor and try dlss balanced. it will be smudgy and wont look that great.
You are probably running out of vram turn down your textures.I enabled DLSS quality or balanced for a moment.
But even with performance DLSS is drops to few fps after getting back from inventory.
I am in no hurry. I will replay it after I upgrade without compromises
Its your vram thats bottlenecking your gpu, it uses 16gb vram for everything on ultra with overdrive. If your gpu had more vram you could get 8fps easily.I enabled DLSS quality or balanced for a moment.
But even with performance DLSS is drops to few fps after getting back from inventory.
I am in no hurry. I will replay it after I upgrade without compromises
But thats not night time how is it looking that good?WHAT
A
GAME
But thats not night time how is it looking that good?
High is the max. But if you want even higher quality textures or patch up some bad textures there is a mod for it. He did a amazing job fixing most of the lower quality textures.Is high the max setting for textures on pc? or is there like an ultra setting hided somewhere?
Thanks for proving my point that Insomniacs bullshots are enhanced. Look they look close and are definitely upgraded compared to older trailers but it still enhanced.
See the added lights and overall lighting in the bullshot vs the realtime cutscene. The same scene has tons of blur in the real time version but moments before it you have a better look thats more still.
How heavy it is?High is the max. But if you want even higher quality textures or patch up some bad textures there is a mod for it. He did a amazing job fixing most of the lower quality textures.
Cyberpunk 2077 HD Reworked Project
This project aims to improve the graphics by reworking game assets to better quality preserving original art style and good performance.Modification from author of The Witcher 3 HD Reworked Projwww.nexusmods.com
This is what he said in the description "Contains the highest quality textures and gives the best visual experience. Highly recommended for 2K/4K displays. Game can use up to max 800MB more VRAM so most modern graphics cards should easy deal with it. This project aims to improve the graphics by reworking game assets to better quality preserving original art style and good performance.How heavy it is?
It should work.Does it work with gog version?
Not sure.Does it work with vortex mod manager?
6969Your credit card secret code?
Also i give you that the game during daytime looks better than spidey 2
Ok last question, what does the dude mean in the bolded part?This is what he said in the description "Contains the highest quality textures and gives the best visual experience. Highly recommended for 2K/4K displays. Game can use up to max 800MB more VRAM so most modern graphics cards should easy deal with it. This project aims to improve the graphics by reworking game assets to better quality preserving original art style and good performance.
Modification from author of The Witcher 3 HD Reworked Project".
It should work.
Not sure.
6969
We have yet to see Insomniac match its own Bullshots. Sure it can look close but it always enhanced and photoshoped. We have to wait and see how the final version will looks during gameplay. Because the promo shots look more impressive than anything we have seen from the gameplay footage. Last gen they even stated on each picture which version it was running on, now we don't even have that anymore.We are comparing a high res screen from a more recent build that can maintain far more color data and accurate HDR transfer vs a Youtube screen capture from a ~6week old build. I assumed this was understood and the general message was the press shot isn't some far fetched "in engine" trickery that can't be replicated in real-time on PS5.
Not gonna lie, cp 2077 shots are getting annoyingly out of hand.
it's not THAT impressive
Was just going to reply to you about this, yes its that standard gamefile.Ok nevermind, it is compatible with vortex, but the app asked me to manually set the game folder, it is the one called cyberpunk2077 inside gog\games right? or is it one like bin, engine etc.?
Was just going to reply to you about this, yes its that standard gamefile.
This guy explains it better
And thanks for the gold btw
I have a seperate SSD for my games so its in a different games map. But it should look like thisBy standard gamefile you mean the folder called cyberpunk2077 inside gog\games, right?
SM1 vs SM2 same location.
And some say the global illumination hasn't changed...
Literally every game looks better at lower fps and these effects enabled.But honestly and this is no joke - It looks IT'S BEST when it drops to 5 fps and I have film grain, ca and motion blur enabled. The thing looks like a fkn movie still.
I would like someone to explain to me what global illumination is like I am 5
Ahhh that makes a lotta sense man, thanks a bunch for the explanation. While I know what ray tracing is obviously, I never knew what global illumination is, its the word I see being thrown around the most.Describes how light travels through a scene and bounces off of surfaces. Can be computed in real-time (i.e ray tracing) or precomputed (rasterization). Either way, the idea is again to simulate how light travels. The radiance levels, shading, and shadow intensity (I believe these all stem from same phenomenon) is determined in large part on whether light hitting/bouncing off of an object is direct (first bounce), or indirect (secondary-infinite). Of course it's more complex and maybe I got some aspects wrong but I think it's good enough to describe difference in the gifs I posted.
Notice how in OG Spiderman all of the buildings are basically universally shadowed under the sunset? You can see multiple sides for many of the skyscrapers, right? Especially the ones that tower clear above the others. You would expect the visible sides nearest the sun to appear brighter than the sides that are completely devoid of any direct light rays being cast by the sun (i.e. the the sides of the building directly facing you). Instead they are all the same shade. Another tangential example is how you would expect the portion of building structures nearest to the ground to have much more shadow coverage as they are far more likely to be occluded by another building. But again that is not the case as nearly every structure has equal amounts of shade. Compare the light behavior to SM2 gif and it's obvious to see lighting travel/behave more realistically.
You are killing it with screenshots, it looks insane, playing at 4k no?Cool lighting, even better drawings.
I'll make sure to post some more. You can counter it with some juicy Forspoken shots.
They have women wearing veils as NPCs?Some of my shots
yesThey have women wearing veils as NPCs?
That’s actually pretty neat
SM1 vs SM2 same location.
And some say the global illumination hasn't changed...
Damn, in the 3rd picture, that soft shadow combined with sky reflection, other reflections and bouncing it's just amazing.Some of my shots
SM1 vs SM2 same location.
And some say the global illumination hasn't changed...
Doesn't that come down to the first image being done in photo mode? Where there's no motion blur.Thanks for proving my point that Insomniacs bullshots are enhanced. Look they look close and are definitely upgraded compared to older trailers but it still enhanced.
See the added lights and overall lighting in the bullshot vs the realtime cutscene. The same scene has tons of blur in the real time version but moments before it you have a better look thats more still.
Did you read my post?Doesn't that come down to the first image being done in photo mode? Where there's no motion blur.
The last shot kind of proves my point. Only difference is lighting in front of the lizard, all the details are the same as in the first and last images.
I think you're going overboard with this bullshot nonsense.
Thanks for proving my point that Insomniacs bullshots are enhanced. Look they look close and are definitely upgraded compared to older trailers but it still enhanced.
See the added lights and overall lighting in the bullshot vs the realtime cutscene. The same scene has tons of blur in the real time version but moments before it you have a better look thats more still.
It's not arguing, it's about all the nitpicking going on in this thread.Did you read my post?
So what are you arguing? They add more lights, more effects, higher resolution rendering and better post processing. Doesn't that mean that the promo image is enhanced?
Nanite, Unreal Engine’s virtualized micropolygon geometry system, allows for millions of poly models to be rendered effortlessly in real time. But how does this monumental feat work? How can you set it up on your project? And how does that change your art pipeline? All of these questions and more will be answered in this deep dive into the world of art production using Unreal Engine 5.
But FE is mostly minitures and practical. Only the motion blurred out background traffic is cgi. Thata why it holds up so damm well right now. The practical effects are packed with detail well beyond cgi of the time.It’s funny you mentioned the Fifth Element movie as this was exactly what I told my buddy yesterday when we were talking about CP and its visuals. I said if had better textures, geometry, character models, npc’s etc would look like that movie, but that’s a looota If’s.