GymWolf
Member
Nah this is getting out of hand:
Pathetic, but people told me that jimbo si 10x better than phil at handling studios...
Nah this is getting out of hand:
Pathetic, but people told me that jimbo si 10x better than phil at handling studios...
20x times better and we have a deal?
The Remedy dev said he has no idea if either Sony or MS are doing a mid gen refresh.
he just came out and said i dont know about the switch 2, xbox or ps5 pro. he genuinely didnt seem aware.i mean even if he would know hes probably under NDA
I was actually agreeing with you but let’s say 30x better?20x times better and we have a deal?
Every time I see people talk about 30fps 'superiority' and how 60fps is a major sacrifice all I can think is.... what is being sacrificed?ChiefDada I took your advice and got 3 Warning points for that thread
I was actually agreeing with you but let’s say 30x better?
This is Represent and the ground is him not getting banned!Wtf? why?
Dude don't get banned again.
Remedy had about 130 peoples on average working on Alan Wake 2. For HFW, Guerrilla had more than 300 peoples working on it.I feel like aw2 is gonna let down some people in here expecting something full nextgen that obliterate hfw...i already saw some questionable things for a supposedly 30 fps game (it is not if they can squeeze 60 fps mode but let represent dream for a bit).
Oh and before you ask, yes, i'm pretty sure that a small, stricted nextgen only game should obliterate a crossgen gigantic open world game.
Fair, i was just susprised to see people considering this game the second coming of sliced fleshlight...Remedy had about 130 peoples on average working on Alan Wake 2. For HFW, Guerrilla had more than 300 peoples working on it.
Remedy said in the past that for example Quantum Break had four animators but a game like Uncharted 4 had 28 animators. They can't really compete with studio that have big budgets like Naughty dog or Guerrilla.
We have matched photorealism with the matrix awakens, in some parts.
Nah this is getting out of hand:
Every time I see people talk about 30fps 'superiority' and how 60fps is a major sacrifice all I can think is.... what is being sacrificed?
It's always graphics and resolution. Never anything that actually affects the gameplay. Performance modes never remove gameplay complexity or design. If a game runs at 30fps it can almost always be made to run at 60 unless it's cpu bound... modern console games are almost always never cpu bound for any good reason.
I want them to focus on a new ip or even tlou 3 or factions etc. we had tlou 1 remake last year we do not need another remake/remaster!What’s bad about it?
What’s bad about it?
Fair, i was just susprised to see people considering this game the second coming of sliced fleshlight...
Btw, so this thing was supposed to look better than demons remake uh?
We have 2 options here, the game looks nothing like the bullshot we saw or this is the worst case of yt compression i ever seen.
Expansions, remakes, remasters, cross gen games from sony studios. Spiderman 2 is looking pretty good right about now.
My apologies to Insomniac. I judged you too harshly.
Expansions, remakes, remasters, cross gen games from sony studios. Spiderman 2 is looking pretty good right about now.
My apologies to Insomniac. I judged you too harshly.
Just look at the starfield, Spider-Man 2 and forza downgrades. These games are all downgraded from their original reveals and that’s why they look so inconsistent. I’m sure lords of the fallen 2 will impress but it will have lots of very mediocre areas that will look subpar.I'll make it clear that I'm not watching anything since I want to go in as blind as possible, I'm only checking and listening some impressions here and there, but even those that are rather critical of how the game plays agree that at least it looks fantastic. I get it, people have different standards, but I wouldn't expect such effusive praise if it looked subpar. Maybe it really is a case of bad Youtube compression, or maybe they're not playing the game maxed out? I guess we'll see next week, my 4090 is ready... I HOPE.
This is why it was so important for gg, pd, and ssm to make next Gen only games. They all went in 2022 and now we have to wait till 2027-2028 to see true next Gen games from the best studios in the business.What a terrible turn of events for Sony. First-party studios wise, there is just nothing substantial on this damn console !
Aren't GG, ND, SM supposed to be working on several projects !? Where is Bluepoint? Where is Bend?
If this is real then GODDAMN
What’s bad about something to hold us over, that we all wanted and that will raise more money for the studio to make a new IP and TLOU 3 much better? They have multiple teams dedicated to multiple projects?I want them to focus on a new ip or even tlou 3 or factions etc. we had tlou 1 remake last year we do not need another remake/remaster!
If this is real then GODDAMN
Run TLOU 2 on PS4 at 60 fps.Every time I see people talk about 30fps 'superiority' and how 60fps is a major sacrifice all I can think is.... what is being sacrificed?
It's always graphics and resolution. Never anything that actually affects the gameplay. Performance modes never remove gameplay complexity or design. If a game runs at 30fps it can almost always be made to run at 60 unless it's cpu bound... modern console games are almost always never cpu bound for any good reason.
This hits hard.This is why it was so important for gg, pd, and ssm to make next Gen only games. They all went in 2022 and now we have to wait till 2027-2028 to see true next Gen games from the best studios in the business.
As for their second teams, they are all making gaas games. Insomniac has a suicide Squad like game brewing. Gg is working on horizon online. Nd worked on factions for 5 years though i guess that’s dead now. Ssm is too small for two teams but Cory was working on a new ip sinxe 2018. My guess is that he didn’t have enough people to get anything substantial going by 2022 which is why they are working on dlc they said they wouldn’t do. Bend only started working on their new game by April 2021. Their uncharted spin off was dropped after a year and half of meddling by naughty dog.
Studios are simply poorly managed. Herman is absolutely clueless. Its why you are seeing gg work on a horizon 1 remaster. Nd work on a tlou2 remaster and ssm work on dlc. They didn’t have any work lined up for these guys. They can either do layoffs or have them work on small projects like remasters and DLCs.
They are not the only ones. Cd projected wasted 3 years and burned through $125 million fixing cyberpunk and releasing phantom Liberty with 2.0 changes. Crystal dynamics has been working on rebooting Tomb raider since shipping avengers in September 2020, but have fuck all to show for it. BioWare has been making dragon age 4 since February 2019. Nothing to show after almost 5 years. Ubisoft’s ac odyssey team hasn’t made a game since 2018. That’s 5 years without a game. They made syndicate and odyssey in 3 years. The valhalla guys last released a game 3 years ago and then wasted 3 years on this bullshit dlc.
Let’s just hope they are all working on truly genre defining next Gen pushing games which is why they are taking forever.
There is hero lighting on spiderman so at the very least its from photomode.Update: It's Real.
The DENSITY. F***ing STUNNING!!!!!!!!!!
We lost another one.My apologies to Insomniac. I judged you too harshly.
Agreed. It just looks wrong, doesnt it. I think other last gen games like cyberpunk and arkham knight handle night time lighting a lot better. So definitely not a tech issue. Cyberpunk and Arkham knight just have better art direction at night with the way the city is designed with either a cyberpunk or gothic look. spiderman is too sterile and it just doesnt pop at night like it does in other time of day. It's a shame cyberpunk never allowed us to fly around the city in a car because on street level it looks marvelous at inight.I'm really not impressed by the spiderman night shot. It looks nothing at all like how a city reacts to light at night, the window lighting is way too consistent and repetitive, and the street lights below don't cascade up the buildings creating the bold & stark avenues that you get in a real city at night. There's barely any atmosphere or depth to it, the range of light to dark is the same across the entire frame.
I know that there's no better example of a city at night from the air in a game I can point too, but if you've ever really seen and studied a city from above at night, it looks pretty wack.
E - here's an example. The streetlights overpower the interior building lights, there's a real layering happening between light sources. The exposure of this is lower than the spiderman shot too, so to raise this to comparable levels for the building and the streets glow, casting super warm light up 5-10 stories.
I'm only pointing this out not because I think it's a tech or power issue but one of art direction. It doesn't have dynamic time of day, there's absolutely no reason for the streets to not be bathed in light with a dynamic exposure change as you drop to street level.
There's a lot they could have done to introduce some layering and hierarchy to the light sources. Not even getting into the glowing buildings because they have a grey ambient gi light... if they needed the rooftops to be lit, use late dusk. Baffling choices.
Edit 2 - here's a shot where the building lights match the exposure of the building lights in the spiderman shot. Zoom in and look how much the street glows and the atmosphere catches light! The white balance of this photo sucks but it gives you an idea of how the levels work in real life.
I could dig out so many more references but there's a real hard miss here when it comes to the art direction.
I'm really not impressed by the spiderman night shot. It looks nothing at all like how a city reacts to light at night, the window lighting is way too consistent and repetitive, and the street lights below don't cascade up the buildings creating the bold & stark avenues that you get in a real city at night. There's barely any atmosphere or depth to it, the range of light to dark is the same across the entire frame.
I know that there's no better example of a city at night from the air in a game I can point too, but if you've ever really seen and studied a city from above at night, it looks pretty wack.
E - here's an example. The streetlights overpower the interior building lights, there's a real layering happening between light sources. The exposure of this is lower than the spiderman shot too, so to raise this to comparable levels for the building and the streets glow, casting super warm light up 5-10 stories.
I'm only pointing this out not because I think it's a tech or power issue but one of art direction. It doesn't have dynamic time of day, there's absolutely no reason for the streets to not be bathed in light with a dynamic exposure change as you drop to street level.
There's a lot they could have done to introduce some layering and hierarchy to the light sources. Not even getting into the glowing buildings because they have a grey ambient gi light... if they needed the rooftops to be lit, use late dusk. Baffling choices.
Edit 2 - here's a shot where the building lights match the exposure of the building lights in the spiderman shot. Zoom in and look how much the street glows and the atmosphere catches light! The white balance of this photo sucks but it gives you an idea of how the levels work in real life.
I could dig out so many more references but there's a real hard miss here when it comes to the art direction.
Honestly I think I'm confusing neither - I believe it's down to creative choices and not having a clear vision of what night time should feel like. It takes good rendering and good post to pull it off but not if it's not been defined to begin with.I honestly think you're mistaking processing effects for rendering limitations here but who knows.
FuckThis is why it was so important for gg, pd, and ssm to make next Gen only games. They all went in 2022 and now we have to wait till 2027-2028 to see true next Gen games from the best studios in the business.
As for their second teams, they are all making gaas games. Insomniac has a suicide Squad like game brewing. Gg is working on horizon online. Nd worked on factions for 5 years though i guess that’s dead now. Ssm is too small for two teams but Cory was working on a new ip sinxe 2018. My guess is that he didn’t have enough people to get anything substantial going by 2022 which is why they are working on dlc they said they wouldn’t do. Bend only started working on their new game by April 2021. Their uncharted spin off was dropped after a year and half of meddling by naughty dog.
Studios are simply poorly managed. Herman is absolutely clueless. Its why you are seeing gg work on a horizon 1 remaster. Nd work on a tlou2 remaster and ssm work on dlc. They didn’t have any work lined up for these guys. They can either do layoffs or have them work on small projects like remasters and DLCs.
They are not the only ones. Cd projected wasted 3 years and burned through $125 million fixing cyberpunk and releasing phantom Liberty with 2.0 changes. Crystal dynamics has been working on rebooting Tomb raider since shipping avengers in September 2020, but have fuck all to show for it. BioWare has been making dragon age 4 since February 2019. Nothing to show after almost 5 years. Ubisoft’s ac odyssey team hasn’t made a game since 2018. That’s 5 years without a game. They made syndicate and odyssey in 3 years. The valhalla guys last released a game 3 years ago and then wasted 3 years on this bullshit dlc.
Let’s just hope they are all working on truly genre defining next Gen pushing games which is why they are taking forever.
Fair, i was just susprised to see people considering this game the second coming of sliced fleshlight...
Btw, so this thing was supposed to look better than demons remake uh?
We have 2 options here, the game looks nothing like the bullshot we saw or this is the worst case of yt compression i ever seen.
That’s because we don’t know if ff16 are fully pre-rendered. In this war scene, maybe only background crowd is?You didn't though, you picked a mix a realtime and pre-rendered in engine cutscenes
They even mix the two elements in a single shot, suppose I can't expect you to notice.
And even those prerendered cutscenes still aren't even near up to the level of that raytraced trailer.
Again though
No, no moment in any game out gets even close to that lighting quality.
You can look at the most bland, most flat wall in that trailer and it will have far more accurate lighting.
I'd love for you to prove those last two sentences to be an exaggeration and to remind me of some amazing looking console game I forgot about but if you really think the lighting quality of ff16 is close to that of the Spiderman trailer you are beyond help.
Edit: FF16 looks great, stop making me bring it down by having to compare it to graphics rendered at 0.1 fps on 6090 class GPUs
Tlou1 remake was mostly outsourced.Pathetic, but people told me that jimbo si 10x better than phil at handling studios...
They should not waste their time with remakes of relatively new games.Tlou1 remake was mostly outsourced.
Tlou2 will just be a remaster. Ez work. Why not. 4k60, some better loading and haptics. Like uc4 is enough.
I don’t get why slimysnake is constantly reporting this one cherry picked tlou2 pic of Ellie in shadows. Cmon man