New pic and video. Better? I will edit in a bit with notes to explain my issues with the demo and comparison with SM2
Thank you for the constant reminder of how absolutely mind blowing The Matrix demo looks
New pic and video. Better? I will edit in a bit with notes to explain my issues with the demo and comparison with SM2
But both games are upscaled and the Matrix demo was the second showing of UE5, Rift Apart was the first next gen game by Insomniac Games with a cross gen and port of the first Spider-Man game. I fail to see how this isn't a fair comparison? There were more updates to UE5 before before Spider-Man 2 release that made the engine more efficient for games.
Thank you for the constant reminder of how absolutely mind blowing The Matrix demo looks
Comparing the two is dumb anyway since one is a tech demo to showcase its graphics potential and feature sets. The other is a full game. Lets stop this bickering perhaps?To be clear, I don't think night time in Matrix Demo looks good. Not at all. But first of all, it would be nice to mention that it is in experimental phase. Second, it would help to share a full resolution image and not some compressed, pixelated mess. That's it.
No, it's not. You accused me of trying hard to downplay Spider-Man 2 but it just seems like you're projecting. I've posted a lot of beautiful shots from that game (more than you). Your comparison with Matrix was garbage and you know it. Stop acting stupid.
Edit: this is the image quality that can be captured from that demo running on PS5. How do I know it? I just took that screenshot.
Comparing the two is dumb anyway since one is a tech demo to showcase its graphics potential and feature sets. The other is a full game. Lets stop this bickering perhaps?
Thank you for the constant reminder of how absolutely mind blowing The Matrix demo looks
Comparing the two is dumb anyway since one is a tech demo to showcase its graphics potential and feature sets. The other is a full game. Lets stop this bickering perhaps?
Yes Lets compare...And for the most part I think I was right. Regardless, now that SM2 is out, we can finally compare fidelity of an open world current gen only game vs open world, UE5 demo. Honestly surprised that DF didn't think to do this.
Virtualized geometry is definitely something all toptier devs will be implementing in their engines as the gen advances, unfortunately, epic was more proactive in r&d which left the other dev teams happy to cling onto their comfortable last gen pipeline. It also has some shortfalls that are being worked on like organic objects and epic themselves have alot to improve upon in terms of optimization.Why other developers can't just copy nanite tech from UE5
That didn’t make an iota of sense, Chief but then again you think Spidey 2 looks good which renders your opinion invalidIf you this looks good for current gen standards I hope you remain disappointed for the remainder of the generation for the sake of us all lol.
I’ve been away for a couple days I just joined in, I am innocent sirStay calm and compose kids or i'm gonna slap your asses.
I think the difference is rt reflections is massive. I am so glad that they got rid of the smudy and iced windows. now glass reflects like glass. its fantastic.SlimySnake
here's a weird comparison for u lol
IMG1820 ps5 spiderman remastered fidelity mode
IMG1819 ps5 spiderman 2 fidelity mode
rest is miles morales with various ray tracing pc options (at 4K dlss performance)
this here shows u that some of the improvements were built upon the work they did for PC versions
These are a bit funny:
PC high crowd density spawns a lot more NPCs compared to PS5 spiderman 2, but the car rate stays calm.
I wonder if DF will compare spiderman remastered/miles morales maxed on PC versus spiderman 2 on PS5.
The Venom moments in Spider-Man 2 are what I bought a PS5 for.
Just saw a cutscene with Miles where he takes off his mask and man, i swear it looks worse than he did in the last game. Just very plasticy and cartoony.Man, spider-man 2 can look so damn good sometimes, but it's REALLY let down by the(and I'm not exaggerating here), HORRIBLE character models. It's as if they're all made of clay or something. Soft with not standout features. I'm really at a loss as to what could have happened. I feel like the first game, and Miles Morales, had significantly better character models, not to mention other Sony exclusives from Naughty Dog and Santa Monica.
It's really a shame because if the character models matched the rest of the visuals, it would look FAR better overall.
I keep going back to AK myself, it's aging better than these AAA retail games.Played it like a year ago and yea, it aged too well. It shames most AAA games today and it was in 2015.
Tested this myself earlier, and no… Not really, in this case. You can zoom in to most textures and surfaces in AK, and they hold up quite well honestly.pretty sure that if you get close to any surface, most of them are gonna show their age.
Tested this myself earlier, and no… Not really, in this case. You can zoom in to most textures and surfaces in AK, and they hold up quite well honestly.
This and nothing comes even close.
This and nothing comes even close.
Just finished maybe my 1000th playthrough but this time with my gf.I keep going back to AK myself, it's aging better than these AAA retail games.
Rocksteady put on a straight masterclass, flowers.
Blame Nintendo for holding back their devs.It's really sad always seeing graphical improvements always happen in the most bland uninspired shit.
For me it's like a 7 year wait , first they show a random tech demo with great graphics, then they put out some visually impressive but incredibly boring games like Horizon,Cyberpunk or that space prison game then a decade later I get to be hyped about seeing those graphics in something that's actually worth caring about.
The graphics in this clip are just okay though, their server tech is what's actually kinda neat.
Most games I like aren't even Nintendo exclusives. I'll blame the devs who are actually able to achieve great visuals for not making great games to go with them.Blame Nintendo for holding back their devs.
Let’s hope switch 2 is at least as powerful as a ps4 and we should start seeing great graphics in some truly innovative games.
The switch 2 has potential to be a worse knee cap than the series S.Blame Nintendo for holding back their devs.
Let’s hope switch 2 is at least as powerful as a ps4 and we should start seeing great graphics in some truly innovative games.
nah, look at alan wake 2 and avatar. no dev is going to use series s as the lowest common denominator. ps5 seems to be that and series s is just downgraded to oblivion.The switch 2 has potential to be a worse knee cap than the series S.
If it becomes a mainstay for multiplats it would basically make this Gen a write off
I just wonder how far stuff can scale if it’s basically a PS4 ya know what I’m saying? It’s would essentially make the whole Gen cross Gen for multiplatsnah, look at alan wake 2 and avatar. no dev is going to use series s as the lowest common denominator. ps5 seems to be that and series s is just downgraded to oblivion.
they will do the same with switch 2. However Nintendo games built on ps4 era hardware should look stunning.
There is a lot in this game that is VERY good looking. The problem is, the stuff that is bad, is really bad. What's most puzzling is the models for every non human character are really good. I have no idea what they were thinking with the human ones though..I'm going to be honest and say that I think the Matrix Demo isn't as impressive as it is made out to be *but* Spiderman 2 is unimpressive, and I think most of us knew it would be. It is pretty much the Seinfeld Two Face conundrum distilled perfectly into a videogame, issue being that the ugly side is really ugly, and the pretty side is slightly above average. I just hope this means everyone will stop kissing Insomniac's asses.
Hopefully it's because they think it looks shit because it makes the characters look like they are part of the worst chroma key job since the 90's.Dont know why devs dont implement hero lighting
Hopefully it's because they think it looks shit because it makes the characters look like they are part of the worst chroma key job since the 90's.
That didn’t make an iota of sense, Chief but then again you think Spidey 2 looks good which renders your opinion invalid
Black cat looks amazing in this game. I love the new evening lighting too. The lights come on while the sun is still out. Looks fantastic.
Well the game isn’t super polished. I’ve had bugs in this game that i didn’t even get in days gone or mass effect andromeda. Mostly minor glitches but i don’t expect this from insomniac.There's a whole sequence in SM 2 that you play as MJ, and her character model through the whole thing looks great. It's like night and day from previous cutscenes. I'm really starting to wonder if it's some kind of bug or something. It's just hard to believe that the game could be THIS inconsistent from a dev team that's usually super polished.
This thread
I'm telling you brother SM2 is the real deal. Have you purchased yet? What's funny to me is people always get in my case for hyping up cinematics. Spider-Man 2 is the first game I've ever played where gameplay looks better than the cutscenes 99% of the time.
Honestly I feel like i'm playing a movie. It blows past wven the first UE5 PS5 demo because it's actual gameplay and the scenery is far more interesting. If anyone can show me ANY gameplay from UE5 that matches or exceeds this I will back down.
Black cat looks amazing in this game. I love the new evening lighting too. The lights come on while the sun is still out. Looks fantastic.
Edit: another bug. This time they had me take a picture of a dude playing a guitar but the dude was missing so all we saw was a floating guitar. Too funny.
I have my doubts but ok.Tested this myself earlier, and no… Not really, in this case. You can zoom in to most textures and surfaces in AK, and they hold up quite well honestly.
The game is not remotely as big as the big boys open worlds, this is why they can make them so fast (and recycle combat and stealth from other games AND using an already established universe)Well the game isn’t super polished. I’ve had bugs in this game that i didn’t even get in days gone or mass effect andromeda. Mostly minor glitches but i don’t expect this from insomniac.
The thing is that the game is massive, made in 2.5 years and features some truly mind blowing scenes. Most of the bugs I’ve seen are with npcs and they have done a remarkable job with their variety. So naturally some stuff snuck through.
In regards to cutscenes, they probably didn’t have enough time to Polish all of them. Some of the cutscenes look prerendered they look so good while others feel straight up incomplete. It’s obvious the tech is here. Just weren’t given enough time. 6 more months in the oven and the game would’ve been a masterpiece.
I was on my phone this entire time looking at the Spider-man 2 content in this thread. However, I'm now at my desktop looking at some of the same content and the game looks like absolute ass and it's because of the weak fidelity on the assets.There is a lot in this game that is VERY good looking. The problem is, the stuff that is bad, is really bad. What's most puzzling is the models for every non human character are really good. I have no idea what they were thinking with the human ones though..
This thread
I'm telling you brother SM2 is the real deal. Have you purchased yet? What's funny to me is people always get in my case for hyping up cinematics. Spider-Man 2 is the first game I've ever played where gameplay looks better than the cutscenes 99% of the time.
Honestly I feel like i'm playing a movie. It blows past wven the first UE5 PS5 demo because it's actual gameplay and the scenery is far more interesting. If anyone can show me ANY gameplay from UE5 that matches or exceeds this I will back down.