Stop lying… you don’t have a gfJust finished maybe my 1000th playthrough but this time with my gf.
Holy fucking fuck was prime rocksteady a force to be reckoned with. Hadn’t played through it in awhile and almost forgot it’s brillance
Stop lying… you don’t have a gfJust finished maybe my 1000th playthrough but this time with my gf.
Holy fucking fuck was prime rocksteady a force to be reckoned with. Hadn’t played through it in awhile and almost forgot it’s brillance
Are these your clips, Chief? Not gonna lie this looked good. No I haven’t purchased it yet, been occupied with a few things but this week I am getting it the hype is killing me!
Nice. Yeah I loved the first two honestly, but not for the graphics I just thought they were well-made superhero games, I am usually not very into the superhero stuff. I know I am gonna like this one, too, but Insomniac coming short on graphics might be a bummer due to the high expectations I had for the visuals.It looks good when you’re zipping through the city. If you liked the 2 previous games, this is more of the same and you’ll like it too.
Nice. Yeah I loved the first two honestly, but not for the graphics I just thought they were well-made superhero games, I am usually not very into the superhero stuff. I know I am gonna like this one, too, but Insomniac coming short on graphics might be a bummer due to the high expectations I had for the visuals.
I’ve been critical of CP but this is some wonderful stuff, man. I feel like trying the game out myself as I’ve never played it. Your screen grab game is ace!I don't mind the graphical side of things. It's good enough. Yes, I was critical in this thread but in all honesty: game looks good. Inconsistent, but good.
My biggest disappointment is how stale the formula is. Mission design. Encounters. Side activities. Combat. Been there, done that.
Anyway, playing other open world games and then going back to Cyberpunk truly makes you appreciate the detail this game is packing. This is a random NPC pedestrian (not involved in any quest or anything really), that looks better than main characters in other games:
Edit: 2 more. Insane. I never even paid attention. Truly insane.
Yeah, Nintendo games always look good considering how ancient their hardware is. A new 3D Mario on Switch 2 will look fabulous for sure.I know it's not technically that great but Mario Wonder has to be one of the best platformers I have seen, and visually more appealing than quite a few next gen games I have played recently. Makes me really excited for what they could do with the Switch 2.
This is exactly why devs phone it in. This guy was responding to a question about whether spidey 2 feels next gen enough or not and this guy's response is exactly what we have been saying and people jumped him like hounding dogs:
I know it's not technically that great but Mario Wonder has to be one of the best platformers I have seen, and visually more appealing than quite a few next gen games I have played recently. Makes me really excited for what they could do with the Switch 2.
The Venom moments in Spider-Man 2 are what I bought a PS5 for.
That is because people went into negative mode .. happens a lot these days. Instead to appreciate what good there was.I don't mind the graphical side of things. It's good enough. Yes, I was critical in this thread but in all honesty: game looks good. Inconsistent, but good.
My biggest disappointment is how stale the formula is. Mission design. Encounters. Side activities. Combat. Been there, done that.
Anyway, playing other open world games and then going back to Cyberpunk truly makes you appreciate the detail this game is packing. This is a random NPC pedestrian (not involved in any quest or anything really), that looks better than main characters in other games:
Edit: 2 more. Insane. I never even paid attention. Truly insane.
It never hits remotely as high as horizon or other games.So the verdict seems to be that when Spidey 2 hits it hits hard and can look gorgeous meaning a few extra months of polish woulda made the game look absolutely mind-blowing. This gives me hope honestly for the future, with an upgraded engine, more time, totally removing the bottlenecks of last gen (cuz I still have a feeling last gen was factored in when making this game), and some criticism which I am sure have gotten to the devs will lead to some gorgeous shit.
Edit: also I’d like to add, you guys spoiled the fact Black Cat is in the game lol, I really thought she wasn’t gonna be, woulda been a nice surprise. Start using them spoiler tags more. Anywho, I should get the game soon!
I am comparing it to HFW, Far Cry, Hogwarts, and Starfield. I dont really care if you can finish this main campaign in 10 hours. I am around 8 hours and only 15% done. There is plenty of stuff to do here.The game is not remotely as big as the big boys open worlds, this is why they can make them so fast (and recycle combat and stealth from other games AND using an already established universe)
Of course you can reduce dev times when quest givers look like ps4 launch models and you don't have nearly as much as stuff like ac, days gone or horizon or w3.
The main story can be done in 10 hours, try to do the same on those other games.
Didn't we already discussed why insomniac can make so many games? Cmon.
This part, man this part is so very true. To be fair to the game I haven’t played it myself yet but I have a great idea of how it looks like now but still gotta see it myself to see what’s up. But yeah that’s some great critical thinking right there, who said Sicilians were all about brute force?It may be the fact that with so much mediocrity around the game, the few good spots are overly praised, i'm thinking about slimy calling black cat model exceptional or whatever just because the other women look like absolute shit.
It never hits remotely as high as horizon or other games.
Yesterday i did the most graphical impressive section yet and it just looked good bordering on great, not exceptional and sure as hell no mindblowing\nextgen.
We know why chief does that but i have no idea what the other people are smoking.
I am comparing it to HFW, Far Cry, Hogwarts, and Starfield. I dont really care if you can finish this main campaign in 10 hours. I am around 8 hours and only 15% done. There is plenty of stuff to do here.
Every game recycles stuff from past games. The only difference here is that they recycled half of the map from the original, but thats about it. Everything else feels new and original. The NPC behavior is way more advanced and varied than Spiderman 1. The traffic density is insane. Every story mission features new locations and insane setpieces that SSM left out of ragnorak because they are too hard to make.
I used to post the Matrix traffic jam clip here all the time. Didnt think Spiderman 2 will have something similar.
I got that DLC feeling from other games. Not this one. Yes, the character models look like PS4 but I am not going to ignore all the other next gen things its doing that HFW, GOW, and other last gen sequels werent doing.
Try again. changed it to unlisted.That video is private Slimy cannot check it out!
Still privateTry again. changed it to unlisted.
Except horizon selling point is not high speed web slinging\flying, never was, you can't even fight while on the birds, cmon, they are literally introduced as a mechanic when the story is ending, it speaks volume about how important it is in the economy of the game, i was not even talking about burning shores because you just need the vanilla horizon to demolish sp2.SM2 highs blow past HFW/HBS. How anyone can excuse Burning Shores slow traversal AND terrible pop-in after playing SM2 is beyond me. Impossible to go back and enjoy.
Sorry, mistakenly changed the other video of NPCs to unlisted. I have gone back and made both videos unlisted.Still private
Except horizon selling point is not high speed web slinging\flying, never was, you can't even fight while on the birds, cmon.
Sp2 literally only nextgen aspect is the ssd use in a sea of mediocrity, it is never gonna touch stuff like horizon or cyberpunk or hell, even ratchet.
Bro stop it lol. We all wanted and expected faster traversal with the sunwing. Remember the discussions and anticipation when this trailer dropped?
Sunwing speeds and mounts in general ended up being embarrassingly slow AND THERE WAS STILL POP IN AND SILLY FOG COVERAGE WITH THE SLOW SPEED!
NICK930 states the reason for the muddy look stems from the suit moving like it's bubbling/oozing.Honestly visually this looks kind of awful. The detail on Venom's chest is super muddy.
I'm sure that is the reason, it's not like the game has generally poor models for almost every character.NICK930 states the reason for the muddy look stems from the suit moving like it's bubbling/oozing.
I was only talking about Venom.I'm sure that is the reason, it's not like the game has generally poor models for almost every character.
Maybe all the characters are alien symbiotes? I haven't finished the game yet so maybe that is the final cliffhanger...
I know, but on a game with poor models, a special explanation for venom seems kinda reduntant, it looks bad because they all look bad seems like the most logic explanation.I was only talking about Venom.
But i love how you can't even lie about sp2 doing something special other than ssd usage, at least we are on the same register here
I believe he played, but if he doesn't think they did anything with Dualsense then he's just not paying attention. Stuff is constantly happening with the haptics.This is exactly why devs phone it in. This guy was responding to a question about whether spidey 2 feels next gen enough or not and this guy's response is exactly what we have been saying and people jumped him like hounding dogs:
Anyone can think of a better cloth simulation as of now? I can't think of one.
Sorry, mistakenly changed the other video of NPCs to unlisted. I have gone back and made both videos unlisted.
here is the traffic jam.
Here is the NPCs.
Gorgeous stuff. I’ve been longing for an open world game with tons of NPCs and very dense traffic. Part of the reason why I loved The Matrix demo as it had a lotta NPCs and tons of cars it made the world feel so alive. Long this may continue!
I'm playing Spider-Man 2 again and I'm not sure how this cape works. Could use that cloth simulation tech.
No it's not, but it's cute to think otherwise.1. The RT reflections have been taken to a higher level both on buildings but especially the river.
2. The global illumination while not RT is still a significant leap.
Overall it is the best looking game on console when it comes to moment to moment gameplay. I admit the cinematics are bad and a step down from last 2 SM games. That's the first thing I said but people have more laughs with the idea that Dada is a diehard SM2 apologist.
I am comparing it to HFW, Far Cry, Hogwarts, and Starfield. I dont really care if you can finish this main campaign in 10 hours. I am around 8 hours and only 15% done. There is plenty of stuff to do here.
Every game recycles stuff from past games. The only difference here is that they recycled half of the map from the original, but thats about it. Everything else feels new and original. The NPC behavior is way more advanced and varied than Spiderman 1. The traffic density is insane. Every story mission features new locations and insane setpieces that SSM left out of ragnorak because they are too hard to make.
I used to post the Matrix traffic jam clip here all the time. Didnt think Spiderman 2 will have something similar.
I got that DLC feeling from other games. Not this one. Yes, the character models look like PS4 but I am not going to ignore all the other next gen things its doing that HFW, GOW, and other last gen sequels werent doing.
This is ... comical
I've been saying for a while now, but, most super eye candy games neglect physics and big time. Not spider-man 2 alone but most of them. I feel we have almost regressed from the early 2000's with the likes of F.E.A.R. / Crysis / Half-Life 2 / Red faction.
Can it truly be next-gen when everything is in textures and shaders, but almost an empty bucket for physics and AI? Just a question in general for this thread's most lurking peoples. I feel like graphics are chasing the wrong things. No matter how much details you put in geometry and textures, I feel that's a bottleneck if believability in the physics details and lighting (so RT/Path tracing) are generations behind. Just IMHO.
Swinging in SM2 is physics based with available slider.
Wouldn’t that area be the most sensible for a game like this? I don't know the context of Mid's picture but the cape simulation I've personally experienced during normal gameplay is very good.
Not directed at you Buggy, but the nitpicking is ridiculous at this point. Do we expect games to do everything well in all areas? What other game or developer has embraced current gen tech at a higher degree than SM2/Insomniac?
Haven't played it, only SM1 but what do you mean with slider?
I'm not expecting games to do everything well in all areas but, its clear cut that physics are kind on the side compared to everything else. Kind of makes me sad as i have a lot of good memories of the games in early 2000's that pushed new ground in physics and AI.
Looking into it and it seems Spider-man has put more effort than many games anyway for cloths
But that one screenshot above is just a comical consequence to probably not just thinking of every scenarios.
Alan Wake 2 has a strange unreal 4-ness to it. It at the same time looks insane and strangely synthetic. Still excited to try it, though.
Yeah, Like a lack of AO it kinda looks like. RTAO might help but idk.Aside from the floating menu lower left it looks pretty good
The ASM suit looks amazing during gameplay but you need to be next to lights to make it pop. Dont know why devs dont implement hero lighting after GG did it to such great effect a year and a half ago.
These plants really stood out. Dont know if they were behind the refractive glass, but I legit had to stop and do a double take. This area in general was stunning, but I couldnt help but compare it to starfield's interiors. Starfield looks better i think. Just way better modeling and indoor lighting.
I honestly cant believe how bad Miles' skin looks in cutscenes. his uncle looks way better. I am not sure what happened here. It legit looks incomplete. Both Peter and Harry looked great at the lab even during gameplay.
This is from the previous game.
This was the bullshot they released at the Miles reveal to fool us into thinking Miles was next gen only. Well, spiderman 2 is next gen only. why cant we get this??
I really don't think that's floating, the menu is sitting on an uneven surface, i.e. the roundness of the booth cushion. The image is fantastic looking, I see RTX on and assume it's also with path tracing.Yeah, Like a lack of AO it kinda looks like. RTAO might help but idk.
My God, you really struck a nerve with hose games you mentioned, Jesus it's like we're going in reverse with physics and A.I.This is ... comical
I've been saying for a while now, but, most super eye candy games neglect physics and big time. Not spider-man 2 alone but most of them. I feel we have almost regressed from the early 2000's with the likes of F.E.A.R. / Crysis / Half-Life 2 / Red faction.
Can it truly be next-gen when everything is in textures and shaders, but almost an empty bucket for physics and AI? Just a question in general for this thread's most lurking peoples. I feel like graphics are chasing the wrong things. No matter how much details you put in geometry and textures, I feel that's a bottleneck if believability in the physics details and lighting (so RT/Path tracing) are generations behind. Just IMHO.
But that one screenshot above is just a comical consequence to probably not just thinking of every scenarios.
I'm playing Spider-Man 2 again and I'm not sure how this cape works. Could use that cloth simulation tech.