Nah, the game is way smaller, if you play slow and get 50 hours out of it it just means that you get double the hours from bigger games, the fact that it's way smaller doesn't change a bit just because you are a slow gamer.
It is the same reason why death stranding was made in 3 years, small, barely any npcs, low amount of content, it could have been done in 2 years if the fart sniffer didn't had to accomodate the schedule of hollywood actors most probably.
The npcs feels exactly the same, they walk, sometimes they have unique animations and their reaction to close danger is barely better than starfield, nothing advanced or noteworthy in their behaviour unless this is the first open world you ever played,, you can't actually "interact" with them like you do with npcs in rockstar games or watch dogs or past bethesda games, they are still set dressing npcs instead of active npcs, and you know that, don't give me that shit dude
Infamous 1 npcs were more advanced because they praised you or threw stuff at you depending on the karma (and you could actually hurt them), they can't even fucking have npcs that hate spidey because they believe what JJ says, that would have been a cool addiction, to have different npcs hating or loving spidey, as of now, they are utterly unremarkable.
Thank fucking god ragnarock didn't had many moments like the sandman battle, that shit was a new low when it comes to "cinematic gameplay", i know it's hard to believe for you, but some devs prefer to have engaging boss fights that request actual skill to be beaten over shitty spectacle boss fights with no gameplay value whatsoever, there is no right choice, you like the latter, i like the former.