One gif is from the PC version, the other from the PS5 version. At first i thought it would get downgraded like starfield, but after seeing the Alannah pearce video on the starfield direct, its obvious that that game was not downgraded. At least not from that trailer. Game was just uneven and Bethesda just showed the best looking parts. Same is probably true here and game will look ugly in some other places marketing is not showing off, but i expect the PC version to look this good in that particular area.
Gaslighting is when people try to convince others that their personal experiences or perceptions are wrong. That's literally what you guys have been doing to me when I pointed out that the fast traversal in spiderman 2 is next gen or the enhanced traffic and NPC density is next gen. I never tried to convince you all that the
visuals in spiderman 2 are next gen. Even if I did that, it wont constitute as gaslighting. now if I dismissed your opinion that spiderman 2 has last gen character models and building assets then tried to manipulate you into thinking that the buildings and character models are indeed next gen then sure, thats gaslighting. But i have not done that. Stating facts like it has next gen traversal speeds on par with the UE5 flying sequence, traffic density similar (NOT on par) to the matrix demo and setpieces way ahead of what they were able to do last gen is NOT gaslighting.
As for Alan Wake 2, see the gifs below. If stating an opinion that Alan Wake 2, arguably, the best looking game ever made looks better than the UE5 PS5 demo is gaslighting then we might as well shut down this thread because we all did this when discussing the samaritan demo and other UE4 demos.
Would you agree that the lighting and level of detail is a generation ahead of TLOU2? forest might not be as dense but like ive said numerous times, anyone can pick one level from a last gen game and said it looks better than next gen only games doing far more next gen things. Overall though, Alan Wake 2 is a generation ahead of TLOU2 in lighting, level of detail, asset density etc
UE5 PS5 demo was literally just a bunch of narrow corridors and rocks until the end when they copy paste the same statue a million times. Compare it to the city level in Alan Wake 2. Way more detail.
I am not going to discuss the UE5 90 days demo because i didnt say Alan Wake 2 looks better than the Matrix or any other UE5 demos. They obviously look better than Alan Wake 2. But the first demo? Lighting is clearly better and it has insane level of detail in parts. And when compared to the three UE5 games released so far with nanite, Lords of the Fallen, Remanent 2, and Immortals, its literally a generation above in terms of detail and asset quality. So UE5 doesnt automatically turn everything into next gen. Devs still have to design their assets to look next gen which is what Alan Wake is doing.
What's happened to this thread is that only UE5 games are allowed to be next gen. Any other game could use fancy SSD tech and not be considered next gen. Any other game could use the CPU to enhance the traffic and pedestrian density and not be given the same credit we gave to the matrix demo. Games can use mesh shaders, increased level of detail, path tracing, and look a generation ahead of actual UE5 games using Lumen and nanite, and people praising them are labeled insane. The asset quality and modeling in starfield's interiors is leagues ahead of anything ive seen. its using realtime GI when literally three other games used it this gen on consoles and all of that is dismissed because it didnt look amazing in its open world. Like come on.
Why is everything so binary in this thread? Why cant we praise one aspect of a next gen game as next gen while admitting that it has flaws or things that arent next gen?