Jimbo happenedSomething went horribly wrong with this game.
Jimbo happenedSomething went horribly wrong with this game.
Static stare eyes in top right gif.Yeah, its the shadows for sure. This is what she looks like in the game. its clear that the PS4 character model has proper shading and shadows.
Something went horribly wrong with this game.
Wow, WTF? Has anyone actually called Insomniac out about this? I tried to ask a dev on ERA, but got banned for a week because….reasons. I wasn’t even rude or aggressive.Yeah, its the shadows for sure. This is what she looks like in the game. its clear that the PS4 character model has proper shading and shadows.
Something went horribly wrong with this game.
It seems to me the lighting engine is the problem it generally makes things look flat most of time, what do you think?Yup was gonna post this. MJ looks very good in some scenes and trash in others. Same for peter and the others. Its so inconsistent that i couldn't decide if the charachter models where good or bad.
This is hilarious, I’m laughing so hard at this, imagine getting banned for asking devs questions .. era is something else!Wow, WTF? Has anyone actually called Insomniac out about this? I tried to ask a dev on ERA, but got banned for a week because….reasons. I wasn’t even rude or aggressive.
Listen. The game is very woke friendly so any criticism is not gonna fly there lolWow, WTF? Has anyone actually called Insomniac out about this? I tried to ask a dev on ERA, but got banned for a week because….reasons. I wasn’t even rude or aggressive.
that waitress is 10x more fuckable from that 50yo mj from spiderman2, just sayin
I swear, Alan looks almost real in that gif. Damn.
Its not shadows/lighting/angles, its woke agenda, bro, and unfortunately for us it will only gonna get worse, they made pete look like a teen, yet his love interest look older from miles mom thats supposedly should be 50yo? lol
There is a reason mj looks like martha kent from smallvile- they decided on a look thats unfuckable basically
Okay, what did you actually say then.Wow, WTF? Has anyone actually called Insomniac out about this? I tried to ask a dev on ERA, but got banned for a week because….reasons. I wasn’t even rude or aggressive.
Dont u think its super weird mj, historically cheeky and sexy af babe in her 20s, looks 50yo+ and has specific old lady look that make her less attractive than even miles morales mother? And its not like MJ didnt look great before, she did in spiderman1 as u could see in snake's gif comparision, from same dev studio, just something happened over those few years(likely prerogative from top told them to do stuff) to make her look 2x older that she should be and pretend nothing happened.I think he is talking about how she is rendered not how much you want to bang her. woke agenda has nothing to do with a character having innacurate lighting.
Remember the explicit sex scene from God of War 3? Female developers created that sequence, so I doubt that we have a case of a studio hiring female devs and them “ugly-ing” up the female characters. That wouldn’t make sense, and is a little sexist. Insomniac having Mary Jane not be an absolute knock out like she usually is was a clear artistic choice, though she looked significantly better in SM1 than the sequel.I am convinced that at Insomniac Games they have put the women of the studio in charge of modeling MJ, who probably have less experience.
Because he is simply something atrocious, not only compared to his fellow protagonists, any NPC enemy has a better finish, he is the worst main character in a Sony first party game by far.
Random NPC.
MJ.
I have no words.
This section looked really good in the game too. No BS here. It’s like they knew to show that section specifically in the traileryeah, thats why i asked if nanite solves this problem or if the UE5 games have different texture settings like RE2 and RE4 do on PC. I am honestly not sure because the UE5 demos, including the valley of the ancient demo has insanely high textures/assets whatever you want to call them. But i dont know how nanite is going to handle it. i was under the impression that nanite gracefully handles LODs so devs dont have to worry about it, but also devs can draw or import the highest quality pictures and then import that entire object into UE5 without downgrading it. Thus preserving the original authored assets.
But if UE5 games are still showing shitty textures you saw in the umbrel realm of Lords of the Fallen then I honestly dont know what nanite is good for.
yeah, but a programmer didnt design her character model. programmers coded the engine, added ray tracing support, better tech for hair rendering, solved programming issues for level designers. they did not sit there modeling her face. thats the artist's job and the vast majority of art majors are female.
its possible that the diversity hiring led to them hire shitty artists, and its possible that the woke mind virus made them make her ugly. the butt thing is a big yikes for me, but she did not look this bad during the trailers where they probably touched her up to make sure she looked the best. i think the reason why she looks so bad is because they didnt spend enough time polishing the cutscenes. ND is just as woke but Abby despite looking like a man never looked this bad in cutscenes.
She looked fine in these gifs.
Still not at TLOU 2 levels. It’s like ND lapped the entire industry with that game, twice. damn near 4 years later and even top tier games are playing catch up to TLOU2 motion capture/facial animations. What an achievement that game was
Making women ugly/not sexy is known emo of most western dev studios, there are many examples on the net, its especially prevalent in recent years, both sony and ms studios are at fault there.Remember the explicit sex scene from God of War 3? Female developers created that sequence, so I doubt that we have a case of a studio hiring female devs and them “ugly-ing” up the female characters. That wouldn’t make sense.
Mj could've looked like this... ez fix...
gif at 2:15
And that was pre release... where she still looked okish
Its not only the lighting, the game has some serious problems with assets and detail. There are some levels where i was like wtf is this shit, it looks soo bad. The level of detail is soo inconsistent, feels like most levels are not even finished. The worst part is there some major moments where you take the controll after the cutscene. You would expect at those moment to be the best looking parts like UC4 and TLOU2 where the they frame everything perfect and give you the controll. But nope its the shittest looking part in this game. The transition from cutscene to gameplay always has that wow factor but in this game its the opposite.It seems to me the lighting engine is the problem it generally makes things look flat most of time, what do you think?
For me it was kinda ruined by the shit texture on venom (the wings were good) and how ugly the rendering for the black goo was all around the location.SUPER AMAZING HEAVY SPOILERS!
Those scenes looked incredible in motion on my HDR OLED, the way that everything was framed was just perfect. Those are one of the best scenes in this game.
GymWolf What do you think about those scenes?
Just like back on the PS3. Especially with that fucking goo rendering. So nostalgic
even in cutscene it looks horrible sometimes
[/SPOILER]
This is EXACTLY what bothered me for the entire game, i'm sorry but i'm NEVER gonna be impressed by anything in this game when at any given fucking moment you have those shitty textures all around, i'm sorry, my primitive brain is not gonna notice the bump in lights fidelity when what is under the lights looks like that, and those are not even the worse moments.Its not only the lighting, the game has some serious problems with assets and detail. There are some levels where i was like wtf is this shit, it looks soo bad. The level of detail is soo inconsistent, feels like most levels are not even finished. The worst part is there some major moments where you take the controll after the cutscene. You would expect at those moment to be the best looking parts like UC4 and TLOU2 where the they frame everything perfect and give you the controll. But nope its the shittest looking part in this game. The transition from cutscene to gameplay always has that wow factor but in this game its the opposite.
Some none spoiler gameplay shots of that problem (All fidelity 120hz mode)
Here it looks alot worse but its all spoilers so be warned.
SPOILERS!SPOILERS!SPOILERS!SPOILERS!
SPOILERS!
Just look at those, those are all major moments where you get the controll back after the cutscene.
even in cutscene it looks horrible sometimes
Keanu Reeves regen!
You guys are weird and aren’t helping the stereotype about nerdsthat waitress is 10x more fuckable from that 50yo mj from spiderman2, just sayin
This is EXACTLY what bothered me for the entire game, i'm sorry but i'm NEVER gonna be impressed by anything in this game when at any given fucking moment you have those shitty textures all around, i'm sorry, my primitive brain is not gonna notice the bump in lights fidelity when what is under the lights looks like that, and those are not even the worse moments.
And it's even worse outside of photomode because the game iq is not pristine, at least in 40hz locked fidelity mode, the second best graphical mode out of 6, if i'm not free to judge the game on that mode, than all the discussions about insomniac being these wizards and giving you a lot of options goes down into the toilette.
And btw, i tried fidelity 30fps locked and it still didnt' looked much better, the game has some strange oversharpening going on or whatever it is that ruin the iq, and i have sharpness at 0 in my oled, so i usually have a softer image than some people.
Tldr it was an incredible and nextgen experience.
Man i tried the 30fps mode first and it felt like it was stuttering. The controlls where also so slow that i was like nope. And im a guy that can play 30fps games on console without a problem. I played UC4, TLOU2, Driveclub, SM:MM and tons of other games at 30fps and never had this problem. For whatever reason this games 30fps mode doesn't feel solid at all (for a 30fps game ofcourse). 40fps mode is much much better and the difference is minimal. I compared them both and you need to look at still images back and forth to notice the small increase in sharpness.This is EXACTLY what bothered me for the entire game, i'm sorry but i'm NEVER gonna be impressed by anything in this game when at any given fucking moment you have those shitty textures all around, i'm sorry, my primitive brain is not gonna notice the bump in lights fidelity when what is under the lights looks like that, and those are not even the worse moments.
And it's even worse outside of photomode because the game iq is not pristine, at least in 40hz locked fidelity mode, the second best graphical mode out of 6, if i'm not free to judge the game on that mode, than all the discussions about insomniac being these wizards and giving you a lot of options goes down into the toilette.
And btw, i tried fidelity 30fps locked and it still didnt' looked much better, the game has some strange oversharpening going on or whatever it is that ruin the iq, and i have sharpness at 0 in my oled, so i usually have a softer image than some people.
Tldr it was an incredible and nextgen experience.
Insomniac does very good 30fps, if you play the game only in that mode without switching it feels pretty good.Man i tried the 30fps mode first and it felt like it was stuttering. The controlls where also so slow that i was like nope. And im a guy that can play 30fps games on console without a problem. I played UC4, TLOU2, Driveclub, SM:MM and tons of other games at 30fps and never had this problem. For whatever reason this games 30fps mode doesn't feel solid at all (for a 30fps game ofcourse). 40fps mode is much much better and the difference is minimal. I compared them both and you need to look at still images back and forth to notice the small increase in sharpness.
it seems Insomniac are being spread too thin, something had to give i suppose. I'm sure they'll fix most of the issues later on though, they have a great record of updating their games.Its not only the lighting, the game has some serious problems with assets and detail. There are some levels where i was like wtf is this shit, it looks soo bad. The level of detail is soo inconsistent, feels like most levels are not even finished. The worst part is there some major moments where you take the controll after the cutscene. You would expect at those moment to be the best looking parts like UC4 and TLOU2 where the they frame everything perfect and give you the controll. But nope its the shittest looking part in this game. The transition from cutscene to gameplay always has that wow factor but in this game its the opposite.
Some none spoiler gameplay shots of that problem (All fidelity 120hz mode)
Here it looks alot worse but its all spoilers so be warned.
SPOILERS!SPOILERS!SPOILERS!SPOILERS!
SPOILERS!
Just look at those, those are all major moments where you get the controll back after the cutscene.
even in cutscene it looks horrible sometimes
Weird would be not to call out devs on making mj look 2x older/uglier vs first spiderman game, some1 spits u in the face u got right to not pretend its raining xDKeanu Reeves regen!
You guys are weird and aren’t helping the stereotype about nerds
There is a difference between calling devs out on MJ’s looks and beating off to videogame characters my man. But you do you (I joke)Weird would be not to call out devs on making mj look 2x older/uglier vs first spiderman game, some1 spits u in the face u got right to not pretend its raining xD
Im not sure with this one, its not just one level or a bug. There are multiple levels/scenes that have those issues. And they are working on Wolverine now so i don't think they have the time to fix this.it seems Insomniac are being spread too thin, something had to give i suppose. I'm sure they'll fix most of the issues later on though, they have a great record of updating their games.
I called them out xDThere is a difference between calling devs out on MJ’s looks and beating off to videogame characters my man. But you do you (I joke)
Well it’s a facial scan. So a programmer/coder is responsible for MJs 3D rendering in game.yeah, thats why i asked if nanite solves this problem or if the UE5 games have different texture settings like RE2 and RE4 do on PC. I am honestly not sure because the UE5 demos, including the valley of the ancient demo has insanely high textures/assets whatever you want to call them. But i dont know how nanite is going to handle it. i was under the impression that nanite gracefully handles LODs so devs dont have to worry about it, but also devs can draw or import the highest quality pictures and then import that entire object into UE5 without downgrading it. Thus preserving the original authored assets.
But if UE5 games are still showing shitty textures you saw in the umbrel realm of Lords of the Fallen then I honestly dont know what nanite is good for.
yeah, but a programmer didnt design her character model. programmers coded the engine, added ray tracing support, better tech for hair rendering, solved programming issues for level designers. they did not sit there modeling her face. thats the artist's job and the vast majority of art majors are female.
its possible that the diversity hiring led to them hire shitty artists, and its possible that the woke mind virus made them make her ugly. the butt thing is a big yikes for me, but she did not look this bad during the trailers where they probably touched her up to make sure she looked the best. i think the reason why she looks so bad is because they didnt spend enough time polishing the cutscenes. ND is just as woke but Abby despite looking like a man never looked this bad in cutscenes.
She looked fine in these gifs.
It was also more consistent and runs at a higher res and fps than SM2. But just like you im also wondering how did they make SM1 on PS4 looking like that and messed up soo much SM2 on PS5 with all that power (compared to ps4 ofcourse). Also SM1 remaster and MM had better quality faces on some of the characters.I'm not even joking, ragnarock may have less bombastic moments, even worse\more stylized models (not sure about this one, some looks bad some looks kinda good), lower highs (but not as low lows), but in his not impressive crossgeniness(tm) it bothered me less than sp2 because at least i knew from the previous games that santa monica wasn't good with human models and faces except kratos and the game was crossgen and made by the b team without corey.
But sp1 was a pretty impressive piece of tech so i was expecting much more from sp2.
Dude the only things i know that i learned here on gaf is that nanite is not for how the textures look, just better lod at any distance (but it doesn''t actually improve the best lod available, it just show it at any distance) and infinite use of polygons for better geometry like more rounded surfaces and more detailed super micro details like in the sculptures in the ue5 mountain demo or the reveal video of wu kong with those incredible statues.yeah, thats why i asked if nanite solves this problem or if the UE5 games have different texture settings like RE2 and RE4 do on PC. I am honestly not sure because the UE5 demos, including the valley of the ancient demo has insanely high textures/assets whatever you want to call them. But i dont know how nanite is going to handle it. i was under the impression that nanite gracefully handles LODs so devs dont have to worry about it, but also devs can draw or import the highest quality pictures and then import that entire object into UE5 without downgrading it. Thus preserving the original authored assets.
But if UE5 games are still showing shitty textures you saw in the umbrel realm of Lords of the Fallen then I honestly dont know what nanite is good for.
yeah, but a programmer didnt design her character model. programmers coded the engine, added ray tracing support, better tech for hair rendering, solved programming issues for level designers. they did not sit there modeling her face. thats the artist's job and the vast majority of art majors are female.
its possible that the diversity hiring led to them hire shitty artists, and its possible that the woke mind virus made them make her ugly. the butt thing is a big yikes for me, but she did not look this bad during the trailers where they probably touched her up to make sure she looked the best. i think the reason why she looks so bad is because they didnt spend enough time polishing the cutscenes. ND is just as woke but Abby despite looking like a man never looked this bad in cutscenes.
She looked fine in these gifs.
Yeah ragnarock was definitely more consistent.It was also more consistent and runs at a higher res and fps than SM2. But just like you im also wondering how did they make SM1 on PS4 looking like that and messed up soo much SM2 on PS5 with all that power (compared to ps4 ofcourse). Also SM1 remaster and MM had better quality faces on some of the characters.
Exactly! The clothes and faces look worse on some models for some weird reason. It not the resolution thats causing this, it the texture quality and the shaders.Dude i swear they fucked up even some clothes\dress materials that they were so good at like you see in the miles pic, like the models they were not even and maybe the overall quality was slightly worse overall, maybe because the IQ wasn't as good.
I'm gonna go overboard and say that at his best, insomniac make the best materials for most type of clothes, for example i don't like how ND render some clothes, i was not impressed with that in tlou2.
There is just something wrong with this
A pic of me with a sexy g string if you stop using photomode and start using your phone to take pics so we also get rid of bullshit iq improvements
and even the phone soften the img a little hiding jaggies and shit.
( i can understand if the second offer is not as appealing and you want to use photomode, it's your loss btw )
I tagged one of the resident Insomniac devs into a post and asked him if he could help explain the technical reasons why some aspects of SM2’s graphics seemed worse than previous entries (character models/faces, shimmering in performance mode etc). Another poster then attacked me saying I should stop being negative and shaming devs etc, to which I responded “It was just a question. Deal with it”. Which earned me a week’s ban.Okay, what did you actually say then.
We should use your account for a spectacular suicide post, you have gold in your hands son.I tagged one of the resident Insomniac devs into a post and asked him if he could help explain the technical reasons why some aspects of SM2’s graphics seemed worse than previous entries (character models/faces, shimmering in performance mode etc). Another poster then attacked me saying I should stop being negative and shaming devs etc, to which I responded “It was just a question. Deal with it”. Which earned me a week’s ban.
To be honest, I probably won’t return to ERA. I prefer this place.
You don't need to bruh, its good. Having proper discussions about visuals is why im here, i love this shit.Then just the gold
Lol fuck off, you get the gold, deal with itYou don't need to bruh, its good. Having proper discussions about visuals is why im here, i love this shit.
Also to make sure you don't post that G string photo by accident i will post a photomode picture lol.
Are these pics from cutscenes? Because Mile's looks the same,the difference appears to be lighting conditions. In Spider-Man 2, Mile's has a beauty mark or mole not present in the previous game and if you look at his nose closely, you'll notice the same bumpy texture.Exactly! The clothes and faces look worse on some models for some weird reason. It not the resolution thats causing this, it the texture quality and the shaders.
vs
SUPER AMAZING HEAVY SPOILERS!
Those scenes looked incredible in motion on my HDR OLED, the way that everything was framed was just perfect. Those are one of the best scenes in this game.
GymWolf What do you think about those scenes?