Audiophile
Member
I'd rather AW2 on consoles traded off a little complexity to get to 1440p with stronger AA + a straight upscale.
I played TLOU2 on my PS4 Pro on a 55" 4K OLED and I thought it looked great. I understand it's a good bit softer compared to the native 4K presentation in the PS5 remaster but I'd take a softer but coherent and temporally stable image akin to the Pro version of that in AW2 over a ropey temporal approach that's perceptibly sharper but laden with distracting shimmering/aliasing/breakup.
Alternatively they could push for a 1800CB which Ghost Of Tsushima used on PS4 Pro to surprisingly good effect. Which has even less native pixels than the 1296p+FSR2 presentation.
I honestly don't think I've seen any FSR presentations that compare favourably to the PS4 Pro-era checkerboarding, Insomniac's Temporal Injection or native 1440p presentations with good AA.
I think we're at the point now where I consider significant aliasing to be a broken product. If IQ is suffering I think the general complexity of visuals should be traded to balance the frame.
I played TLOU2 on my PS4 Pro on a 55" 4K OLED and I thought it looked great. I understand it's a good bit softer compared to the native 4K presentation in the PS5 remaster but I'd take a softer but coherent and temporally stable image akin to the Pro version of that in AW2 over a ropey temporal approach that's perceptibly sharper but laden with distracting shimmering/aliasing/breakup.
Alternatively they could push for a 1800CB which Ghost Of Tsushima used on PS4 Pro to surprisingly good effect. Which has even less native pixels than the 1296p+FSR2 presentation.
I honestly don't think I've seen any FSR presentations that compare favourably to the PS4 Pro-era checkerboarding, Insomniac's Temporal Injection or native 1440p presentations with good AA.
I think we're at the point now where I consider significant aliasing to be a broken product. If IQ is suffering I think the general complexity of visuals should be traded to balance the frame.
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