M1987
Member
Why? you can get over 60fps on your 3080 at 4k DLSS Balanced at high settings with textures at cinematicGood man. i will likely play this in 30 fps as well on pc.
Why? you can get over 60fps on your 3080 at 4k DLSS Balanced at high settings with textures at cinematicGood man. i will likely play this in 30 fps as well on pc.
I tried that for an hour. Looked good but not great. Set everything to cinematic and 4k dlss quality at 30 fps and it looks very close to the path traced version. Simply stunning.Why? you can get over 60fps on your 3080 at 4k DLSS Balanced at high settings with textures at cinematic
Not making an early 2000's Mafia game to capitalize on the massive uptick in Sopranos popularity is really surprising
True regarding Concord and fadsthese games take 4-5 years to make. chasing fads and tiktok/youtube trends that are forgotten in a week is never a good idea. thats how we got concord.
It's obviously not as good looking as the cinematic settings,but I still think it looks great, and quite easily top 5 of the gen even on high settingsI tried that for an hour. Looked good but not great. Set everything to cinematic and 4k dlss quality at 30 fps and it looks very close to the path traced version. Simply stunning.
WTFF with those crushed black levels ? IS it the HDR > SDR that breaks everything or do you play with those ?Black Myth Wukong (4587*1920 DLDSR, DLSS, Path Tracing, Special K HDR, Reshade)
Chapter 2 looks a bit like the UE5 Demo, but otherwise Im very impressed with the graphics.
Im using Special K which as far as I know emulates SDR to HDR, but tbh it looks weird on screenshots, but ok ingame.WTFF with those crushed black levels ? IS it the HDR > SDR that breaks everything or do you play with those ?
My point is that, broadly speaking, the capacity for work of chinese people is tremendously superior than that of westerners. So if it takes a year for a westerner to do something, a chinese will do it in 6 month, especially since the CCP doesn't care about silly stuff like labour legislation...Well in that case expect a broken mess to release
I mean we don't even know how many years black myth wukong was into development before they first showed it. So I would start holding em up as a beacon of timely development. This game could already be over 7 years of total development.
Do we know if this holds true for the PS5 version?Black Myth is blowing me away. It is by far the most consistent and beautiful game i've played this gen. sorry Avatar. Sorry Hellblade. Sorry Callisto. We have a new king in town.
This game just does everything right. It nails the photorealistic art style. It has some of the most detailed assets ive ever seen. I have never been turned on by wooden planks before. It does all the other visual effects justice. Smoke? Physics based. Water? Physics based. Fire? Best fucking fire ive ever seen. Period. Trees? Most realistically shaded trees ive ever seen. And to top it off it has that cinematography that made Callisto and Hellblade 2 feel like a movie at times.
I wish i could post my forest gifs because the trees look so beautiful but gifcam is adding all these shimmering jaggies and it’s ruining the IQ which is pristine on my screen. Even gifs cant capture just how beautiful this game really is.
The state of next gen when our Killzone shadow fall moment comes halfway through the goddamn entire generation from some no name, rinky dink, obscure, low budget Chinese developersBlack Myth is blowing me away. It is by far the most consistent and beautiful game i've played this gen. sorry Avatar. Sorry Hellblade. Sorry Callisto. We have a new king in town.
This game just does everything right. It nails the photorealistic art style. It has some of the most detailed assets ive ever seen. I have never been turned on by wooden planks before. It does all the other visual effects justice. Smoke? Physics based. Water? Physics based. Fire? Best fucking fire ive ever seen. Period. Trees? Most realistically shaded trees ive ever seen. And to top it off it has that cinematography that made Callisto and Hellblade 2 feel like a movie at times.
I wish i could post my forest gifs because the trees look so beautiful but gifcam is adding all these shimmering jaggies and its ruining the IQ which is pristine on my screen. Even gifs cant capture just how beautiful this game really is.
I rate the PS5 version FSR2 out of 10Do we know if this holds true for the PS5 version?
So just bad image quality stuff like alan wake?I rate the PS5 version FSR2 out of 10
PC version is quite impressive.Black Myth is blowing me away(...)
This game just does everything right(...)
Black Myth is blowing me away. It is by far the most consistent and beautiful game i've played this gen. sorry Avatar. Sorry Hellblade. Sorry Callisto. We have a new king in town.
This game just does everything right. It nails the photorealistic art style. It has some of the most detailed assets ive ever seen. I have never been turned on by wooden planks before. It does all the other visual effects justice. Smoke? Physics based. Water? Physics based. Fire? Best fucking fire ive ever seen. Period. Trees? Most realistically shaded trees ive ever seen. And to top it off it has that cinematography that made Callisto and Hellblade 2 feel like a movie at times.
I wish i could post my forest gifs because the trees look so beautiful but gifcam is adding all these shimmering jaggies and its ruining the IQ which is pristine on my screen. Even gifs cant capture just how beautiful this game really is.
I watched the latest DF video where they compare the PC settings to the PS5 version, and its mostly high settings. The biggest thing you are losing out on are trees that move and some extra physics on the smoke and wind simulations. The game also sits at 1440p internal resolution so you are getting a pretty decent 4k output. FSR is only bad when you go down to 1080p.Agree wholeheartedly. And I’m playing the somewhat gimped console version. It kicks the shit out of everything I’ve played up to now.
Fantastic game all around.
some meshes just have no textures. straight up FF7 Rebirth quality.
yeah, i noticed that on PC too, so i just set it to cinematic settings which kills the framerate, but i figured id rather play at 30 fps with no shadows being drawn in than 40 or 60 fps with shadows popping in like textures pre-nanite. the game doesnt support virtual shadow maps even on PC. Looks like nvidia signed a deal with them to add rt shadows and they never bothered implementing virtual shadow maps even on PC. There is apparently a mod for it, but cinematic setting seems to be holding up fine in the first two chapters.As impressive as wukong looks, it still has shadow cascade (on ps5 at least). I see this shit in every game, that's quite annoying.
That sucks to hear because chapter 1 was so damn consistent. However, im not too upset about some low quality meshes. it happens. im sure its a bug with nanite. the lighting in that level is gorgeous and easily the best desert level lighting ive seen since uncharted 3 all those years ago. so many games just fail to get the bounce lighting right in desert levels.Chapter 3 is even worse. I said it before, but the games graphics is really inconsistent
Just got to the second area and wow. This straight up looks like the PS5 demo. Very similar lighting design and asset quality.
For some bizarre reason, some meshes just have no textures. straight up FF7 Rebirth quality. i thought UE5 was supposed to fix this? But then 99% of the level looks stunning like this.
I watched the latest DF video where they compare the PC settings to the PS5 version, and its mostly high settings. The biggest thing you are losing out on are trees that move and some extra physics on the smoke and wind simulations. The game also sits at 1440p internal resolution so you are getting a pretty decent 4k output. FSR is only bad when you go down to 1080p.
They just need to lock that 30 fps mode. I suspect they are leaving it unlocked for the PS5 Pro which should run the same mode at 60 fps when it comes out.
So just bad image quality stuff like alan wake?
Black Myth Wukong (4587*1920 DLDSR, DLSS, Path Tracing, Special K HDR, Reshade)
Looks really great, Nanite is clearly visible, and Path Tracing ensures almost perfect lightning.
I use HDR it with Special K, which basically works like Auto HDR one Windows 11 and it looks great.Why doesn't Black Myth have HDR? This hurts not having that. UE5 typically always comes with HDR ...strange ...could it arrive in a future patch?
Rtx hdr kills both of those, it will have some preformanxe hit but oh my it looks epicI use HDR it with Special K, which basically works like Auto HDR one Windows 11 and it looks great.
Here ya go.the game doesnt support virtual shadow maps even on PC.
Here ya go.
Better shadows tweak - force Unreal Virtual shadows.
This ini tweak force the game to use the UE5 Virtual Shadowmap instead of the in game ugly shadowmapswww.nexusmods.com
Thanks. Shadows are much better than cinematic settings im using. No more flickering in the benchmark under foliage. However, during gameplay there are constant hitches even when im at a locked 30 fps, and in the forest area the performance is dropping below 30 fps.Here ya go.
Better shadows tweak - force Unreal Virtual shadows.
This ini tweak force the game to use the UE5 Virtual Shadowmap instead of the in game ugly shadowmapswww.nexusmods.com
Yeah this is not normal right? Last gen it felt like it was bespoke engines that always came out on top and UE4 would just come close but never get to that level.Ue 5 titles starts to look far better than most current gen titles, hope sony big studios can close the gap in their upcoming games
Epic games not neglect searching and updating graphics tech unlike most of sony studios up until nowYeah this is not normal right? Last gen it felt like it was bespoke engines that always came out on top and UE4 would just come close but never get to that level.
Epic games not neglect searching and updating graphics tech unlike most of sony studios up until nowYeah this is not normal right? Last gen it felt like it was bespoke engines that always came out on top and UE4 would just come close but never get to that level.
Masterpiece
That looks great to watch.
That looks boring to play.
The funny thing is that the foliage in Black Myth doesnt utilize nanite. It's just a mixture of high quality assets, fantastic lighting, draw distance and art design.Epic games not neglect searching and updating graphics tech unlike most of sony studios up until now
Masterpiece
imagine having a 10 inch cock and only using 5 inches of it.
Don’t need to imagineimagine having a 10 inch cock