that's true , partly
however there are devs such as our late RAD or Ninja Theory that prefer the cinematic experience.
Targeting 30fps early on allows them to not only efficienty allocate resources to achieve photorealistic visuals and animations
but also avoid that "
soap opera" look and feel that 60fps creates in some games.
In my opinion there will always be room for [stable] 30fps experiences that aspire to be movie-like
Hollywood made some attempts to make 48, 60 and even 120 fps movies a norm in cinemas but ultimately failed
as the audience were used to that
cinematic 24fps experience.
nevertheless, one could still argue that since games are far more interactive than movies,
the output latency [in the case of unstable 30fps implementations] could be as disorienting as higher fps in movies.
but that, in my opinion, is an overstatement that might be true of VR games, but not about non-VR games such as RDR2,
where latency was mostly due to the animation system rather than opting for 30fps.
at worst , such games are just sluggish, not headache-inducing or deal-breakers.
30fps is still my preference for the majority of single player experiences that target
photorealistic visuals and aim to push the boundaries of what is possible on a console
On a side note:
OUCH!!
2/5 ?
Eurogamer's review of Star Wars Outlaws, a game which strips away a lot of Ubisoft open world clutter but in doing so, leaves too little left.
www.eurogamer.net
really hope the already downgraded visuals are not further downgraded
everything that Ubisoft touches seems to turn into excrement
otherwise, Massive is incredibly talented, at least the Massive I remember from The Division, they are just being mismanaged