Was just about to post this. Surely this isn't real-time?
It's just a ton of overexposed lighting, low FOV, and a shit ton of added depth of field. Other than that it's literally just regular Cyberpunk.Was just about to post this. Surely this isn't real-time?
IT's just Cyberpunk, why wouln't it be?
It's just a ton of overexposed lighting, low FOV, and a shit ton of added depth of field. Other than that it's literally just regular Cyberpunk.
Oh, 100%, the person who tweaked the engine settings for this mod is extremely talented. Just goes to show that art style goes an extremely long way to make a game look impressive.Hmmm ok well it looks very convincing. Most of the reshade nonsense I see look terrible but this was very well executed.
I don’t remember the models looking nearly that detailed. Something has to be happening with the shadows as wellIt's just a ton of overexposed lighting, low FOV, and a shit ton of added depth of field. Other than that it's literally just regular Cyberpunk.
because they arent that detailed. these channels, especially the dreams channel use all kinds of mods to replace existing textures and models. they've been doing it since gta5 and have gotten really good at it.I don’t remember the models looking nearly that detailed. Something has to be happening with the shadows as well
This is a point I missed. Devs just aren't as good as they used to be, not the new generation anyway. This isn't a problem with just videogaming, it's a problem across the board. Creativity has taken a massive dive post 2010 and we are not seeing any sign of recovery, not yet anyway. There have been some exceptions here and there, but generally gaming has been in creative decline for a good decade.I swear ps3 era open world games were far more fun than this, and i just cant understand why devs might have gotten worse in the last 20 years. they are likely no longer in the industry and the young uns are simply not good enough because they had no one teaching them the basics of good game design.
You don’t get it. When the town transitions to the Other World everything in it downgrades 2 consoles generations.I forever remain confused with shots like this:
Why on earth would you leave the textures like that on the bars when you know there's going to be a close up on them in a cutscene?
I'm sure it's not a frame budget issue given how good some other parts of the game look. And I appreciate there's some automation to this stuff, but if it's a unique asset it'd take someone five mins to go in and switch out a higher quality texture; and if it's a common asset, then duplicate it and switch out the texture. If I was making a trailer like this and I saw this in a shot my first thought would be to get someone to fix this (and even more so if it's a cutscene in the game).
Folks may say it's only a small thing and it's silly to focus on it, but I just can't grasp how anyone can have such a lack of attention to detail, especially when it could be corrected very quickly and easily. It just says to me they don't care. There's no excuse for any curated shots to have such poor texture elements in them.
Amazing
I forever remain confused with shots like this:
Why on earth would you leave the textures like that on the bars when you know there's going to be a close up on them in a cutscene?
I'm sure it's not a frame budget issue given how good some other parts of the game look. And I appreciate there's some automation to this stuff, but if it's a unique asset it'd take someone five mins to go in and switch out a higher quality texture; and if it's a common asset, then duplicate it and switch out the texture. If I was making a trailer like this and I saw this in a shot my first thought would be to get someone to fix this (and even more so if it's a cutscene in the game).
Folks may say it's only a small thing and it's silly to focus on it, but I just can't grasp how anyone can have such a lack of attention to detail, especially when it could be corrected very quickly and easily. It just says to me they don't care. There's no excuse for any curated shots to have such poor texture elements in them.
a few things. the bar might have some DoF effects being applied to it. since this is a cutscene and their main priority is the main character, not some bars.I forever remain confused with shots like this:
Why on earth would you leave the textures like that on the bars when you know there's going to be a close up on them in a cutscene?
I'm sure it's not a frame budget issue given how good some other parts of the game look. And I appreciate there's some automation to this stuff, but if it's a unique asset it'd take someone five mins to go in and switch out a higher quality texture; and if it's a common asset, then duplicate it and switch out the texture. If I was making a trailer like this and I saw this in a shot my first thought would be to get someone to fix this (and even more so if it's a cutscene in the game).
Folks may say it's only a small thing and it's silly to focus on it, but I just can't grasp how anyone can have such a lack of attention to detail, especially when it could be corrected very quickly and easily. It just says to me they don't care. There's no excuse for any curated shots to have such poor texture elements in them.
Because people want to believe. Unfortunately the game will probably be a huge technical catastrophe on PS5Its absurd to me that Black Myth releases in a couple hours and still nobody knows what the PS5 version is like ...sorry but that short, 2 minute "boss fight official gameplay" isn't good enough...it doesn't look that good either but is that because of the video quality or is this a victim of FSR2? Either way none of this bodes well for the console version ...which begs the question why are so many console gamers satisfied with that breadcrumb of footage? Why are some Youtubers pointing to how "great" the ps5 version looks based on that clip? Why are console gamers in general so dumb and willing to let their hopes for a game overide their ability to be objective about it?
It’s going to be 40-60fps with atrocious image quality on PS5. As usual this gen it’s “fidelity mode” with a solid 30fps and massively improved image quality will be the way to play it (same as AW2, FFXVI and FFVII Rebirth). Sucks but it is what it is.Its absurd to me that Black Myth releases in a couple hours and still nobody knows what the PS5 version is like ...sorry but that short, 2 minute "boss fight official gameplay" isn't good enough...it doesn't look that good either but is that because of the video quality or is this a victim of FSR2? Either way none of this bodes well for the console version ...which begs the question why are so many console gamers satisfied with that breadcrumb of footage? Why are some Youtubers pointing to how "great" the ps5 version looks based on that clip? Why are console gamers in general so dumb and willing to let their hopes for a game overide their ability to be objective about it?
Because people want to believe. Unfortunately the game will probably be a huge technical catastrophe on PS5
What game has been a technical catastrophe on the ps5 this gen? Only Star Wars comes to mind and that was a disaster on all platforms. And still is on pc.Because people want to believe. Unfortunately the game will probably be a huge technical catastrophe on PS5
OG models look NOTHING as good as these ones in the trailer.It's just a ton of overexposed lighting, low FOV, and a shit ton of added depth of field. Other than that it's literally just regular Cyberpunk.
Holy fucking shit. This looks next gen as fuck.
how are these random no name devs making stuff like this while other AAA devs cant?
Dude you should really build a pc, a graphic whore like you is missing with just a ps5.Downloaded Wu Kong, will play tomorrow night. God bless China. Showing up literally every studio in Japan aside from Kojima, graphically, on their first try.
They will be a force to be reckoned with next gen. And I guarantee you they will NEVER take 7 years to make a game, I will put money on them shortening dev times.
Does this happen also on PS5?Those volumetric clouds adapting to characters moves during the first Wukong fight.
wtf. some of this just looks straight up like real life
Just played some Black Myth Wukong, the game looks very impressive with Path Tracing, here some screenshots I took on my PC.
3440*1440P, 1,78x DLDSR (4857*1920), Special K HDR, ReShade
They will be a force to be reckoned with next gen. And I guarantee you they will NEVER take 7 years to make a game, I will put money on them shortening dev times.
Just how far we are from these
This is 2024 cgi. Real time graphics will never match CGI at the same time. It can only get close to CGI of years previousThe creator of this thread would tell you we have already reached CGI level
Just how far we are from these
Yeah, this will take decades. we are only just getting to PS3 era CG.This is 2024 cgi. Real time graphics will never match CGI at the same time. It can only get close to CGI of years previous
Absolutely not....Games such as Final Fantasy 16 and Hellblade 2, also seeing what was accomplished in cross gen Ragnarok, make me comfortable saying a PS5 only GoW can absolutely reach this level of fidelity.
AC shadows is such an odd looking title. You have an insane amount of detail but otherwise the game looks last gen as fuck. I suppose the day time lighting is great but everything else looks like they didnt even try updating their engine. It's got a very FF7 Rebirth feel to it. Yes, the level of detail is maxed out in the open world but the overall asset quality, character models and lighting leaves a lot to be desired.
there are some stunning shots here but they are few and far between. I dont want to call the game schizo like FF16 because its open world and not all areas in an open world game can look great, but its very odd to see them just kind of phone in character models, interior lighting, and asset quality. i really fucking hope sucker punch shows off some japanese interiors next month or whenever they reveal the ps5 pro because i refuse to believe this is the best we can get.